Pioneer Masters
Draw three cards. You may play an additional land this turn.
Zendikar Incarnate's power is equal to the number of lands you control.
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
{2}, Exile this card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {R} or {G}.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
This land enters tapped. {T}: Add {U} or {R}.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
This land enters tapped. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {B} or {R}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
This land enters tapped. {T}: Add {G} or {U}.
{T}: Add {C}. {6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Each player can't cast more than one spell each turn.
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target creature spell.
Flying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
Flying When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.
Creature tokens get -1/-1.
Deathtouch {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
First strike, haste Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.
When this creature enters, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Whenever you cast your second spell each turn, this enchantment deals 2 damage to any target.
{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, creatures without flying your opponents control can't block this turn.
Reach, trample This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may tap or untap target creature.
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
{U/R}: This creature gets +1/-1 until end of turn.
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with this creature.
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. {B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Flash Flying Creatures entering don't cause abilities to trigger.
When Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters with an additional loyalty counter on it.
Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Return target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
[+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards.
When Oath of Jace enters, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate.
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.
When Oath of Liliana enters, each opponent sacrifices a creature of their choice. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.
Whenever an artifact you control enters, you may return this card from your graveyard to your hand.
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Whenever this creature attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Devoid (This card has no color.) When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Prevent all combat damage that would be dealt this turn.
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. [−3]: You may put a green creature card from your hand onto the battlefield. [−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [−8]: You gain 100 life.
[+2]: Exile the top three cards of target opponent's library. [−X]: Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types. [−10]: Exile all cards from all opponents' hands and graveyards.
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. [−2]: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) [−9]: You get an emblem with "Your opponents can't cast noncreature spells."
[+1]: Draw a card, then add one mana of any color. [−2]: Create a 4/4 red Dragon creature token with flying. [−8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Destroy target creature with power 4 or greater. It can't be regenerated.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Untap all nonland permanents you control.
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Target player mills five cards.
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Destroy target black creature.
Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
Target creature gains haste until end of turn. Draw a card.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
Creatures without flying can't block this turn.
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Destroy target artifact or enchantment with mana value 3 or less.
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
Counter target spell. Its controller can't cast spells this turn.
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
| Card | Number | Rarity | Price |
|---|---|---|---|
Urban Evolution | 251 | Uncommon | N/A |
Zendikar Incarnate | 252 | Common | N/A |
Crackdown Construct | 253 | Uncommon | N/A |
Darksteel Ingot | 254 | Common | N/A |
Gate Colossus | 255 | Uncommon | N/A |
Halo Scarab | 256 | Common | N/A |
Pilgrim's Eye | 257 | Common | N/A |
Azorius Guildgate | 258 | Common | N/A |
Boros Guildgate | 259 | Common | N/A |
Dimir Guildgate | 260 | Common | N/A |
Evolving Wilds | 261 | Common | N/A |
Gateway Plaza | 262 | Common | N/A |
Golgari Guildgate | 263 | Common | N/A |
Gruul Guildgate | 264 | Common | N/A |
Haven of the Spirit Dragon | 265 | Rare | N/A |
Hissing Quagmire | 266 | Rare | N/A |
Izzet Guildgate | 267 | Common | N/A |
Lumbering Falls | 268 | Rare | N/A |
Maze's End | 269 | Mythic | N/A |
Needle Spires | 270 | Rare | N/A |
Orzhov Guildgate | 271 | Common | N/A |
