Ravnica Remastered
{1}, {T}: Add {R}{W}.
At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Equipped creature gets +1/+0 for each of its colors. Equip {1}
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
{1}, {T}: Add {U}{B}.
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
{1}, {T}: Add {B}{G}.
{1}, {T}: Add {R}{G}.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}
{1}, {T}: Add {U}{R}.
Defender {T}: Put target card from a graveyard on the bottom of its owner's library.
{1}, {T}: Add {W}{B}.
All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}
{1}, {T}: Add {B}{R}.
As this artifact enters, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.
{1}, {T}: Add {G}{W}.
{4}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
{1}, {T}: Add {G}{U}.
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
This land enters tapped. {T}: Add {W} or {U}.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {R} or {W}.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {U} or {B}.
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {R} or {G}.
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {U} or {R}.
This land enters tapped. {T}: Add {W} or {B}.
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {B} or {R}.
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {G} or {U}.
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flying Creatures can't attack you.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Target player draws three cards. Then that player discards two cards unless they discard a land card.
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Flying Whenever you cast a spell, return target permanent to its owner's hand.
Put target nonland permanent on top of its owner's library.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Destroy target monocolored creature.
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Create two 1/1 red Goblin creature tokens.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Flying {T}: Add one mana of any color.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Create a 3/3 green Centaur creature token.
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
Each opponent loses two times X life. You gain life equal to the life lost this way.
Destroy target creature or planeswalker.
Flash When this creature enters, you may counter target spell.
Instant and sorcery spells you cast cost {1} less to cast.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Whenever you gain life, put two +1/+1 counters on Karlov. {W}{B}, Remove six +1/+1 counters from Karlov: Exile target creature.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Lightning Helix deals 3 damage to any target and you gain 3 life.
First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Trample Whenever this creature deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
Destroy target artifact or creature. It can't be regenerated.
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
Flying When this creature enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
You gain X life and draw X cards.
Flip a coin. If you win the flip, take an extra turn after this one.
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}
All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}
As this artifact enters, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}
This land enters tapped. {T}: Add {W} or {U}.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {R} or {W}.
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {U} or {B}.
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {R} or {G}.
