Ravnica: Clue Edition
Vigilance Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Haste When Headliner Scarlett enters, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice this Equipment: Draw a card. Equip {2}
During your turn, equipped creature gets +1/+0 and has first strike. {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice this Equipment: Draw a card. Equip {3}
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This land enters tapped. {T}: Add {B} or {R}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This land enters tapped. {T}: Add {R} or {G}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This land enters tapped. {T}: Add {R} or {W}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This land enters tapped. {T}: Add {W} or {U}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Flying, menace Other Insects you control have menace. Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
Battalion — Whenever this creature and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
When this creature enters, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") As long as you have one or fewer cards in hand, this creature gets +2/+2 and has menace.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
When this creature enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
Trample At the beginning of your end step, put a +1/+1 counter on this creature for each opponent who was dealt damage this turn.
Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Add {C}{C}. Activate only during an opponent's turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
Flying Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
Flash When this creature enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
Flying When this creature enters, you may discard a card. If you do, investigate twice. {T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Flash Vigilance When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
Trample Whenever this creature enters or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
Haste Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
Sumala Rumblers's power is equal to the number of creatures you control. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever this creature attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
Whenever this creature attacks the player with the most life or tied for most life, it can't be blocked this turn.
Trample Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power. {3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
Whenever you gain life, put a +1/+1 counter on this creature.
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
When this creature dies, create a 1/1 white Spirit creature token with flying.
Flying
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Pay 2 life: This creature gains flying until end of turn. Pay 2 life: This creature gains vigilance until end of turn.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
{1}, {T}: Tap target creature with mana value 2 or greater.
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Target creature gets +2/+2 and gains flying until end of turn.
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control get +1/+3 until end of turn. Untap them.
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
When this creature enters, create a 1/1 white Bird creature token with flying.
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
{B}: This creature gains deathtouch until end of turn.
When this creature enters, create a 4/4 white Angel creature token with flying.
Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Flying When this creature enters, draw a card.
Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
{1}{U}, {T}: Draw a card, then discard a card.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
When this creature enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
This creature has flying as long as you've cast an instant or sorcery spell this turn.
Flying When this creature enters, draw a card, then discard a card.
{2}{U}: Target creature can't be blocked this turn.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
Flying When this creature enters, return up to one target non-Spirit creature to its owner's hand.
When this creature enters, scry 2.
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card.
Flash You may have this creature enter as a copy of any creature on the battlefield.
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Flying This creature can't block.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
When this creature enters, each player sacrifices a creature of their choice.
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Flying, first strike, haste
All creatures get -2/-2 until end of turn.
Flash (You may cast this spell any time you could cast an instant.) {2}{B}: This creature gets +1/+1 until end of turn.
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
Whenever this creature deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: This creature gets +2/+0 until end of turn.
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
{1}{U}: This creature gains flying until end of turn.
Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
When this creature enters, you draw a card and you lose 1 life.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
{3}{R}: Target creature can't block this turn.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Trample Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
{3}{G}: This creature gets +2/+2 until end of turn.
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
Create two 1/1 red Goblin creature tokens.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Lightning Bolt deals 3 damage to any target.
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Bloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Menace (This creature can't be blocked except by two or more creatures.)
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{W}: This creature gains vigilance until end of turn.
Reach (This creature can block creatures with flying.) When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Flying This creature attacks each combat if able.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) This creature can't attack or block alone.
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Up to two target creatures you control each deal damage equal to their power to another target creature.
This creature can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Whenever you cast a creature spell, draw a card.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
This creature can't be blocked by creatures with power 2 or less.
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Target creature gets +3/+3 and gains reach until end of turn.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Reach Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
{5}{G}: This creature gets +3/+3 until end of turn.
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
{3}{U}: This creature gains flying until end of turn.
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
Reach (This creature can block creatures with flying.) Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
{W}, Sacrifice this creature: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, target creature gets +2/+2 until end of turn.
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
Enchant creature At the beginning of each upkeep, tap enchanted creature.
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.
Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
When this creature dies, it deals 1 damage to any target.
During your turn, this creature has first strike.
