Prophecy
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
Sacrifice a land: Destroy target enchantment.
If you have 3 or less life, this spell costs {6} less to cast. Flying This creature can block any number of creatures.
Target player's life total becomes 20.
This enchantment enters with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Flying, vigilance
Enchant creature Enchanted creature can block any number of creatures.
Exile target attacking creature unless its controller pays {X}.
Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Prevent all damage that would be dealt to this creature. {3}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
Prevent all damage that would be dealt to this creature. {2}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
Flying Sacrifice two lands: This creature gains protection from artifacts or from the color of your choice until end of turn.
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
Flash Enchant creature Enchanted creature gets +1/+2.
This creature can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
{T}, Sacrifice this creature: Destroy target attacking creature.
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
{2}{W}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Sacrifice a land: This creature gets +0/+3 until end of turn.
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
If an opponent has no cards in hand, this spell costs {6} less to cast. Flying
Sacrifice a land: This creature gains flying until end of turn.
Search target player's library for up to seven cards and exile them. Then that player shuffles.
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
When this creature enters, tap all lands target player controls.
This creature can't be blocked as long as defending player controls an untapped land.
As this enchantment enters, discard your hand. At the beginning of your draw step, draw an additional card.
Lands target player controls don't untap during their next untap step.
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Defender (This creature can't attack.) {4}: Return this creature to its owner's hand. Any player may activate this ability.
Counter target spell unless its controller pays {X}, where X is its mana value.
{U}: Tap target creature unless its controller pays {1}.
Draw three cards. Then if any player pays {2}, discard three cards.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Flying {2}: This creature loses flying until end of turn. Any player may activate this ability.
Whenever this creature attacks, defending player may pay {4}. If that player doesn't, this creature can't be blocked this turn.
Flying Sacrifice this creature: Counter target spell unless its controller pays {3}.
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: Counter target spell unless its controller pays {1}.
Flying Sacrifice a land: Return this creature to its owner's hand.
Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
Flying At the beginning of your end step, tap all lands you control.
Flying When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
Protection from white At the beginning of your upkeep, sacrifice this creature unless you sacrifice a land.
Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
{B}: Regenerate this creature. Whenever this creature deals combat damage to a player, that player discards a card.
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
Whenever this creature deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.
Destroy target land. Its controller loses 2 life.
{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
This creature has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
Target player discards a card at random. Then that player discards another card at random unless they pay {1}.
{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
Flash Enchant creature Enchanted creature gets -3/-0.
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
{B}: This creature gets +1/+1 until end of turn unless any player pays {2}.
Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
You may discard a Swamp card rather than pay this spell's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Flying, first strike At the beginning of your upkeep, sacrifice this creature unless you pay {2}{B}{B}.
Whenever this creature deals combat damage to a creature, destroy that creature unless its controller pays {2}.
Destroy all creatures you don't control. They can't be regenerated.
This creature can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library.
Unless target player pays {3}, that player loses 5 life and you gain 5 life.
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Defender (This creature can't attack.) {3}: Destroy this creature and target creature it's blocking. Any player may activate this ability.
At the beginning of your upkeep, sacrifice this creature unless you pay {B}.
If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: This creature gets +1/+0 until end of turn.
Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."
This creature can't attack if defending player controls an untapped land. This creature can't block if you control an untapped land.
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Destroy target land. Devastate deals 1 damage to each creature and each player.
Sacrifice a land: This creature gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.
You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Inflame deals 2 damage to each creature dealt damage this turn.
{1}, Sacrifice two lands: Destroy target land.
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
When this creature enters, each player sacrifices all lands they control except for three.
{X}{R}, {T}, Discard two cards: Latulla deals X damage to any target.
Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Whenever this creature attacks or blocks, sacrifice a land.
Up to three target creatures can't block this turn.
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{R}: This creature gets +1/+0 until end of turn.
This creature gets +3/+3 as long as you control no untapped lands.
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
Searing Wind deals 10 damage to any target.
This creature gets +2/+1 as long as you control no untapped lands.
When there are no creatures on the battlefield, sacrifice this enchantment. {2}: This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
This creature can't attack if defending player controls an untapped land. This creature can't block if you control an untapped land.
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
First strike {2}: This creature loses first strike until end of turn. Any player may activate this ability.
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Each player creates a green Elephant creature token. Those creatures have "This token's power and toughness are each equal to the number of creature cards in its controller's graveyard."
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
Flash Enchant creature {1}{G}: Regenerate enchanted creature.
Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
You can't untap more than one land during your untap step.
Trample
Reach (This creature can block creatures with flying.)
Mercenaries don't untap during their controllers' untap steps.
