Portal Second Age
Whenever this creature attacks, you may tap target creature.
Vigilance
Reach (This creature can block creatures with flying.)
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
When this creature blocks a creature, destroy both creatures.
Flying When this creature dies, you may shuffle it into its owner's library.
Flying When this creature enters, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Defender (This creature can't attack.) Flying
Flying, vigilance
Destroy all lands.
Flying, vigilance
Target opponent draws a card. You gain 7 life.
Return target creature card from your graveyard to the battlefield.
You gain 2 life for each creature you control.
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
Destroy target creature. Its owner gains 4 life.
Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.
Creatures you control get +2/+2 until end of turn.
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
When this creature enters, you gain 3 life.
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
Whenever this creature blocks, it gets +0/+2 until end of turn.
Destroy target tapped creature.
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
Flying
Flying
{T}: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
This creature can't attack unless defending player controls an Island.
{T}: Return this creature and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
When this creature enters, return each other creature you control to its owner's hand.
Return target sorcery card from your graveyard to your hand.
Creatures and lands target opponent controls don't untap during their next untap step.
Counter target sorcery spell.
Look at the top card of target player's library. You may put that card into their graveyard.
Counter target creature spell.
Counter target creature or sorcery spell.
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
Flying When this creature enters, draw a card, then discard a card.
Flying When this creature enters, return two target lands you control to their owner's hand.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
This creature can't attack unless defending player controls an Island.
Flying
Flying When this creature enters, look at target opponent's hand.
{T}: Draw a card. Activate only during your turn, before attackers are declared.
Flying
This creature can't be blocked.
Take an extra turn after this one.
Draw a card for each tapped creature target opponent controls.
Tap up to three target creatures without flying.
Put target creature on top of its owner's library.
Draw two cards.
Return two target creatures to their owners' hands.
One or two target creatures gain flying until end of turn.
Whenever this creature attacks and isn't blocked, defending player discards a card.
You draw three cards and you lose 3 life.
Target creature gets +X/+0 until end of turn.
When this creature enters, you may have target opponent discard a card.
Creatures you control get +1/+0 until end of turn.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Target opponent sacrifices a creature of their choice.
Flying
Dakmor Plague deals 3 damage to each creature and each player.
Dakmor Sorceress's power is equal to the number of Swamps you control.
Destroy target nonblack creature. You gain 3 life.
Flying When this creature enters, sacrifice a land.
Destroy target nonblack creature.
When this creature enters, sacrifice it unless you discard a creature card.
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Target player discards two cards.
Flying
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
When this creature enters, you may have target opponent sacrifice a creature of their choice.
This creature can't be blocked except by black creatures.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Return target creature card from your graveyard to your hand.
When this creature enters, target opponent discards a card.
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Swarm of Rats's power is equal to the number of Rats you control.
Flying When this creature enters, you lose 4 life.
Blaze deals X damage to any target.
Flying, haste
If this creature is unblocked, you may have it assign its combat damage to a creature defending player controls.
Earthquake deals X damage to each creature without flying and each player.
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.
Flying This creature can't block.
Draw four cards, then discard three cards at random.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
This creature can't block.
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Jagged Lightning deals 3 damage to each of two target creatures.
Lava Axe deals 5 damage to target player or planeswalker.
When this creature enters, it deals 2 damage to each creature and each player.
When this creature enters, destroy target land.
Haste
This creature can't block.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Destroy target land.
Tremor deals 1 damage to each creature without flying.
Volcanic Hammer deals 3 damage to any target.
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
All creatures able to block target creature this turn do so.
Bee Sting deals 2 damage to any target.
You may have this creature assign its combat damage as though it weren't blocked.
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Hurricane deals X damage to each creature with flying and each player.
This creature can't be blocked by more than one creature.
You may have this creature assign its combat damage as though it weren't blocked.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Target creature gets +4/+4 until end of turn.
Target player gains 8 life.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Reach (This creature can block creatures with flying.)
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
This creature can't be blocked by more than one creature.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Shuffle any number of target creature cards from your graveyard into your library.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Put target card from your graveyard on top of your library.
Whenever this creature becomes blocked by a creature, destroy that creature.
Sylvan Yeti's power is equal to the number of cards in your hand.
