Planechase Anthology
Flying, vigilance
When this creature enters, you may return target enchantment card from your graveyard to your hand.
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Enchant creature Enchanted creature has lifelink. {1}{W}: Attach this Aura to target creature you control. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Counter target spell.
Draw three cards.
Defender, flying Prevent all combat damage that would be dealt to this creature.
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn.
Cast this spell only if you've cast another spell this turn. Flying
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.
Flying When this creature enters, untap up to five lands.
As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Draw two cards, then shuffle a card from your hand into your library.
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
Destroy target tapped creature.
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.
Flying When this creature enters, each opponent discards a card.
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player discards two cards.
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
This creature can't block and can't be blocked.
Arc Trail deals 2 damage to any target and 1 damage to another target.
When this creature enters, create two 1/1 red Goblin creature tokens.
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
When this creature dies, it deals 3 damage to any target.
Flying Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) {G}: This creature gains trample until end of turn.
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
Whenever a creature you control enters, it deals damage equal to its power to any target.
Creatures with power less than this creature's power can't block it. This creature gets +1/+1 for each Aura on the battlefield.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
When this creature dies, create a 3/3 green Boar creature token.
When this creature enters, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
Flash Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
When this creature dies, create two 2/2 green Ooze creature tokens. They have "When this token dies, create two 1/1 green Ooze creature tokens."
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Reach When this creature dies, create a 2/4 black Spider creature token with reach.
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
When this creature dies, create a 1/1 green Saproling creature token.
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Defender When this creature enters, draw a card.
Flying, deathtouch When this creature enters, draw a card.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.
This creature can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Trample, lifelink Spells you cast that target this creature cost {2} less to cast. Spells your opponents cast that target this creature cost {2} more to cast.
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) This creature has flying and trample if it devoured a creature.
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
Flying {B}: Regenerate this creature. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying, vigilance Whenever Krond attacks, if it's enchanted, exile target permanent.
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
When this creature enters, each player draws two cards, then discards a card at random.
