Outlaws of Thunder Junction Commander
If you would create a Clue, Food, or Treasure token, instead create one of each.
{T}: Add one mana of any color in your commander's color identity.
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
{1}, {T}: Add {U}{R}.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{1}, {T}: Add {W}{B}.
You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
{T}: Mill two cards. {2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
{1}, {T}: Add {B}{R}.
Whenever this creature becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
{T}: Add {C}{C}.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {B}.
{1}, {T}: Add {U}{B}.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
{1}, {T}: Add {W}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
{T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}, {T}: Add {U}{R}.
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {R}, {W}, or {B}.
This land enters tapped. {T}: Add {B}, {G}, or {U}.
{1}, {T}: Add {G}{U}.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
{1}, {T}: Add {B}{R}.
{T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
{1}, {T}: Add {R}{W}.
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
{1}, {T}: Add {B}{G}.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
Sacrifice this creature: Add {C}.
Flying
Flying
Flying
Flying
Deathtouch, haste
Flying {R}: This creature gets +1/+0 until end of turn.
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Reach
Flying
{1}, {T}, Discard a card, Sacrifice this token: Draw a card.
{2}, {T}, Sacrifice this token: You gain 3 life.
Flying
(You can cover a face-down manifested creature with this reminder card. A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)
At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.
| Card | Number | Rarity | Price |
|---|---|---|---|
Academy Manufactor | 251 | Rare | $5.73 |
Arcane Signet | 252 | Common | $0.59 |
Bladegriff Prototype | 253 | Rare | $0.30 |
Chaos Wand | 254 | Rare | $0.33 |
Chromatic Lantern | 255 | Rare | $2.32 |
Darksteel Ingot | 256 | Uncommon | $0.68 |
Fellwar Stone | 257 | Uncommon | $3.66 |
Idol of Oblivion | 258 | Rare | $0.93 |
Izzet Signet | 259 | Common | $1.43 |
Lightning Greaves | 260 | Uncommon | $4.76 |
Orzhov Signet | 261 | Uncommon | $0.65 |
Perennial Behemoth | 262 | Rare | $0.46 |
Perpetual Timepiece | 263 | Uncommon | $0.96 |
Prismatic Lens | 264 | Uncommon | $0.42 |
Rakdos Signet | 265 | Uncommon | $1.68 |
Scaretiller | 266 | Common | $0.25 |
Sol Ring | 267 | Uncommon | $1.73 |
Swiftfoot Boots | 268 | Uncommon | $2.56 |
Trailblazer's Boots | 269 | Uncommon | $2.17 |
Access Tunnel | 270 | Uncommon | $4.77 |
Battlefield Forge | 271 | Rare | $0.28 |
Blackcleave Cliffs | 272 | Rare | $1.63 |
Bojuka Bog | 273 | Common | $2.33 |
Bonders' Enclave | 274 | Rare | $0.58 |
Canyon Slough | 275 | Rare | $0.20 |
Cascade Bluffs | 276 | Rare | $1.78 |
Caves of Koilos | 277 | Rare | $1.13 |
Clifftop Retreat | 278 | Rare | $0.49 |
Command Beacon | 279 | Rare | $12.51 |
Command Tower | 280 | Common | $0.26 |
Darkslick Shores | 281 | Rare | $1.95 |
Darkwater Catacombs | 282 | Rare | $0.24 |
Demolition Field | 283 | Uncommon | $0.41 |
Desert of the Fervent | 284 | Common | $0.12 |
Desert of the Indomitable | 285 | Common | $0.16 |
Desert of the True | 286 | Common | $0.19 |
Desolate Mire | 287 | Rare | $0.57 |
Dimir Aqueduct | 288 | Uncommon | $0.35 |
Dragonskull Summit | 289 | Rare | $1.68 |