Reach (This creature can block creatures with flying.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Alaborn Cavalier | 1 | Uncommon | $0.25 |
Alaborn Grenadier | 2 | Common | $0.30 |
Alaborn Musketeer | 3 | Common | $0.56 |
Alaborn Trooper | 4 | Common | $0.15 |
Alaborn Veteran | 5 | Rare | $1.09 |
Alaborn Zealot | 6 | Uncommon | $3.54 |
Angel of Fury | 7 | Rare | $2.35 |
Angel of Mercy | 8 | Uncommon | $0.27 |
Angelic Blessing | 9 | Common | $0.22 |
Angelic Wall | 10 | Common | $2.84 |
Archangel | 11 | Rare | $5.55 |
Armageddon | 12 | Rare | $55.44 |
Armored Griffin | 13 | Uncommon | $0.30 |
Bargain | 14 | Uncommon | $1.10 |
Breath of Life | 15 | Common | $0.61 |
Festival of Trokin | 16 | Common | $1.35 |
Just Fate | 17 | Rare | $0.87 |
Path of Peace | 18 | Common | $0.25 |
Rally the Troops | 19 | Uncommon | $1.00 |
Righteous Charge | 20 | Common | $0.42 |
Righteous Fury | 21 | Rare | $20.45 |
Steam Catapult | 22 | Rare | $5.21 |
Temple Acolyte | 23 | Common | $0.25 |
Temple Elder | 24 | Uncommon | $0.23 |
Town Sentry | 25 | Common | $0.16 |
Trokin High Guard | 26 | Common | $0.13 |
Vengeance | 27 | Uncommon | $0.43 |
Volunteer Militia | 28 | Common | $0.19 |
Warrior's Stand | 29 | Uncommon | $0.27 |
Wild Griffin | 30 | Common | $0.22 |
Air Elemental | 31 | Uncommon | $0.24 |
Apprentice Sorcerer | 32 | Uncommon | $1.05 |
Armored Galleon | 33 | Uncommon | $1.03 |
Coastal Wizard | 34 | Rare | $3.25 |
Denizen of the Deep | 35 | Rare | $8.99 |
Déjà Vu | 36 | Common | $0.66 |
Exhaustion | 37 | Rare | $1.22 |
Extinguish | 38 | Common | $0.23 |
Eye Spy | 39 | Uncommon | $0.25 |
False Summoning | 40 | Common | $0.41 |
Mystic Denial | 41 | Uncommon | $0.34 |
Piracy | 42 | Rare | $61.20 |
Remove | 43 | Uncommon | $0.42 |
Screeching Drake | 44 | Common | $0.29 |
Sea Drake | 45 | Uncommon | $1.53 |
Sleight of Hand | 46 | Common | $9.23 |
Steam Frigate | 47 | Common | $0.20 |
Talas Air Ship | 48 | Common | $0.17 |
Talas Explorer | 49 | Common | $0.34 |
Talas Merchant | 50 | Common | $0.14 |
Talas Researcher | 51 | Rare | $1.77 |
Talas Scout | 52 | Common | $0.34 |
Talas Warrior | 53 | Rare | $4.25 |
Temporal Manipulation | 54 | Rare | $19.29 |
Theft of Dreams | 55 | Uncommon | $0.61 |
Tidal Surge | 56 | Common | $1.19 |
Time Ebb | 57 | Common | $0.18 |
Touch of Brilliance | 58 | Common | $0.19 |
Undo | 59 | Uncommon | $0.31 |
Wind Sail | 60 | Common | $0.16 |
Abyssal Nightstalker | 61 | Uncommon | $0.40 |
Ancient Craving | 62 | Rare | $4.13 |
Bloodcurdling Scream | 63 | Uncommon | $0.97 |
Brutal Nightstalker | 64 | Uncommon | $0.39 |
Chorus of Woe | 65 | Common | $0.14 |
Coercion | 66 | Uncommon | $0.30 |
Cruel Edict | 67 | Common | $0.39 |
Dakmor Bat | 68 | Common | $0.25 |
Dakmor Plague | 69 | Uncommon | $0.45 |
Dakmor Scorpion | 70 | Common | $0.10 |
Dakmor Sorceress | 71 | Rare | $13.83 |
Dark Offering | 72 | Uncommon | $0.24 |
Foul Spirit | 73 | Uncommon | $1.07 |
Hand of Death | 74 | Common | $0.15 |
Hidden Horror | 75 | Rare | $3.49 |
Kiss of Death | 76 | Uncommon | $0.64 |
Lurking Nightstalker | 77 | Common | $0.23 |
Mind Rot | 78 | Common | $0.14 |
Moaning Spirit | 79 | Common | $0.31 |
Muck Rats | 80 | Common | $0.43 |
