Planeshift
Destroy target enchantment. Draw a card.
Flying {W}: Target permanent becomes white until end of turn.
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Enchant creature When this Aura enters, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
When this enchantment enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
{3}{W}: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When this creature enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When this creature enters, if it was kicked with its {2}{U} kicker, draw two cards.
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
Flying As this creature enters, choose a color. This creature has protection from the chosen color.
Domain — Target player draws a card for each basic land type among lands they control.
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If this creature was kicked, it enters with a +1/+1 counter on it.
Counter target spell that targets a creature. Draw a card.
Kicker—{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If this creature was kicked, it enters with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
Counter target spell if it was kicked.
{2}{U}: Return target white or black creature you control to its owner's hand.
Counter target blue spell.
Flying When this creature enters, put target red or green creature on top of its owner's library.
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{T}: Target land becomes the basic land type of your choice until end of turn.
As this enchantment enters, choose a color. All nonland permanents are the chosen color.
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When this creature enters, if it was kicked with its {W} kicker, you gain 3 life. When this creature enters, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
Flying White spells and black spells you cast cost {1} less to cast.
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When this creature enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
When this creature enters, each player loses 1 life.
Sacrifice this creature: Add {U}{R}.
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When this creature enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When this creature enters, if it was kicked with its {2}{R} kicker, destroy target land.
Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
When this creature leaves the battlefield, destroy target white creature. It can't be regenerated.
Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it.
{3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchant creature Enchanted creature gets +3/+1 and is black.
Destroy target green creature. It can't be regenerated. Draw a card.
Flying {1}{R}: This creature gains first strike until end of turn.
Whenever a permanent is returned to a player's hand, that player discards a card.
{1}{B}: This creature gets +1/+1 until end of turn. {G}: This creature becomes the color of your choice until end of turn.
{R}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
When this creature enters, it deals 4 damage to target creature.
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Destroy target land. Draw a card.
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 2 damage to that creature's controller.
{T}: Target land becomes a Forest until end of turn.
Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
This creature gets +1/+1 as long as you control a Swamp.
This creature can't attack if defending player controls an untapped creature with power 2 or less.
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
{3}{R}: Target opponent reveals a card at random from their hand. This enchantment deals damage equal to that card's mana value to that player. Activate only as a sorcery.
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}, {T}: This creature deals 2 damage to target blue creature.
Strafe deals 3 damage to target nonred creature.
Vigilance {1}{R}, {T}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When this creature enters, if it was kicked with its {1}{B} kicker, target player discards two cards. When this creature enters, if it was kicked with its {G} kicker, destroy target enchantment.
First strike Black spells and green spells you cast cost {1} less to cast.
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
Creature spells can't be countered.
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Domain — For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
{2}{R}{W}: The next time damage would be dealt to this creature this turn, that damage is dealt to any target instead.
Enchant creature Enchanted creature has "{T}: Add one mana of any color."
{2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
{3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
When this creature enters, draw a card for each black creature your opponents control.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{G}, {T}, Sacrifice this creature: Destroy all enchantments of the color of your choice.
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
{R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When this creature enters, if it was kicked with its {R} kicker, it deals 2 damage to any target. When this creature enters, if it was kicked with its {W} kicker, destroy target artifact.
Red spells and white spells you cast cost {1} less to cast.
First strike; reach (This creature can block creatures with flying.)
Flying When this creature enters, return a blue or black creature you control to its owner's hand. Pay 1 life: Return this creature to its owner's hand.
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
Choose one — • Return target creature card from your graveyard to your hand. • Darigaaz's Charm deals 3 damage to any target. • Target creature gets +3/+3 until end of turn.
Target creature gets +1/+1 and gains flying and first strike until end of turn.
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Flying When this creature enters, return a blue or black creature you control to its owner's hand. Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Flash When this creature enters, return a green or white creature you control to its owner's hand.
Untap target creature. It gets +3/+3 until end of turn.
When this creature enters, return a red or green creature you control to its owner's hand.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
When this creature enters, return a black or red creature you control to its owner's hand. {2}: This creature gets +1/+0 until end of turn.
Tap X target artifacts, creatures, and/or lands. You lose X life.
When this creature enters, return a blue or black creature you control to its owner's hand. When this creature enters, each player discards a card.
As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.
When this enchantment enters, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
Whenever a player draws a card, that player loses 2 life unless they pay {2}.
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: This creature gains flying until end of turn. Target opponent may draw a card.
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
When this creature enters, return a black or red creature you control to its owner's hand. When this creature enters, each player sacrifices a land of their choice.
Choose one — • Destroy target nonbasic land. • Create three 1/1 green Saproling creature tokens. • Prevent all damage a source of your choice would deal this turn.
