Oversized League Prizes
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
{1}, {T}: Tap target artifact, creature, or land.
Each player discards their hand, then draws seven cards.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
When this creature enters, sacrifice it unless you discard a card at random.
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
{T}, Sacrifice this artifact: Exchange life totals with target opponent. Activate only during your upkeep.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
{0}: Return this creature to its owner's hand.
Sacrifice a land: You gain 2 life.
Change the target of target spell with a single target.
Change the target of target spell with a single target.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Earthquake deals X damage to each creature without flying and each player.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.
Haste At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Haste At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Flying Whenever this creature attacks, defending player may draw a card.
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
Destroy target artifact or enchantment.
{T}: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.
This artifact enters tapped. {7}, {T}, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
Flying, first strike {1}{B}, Reveal this card from your hand, Say "It's coming": This card deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}.
Destroy all artifacts. They can't be regenerated.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Destroy target nonblack creature. It can't be regenerated.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Hurricane deals X damage to each creature with flying and each player.
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
{2}, Discard a card at random: This enchantment deals 2 damage to any target.
Pyroclasm deals 2 damage to each creature.
Pyroclasm deals 2 damage to each creature.
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Exile a card from your hand: Add {B}{B} or {G}{G}.
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Each player draws X cards.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Draw four cards. You lose half your life, rounded up.
Draw four cards. You skip your next turn.
Draw four cards. You skip your next turn.
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
Flying {X}, {T}: This creature deals X damage to target creature. Spend only red mana on X.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
| Card | Number | Rarity | Price |
|---|---|---|---|
Plains | 1 | Rare | N/A |
Island | 2 | Rare | N/A |
Swamp | 3 | Rare | N/A |
Mountain | 4 | Rare | N/A |
Forest | 5 | Rare | N/A |
Icy Manipulator | 6 | Rare | N/A |
Wheel of Fortune | 7 | Rare | N/A |
Erhnam Djinn | 8 | Rare | N/A |
Erhnam Djinn | 9 | Rare | N/A |
Balduvian Horde | 10 | Rare | N/A |
Library of Alexandria | 11 | Rare | N/A |
Vesuvan Doppelganger | 12 | Rare | N/A |
Fallen Angel | 13 | Rare | N/A |
Fallen Angel | 14 | Rare | N/A |
Sol'kanar the Swamp King | 15 | Rare | N/A |
Mirror Universe | 16 | Rare | N/A |
Balance | 17 | Rare | N/A |
City of Brass | 18 | Rare | N/A |
City of Brass | 19 | Rare | N/A |
Autumn Willow | 20 | Rare | N/A |
Necropotence | 21 | Rare | N/A |
Ivory Tower | 22 | Rare | N/A |
Guardian Beast | 23 | Rare | N/A |
Guardian Beast | 24 | Rare | N/A |
Lhurgoyf | 25 | Rare | N/A |
Adarkar Wastes | 26 | Rare | N/A |
Blinking Spirit | 27 | Rare | N/A |
Zuran Orb | 28 | Rare | N/A |
Deflection | 29 | Rare | N/A |
Deflection | 30 | Rare | N/A |
Black Knight | 31 | Rare | N/A |
Earthquake | 32 | Rare | N/A |
Personal Incarnation | 33 | Rare | N/A |
Nether Shadow | 34 | Rare | N/A |
Nether Shadow | 35 | Rare | N/A |
Recall | 36 | Rare | N/A |
Baron Sengir | 37 | Rare | N/A |
Greater Realm of Preservation | 38 | Rare | N/A |
Enduring Renewal | 39 | Rare | N/A |
Enduring Renewal | 40 | Rare | N/A |
Sibilant Spirit | 41 | Rare | N/A |
All Hallow's Eve | 42 | Rare | N/A |
Incinerate | 43 | Rare | N/A |
Swords to Plowshares | 44 | Rare | N/A |
Swords to Plowshares | 45 | Rare | N/A |
Disenchant | 46 | Rare | N/A |
Blacker Lotus | 47 | Rare | N/A |
Mirror Mirror | 48 | Rare | N/A |
Squirrel Farm | 49 | Rare | N/A |
Squirrel Farm | 50 | Rare | N/A |
Infernal Spawn of Evil | 51 | Rare | N/A |
Force of Nature | 52 | Rare | N/A |
Shatterstorm | 53 | Rare | N/A |
Pyroblast | 54 | Rare | N/A |
Pyroblast | 55 | Rare | N/A |
Dark Banishing | 56 | Rare | N/A |
Jokulhaups | 57 | Rare | N/A |
Hurricane | 58 | Rare | N/A |
Hydroblast | 59 | Rare | N/A |
Hydroblast | 60 | Rare | N/A |
Order of the White Shield | 61 | Rare | N/A |
Brushland | 62 | Rare | N/A |
Pox | 63 | Rare | N/A |
Stormbind | 64 | Rare | N/A |
Pyroclasm | 65 | Rare | N/A |
Pyroclasm | 66 | Rare | N/A |
Drain Life | 67 | Rare | N/A |
Karplusan Forest | 68 | Rare | N/A |
Squandered Resources | 69 | Rare | N/A |
Cadaverous Bloom | 70 | Rare | N/A |
Natural Balance | 71 | Rare | N/A |
Natural Balance | 72 | Rare | N/A |
Prosperity | 73 | Rare | N/A |
Vampiric Tutor | 74 | Rare | N/A |
Infernal Contract | 75 | Rare | N/A |
Meditate | 76 | Rare | N/A |
Meditate | 77 | Rare | N/A |
Abeyance | 78 | Rare | N/A |
Cursed Scroll | 79 | Rare | N/A |
Crimson Hellkite | 80 | Rare | N/A |
Dissipate | 81 | Rare | N/A |
Dissipate | 82 | Rare | N/A |
Fireball | 83 | Rare | N/A |