Renaissance
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
This creature can't be blocked by creatures with power 3 or greater.
Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Enchant creature Enchanted creature can't attack unless its controller pays {3}.
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchant creature Enchanted creature gets +3/+3.
Defender, trample When this creature blocks, it loses defender.
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifacts, creatures, and lands your opponents control enter tapped.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Attacking creatures get +1/+1 until end of turn.
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
Blocking creatures get +0/+3 until end of turn.
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
First strike (This creature deals combat damage before creatures without first strike.)
Look at the top five cards of target player's library. You may then have that player shuffle that library.
{U}, {T}: Add {C}{C}{C}.
Enchant creature Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
{U}{U}: Tap target creature without flying.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Flying {U}{U}{U}: Regenerate this creature.
This creature gets +0/+3 as long as it's untapped.
Trample This creature enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature. This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
{T}: This creature deals 2 damage to any target and 3 damage to itself.
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • This Aura deals 1 damage to target player or planeswalker. • Target player gains 1 life.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}. Blue creatures get +1/+1.
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
You may tap or untap target artifact, creature, or land.
Flying, vigilance
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Enchant land When enchanted land becomes tapped, destroy it.
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}: This creature gets +1/+1 until end of turn.
First strike At the beginning of your upkeep, destroy this creature unless you pay {3}{B}{B}{B}. If this creature is destroyed this way, it deals 7 damage to you.
When this creature dies, exile it.
{B}, Pay 2 life: Draw a card.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {B}{B}.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
All creatures get -2/-0 until end of turn.
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Whenever this creature deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Prevent all damage that would be dealt to this creature by creatures.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Tap X target creatures.
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
{R}: Tap target Wall.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Flying
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
{1}{R}{R}: This creature deals 1 damage to any target and 1 damage to you.
Whenever this creature attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Flying {R}, {T}: This creature deals 1 damage to target attacking or blocking creature.
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Enchant creature Enchanted creature has vigilance.
Destroy target creature or land. It can't be regenerated.
Enchant creature Enchanted creature gets +2/+2.
Trample This creature doesn't untap during your untap step if it attacked during your last turn. This creature can't attack unless defending player controls a Mountain.
{T}: Target creature can't be regenerated this turn.
Enchant creature Enchanted creature gets +2/-2.
Inferno deals 6 damage to each creature and each player.
This creature can't block creatures with power 2 or greater.
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{T}: Add {R}.
Remove this card from your deck before playing if you're not playing for ante. {T}, Sacrifice this creature: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.
Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
Each player shuffles the cards from their hand into their library, then draws that many cards.
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as this artifact remains tapped.
At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {B}, then add an additional {B} for each charge counter removed this way.
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {U}, then add an additional {U} for each charge counter removed this way.
Remove this card from your deck before playing if you're not playing for ante. This artifact enters tapped. {4}, {T}: Exile this artifact and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put this card into its owner's graveyard. Otherwise, that player owns this card and you own the other exiled card.
Defender
{2}: Regenerate this creature.
Flying This creature enters with four +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature doesn't untap during your untap step. {9}: Untap this creature. Activate only during your upkeep.
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
As this artifact enters, choose an opponent. The chosen player's maximum hand size is four.
{3}: Regenerate this creature.
This creature can't be blocked except by Walls and/or creatures with flying.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: This creature deals 1 damage to target creature with flying.
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {G}, then add an additional {G} for each charge counter removed this way.
Flying {G}: This creature gets +1/+1 until end of turn.
First strike
Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
{T}: Target creature loses flying until end of turn.
Remove this card from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {R}, then add an additional {R} for each charge counter removed this way.
Sandstorm deals 1 damage to each attacking creature.
As this creature enters, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as this artifact remains tapped.
Flying This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
{0}: This creature gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Defender (This creature can't attack.) First strike
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {W}, then add an additional {W} for each charge counter removed this way.