Drowned Catacomb | 290 | Rare | $3.84 |
Dunes of the Dead | 291 | Uncommon | $0.52 |
Evolving Wilds | 292 | Common | $0.11 |
Exotic Orchard | 293 | Rare | $0.19 |
Ferrous Lake | 294 | Rare | $1.61 |
Fetid Heath | 295 | Rare | $1.41 |
Fetid Pools | 296 | Rare | $0.25 |
Flooded Grove | 297 | Rare | $0.34 |
Frostboil Snarl | 298 | Rare | $0.28 |
Hashep Oasis | 299 | Uncommon | $0.17 |
Hinterland Harbor | 300 | Rare | $0.40 |
Isolated Chapel | 301 | Rare | $0.49 |
Izzet Boilerworks | 302 | Uncommon | $0.36 |
Jungle Shrine | 303 | Uncommon | $0.44 |
Krosan Verge | 304 | Uncommon | $0.26 |
Llanowar Wastes | 305 | Rare | $1.39 |
Nomad Outpost | 306 | Uncommon | $0.38 |
Opulent Palace | 307 | Uncommon | $0.49 |
Overflowing Basin | 308 | Rare | $0.30 |
Painted Bluffs | 309 | Common | $0.20 |
Path of Ancestry | 310 | Common | $0.21 |
Ramunap Ruins | 311 | Uncommon | $0.36 |
Reliquary Tower | 312 | Uncommon | $3.79 |
Rogue's Passage | 313 | Uncommon | $0.43 |
Rugged Prairie | 314 | Rare | $0.32 |
Scattered Groves | 315 | Rare | $0.25 |
Scavenger Grounds | 316 | Rare | $0.50 |
Shadowblood Ridge | 317 | Rare | $0.37 |
Shefet Dunes | 318 | Uncommon | $0.30 |
Sheltered Thicket | 319 | Rare | $0.18 |
Shivan Reef | 320 | Rare | $0.47 |
Smoldering Marsh | 321 | Rare | $0.28 |
Sulfur Falls | 322 | Rare | $1.35 |
Sulfurous Springs | 323 | Rare | $2.29 |
Sunhome, Fortress of the Legion | 324 | Uncommon | $0.32 |
Sunken Hollow | 325 | Rare | $0.38 |
Sunscorched Divide | 326 | Rare | $0.40 |
Tainted Peak | 327 | Uncommon | $0.35 |
Temple of Deceit | 328 | Rare | $0.67 |
Temple of Epiphany | 329 | Rare | $0.22 |
Temple of Malady | 330 | Rare | $0.23 |
Temple of Malice | 331 | Rare | $0.36 |
Temple of Mystery | 332 | Rare | $0.16 |
Temple of Silence | 333 | Rare | $0.23 |
Temple of the False God | 334 | Uncommon | $0.18 |
Temple of Triumph | 335 | Rare | $0.19 |
Terramorphic Expanse | 336 | Common | $0.17 |
Twilight Mire | 337 | Rare | $0.69 |
Underground River | 338 | Rare | $1.94 |
Vault of the Archangel | 339 | Rare | $2.59 |
Viridescent Bog | 340 | Rare | $0.31 |
Woodland Cemetery | 341 | Rare | $0.92 |
Yavimaya Coast | 342 | Rare | $0.40 |
Eldrazi | 1 | N/A | |
Eldrazi Scion | 2 | N/A | |
Angel | 3 | N/A | |
Bird Illusion | 4 | N/A | |
Drake | 5 | N/A | |
Shark | 6 | N/A | |
Assassin | 7 | N/A | |
Rat | 8 | N/A | |
Rogue | 9 | N/A | |
Zombie | 10 | N/A | |
Dragon | 11 | N/A | |
Dragon Egg | 12 | N/A | |
Dragon Elemental | 13 | N/A | |
Elemental | 14 | N/A | |
Ape | 15 | N/A | |
Boar | 16 | N/A | |
Elemental | 17 | N/A | |
Insect | 18 | N/A | |
Plant | 19 | N/A | |
Plant Warrior | 20 | N/A | |
Elemental | 21 | N/A | |
Inkling | 22 | N/A | |
Sand Warrior | 23 | N/A | |
Blood | 24 | N/A | |
Food | 25 | N/A | |
Soldier | 26 | N/A | |
Thopter | 27 | N/A | |
Manifest | 28 | N/A | |
The Monarch | 29 | N/A | |
Bounty: Eriana, Wrecking Ball // Wanted! | 30 | N/A | |
Bounty: Frankie The Fang // Wanted! | 31 | N/A | |
Bounty: Gorra Tash and Silas // Wanted! | 32 | N/A | |
Bounty: Lord Fajjal // Wanted! | 33 | N/A | |
Bounty: Lyssa, Sterling Collector // Wanted! | 34 | N/A | |
Bounty: Miron Tillas Jr. // Wanted! | 35 | N/A | |
Bounty: The Outsider // Wanted! | 36 | N/A | |
Bounty: Paq, Fleeting Filcher // Wanted! | 37 | N/A | |
Bounty: Rissa "Blades" Lee // Wanted! | 38 | N/A | |
Bounty: Sleepy Sovka // Wanted! | 39 | N/A | |
Bounty: Squeakers the Sly // Wanted! | 40 | N/A | |
Bounty: Vara Beth Hannifer // Wanted! | 41 | N/A |