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {U} or {R}.
This land enters tapped. {T}: Add {W} or {B}.
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {B} or {R}.
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {G} or {U}.
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Flying Whenever you cast a spell, return target permanent to its owner's hand.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Flying {T}: Add one mana of any color.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Whenever you gain life, put two +1/+1 counters on Karlov. {W}{B}, Remove six +1/+1 counters from Karlov: Exile target creature.
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Return all attacking creatures to their owner's hand.
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
You may have this creature enter as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."
Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
At the beginning of your end step, untap all lands you control.
Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Sacrifice this creature: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
This spell can't be countered. Destroy all creatures.
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. {T}: Draw a card.
Flying
Flying
Flying, vigilance
Flying
Flying
Flying
Haste
Trample
Trample
Vigilance
Haste
Flying, vigilance
Flying
Creatures you control have double strike, trample, hexproof, and haste.
| Card | Number | Rarity | Price |
|---|---|---|---|
Boros Signet | 251 | Uncommon | $1.23 |
Bottled Cloister | 252 | Rare | $0.16 |
Chromatic Lantern | 253 | Rare | $2.79 |
Civic Saber | 254 | Uncommon | $0.07 |
Cloudstone Curio | 255 | Mythic | $12.19 |
Dimir Signet | 256 | Uncommon | $2.30 |
Gate Colossus | 257 | Uncommon | $0.20 |
Golgari Signet | 258 | Uncommon | $0.46 |
Gruul Signet | 259 | Uncommon | $0.41 |
Illusionist's Bracers | 260 | Rare | $3.72 |
Izzet Signet | 261 | Uncommon | $0.90 |
Junktroller | 262 | Uncommon | $0.14 |
Orzhov Signet | 263 | Uncommon | $0.39 |
Pariah's Shield | 264 | Rare | $5.36 |
Rakdos Signet | 265 | Uncommon | $2.83 |
Seal of the Guildpact | 266 | Rare | $0.52 |
Selesnya Signet | 267 | Uncommon | $0.95 |
Silent Dart | 268 | Uncommon | $0.04 |
Simic Signet | 269 | Uncommon | $0.39 |
Sword of the Paruns | 270 | Rare | $0.98 |
Voyager Staff | 271 | Uncommon | $0.23 |
Azorius Guildgate | 272 | Common | $0.10 |
Blood Crypt | 273 | Rare | $16.53 |
Boros Guildgate | 274 | Common | $0.07 |
Breeding Pool | 275 | Rare | $12.22 |
Dimir Guildgate | 276 | Common | $0.10 |
Godless Shrine | 277 | Rare | $9.51 |
Golgari Guildgate | 278 | Common | $0.13 |
Gruul Guildgate | 279 | Common | $0.28 |
Hallowed Fountain | 280 | Rare | $12.34 |
Izzet Guildgate | 281 | Common | $0.21 |
Orzhov Guildgate | 282 | Common | $0.12 |
Overgrown Tomb | 283 | Rare | $12.86 |
Rakdos Guildgate | 284 | Common | $0.10 |
Sacred Foundry | 285 | Rare | $11.29 |
Selesnya Guildgate | 286 | Common | $0.11 |
Simic Guildgate | 287 | Common | $0.16 |
Steam Vents | 288 | Rare | $17.04 |
Stomping Ground | 289 | Rare | $9.71 |
Temple Garden | 290 | Rare | $12.74 |
Watery Grave | 291 | Rare | $11.84 |
Blood Crypt | 292 | Rare | $23.06 |
Breeding Pool | 293 | Rare | $21.02 |
Godless Shrine | 294 | Rare | $21.18 |
Hallowed Fountain | 295 | Rare | $19.86 |
Overgrown Tomb | 296 | Rare | $21.16 |
Sacred Foundry | 297 | Rare | $16.75 |
Steam Vents | 298 | Rare | $22.84 |
Stomping Ground | 299 | Rare | $16.82 |
Temple Garden | 300 | Rare | $20.70 |
Watery Grave | 301 | Rare | $21.19 |
Blazing Archon | 302 | Rare | $0.26 |
Blind Obedience | 303 | Rare | $2.39 |