{U/R}: This creature gets +1/-1 until end of turn.
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
{2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Deathtouch
Haste
Flying, trample When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
Flying {W}: This creature gains vigilance until end of turn. {B}: This creature gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
This spell can't be countered. Destroy all creatures.
Flying Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Vigilance
Lifelink
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Add {W}{U}.
{1}, {T}: Add {R}{W}.
{1}, {T}: Add {U}{B}.
{1}, {T}: Add {B}{G}.
{1}, {T}: Add {R}{G}.
{1}, {T}: Add {U}{R}.
{1}, {T}: Add {W}{B}.
{1}, {T}: Add {B}{R}.
{1}, {T}: Add {G}{W}.
{1}, {T}: Add {G}{U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
This land enters tapped. {T}: Add {U} or {B}.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
This land enters tapped. {T}: Add {U} or {R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
This land enters tapped. {T}: Add {W} or {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
This land enters tapped. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
This land enters tapped. {T}: Add {G} or {U}.
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
| Card | Number | Rarity | Price |
|---|---|---|---|
Apothecary White | 1 | Rare | $3.77 |
Senator Peacock | 2 | Rare | $0.48 |
Mastermind Plum | 3 | Rare | $1.40 |
Headliner Scarlett | 4 | Rare | $5.20 |
Emissary Green | 5 | Rare | $0.75 |
Commander Mustard | 6 | Rare | $0.73 |
Wrench | 7 | Uncommon | $0.20 |
Candlestick | 8 | Uncommon | $0.20 |
Lead Pipe | 9 | Uncommon | $0.21 |
Knife | 10 | Uncommon | $0.23 |
Rope | 11 | Uncommon | $0.21 |
Ballroom | 12 | Uncommon | $0.42 |
Billiard Room | 13 | Uncommon | $0.29 |
Conservatory | 14 | Uncommon | $0.27 |
Dining Room | 15 | Uncommon | $0.24 |
Hall | 16 | Uncommon | $0.25 |
Kitchen | 17 | Uncommon | $0.34 |
Library | 18 | Uncommon | $0.31 |
Lounge | 19 | Uncommon | $0.29 |
Secret Passage | 20 | Uncommon | $0.36 |
Study | 21 | Uncommon | $0.32 |
Aegis of the Legion | 22 | Rare | $1.88 |
Afterlife Insurance | 23 | Uncommon | $3.10 |
Amzu, Swarm's Hunger | 24 | Rare | $17.09 |
Boros Strike-Captain | 25 | Rare | $0.34 |
Carnage Interpreter | 26 | Rare | $1.60 |
Conclave Evangelist | 27 | Rare | $2.36 |
Corporeal Projection | 28 | Rare | $2.47 |
Covetous Elegy | 29 | Rare | $0.44 |
Dimir Strandcatcher | 30 | Rare | $1.09 |
Ecstatic Electromancer | 31 | Uncommon | $0.13 |
Frenzied Gorespawn | 32 | Rare | $1.80 |
Furious Spinesplitter | 33 | Uncommon | $0.13 |
Herald of Ilharg | 34 | Rare | $4.26 |
Incriminating Impetus | 35 | Uncommon | $0.36 |
Lavinia, Foil to Conspiracy | 36 | Rare | $1.94 |
Lonis, Genetics Expert | 37 | Rare | $5.77 |
Memory Vampire | 38 | Rare | $0.26 |
Ordruun Mentor | 39 | Uncommon | $0.16 |