When this creature enters, tap all lands you control.
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
Reach (This creature can block creatures with flying.) Sacrifice a land: This creature deals 1 damage to each creature with flying.
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Whenever this creature becomes blocked, defending player sacrifices a land of their choice.
Put a +1/+1 counter on each of X target creatures.
Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
Trample {3}: This creature loses trample until end of turn. Any player may activate this ability.
This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Creatures you control get +7/+7 until end of turn.
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.
{0}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
Flying {T}, Sacrifice X lands: Put X +1/+1 counters on this creature.
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
Trample This creature can't block. When this creature attacks, sacrifice it at end of combat. Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
At the beginning of your end step, if you control no untapped lands, draw a card.
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Tap two target lands.
| Card | Number | Rarity | Price |
|---|---|---|---|
Abolish | 1 | Uncommon | $0.53 |
Aura Fracture | 2 | Common | $0.23 |
Avatar of Hope | 3 | Rare | $0.74 |
Blessed Wind | 4 | Rare | $0.40 |
Celestial Convergence | 5 | Rare | $1.48 |
Diving Griffin | 6 | Common | $0.13 |
Entangler | 7 | Uncommon | $10.00 |
Excise | 8 | Common | $0.07 |
Flowering Field | 9 | Uncommon | $0.25 |
Glittering Lion | 10 | Uncommon | $0.17 |
Glittering Lynx | 11 | Common | $0.19 |
Jeweled Spirit | 12 | Rare | $0.26 |
Mageta the Lion | 13 | Rare | $0.97 |
Mageta's Boon | 14 | Common | $0.16 |
Mercenary Informer | 15 | Rare | $0.27 |
Mine Bearer | 16 | Common | $0.14 |
Mirror Strike | 17 | Uncommon | $0.54 |
Reveille Squad | 18 | Uncommon | $0.28 |
Rhystic Circle | 19 | Common | $0.13 |
Rhystic Shield | 20 | Common | $0.12 |
Samite Sanctuary | 21 | Rare | $0.28 |
Sheltering Prayers | 22 | Rare | $0.23 |
Shield Dancer | 23 | Uncommon | $0.19 |
Soul Charmer | 24 | Common | $0.16 |
Sword Dancer | 25 | Uncommon | $0.13 |
Trenching Steed | 26 | Common | $0.10 |
Troubled Healer | 27 | Common | $0.11 |
Alexi, Zephyr Mage | 28 | Rare | $0.51 |
Alexi's Cloak | 29 | Common | $0.46 |
Avatar of Will | 30 | Rare | $0.96 |
Coastal Hornclaw | 31 | Common | $0.10 |
Denying Wind | 32 | Rare | $0.61 |
Excavation | 33 | Uncommon | $0.33 |
Foil | 34 | Uncommon | $13.16 |
Gulf Squid | 35 | Common | $0.19 |
Hazy Homunculus | 36 | Common | $0.14 |
Heightened Awareness | 37 | Rare | $0.24 |
Mana Vapors | 38 | Uncommon | $0.31 |
Overburden | 39 | Rare | $10.36 |
Psychic Theft | 40 | Rare | $0.29 |
Quicksilver Wall | 41 | Uncommon | $0.20 |
Rethink | 42 | Common | $0.17 |
Rhystic Deluge | 43 | Common | $0.17 |
Rhystic Scrying | 44 | Uncommon | $0.17 |
Rhystic Study | 45 | Common | $55.32 |
Ribbon Snake | 46 | Common | $0.08 |
Shrouded Serpent | 47 | Rare | $0.29 |
Spiketail Drake | 48 | Uncommon | $0.24 |
Spiketail Hatchling | 49 | Common | $0.13 |
Stormwatch Eagle | 50 | Common | $0.08 |
Sunken Field | 51 | Uncommon | $0.58 |
Troublesome Spirit | 52 | Rare | $0.30 |
Windscouter | 53 | Uncommon | $0.13 |
Withdraw | 54 | Common | $0.17 |
Agent of Shauku | 55 | Common | $0.06 |
Avatar of Woe | 56 | Rare | $9.52 |