Nightstalker Engine | 81 | Rare | $0.93 |
Predatory Nightstalker | 82 | Uncommon | $1.57 |
Prowling Nightstalker | 83 | Common | $0.13 |
Raiding Nightstalker | 84 | Common | $0.29 |
Rain of Daggers | 85 | Rare | $5.40 |
Raise Dead | 86 | Common | $0.24 |
Ravenous Rats | 87 | Common | $2.24 |
Return of the Nightstalkers | 88 | Rare | $0.76 |
Swarm of Rats | 89 | Common | $2.74 |
Vampiric Spirit | 90 | Rare | $1.51 |
Blaze | 91 | Uncommon | $3.27 |
Brimstone Dragon | 92 | Rare | $4.05 |
Cunning Giant | 93 | Rare | $2.07 |
Earthquake | 94 | Rare | $9.82 |
Goblin Cavaliers | 95 | Common | $0.24 |
Goblin Firestarter | 96 | Uncommon | $0.92 |
Goblin General | 97 | Rare | $6.65 |
Goblin Glider | 98 | Common | $0.49 |
Goblin Lore | 99 | Uncommon | $8.58 |
Goblin Matron | 100 | Uncommon | $2.45 |
Goblin Mountaineer | 101 | Common | $0.52 |
Goblin Piker | 102 | Common | $0.14 |
Goblin Raider | 103 | Common | $0.13 |
Goblin War Cry | 104 | Uncommon | $2.96 |
Goblin War Strike | 105 | Common | $3.38 |
Jagged Lightning | 106 | Uncommon | $0.25 |
Lava Axe | 107 | Common | $0.15 |
Magma Giant | 108 | Rare | $1.52 |
Obsidian Giant | 109 | Uncommon | $0.16 |
Ogre Arsonist | 110 | Uncommon | $0.91 |
Ogre Berserker | 111 | Common | $0.14 |
Ogre Taskmaster | 112 | Uncommon | $1.47 |
Ogre Warrior | 113 | Common | $0.15 |
Raging Goblin | 114 | Common | $0.26 |
Relentless Assault | 115 | Rare | $5.12 |
Spitting Earth | 116 | Common | $0.13 |
Stone Rain | 117 | Common | $0.54 |
Tremor | 118 | Common | $0.20 |
Volcanic Hammer | 119 | Common | $0.35 |
Wildfire | 120 | Rare | $3.08 |
Alluring Scent | 121 | Rare | $3.71 |
Barbtooth Wurm | 122 | Common | $0.77 |
Bear Cub | 123 | Common | $0.90 |
Bee Sting | 124 | Uncommon | $0.18 |
Deathcoil Wurm | 125 | Rare | $5.66 |
Deep Wood | 126 | Uncommon | $0.47 |
Golden Bear | 127 | Common | $1.86 |
Harmony of Nature | 128 | Uncommon | $2.09 |
Hurricane | 129 | Rare | $1.10 |
Ironhoof Ox | 130 | Uncommon | $0.37 |
Lone Wolf | 131 | Uncommon | $0.78 |
Lynx | 132 | Common | $1.43 |
Monstrous Growth | 133 | Common | $0.48 |
Natural Spring | 134 | Common | $0.32 |
Nature's Lore | 135 | Common | $3.14 |
Norwood Archers | 136 | Common | $1.21 |
Norwood Priestess | 137 | Rare | $49.96 |
Norwood Ranger | 138 | Common | $0.25 |
Norwood Riders | 139 | Common | $0.78 |
Norwood Warrior | 140 | Common | $0.57 |
Plated Wurm | 141 | Common | $0.48 |
Razorclaw Bear | 142 | Rare | $32.98 |
Renewing Touch | 143 | Uncommon | $2.37 |
River Bear | 144 | Uncommon | $3.42 |
Salvage | 145 | Common | $0.75 |
Sylvan Basilisk | 146 | Rare | $0.97 |
Sylvan Yeti | 147 | Rare | $3.11 |
Tree Monkey | 148 | Common | $1.56 |
Untamed Wilds | 149 | Uncommon | $0.81 |
Wild Ox | 150 | Uncommon | $0.33 |
Plains | 151 | Common | $0.73 |
Plains | 152 | Common | $0.85 |
Plains | 153 | Common | $2.23 |
Island | 154 | Common | $0.90 |
Island | 155 | Common | $1.43 |
Island | 156 | Common | $1.78 |
Swamp | 157 | Common | $1.25 |
Swamp | 158 | Common | $3.36 |
Swamp | 159 | Common | $1.67 |
Mountain | 160 | Common | $0.81 |
Mountain | 161 | Common | $1.07 |
Mountain | 162 | Common | $3.86 |
Forest | 163 | Common | $1.43 |
Forest | 164 | Common | $1.27 |
Forest | 165 | Common | $1.14 |