Ravnica Allegiance Promos
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Vigilance When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield. This creature gets +2/+2 for each card exiled with it.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Gain control of X target creatures and/or planeswalkers.
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Whenever you pay life, put that many blood counters on this enchantment. {1}{B}, Remove four blood counters from this enchantment: Destroy target creature.
This creature enters tapped. {1}{B}: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player. {3}{R}{R}: This creature gets +3/+3 and gains menace until end of turn.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. {1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Counter target spell. You gain 3 life.
Destroy target artifact, creature, or planeswalker.
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Creatures you control get +1/+1. Creatures your opponents control get -1/-1. {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Draw a card. You may put a land card from your hand onto the battlefield.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and this creature have hexproof.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. [−1]: Exile target nonland permanent with mana value 1 or less. [−5]: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Destroy target creature or enchantment.
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Flying, trample When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) When this creature enters, choose up to one — • This creature fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability.
Flying {W}: This creature gains vigilance until end of turn. {B}: This creature gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. {3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
When this land enters, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
| Card | Number | Rarity | Price |
|---|---|---|---|
Hero of Precinct One | 11 | Rare | $0.50 |
Lumbering Battlement | 15 | Rare | $0.62 |
Smothering Tithe | 22 | Rare | $43.73 |
Tithe Taker | 27 | Rare | $0.25 |
Unbreakable Formation | 29 | Rare | $1.39 |
Benthic Biomancer | 32 | Rare | $0.87 |
Mass Manipulation | 42 | Rare | $1.90 |
Precognitive Perception | 45 | Rare | $0.70 |
Sphinx of Foresight | 55 | Rare | $0.96 |
Awaken the Erstwhile | 61 | Rare | $1.33 |
Font of Agonies | 74 | Rare | $3.07 |
Gutterbones | 76 | Rare | $0.77 |
Priest of Forgotten Gods | 83 | Rare | $2.32 |
Spawn of Mayhem | 85 | Mythic | $1.45 |
Amplifire | 92 | Rare | $0.42 |
Electrodominance | 99 | Rare | $1.49 |
Immolation Shaman | 106 | Rare | $2.30 |
Light Up the Stage | 107 | Uncommon | $0.37 |
Mirror March | 108 | Rare | $3.04 |
Rix Maadi Reveler | 109 | Rare | $0.70 |
Skarrgan Hellkite | 114 | Mythic | $1.06 |
Biogenic Ooze | 122 | Mythic | $5.10 |
End-Raze Forerunners | 124 | Rare | $1.21 |
Growth-Chamber Guardian | 128 | Rare | $0.15 |
Guardian Project | 130 | Rare | $10.03 |
Incubation Druid | 131 | Rare | $1.62 |
Rampage of the Clans | 134 | Rare | $1.00 |
Absorb | 151 | Rare | $0.60 |
Bedevil | 157 | Rare | $1.52 |
End-Raze Forerunners | 124★ | Rare | $1.21 |
Biomancer's Familiar | 158 | Rare | $17.15 |
Cindervines | 161 | Rare | $0.50 |
Deputy of Detention | 165 | Rare | $0.48 |
Emergency Powers | 169 | Mythic | $1.85 |
Ethereal Absolution | 170 | Rare | $1.49 |
Growth Spiral | 178 | Common | $1.41 |
Gruul Spellbreaker | 179 | Rare | $0.25 |
Hydroid Krasis | 183 | Mythic | $0.92 |
Judith, the Scourge Diva | 185 | Rare | $0.37 |
Kaya, Orzhov Usurper | 186 | Mythic | $0.67 |
Kaya's Wrath | 187 | Rare | $0.53 |
Lavinia, Azorius Renegade | 189 | Rare | $1.19 |
Mortify | 192 | Uncommon | $0.39 |
Nikya of the Old Ways | 193 | Rare | $1.05 |
Rakdos Firewheeler | 197 | Uncommon | $0.25 |
Rakdos, the Showstopper | 199 | Mythic | $6.71 |
Ravager Wurm | 200 | Mythic | $0.67 |
Seraph of the Scales | 205 | Mythic | $1.33 |
Simic Ascendancy | 207 | Rare | $1.94 |
Teysa Karlov | 212 | Rare | $3.43 |
Theater of Horrors | 213 | Rare | $0.92 |
Zegana, Utopian Speaker | 214 | Rare | $0.75 |
Bedeck // Bedazzle | 221 | Rare | $1.00 |
Gate Colossus | 232 | Uncommon | $0.34 |
Blood Crypt | 245 | Rare | $18.66 |
Breeding Pool | 246 | Rare | $15.85 |
Godless Shrine | 248 | Rare | $10.44 |
Hallowed Fountain | 251 | Rare | $14.07 |
Plaza of Harmony | 254 | Rare | $1.98 |
Stomping Ground | 259 | Rare | $8.26 |