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Devour X, where X is the number of creatures devoured this way (As this creature enters, you may sacrifice any number of creatures. It enters with X +1/+1 counters on it for each of those creatures.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Whenever a source an opponent controls deals damage to you, if this artifact is untapped, you may draw a card.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}
{T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip {2}
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
{T}: Add one mana of any color that a land an opponent controls could produce.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. {T}: Add {G}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
Sacrifice this creature: Add {C}.
Sacrifice this creature: Add {C}.
Sacrifice this creature: Add {C}.
Flying
Reach
Flying
When this creature dies, create two 1/1 green Ooze creature tokens.
| Card | Number | Rarity | Price |
|---|---|---|---|
Armored Griffin | 1 | Uncommon | $0.30 |
Auramancer | 2 | Common | $0.46 |
Auratouched Mage | 3 | Uncommon | $0.52 |
Cage of Hands | 4 | Common | $0.11 |
Celestial Ancient | 5 | Rare | $0.60 |
Felidar Umbra | 6 | Uncommon | $5.32 |
Ghostly Prison | 7 | Uncommon | $6.02 |
Hyena Umbra | 8 | Common | $0.70 |
Kor Spiritdancer | 9 | Rare | $3.44 |
Mammoth Umbra | 10 | Uncommon | $0.33 |
Sigil of the Empty Throne | 11 | Rare | $0.73 |
Spirit Mantle | 12 | Uncommon | $3.04 |
Three Dreams | 13 | Rare | $2.36 |
Augury Owl | 14 | Common | $0.16 |
Cancel | 15 | Common | $0.35 |
Concentrate | 16 | Uncommon | $0.25 |
Guard Gomazoa | 17 | Uncommon | $0.62 |
Higure, the Still Wind | 18 | Rare | $10.63 |
Illusory Angel | 19 | Uncommon | $0.18 |
Mistblade Shinobi | 20 | Common | $3.22 |
Ninja of the Deep Hours | 21 | Common | $1.54 |
Peregrine Drake | 22 | Uncommon | $0.66 |
Primal Plasma | 23 | Common | $0.13 |
Sakashima's Student | 24 | Rare | $28.92 |
See Beyond | 25 | Common | $0.24 |
Sunken Hope | 26 | Rare | $0.33 |
Walker of Secret Ways | 27 | Uncommon | $2.65 |
Wall of Frost | 28 | Uncommon | $0.17 |
Whirlpool Warrior | 29 | Rare | $1.35 |
Assassinate | 30 | Common | $0.09 |
Cadaver Imp | 31 | Common | $0.52 |
Dark Hatchling | 32 | Rare | $0.21 |
Ink-Eyes, Servant of Oni | 33 | Rare | $8.52 |
Liliana's Specter | 34 | Common | $0.61 |
Okiba-Gang Shinobi | 35 | Common | $1.65 |
Skullsnatcher | 36 | Common | $1.46 |
Throat Slitter | 37 | Uncommon | $4.99 |
Tormented Soul | 38 | Common | $0.53 |
Arc Trail | 39 | Uncommon | $0.43 |
Beetleback Chief | 40 | Uncommon | $0.30 |
Erratic Explosion | 41 | Common | $0.10 |
Fiery Conclusion | 42 | Common | $0.24 |
Fiery Fall | 43 | Common | $0.03 |
Fling | 44 | Common | $0.44 |
Hellion Eruption | 45 | Rare | $0.23 |
Hissing Iguanar | 46 | Common | $0.70 |
Mark of Mutiny | 47 | Uncommon | $0.37 |
Mass Mutiny | 48 | Rare | $0.47 |
Mudbutton Torchrunner | 49 | Common | $0.24 |
Preyseizer Dragon | 50 | Rare | $0.29 |
Rivals' Duel | 51 | Uncommon | $0.20 |
Thorn-Thrash Viashino | 52 | Common | $0.26 |
Thunder-Thrash Elder | 53 | Uncommon | $0.15 |
Warstorm Surge | 54 | Rare | $1.16 |
Aura Gnarlid | 55 | Common | $0.20 |
Awakening Zone | 56 | Rare | $0.81 |
Beast Within | 57 | Uncommon | $1.57 |
Boar Umbra | 58 | Uncommon | $0.37 |
Bramble Elemental | 59 | Common | $0.25 |
Brindle Shoat | 60 | Uncommon | $0.15 |
Brutalizer Exarch | 61 | Uncommon | $0.33 |
Cultivate | 62 | Common | $0.78 |
Dowsing Shaman | 63 | Uncommon | $0.27 |
Dreampod Druid | 64 | Uncommon | $0.51 |
Gluttonous Slime | 65 | Uncommon | $0.27 |
Lumberknot | 66 | Uncommon | $0.14 |
Mitotic Slime | 67 | Rare | $0.37 |
Mycoloth | 68 | Rare | $3.51 |
Nest Invader | 69 | Common | $0.31 |
Nullmage Advocate | 70 | Common | $0.41 |
Ondu Giant | 71 | Common | $0.14 |
Overrun | 72 | Uncommon | $0.22 |
Penumbra Spider | 73 | Common | $0.30 |