Portal Manipulator | 40 | Uncommon | $1.15 |
Resonance Technician | 41 | Rare | $0.24 |
Scuttling Sentinel | 42 | Uncommon | $0.30 |
Sludge Titan | 43 | Rare | $2.02 |
Stampede Surfer | 44 | Rare | $0.30 |
Sumala Rumblers | 45 | Uncommon | $0.21 |
Suppressor Skyguard | 46 | Rare | $11.27 |
Syndicate Heavy | 47 | Rare | $0.48 |
Tribune of Rot | 48 | Uncommon | $0.22 |
Undercover Butler | 49 | Uncommon | $0.11 |
Unruly Krasis | 50 | Rare | $0.31 |
Vernal Sovereign | 51 | Rare | $0.53 |
Ajani's Pridemate | 52 | Uncommon | $0.18 |
Angel of Vitality | 53 | Uncommon | $0.54 |
Azorius Arrester | 54 | Common | $0.07 |
Azorius Justiciar | 55 | Uncommon | $0.10 |
Conclave Tribunal | 56 | Uncommon | $0.11 |
Council's Judgment | 57 | Rare | $0.31 |
Deadly Riposte | 58 | Common | $0.09 |
Doomed Traveler | 59 | Common | $0.11 |
Enforcer Griffin | 60 | Common | $0.06 |
Finale of Glory | 61 | Mythic | $1.47 |
Glorifier of Dusk | 62 | Uncommon | $0.12 |
Gods Willing | 63 | Common | $0.09 |
Law-Rune Enforcer | 64 | Common | $0.08 |
Martial Impetus | 65 | Common | $0.09 |
Mighty Leap | 66 | Common | $0.13 |
Oust | 67 | Uncommon | $0.21 |
Parhelion Patrol | 68 | Common | $0.07 |
Rally to Battle | 69 | Uncommon | $0.06 |
Roc Charger | 70 | Uncommon | $0.12 |
Rootborn Defenses | 71 | Common | $0.22 |
Seller of Songbirds | 72 | Common | $0.08 |
Sunhome Stalwart | 73 | Uncommon | $0.06 |
Syndic of Tithes | 74 | Common | $0.19 |
Syndicate Messenger | 75 | Common | $0.07 |
Tandem Tactics | 76 | Common | $0.07 |
Trusted Pegasus | 77 | Common | $0.17 |
Twilight Panther | 78 | Common | $0.15 |
Urbis Protector | 79 | Uncommon | $0.11 |
War Screecher | 80 | Common | $0.07 |
Chemister's Insight | 81 | Uncommon | $0.11 |
Cloudkin Seer | 82 | Common | $0.20 |
Code of Constraint | 83 | Uncommon | $0.09 |
Consider | 84 | Common | $0.50 |
Erratic Visionary | 85 | Common | $0.09 |
Forbidden Alchemy | 86 | Uncommon | $0.10 |
Helium Squirter | 87 | Common | $0.11 |
Jeering Homunculus | 88 | Common | $0.10 |
Leapfrog | 89 | Common | $0.11 |
Owl Familiar | 90 | Common | $0.15 |
Passwall Adept | 91 | Common | $0.13 |
Psychic Impetus | 92 | Common | $0.10 |
Rapid Hybridization | 93 | Uncommon | $1.12 |
Repeal | 94 | Common | $0.12 |
Rescuer Sphinx | 95 | Uncommon | $0.11 |
Roaming Ghostlight | 96 | Common | $0.18 |
Sage's Row Savant | 97 | Common | $0.06 |
Skitter Eel | 98 | Common | $0.13 |
Slip Out the Back | 99 | Uncommon | $4.28 |
Snow Day | 100 | Uncommon | $0.15 |
Stunt Double | 101 | Rare | $5.47 |
Thunder Drake | 102 | Common | $0.15 |
Turn to Frog | 103 | Uncommon | $0.20 |
Watcher in the Mist | 104 | Common | $0.07 |
Basilica Screecher | 105 | Common | $0.28 |
Blade Juggler | 106 | Common | $0.07 |
Corpse Churn | 107 | Common | $0.16 |
Daggerclaw Imp | 108 | Uncommon | $0.08 |
Deadly Dispute | 109 | Common | $0.40 |
Deal Gone Bad | 110 | Common | $0.05 |
Fleshbag Marauder | 111 | Common | $0.20 |