Condemn | 304 | Uncommon | $0.13 |
Devouring Light | 305 | Uncommon | $0.05 |
Divine Visitation | 306 | Mythic | $3.06 |
Faith's Fetters | 307 | Common | $0.05 |
Ghostway | 308 | Rare | $2.01 |
Bruvac the Grandiloquent | 309 | Mythic | $34.25 |
Cloudfin Raptor | 310 | Common | $0.09 |
Compulsive Research | 311 | Common | $0.16 |
Copy Enchantment | 312 | Rare | $0.61 |
Cyclonic Rift | 313 | Mythic | $37.49 |
Drift of Phantasms | 314 | Common | $0.35 |
Muddle the Mixture | 315 | Uncommon | $2.03 |
Persistent Petitioners | 316 | Common | $0.78 |
Pteramander | 317 | Uncommon | $0.12 |
Quicken | 318 | Uncommon | $0.20 |
Spark Double | 319 | Rare | $10.52 |
Tidespout Tyrant | 320 | Rare | $1.29 |
Totally Lost | 321 | Common | $0.04 |
Crypt Ghast | 322 | Rare | $11.98 |
Dark Confidant | 323 | Mythic | $4.64 |
Dimir House Guard | 324 | Common | $0.24 |
Golgari Thug | 325 | Uncommon | $0.38 |
Infernal Tutor | 326 | Rare | $0.43 |
Lord of the Void | 327 | Mythic | $7.75 |
Massacre Girl | 328 | Rare | $0.52 |
Ultimate Price | 329 | Uncommon | $0.08 |
Vindictive Vampire | 330 | Uncommon | $0.18 |
Arclight Phoenix | 331 | Rare | $0.97 |
Guttersnipe | 332 | Uncommon | $0.51 |
Hellkite Tyrant | 333 | Rare | $3.33 |
Ilharg, the Raze-Boar | 334 | Mythic | $9.43 |
Krenko, Mob Boss | 335 | Rare | $2.18 |
Krenko's Command | 336 | Common | $0.30 |
Legion Warboss | 337 | Rare | $0.55 |
Light Up the Stage | 338 | Uncommon | $0.41 |
Mizzix's Mastery | 339 | Rare | $2.28 |
Skewer the Critics | 340 | Common | $0.23 |
Skullcrack | 341 | Uncommon | $0.17 |
Utvara Hellkite | 342 | Mythic | $10.89 |
Arboreal Grazer | 343 | Common | $0.31 |
Birds of Paradise | 344 | Rare | $10.97 |
Chord of Calling | 345 | Rare | $5.18 |
Experiment One | 346 | Uncommon | $0.11 |
Farseek | 347 | Uncommon | $0.80 |
Golgari Grave-Troll | 348 | Rare | $1.26 |
Guardian Project | 349 | Mythic | $10.85 |
Life from the Loam | 350 | Rare | $5.32 |
Loaming Shaman | 351 | Uncommon | $0.10 |
Moldervine Cloak | 352 | Uncommon | $0.07 |
Protean Hulk | 353 | Mythic | $4.95 |
Silhana Ledgewalker | 354 | Common | $0.20 |
Utopia Sprawl | 355 | Uncommon | $1.39 |
Aurelia, Exemplar of Justice | 356 | Mythic | $0.75 |
Borborygmos Enraged | 357 | Rare | $0.18 |
Call of the Conclave | 358 | Common | $0.05 |
Cartel Aristocrat | 359 | Uncommon | $0.08 |
Cindervines | 360 | Rare | $0.23 |
Coiling Oracle | 361 | Common | $0.22 |
Crackling Drake | 362 | Uncommon | $0.16 |
Deathrite Shaman | 363 | Rare | $6.83 |
Debt to the Deathless | 364 | Uncommon | $0.38 |
Dreadbore | 365 | Rare | $0.35 |
Frilled Mystic | 366 | Uncommon | $0.16 |
Goblin Electromancer | 367 | Common | $0.33 |
Izzet Charm | 368 | Uncommon | $0.32 |
Karlov of the Ghost Council | 369 | Mythic | $9.15 |
Lavinia, Azorius Renegade | 370 | Rare | $0.33 |
Lazav, the Multifarious | 371 | Rare | $0.17 |
Lightning Helix | 372 | Uncommon | $0.34 |
Master of Cruelties | 373 | Mythic | $3.91 |
Mayhem Devil | 374 | Uncommon | $0.79 |
Mindleech Mass | 375 | Rare | $0.27 |
Niv-Mizzet, Parun | 376 | Rare | $3.84 |
Prime Speaker Zegana | 377 | Rare | $0.21 |
Putrefy | 378 | Uncommon | $0.16 |
Rakdos, Lord of Riots | 379 | Rare | $0.54 |
Rhythm of the Wild | 380 | Uncommon | $3.16 |
Savra, Queen of the Golgari | 381 | Rare | $0.58 |
Sky Hussar | 382 | Uncommon | $0.15 |
Sphinx's Revelation | 383 | Rare | $0.36 |
Stitch in Time | 384 | Rare | $0.50 |
Tajic, Legion's Edge | 385 | Rare | $0.20 |
Teysa, Orzhov Scion | 386 | Rare | $0.81 |
Tolsimir Wolfblood | 387 | Rare | $0.32 |
Voidslime | 388 | Rare | $0.23 |
Bottled Cloister | 389 | Rare | $0.10 |
Chromatic Lantern | 390 | Rare | $2.73 |