Rakdos Guildgate | 272 | Common | N/A |
Rogue's Passage | 273 | Uncommon | N/A |
Selesnya Guildgate | 274 | Common | N/A |
Shambling Vent | 275 | Rare | N/A |
Simic Guildgate | 276 | Common | N/A |
Spawning Bed | 277 | Uncommon | N/A |
Wandering Fumarole | 278 | Rare | N/A |
Eidolon of Rhetoric | 279 | Uncommon | N/A |
Evangel of Heliod | 280 | Uncommon | N/A |
Fiendslayer Paladin | 281 | Uncommon | N/A |
Heliod, God of the Sun | 282 | Mythic | N/A |
Wingsteed Rider | 283 | Common | N/A |
Archaeomancer | 284 | Common | N/A |
Silumgar Sorcerer | 285 | Uncommon | N/A |
Sphinx of Magosi | 286 | Uncommon | N/A |
Sphinx's Tutelage | 287 | Uncommon | N/A |
Thassa, God of the Sea | 288 | Mythic | N/A |
Abhorrent Overlord | 289 | Uncommon | N/A |
Disciple of Phenax | 290 | Common | N/A |
Erebos, God of the Dead | 291 | Mythic | N/A |
Illness in the Ranks | 292 | Uncommon | N/A |
Keepsake Gorgon | 293 | Uncommon | N/A |
Ash Zealot | 294 | Uncommon | N/A |
Fanatic of Mogis | 295 | Uncommon | N/A |
Purphoros, God of the Forge | 296 | Mythic | N/A |
Pyromancer's Assault | 297 | Uncommon | N/A |
Stoneshock Giant | 298 | Common | N/A |
Avatar of the Resolute | 299 | Uncommon | N/A |
Nylea, God of the Hunt | 300 | Mythic | N/A |
Nylea's Disciple | 301 | Common | N/A |
Reverent Hunter | 302 | Uncommon | N/A |
Athreos, God of Passage | 303 | Mythic | N/A |
Bounding Krasis | 304 | Uncommon | N/A |
Ephara, God of the Polis | 305 | Mythic | N/A |
Frostburn Weird | 306 | Uncommon | N/A |
Gift of Orzhova | 307 | Uncommon | N/A |
Growing Ranks | 308 | Uncommon | N/A |
Iroas, God of Victory | 309 | Mythic | N/A |
Karametra, God of Harvests | 310 | Mythic | N/A |
Keranos, God of Storms | 311 | Mythic | N/A |
Kruphix, God of Horizons | 312 | Mythic | N/A |
Mogis, God of Slaughter | 313 | Mythic | N/A |
Nightveil Specter | 314 | Uncommon | N/A |
Pharika, God of Affliction | 315 | Mythic | N/A |
Phenax, God of Deception | 316 | Mythic | N/A |
Rubblebelt Raiders | 317 | Uncommon | N/A |
Xenagos, God of Revels | 318 | Mythic | N/A |
Ajani Steadfast | 319 | Mythic | N/A |
Call the Gatewatch | 320 | Uncommon | N/A |
Elspeth, Sun's Champion | 321 | Mythic | N/A |
Hushwing Gryff | 322 | Uncommon | N/A |
Oath of Gideon | 323 | Uncommon | N/A |
Sage's Reverie | 324 | Uncommon | N/A |
Sungrace Pegasus | 325 | Common | N/A |
Clutch of Currents | 326 | Common | N/A |
Flitterstep Eidolon | 327 | Uncommon | N/A |
Hidden Strings | 328 | Uncommon | N/A |
Jace, Architect of Thought | 329 | Mythic | N/A |
Jace, Memory Adept | 330 | Mythic | N/A |
Oath of Jace | 331 | Uncommon | N/A |
Retraction Helix | 332 | Uncommon | N/A |
Cavern Lampad | 333 | Common | N/A |
Liliana of the Dark Realms | 334 | Mythic | N/A |
Liliana Vess | 335 | Mythic | N/A |
Oath of Liliana | 336 | Uncommon | N/A |
Ovalchase Daredevil | 337 | Uncommon | N/A |
Ruinous Path | 338 | Uncommon | N/A |
Stain the Mind | 339 | Uncommon | N/A |
Crumble to Dust | 340 | Uncommon | N/A |
Goblin Heelcutter | 341 | Common | N/A |
Reckless Bushwhacker | 342 | Uncommon | N/A |
Smash to Smithereens | 343 | Uncommon | N/A |
Thopter Engineer | 344 | Uncommon | N/A |
Brood Monitor | 345 | Uncommon | N/A |
Fog | 346 | Uncommon | N/A |
Garruk, Caller of Beasts | 347 | Mythic | N/A |
Nissa's Pilgrimage | 348 | Uncommon | N/A |
Skyreaping | 349 | Uncommon | N/A |
Stampeding Elk Herd | 350 | Common | N/A |
Ajani, Mentor of Heroes | 351 | Mythic | N/A |
Ashiok, Nightmare Weaver | 352 | Mythic | N/A |
Domri Rade | 353 | Mythic | N/A |
Kiora, the Crashing Wave | 354 | Mythic | N/A |
Narset Transcendent | 355 | Mythic | N/A |
Sarkhan Unbroken | 356 | Mythic | N/A |
Xenagos, the Reveler | 357 | Mythic | N/A |
The Chain Veil | 358 | Mythic | N/A |
Hallowed Moonlight | 359 | Rare | N/A |
Open the Armory | 360 | Uncommon | N/A |
Reprisal | 361 | Uncommon | N/A |
Shoulder to Shoulder | 362 | Common | N/A |
Tragic Arrogance | 363 | Mythic | N/A |
Dramatic Reversal | 364 | Uncommon | N/A |
Enter the Infinite | 365 | Mythic | N/A |
Part the Waterveil | 366 | Rare | N/A |
Tome Scour | 367 | Uncommon | N/A |
Void Shatter | 368 | Common | N/A |
Bile Blight | 369 | Common | N/A |
Dark Betrayal | 370 | Uncommon | N/A |
Dark Petition | 371 | Rare | N/A |
Touch of Moonglove | 372 | Uncommon | N/A |
Worst Fears | 373 | Mythic | N/A |
Expedite | 374 | Common | N/A |
Limits of Solidarity | 375 | Uncommon | N/A |
Mizzium Mortars | 376 | Mythic | N/A |
Radiant Flames | 377 | Rare | N/A |
Seismic Stomp | 378 | Uncommon | N/A |
Gather the Pack | 379 | Uncommon | N/A |
The Great Aurora | 380 | Mythic | N/A |
Hunter's Prowess | 381 | Rare | N/A |
Miming Slime | 382 | Common | N/A |
Natural State | 383 | Uncommon | N/A |
Alive // Well | 384 | Uncommon | N/A |
Armed // Dangerous | 385 | Uncommon | N/A |
Aurelia's Fury | 386 | Rare | N/A |
Down // Dirty | 387 | Uncommon | N/A |
Far // Away | 388 | Uncommon | N/A |
Give // Take | 389 | Uncommon | N/A |
Jarad's Orders | 390 | Rare | N/A |
Profit // Loss | 391 | Uncommon | N/A |
Protect // Serve | 392 | Uncommon | N/A |
Rakdos's Return | 393 | Rare | N/A |
Render Silent | 394 | Rare | N/A |
Toil // Trouble | 395 | Uncommon | N/A |
Turn // Burn | 396 | Uncommon | N/A |
Unexpected Results | 397 | Rare | N/A |
Wear // Tear | 398 | Uncommon | N/A |