Flying When this creature enters, return a white or blue creature you control to its owner's hand. When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
Trample When this creature enters, return a red or green creature you control to its owner's hand.
Flying When this creature enters, return a white or blue creature you control to its owner's hand.
When this creature enters, return a red or green creature you control to its owner's hand. When this creature enters, it deals 1 damage to target player or planeswalker.
First strike When this creature enters, return a green or white creature you control to its owner's hand.
Destroy target creature. It can't be regenerated.
Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
Each player draws two cards, then discards three cards, then loses 4 life.
Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice this creature unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
{1}, {T}: Add one mana of any color.
When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
This artifact enters tapped. {T}: Add one mana of any color that a basic land you control could produce.
Domain — This spell costs {1} less to cast for each basic land type among lands you control. Trample
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.
This land doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land. {T}: Add one mana of any color.
{T}: Choose a color of a permanent you control. Add one mana of that color.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Aura Blast | 1 | Common | $0.30 |
Aurora Griffin | 2 | Common | $0.10 |
Disciple of Kangee | 3 | Common | $0.08 |
Dominaria's Judgment | 4 | Rare | $0.51 |
Guard Dogs | 5 | Uncommon | $0.17 |
Heroic Defiance | 6 | Common | $0.07 |
Hobble | 7 | Common | $0.24 |
Honorable Scout | 8 | Common | $0.22 |
Lashknife Barrier | 9 | Uncommon | $0.33 |
March of Souls | 10 | Rare | $2.30 |
Orim's Chant | 11 | Rare | $16.89 |
Planeswalker's Mirth | 12 | Rare | $0.38 |
Pollen Remedy | 13 | Common | $0.11 |
Samite Elder | 14 | Rare | $0.59 |
Samite Pilgrim | 15 | Common | $0.11 |
Sunscape Battlemage | 16 | Uncommon | $0.22 |
Sunscape Familiar | 17 | Common | $2.88 |
Surprise Deployment | 18 | Uncommon | $0.25 |
Voice of All | 19 | Uncommon | $0.37 |
Allied Strategies | 20 | Uncommon | $0.13 |
Arctic Merfolk | 21 | Common | $0.15 |
Confound | 22 | Common | $0.25 |
Dralnu's Pet | 23 | Rare | $0.37 |
Ertai's Trickery | 24 | Uncommon | $0.16 |
Escape Routes | 25 | Common | $0.10 |
Gainsay | 26 | Uncommon | $0.33 |
Hunting Drake | 27 | Common | $0.11 |
Planar Overlay | 28 | Rare | $0.35 |
Planeswalker's Mischief | 29 | Rare | $0.40 |
Rushing River | 30 | Common | $0.22 |
Sea Snidd | 31 | Common | $0.10 |
Shifting Sky | 32 | Uncommon | $0.25 |
Sisay's Ingenuity | 33 | Common | $0.21 |
Sleeping Potion | 34 | Common | $0.04 |
Stormscape Battlemage | 35 | Uncommon | $0.16 |
Stormscape Familiar | 36 | Common | $1.08 |
Sunken Hope | 37 | Rare | $0.41 |
Waterspout Elemental | 38 | Rare | $0.26 |
Bog Down | 39 | Common | $0.10 |
Dark Suspicions | 40 | Rare | $0.52 |
Death Bomb | 41 | Common | $0.14 |
Diabolic Intent | 42 | Rare | $22.57 |
Exotic Disease | 43 | Uncommon | $0.15 |
Lord of the Undead | 44 | Rare | $10.56 |
Maggot Carrier | 45 | Common | $0.19 |
Morgue Toad | 46 | Common | $0.10 |
Nightscape Battlemage | 47 | Uncommon | $0.29 |
Nightscape Familiar | 48 | Common | $0.57 |
Noxious Vapors | 49 | Uncommon | $0.24 |
Phyrexian Bloodstock | 50 | Common | $0.08 |
Phyrexian Scuta | 51 | Rare | $0.63 |
Planeswalker's Scorn | 52 | Rare | $0.36 |