Gorging Vulture | 112 | Common | $0.06 |
Gurmag Swiftwing | 113 | Uncommon | $0.33 |
Infest | 114 | Uncommon | $0.10 |
Masked Blackguard | 115 | Common | $0.10 |
Mausoleum Turnkey | 116 | Uncommon | $0.10 |
Orzhov Racketeers | 117 | Uncommon | $0.11 |
Parasitic Impetus | 118 | Common | $0.27 |
Rakdos Trumpeter | 119 | Common | $0.08 |
Ribbons of Night | 120 | Uncommon | $0.08 |
Roofstalker Wight | 121 | Common | $0.06 |
Spawn of Mayhem | 122 | Mythic | $0.47 |
Syndicate Enforcer | 123 | Common | $0.15 |
Tithebearer Giant | 124 | Common | $0.06 |
Venomous Hierophant | 125 | Common | $0.10 |
Vindictive Vampire | 126 | Uncommon | $0.24 |
Chainwhip Cyclops | 127 | Common | $0.07 |
Coordinated Assault | 128 | Uncommon | $0.09 |
Cosmotronic Wave | 129 | Common | $0.13 |
Dagger Caster | 130 | Uncommon | $0.18 |
Deputized Protester | 131 | Common | $0.11 |
Direct Current | 132 | Common | $0.12 |
Fire Urchin | 133 | Common | $0.09 |
Firefist Striker | 134 | Uncommon | $0.11 |
Frenzied Goblin | 135 | Uncommon | $0.08 |
Goblin Wizardry | 136 | Common | $0.14 |
Gravel-Hide Goblin | 137 | Common | $0.06 |
Havoc Jester | 138 | Uncommon | $0.23 |
Krenko's Command | 139 | Common | $0.23 |
Light Up the Stage | 140 | Uncommon | $0.21 |
Lightning Bolt | 141 | Uncommon | $2.91 |
Living Lightning | 142 | Uncommon | $0.13 |
Ornery Goblin | 143 | Common | $0.09 |
Pyrewild Shaman | 144 | Uncommon | $0.11 |
Reduce to Ashes | 145 | Common | $0.16 |
Ripscale Predator | 146 | Common | $0.05 |
Shiny Impetus | 147 | Common | $0.13 |
Spellgorger Weird | 148 | Common | $0.06 |
Stormblood Berserker | 149 | Uncommon | $0.12 |
Street Spasm | 150 | Uncommon | $0.11 |
Towering Thunderfist | 151 | Common | $0.08 |
Turret Ogre | 152 | Common | $0.06 |
Utvara Scalper | 153 | Common | $0.16 |
Wojek Bodyguard | 154 | Common | $0.07 |
Affectionate Indrik | 155 | Uncommon | $0.09 |
Band Together | 156 | Common | $0.14 |
Battlefront Krushok | 157 | Uncommon | $0.13 |
Beast Whisperer | 158 | Rare | $9.62 |
Challenger Troll | 159 | Uncommon | $0.13 |
Colossal Majesty | 160 | Uncommon | $1.01 |
Duskshell Crawler | 161 | Common | $0.26 |
Enraged Ceratok | 162 | Uncommon | $0.07 |
Fungal Rebirth | 163 | Uncommon | $0.19 |
Giant Adephage | 164 | Mythic | $0.39 |
Gift of Strength | 165 | Common | $0.12 |
Ivy Lane Denizen | 166 | Common | $0.23 |
Kraul Harpooner | 167 | Uncommon | $0.14 |
Kraul Warrior | 168 | Common | $0.08 |
Kronch Wrangler | 169 | Common | $0.08 |
Nissa's Judgment | 170 | Uncommon | $0.16 |
Overcome | 171 | Uncommon | $0.13 |
Predatory Impetus | 172 | Common | $0.21 |
Sauroform Hybrid | 173 | Common | $0.09 |
Steeple Creeper | 174 | Common | $0.09 |
Territorial Boar | 175 | Common | $0.10 |
Thrashing Mossdog | 176 | Common | $0.15 |
Transluminant | 177 | Common | $0.08 |
Vines of the Recluse | 178 | Common | $0.12 |
Wildsize | 179 | Common | $0.09 |
Wildwood Patrol | 180 | Common | $0.11 |