Cloudstone Curio | 391 | Mythic | $8.77 |
Illusionist's Bracers | 392 | Rare | $2.99 |
Pariah's Shield | 393 | Rare | $2.76 |
Seal of the Guildpact | 394 | Rare | $0.26 |
Sword of the Paruns | 395 | Rare | $0.48 |
Azorius Guildgate | 396 | Common | $0.20 |
Blood Crypt | 397 | Rare | $22.73 |
Boros Guildgate | 398 | Common | $0.21 |
Breeding Pool | 399 | Rare | $16.13 |
Dimir Guildgate | 400 | Common | $0.21 |
Godless Shrine | 401 | Rare | $15.67 |
Golgari Guildgate | 402 | Common | $0.20 |
Gruul Guildgate | 403 | Common | $0.15 |
Hallowed Fountain | 404 | Rare | $18.17 |
Izzet Guildgate | 405 | Common | $0.18 |
Orzhov Guildgate | 406 | Common | $0.21 |
Overgrown Tomb | 407 | Rare | $16.66 |
Rakdos Guildgate | 408 | Common | $0.22 |
Sacred Foundry | 409 | Rare | $13.81 |
Selesnya Guildgate | 410 | Common | $0.15 |
Simic Guildgate | 411 | Common | $0.17 |
Steam Vents | 412 | Rare | $25.51 |
Stomping Ground | 413 | Rare | $12.43 |
Temple Garden | 414 | Rare | $15.16 |
Watery Grave | 415 | Rare | $19.39 |
Divine Visitation | 416 | Mythic | $14.68 |
Tomik, Distinguished Advokist | 417 | Rare | $0.42 |
Bruvac the Grandiloquent | 418 | Mythic | $36.76 |
Cyclonic Rift | 419 | Mythic | $43.85 |
Fblthp, the Lost | 420 | Rare | $0.42 |
Spark Double | 421 | Rare | $18.68 |
Tidespout Tyrant | 422 | Rare | $1.20 |
Crypt Ghast | 423 | Rare | $14.60 |
Lord of the Void | 424 | Mythic | $12.03 |
Massacre Girl | 425 | Rare | $5.21 |
Pack Rat | 426 | Rare | $3.77 |
Arclight Phoenix | 427 | Rare | $0.83 |
Hellkite Tyrant | 428 | Rare | $8.92 |
Ilharg, the Raze-Boar | 429 | Mythic | $13.23 |
Krenko, Mob Boss | 430 | Rare | $6.31 |
Utvara Hellkite | 431 | Mythic | $19.88 |
Birds of Paradise | 432 | Rare | $12.88 |
Guardian Project | 433 | Mythic | $19.27 |
Life from the Loam | 434 | Rare | $5.89 |
Protean Hulk | 435 | Mythic | $8.05 |
Aurelia, Exemplar of Justice | 436 | Mythic | $15.58 |
Karlov of the Ghost Council | 437 | Mythic | $11.05 |
Niv-Mizzet, Parun | 438 | Rare | $7.08 |
Prime Speaker Zegana | 439 | Rare | $1.33 |
Savra, Queen of the Golgari | 440 | Rare | $4.55 |
Teysa, Orzhov Scion | 441 | Rare | $4.80 |
Chromatic Lantern | 442 | Rare | $4.88 |
Cloudstone Curio | 443 | Mythic | $10.90 |
Domri Rade | 444 | Mythic | $0.64 |
Ral Zarek | 445 | Mythic | $0.67 |
Rest in Peace | 446 | Rare | $1.49 |
Sphere of Safety | 447 | Uncommon | $3.06 |
Aetherize | 448 | Uncommon | $2.01 |
Enter the Infinite | 449 | Mythic | $5.70 |
Gigantoplasm | 450 | Rare | $0.40 |
Narcomoeba | 451 | Uncommon | $1.62 |
Turnabout | 452 | Uncommon | $0.37 |
Creeping Chill | 453 | Uncommon | $1.49 |
Darkblast | 454 | Uncommon | $0.98 |
Pack Rat | 455 | Rare | $1.60 |
Shattering Spree | 456 | Uncommon | $1.03 |
Perilous Forays | 457 | Uncommon | $1.30 |
Wilderness Reclamation | 458 | Uncommon | $3.15 |
Niv-Mizzet Reborn | 459 | Mythic | $0.72 |
Shambling Shell | 460 | Common | $0.25 |
Supreme Verdict | 461 | Rare | $2.42 |
Magewright's Stone | 462 | Uncommon | $7.43 |
Pithing Needle | 463 | Rare | $1.51 |
Karn's Bastion | 464 | Rare | $3.85 |
Maze's End | 465 | Mythic | $3.17 |
Thespian's Stage | 466 | Rare | $2.31 |
Niv-Mizzet, the Firemind | 467 | Rare | $0.77 |
Bird | 1 | N/A | |
Angel | 2 | N/A | |
Angel | 3 | N/A | |
Spirit | 4 | N/A | |
Bird Illusion | 5 | N/A | |
Zombie | 6 | N/A | |
Dragon | 7 | N/A | |
Goblin | 8 | N/A | |
Goblin | 9 | N/A | |
Centaur | 10 | N/A | |
Rhino | 11 | N/A | |
Saproling | 12 | N/A | |
Wurm | 13 | N/A | |
Beast | 14 | N/A | |
Elf Knight | 15 | N/A | |
Soldier | 16 | N/A | |
Sphinx | 17 | N/A | |
Spirit | 18 | N/A | |
Voja | 19 | N/A | |
Domri Rade Emblem | 20 | N/A |