Bog Elemental | 57 | Rare | $0.28 |
Bog Glider | 58 | Common | $0.10 |
Chilling Apparition | 59 | Uncommon | $0.24 |
Coffin Puppets | 60 | Rare | $0.27 |
Death Charmer | 61 | Common | $0.05 |
Despoil | 62 | Common | $0.15 |
Endbringer's Revel | 63 | Uncommon | $0.19 |
Fen Stalker | 64 | Common | $0.09 |
Flay | 65 | Common | $0.06 |
Greel, Mind Raker | 66 | Rare | $0.54 |
Greel's Caress | 67 | Common | $0.11 |
Infernal Genesis | 68 | Rare | $4.49 |
Nakaya Shade | 69 | Uncommon | $0.15 |
Noxious Field | 70 | Uncommon | $0.68 |
Outbreak | 71 | Uncommon | $0.19 |
Pit Raptor | 72 | Uncommon | $0.12 |
Plague Fiend | 73 | Common | $0.12 |
Plague Wind | 74 | Rare | $2.85 |
Rebel Informer | 75 | Rare | $0.35 |
Rhystic Syphon | 76 | Uncommon | $0.16 |
Rhystic Tutor | 77 | Rare | $4.65 |
Soul Strings | 78 | Common | $0.13 |
Steal Strength | 79 | Common | $0.13 |
Wall of Vipers | 80 | Uncommon | $0.18 |
Whipstitched Zombie | 81 | Common | $0.09 |
Avatar of Fury | 82 | Rare | $1.86 |
Barbed Field | 83 | Uncommon | $0.22 |
Branded Brawlers | 84 | Common | $0.07 |
Brutal Suppression | 85 | Uncommon | $0.14 |
Citadel of Pain | 86 | Uncommon | $3.99 |
Devastate | 87 | Common | $0.13 |
Fault Riders | 88 | Common | $0.10 |
Fickle Efreet | 89 | Rare | $0.38 |
Flameshot | 90 | Uncommon | $0.16 |
Inflame | 91 | Common | $0.09 |
Keldon Arsonist | 92 | Uncommon | $0.12 |
Keldon Berserker | 93 | Common | $0.06 |
Keldon Firebombers | 94 | Rare | $2.33 |
Latulla, Keldon Overseer | 95 | Rare | $0.29 |
Latulla's Orders | 96 | Common | $0.19 |
Lesser Gargadon | 97 | Uncommon | $0.22 |
Panic Attack | 98 | Common | $0.08 |
Rhystic Lightning | 99 | Common | $0.12 |
Ridgeline Rager | 100 | Common | $0.07 |
Scoria Cat | 101 | Uncommon | $0.25 |
Search for Survivors | 102 | Rare | $0.32 |
Searing Wind | 103 | Rare | $0.54 |
Spur Grappler | 104 | Common | $0.07 |
Task Mage Assembly | 105 | Rare | $0.36 |
Veteran Brawlers | 106 | Rare | $0.76 |
Whip Sergeant | 107 | Uncommon | $0.11 |
Zerapa Minotaur | 108 | Common | $0.10 |
Avatar of Might | 109 | Rare | $1.36 |
Calming Verse | 110 | Common | $0.32 |
Darba | 111 | Uncommon | $0.12 |
Dual Nature | 112 | Rare | $2.00 |
Elephant Resurgence | 113 | Rare | $0.35 |
Forgotten Harvest | 114 | Rare | $0.23 |
Jolrael, Empress of Beasts | 115 | Rare | $0.80 |
Jolrael's Favor | 116 | Common | $0.18 |
Living Terrain | 117 | Uncommon | $0.21 |
Marsh Boa | 118 | Common | $0.18 |
Mungha Wurm | 119 | Rare | $0.31 |
Pygmy Razorback | 120 | Common | $0.13 |
Rib Cage Spider | 121 | Common | $0.16 |
Root Cage | 122 | Uncommon | $0.17 |
Silt Crawler | 123 | Common | $0.15 |
Snag | 124 | Uncommon | $0.25 |
Spitting Spider | 125 | Uncommon | $0.35 |
Spore Frog | 126 | Common | $0.40 |
Squirrel Wrangler | 127 | Rare | $3.53 |
Thresher Beast | 128 | Common | $0.14 |
Thrive | 129 | Common | $0.08 |
Verdant Field | 130 | Uncommon | $0.22 |
Vintara Elephant | 131 | Common | $0.09 |
Vintara Snapper | 132 | Uncommon | $0.15 |
Vitalizing Wind | 133 | Rare | $1.40 |
Wild Might | 134 | Common | $0.09 |
Wing Storm | 135 | Uncommon | $0.29 |
Chimeric Idol | 136 | Uncommon | $0.26 |
Copper-Leaf Angel | 137 | Rare | $1.30 |
Hollow Warrior | 138 | Uncommon | $0.18 |
Keldon Battlewagon | 139 | Rare | $0.28 |
Well of Discovery | 140 | Rare | $0.39 |
Well of Life | 141 | Uncommon | $0.20 |
Rhystic Cave | 142 | Uncommon | $0.34 |
Wintermoon Mesa | 143 | Rare | $0.38 |