Yeva's Forcemage | 181 | Common | $0.10 |
Clan Defiance | 182 | Rare | $0.13 |
Curse of Chains | 183 | Common | $0.12 |
Deadbridge Chant | 184 | Mythic | $0.24 |
Depose // Deploy | 185 | Uncommon | $0.11 |
Dimir Guildmage | 186 | Uncommon | $0.13 |
Discovery // Dispersal | 187 | Uncommon | $0.10 |
Duskmantle Seer | 188 | Mythic | $0.32 |
Firemane Avenger | 189 | Rare | $0.42 |
Firespout | 190 | Uncommon | $0.34 |
Footlight Fiend | 191 | Common | $0.10 |
Fresh-Faced Recruit | 192 | Common | $0.05 |
Frostburn Weird | 193 | Common | $0.10 |
Golgari Guildmage | 194 | Uncommon | $0.11 |
Hydroid Krasis | 195 | Mythic | $0.34 |
Hypersonic Dragon | 196 | Rare | $0.20 |
Incubation // Incongruity | 197 | Uncommon | $0.17 |
Integrity // Intervention | 198 | Uncommon | $0.13 |
Lavinia of the Tenth | 199 | Rare | $0.22 |
Master Biomancer | 200 | Mythic | $0.62 |
Orzhov Guildmage | 201 | Uncommon | $0.08 |
Pit Fight | 202 | Common | $0.18 |
Pitiless Gorgon | 203 | Common | $0.19 |
Rakdos Shred-Freak | 204 | Common | $0.10 |
Rakdos, the Showstopper | 205 | Mythic | $2.47 |
Scuttlegator | 206 | Common | $0.10 |
Selesnya Guildmage | 207 | Uncommon | $0.11 |
Seraph of the Scales | 208 | Mythic | $0.39 |
Snakeform | 209 | Common | $0.14 |
Status // Statue | 210 | Uncommon | $0.10 |
Supreme Verdict | 211 | Rare | $2.49 |
Thief of Sanity | 212 | Rare | $0.46 |
Trostani Discordant | 213 | Mythic | $0.27 |
Turn to Mist | 214 | Common | $0.16 |
Underrealm Lich | 215 | Mythic | $6.06 |
Vernadi Shieldmate | 216 | Common | $0.08 |
Vizkopa Vampire | 217 | Common | $0.20 |
Whisper Agent | 218 | Common | $0.09 |
Azorius Signet | 219 | Common | $0.34 |
Boros Signet | 220 | Common | $0.69 |
Dimir Signet | 221 | Common | $1.10 |
Golgari Signet | 222 | Common | $0.38 |
Gruul Signet | 223 | Common | $0.47 |
Izzet Signet | 224 | Common | $0.31 |
Orzhov Signet | 225 | Common | $0.25 |
Rakdos Signet | 226 | Common | $1.23 |
Selesnya Signet | 227 | Common | $0.72 |
Simic Signet | 228 | Common | $0.36 |
Azorius Chancery | 229 | Common | $0.17 |
Azorius Guildgate | 230 | Common | $0.10 |
Boros Garrison | 231 | Common | $0.21 |
Boros Guildgate | 232 | Common | $0.15 |
Dimir Aqueduct | 233 | Common | $0.28 |
Dimir Guildgate | 234 | Common | $0.14 |
Golgari Guildgate | 235 | Common | $0.12 |
Golgari Rot Farm | 236 | Common | $0.27 |
Gruul Guildgate | 237 | Common | $0.11 |
Gruul Turf | 238 | Common | $0.27 |
Izzet Boilerworks | 239 | Common | $0.32 |
Izzet Guildgate | 240 | Common | $0.13 |
Orzhov Basilica | 241 | Common | $0.20 |
Orzhov Guildgate | 242 | Common | $0.13 |
Rakdos Carnarium | 243 | Common | $0.43 |
Rakdos Guildgate | 244 | Common | $0.13 |
Selesnya Guildgate | 245 | Common | $0.12 |
Selesnya Sanctuary | 246 | Common | $0.23 |
Simic Growth Chamber | 247 | Common | $0.23 |
Simic Guildgate | 248 | Common | $0.11 |
Thriving Bluff | 249 | Common | $0.12 |
Thriving Grove | 250 | Common | $0.12 |