Shriek of Dread | 53 | Common | $0.13 |
Sinister Strength | 54 | Common | $0.11 |
Slay | 55 | Uncommon | $0.21 |
Volcano Imp | 56 | Common | $0.11 |
Warped Devotion | 57 | Uncommon | $0.42 |
Caldera Kavu | 58 | Common | $0.10 |
Deadapult | 59 | Rare | $0.25 |
Flametongue Kavu | 60 | Uncommon | $0.56 |
Goblin Game | 61 | Rare | $0.81 |
Implode | 62 | Uncommon | $0.19 |
Insolence | 63 | Common | $0.12 |
Kavu Recluse | 64 | Common | $0.09 |
Keldon Mantle | 65 | Common | $0.17 |
Magma Burst | 66 | Common | $0.07 |
Mire Kavu | 67 | Common | $0.12 |
Mogg Jailer | 68 | Uncommon | $0.12 |
Mogg Sentry | 69 | Rare | $0.41 |
Planeswalker's Fury | 70 | Rare | $0.41 |
Singe | 71 | Common | $0.11 |
Slingshot Goblin | 72 | Common | $0.09 |
Strafe | 73 | Uncommon | $0.13 |
Tahngarth, Talruum Hero | 74 | Rare | $0.66 |
Thunderscape Battlemage | 75 | Uncommon | $0.28 |
Thunderscape Familiar | 76 | Common | $0.30 |
Alpha Kavu | 77 | Uncommon | $0.16 |
Amphibious Kavu | 78 | Common | $0.10 |
Falling Timber | 79 | Common | $0.11 |
Gaea's Herald | 80 | Rare | $1.15 |
Gaea's Might | 81 | Common | $0.09 |
Magnigoth Treefolk | 82 | Rare | $0.44 |
Mirrorwood Treefolk | 83 | Uncommon | $0.23 |
Multani's Harmony | 84 | Uncommon | $0.32 |
Nemata, Grove Guardian | 85 | Rare | $1.34 |
Planeswalker's Favor | 86 | Rare | $0.38 |
Primal Growth | 87 | Common | $0.42 |
Pygmy Kavu | 88 | Common | $0.41 |
Quirion Dryad | 89 | Rare | $0.80 |
Quirion Explorer | 90 | Common | $0.24 |
Root Greevil | 91 | Common | $0.14 |
Skyshroud Blessing | 92 | Uncommon | $0.21 |
Stone Kavu | 93 | Common | $0.21 |
Thornscape Battlemage | 94 | Uncommon | $0.26 |
Thornscape Familiar | 95 | Common | $0.21 |
Ancient Spider | 96 | Rare | $0.37 |
Cavern Harpy | 97 | Common | $0.20 |
Cloud Cover | 98 | Rare | $1.49 |
Crosis's Charm | 99 | Uncommon | $0.47 |
Darigaaz's Charm | 100 | Uncommon | $0.24 |
Daring Leap | 101 | Common | $0.10 |
Destructive Flow | 102 | Rare | $1.54 |
Doomsday Specter | 103 | Rare | $0.44 |
Dralnu's Crusade | 104 | Rare | $0.77 |
Dromar's Charm | 105 | Uncommon | $0.34 |
Eladamri's Call | 106 | Rare | $11.64 |
Ertai, the Corrupted | 107 | Rare | $1.09 |
Fleetfoot Panther | 108 | Uncommon | $0.38 |
Gerrard's Command | 109 | Common | $0.08 |
Horned Kavu | 110 | Common | $0.17 |
Hull Breach | 111 | Common | $2.31 |
Keldon Twilight | 112 | Rare | $0.45 |
Lava Zombie | 113 | Common | $0.12 |
Malicious Advice | 114 | Common | $0.09 |
Marsh Crocodile | 115 | Uncommon | $0.17 |
Meddling Mage | 116 | Rare | $27.40 |
Natural Emergence | 117 | Rare | $0.49 |
Phyrexian Tyranny | 118 | Rare | $1.18 |
Questing Phelddagrif | 119 | Rare | $0.71 |
Radiant Kavu | 120 | Rare | $0.29 |
Razing Snidd | 121 | Uncommon | $0.16 |
Rith's Charm | 122 | Uncommon | $0.27 |
Sawtooth Loon | 123 | Uncommon | $0.19 |
Shivan Wurm | 124 | Rare | $2.57 |
Silver Drake | 125 | Common | $0.21 |
Sparkcaster | 126 | Uncommon | $0.18 |
Steel Leaf Paladin | 127 | Common | $0.07 |
Terminate | 128 | Common | $1.33 |
Treva's Charm | 129 | Uncommon | $0.25 |
Urza's Guilt | 130 | Rare | $0.74 |
Draco | 131 | Rare | $3.79 |
Mana Cylix | 132 | Uncommon | $0.21 |
Skyship Weatherlight | 133 | Rare | $1.80 |
Star Compass | 134 | Uncommon | $0.66 |
Stratadon | 135 | Uncommon | $0.18 |
Crosis's Catacombs | 136 | Uncommon | $1.09 |
Darigaaz's Caldera | 137 | Uncommon | $0.69 |
Dromar's Cavern | 138 | Uncommon | $0.56 |
Forsaken City | 139 | Rare | $3.96 |
Meteor Crater | 140 | Rare | $3.22 |
Rith's Grove | 141 | Uncommon | $0.48 |
Terminal Moraine | 142 | Uncommon | $0.17 |
Treva's Ruins | 143 | Uncommon | $1.17 |