Predatory Urge | 74 | Rare | $0.35 |
Quiet Disrepair | 75 | Common | $0.20 |
Rancor | 76 | Common | $1.08 |
Silhana Ledgewalker | 77 | Common | $0.36 |
Snake Umbra | 78 | Common | $0.94 |
Tukatongue Thallid | 79 | Common | $0.17 |
Viridian Emissary | 80 | Common | $0.15 |
Wall of Blossoms | 81 | Uncommon | $0.52 |
Baleful Strix | 82 | Uncommon | $1.23 |
Bituminous Blast | 83 | Uncommon | $0.20 |
Bloodbraid Elf | 84 | Uncommon | $0.28 |
Deny Reality | 85 | Common | $0.43 |
Dimir Infiltrator | 86 | Common | $0.63 |
Dragonlair Spider | 87 | Rare | $3.83 |
Elderwood Scion | 88 | Rare | $0.24 |
Enigma Sphinx | 89 | Rare | $0.20 |
Enlisted Wurm | 90 | Uncommon | $0.34 |
Etherium-Horn Sorcerer | 91 | Rare | $0.34 |
Fires of Yavimaya | 92 | Uncommon | $0.67 |
Fusion Elemental | 93 | Uncommon | $0.30 |
Glen Elendra Liege | 94 | Rare | $0.78 |
Hellkite Hatchling | 95 | Uncommon | $0.23 |
Indrik Umbra | 96 | Rare | $1.01 |
Inkfathom Witch | 97 | Uncommon | $0.13 |
Kathari Remnant | 98 | Uncommon | $0.22 |
Krond the Dawn-Clad | 99 | Mythic | $0.99 |
Last Stand | 100 | Rare | $0.36 |
Maelstrom Wanderer | 101 | Mythic | $2.28 |
Noggle Ransacker | 102 | Uncommon | $0.27 |
Pollenbright Wings | 103 | Uncommon | $0.22 |
Shardless Agent | 104 | Uncommon | $1.10 |
Silent-Blade Oni | 105 | Rare | $4.73 |
Thromok the Insatiable | 106 | Mythic | $2.60 |
Vela the Night-Clad | 107 | Mythic | $0.51 |
Armillary Sphere | 108 | Common | $0.25 |
Farsight Mask | 109 | Uncommon | $0.40 |
Flayer Husk | 110 | Common | $0.34 |
Fractured Powerstone | 111 | Common | $0.16 |
Quietus Spike | 112 | Rare | $1.09 |
Sai of the Shinobi | 113 | Uncommon | $0.28 |
Thran Golem | 114 | Uncommon | $0.18 |
Whispersilk Cloak | 115 | Uncommon | $2.31 |
Dimir Aqueduct | 116 | Common | $0.22 |
Exotic Orchard | 117 | Rare | $0.35 |
Graypelt Refuge | 118 | Uncommon | $0.24 |
Gruul Turf | 119 | Common | $0.22 |
Jwar Isle Refuge | 120 | Uncommon | $0.29 |
Kazandu Refuge | 121 | Uncommon | $0.24 |
Khalni Garden | 122 | Common | $1.62 |
Krosan Verge | 123 | Uncommon | $0.36 |
Rupture Spire | 124 | Common | $0.12 |
Selesnya Sanctuary | 125 | Common | $0.21 |
Shimmering Grotto | 126 | Common | $0.08 |
Skarrg, the Rage Pits | 127 | Uncommon | $1.18 |
Tainted Isle | 128 | Uncommon | $1.04 |
Terramorphic Expanse | 129 | Common | $0.31 |
Vitu-Ghazi, the City-Tree | 130 | Uncommon | $0.28 |
Vivid Creek | 131 | Uncommon | $0.23 |
Plains | 132 | Common | $0.20 |
Plains | 133 | Common | $0.33 |
Plains | 134 | Common | $0.25 |
Plains | 135 | Common | $0.25 |
Plains | 136 | Common | $0.25 |
Island | 137 | Common | $0.47 |
Island | 138 | Common | $0.25 |
Island | 139 | Common | $0.25 |
Island | 140 | Common | $0.34 |
Island | 141 | Common | $0.27 |
Swamp | 142 | Common | $0.72 |
Swamp | 143 | Common | $0.23 |
Swamp | 144 | Common | $0.20 |
Swamp | 145 | Common | $0.38 |
Swamp | 146 | Common | $0.32 |
Mountain | 147 | Common | $0.28 |
Mountain | 148 | Common | $0.30 |
Mountain | 149 | Common | $0.25 |
Mountain | 150 | Common | $0.20 |
Forest | 151 | Common | $0.44 |
Forest | 152 | Common | $0.28 |
Forest | 153 | Common | $0.73 |
Forest | 154 | Common | $0.20 |
Forest | 155 | Common | $0.18 |
Forest | 156 | Common | $0.20 |
Eldrazi | 1 | N/A | |
Eldrazi Spawn | 2 | N/A | |
Eldrazi Spawn | 3 | N/A | |
Eldrazi Spawn | 4 | N/A | |
Angel | 5 | $0.52 | |
Goat | 6 | $0.35 | |
Germ | 7 | $0.46 | |
Spider | 8 | $0.24 | |
Zombie | 9 | $0.39 | |
Dragon | 10 | $0.32 | |
Goblin | 11 | $0.19 | |
Hellion | 12 | N/A | |
Beast | 13 | $0.24 | |
Boar | 14 | N/A | |
Insect | 15 | N/A | |
Ooze | 16 | N/A | |
Ooze | 17 | N/A | |
Plant | 18 | $0.76 | |
Saproling | 19 | $0.22 |