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Vigilance
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
| Card | Number | Rarity | Price |
|---|---|---|---|
Alabaster Potion | 2 | Common | N/A |
Amrou Kithkin | 3 | Common | N/A |
Angry Mob | 4 | Uncommon | N/A |
Brainwash | 6 | Common | N/A |
Circle of Protection: Artifacts | 7 | Uncommon | N/A |
Divine Transformation | 8 | Uncommon | N/A |
Elder Land Wurm | 9 | Uncommon | N/A |
Fortified Area | 11 | Uncommon | N/A |
Kismet | 12 | Uncommon | N/A |
Land Tax | 13 | Uncommon | N/A |
Morale | 15 | Common | N/A |
Osai Vultures | 16 | Common | N/A |
Piety | 17 | Common | N/A |
Pikemen | 18 | Common | N/A |
Seeker | 19 | Uncommon | N/A |
Spirit Link | 20 | Uncommon | N/A |
Tundra Wolves | 21 | Common | N/A |
Visions | 22 | Uncommon | N/A |
Apprentice Wizard | 23 | Uncommon | N/A |
Backfire | 24 | Uncommon | N/A |
Energy Tap | 28 | Common | N/A |
Erosion | 29 | Common | N/A |
Flood | 30 | Uncommon | N/A |
Gaseous Form | 32 | Common | N/A |
Ghost Ship | 33 | Common | N/A |
Giant Tortoise | 34 | Common | N/A |
Leviathan | 36 | Uncommon | N/A |
Mind Bomb | 37 | Uncommon | N/A |
Psionic Entity | 38 | Uncommon | N/A |
Relic Bind | 39 | Uncommon | N/A |
Segovian Leviathan | 40 | Uncommon | N/A |
Sindbad | 41 | Uncommon | N/A |
Sunken City | 42 | Common | N/A |
Time Elemental | 43 | Uncommon | N/A |
Twiddle | 44 | Common | N/A |
Zephyr Falcon | 45 | Common | N/A |
Abomination | 46 | Uncommon | N/A |
Ashes to Ashes | 47 | Common | N/A |
Blight | 48 | Uncommon | N/A |
Bog Imp | 49 | Common | N/A |
Carrion Ants | 51 | Uncommon | N/A |
Cosmic Horror | 52 | Uncommon | N/A |
Cyclopean Mummy | 54 | Common | N/A |
Greed | 56 | Uncommon | N/A |
Junún Efreet | 57 | Uncommon | N/A |
Lost Soul | 58 | Common | N/A |
Marsh Gas | 59 | Common | N/A |
Murk Dwellers | 62 | Common | N/A |
Pit Scorpion | 63 | Common | N/A |
Rag Man | 64 | Uncommon | N/A |
Spirit Shackle | 65 | Common | N/A |
Uncle Istvan | 66 | Uncommon | N/A |
Vampire Bats | 67 | Common | N/A |
Word of Binding | 68 | Common | N/A |
Xenic Poltergeist | 69 | Uncommon | N/A |
Ali Baba | 71 | Uncommon | N/A |
Ball Lightning | 73 | Uncommon | N/A |
Bird Maiden | 74 | Common | N/A |
Blood Lust | 75 | Uncommon | N/A |
Brothers of Fire | 76 | Uncommon | N/A |
Cave People | 78 | Uncommon | N/A |
Crimson Manticore | 80 | Uncommon | N/A |
Detonate | 83 | Uncommon | N/A |
Eternal Warrior | 84 | Uncommon | N/A |
Fissure | 85 | Common | N/A |
Giant Strength | 86 | Common | N/A |
Goblin Rock Sled | 87 | Common | N/A |
Hurr Jackal | 88 | Common | N/A |
Immolation | 89 | Common | N/A |
Inferno | 90 | Uncommon | N/A |
Ironclaw Orcs | 91 | Common | N/A |
Mana Clash | 92 | Uncommon | N/A |
Pyrotechnics | 93 | Common | N/A |
Sisters of the Flame | 94 | Uncommon | N/A |
Tempest Efreet | 95 | Uncommon | N/A |
The Brute | 96 | Common | N/A |
Wall of Dust | 97 | Uncommon | N/A |
Winds of Change | 98 | Uncommon | N/A |
Amulet of Kroog | 99 | Common | N/A |
Ashnod's Battle Gear | 104 | Uncommon | N/A |
Battering Ram | 107 | Common | N/A |
Black Mana Battery | 108 | Uncommon | N/A |
Blue Mana Battery | 112 | Uncommon | N/A |
Bronze Tablet | 115 | Uncommon | N/A |
Carnivorous Plant | 117 | Common | N/A |
Clay Statue | 120 | Common | N/A |
Clockwork Avian | 122 | Uncommon | N/A |
Colossus of Sardia | 123 | Uncommon | N/A |
Coral Helm | 124 | Uncommon | N/A |
Cursed Rack | 126 | Common | N/A |
Diabolic Machine | 129 | Uncommon | N/A |
Durkwood Boars | 131 | Common | N/A |
Elven Riders | 133 | Uncommon | N/A |
Fellwar Stone | 136 | Uncommon | N/A |
Grapeshot Catapult | 143 | Common | N/A |
Green Mana Battery | 145 | Uncommon | N/A |
Killer Bees | 146 | Uncommon | N/A |
Land Leeches | 147 | Common | N/A |
Marsh Viper | 149 | Common | N/A |
Nafs Asp | 151 | Common | N/A |
Pradesh Gypsies | 152 | Uncommon | N/A |
Radjan Spirit | 153 | Uncommon | N/A |
Rebirth | 154 | Uncommon | N/A |
Red Mana Battery | 155 | Uncommon | N/A |
Sandstorm | 156 | Common | N/A |
Shapeshifter | 157 | Uncommon | N/A |
Sylvan Library | 158 | Uncommon | N/A |
Tawnos's Wand | 159 | Uncommon | N/A |
Tawnos's Weaponry | 160 | Uncommon | N/A |
Tetravus | 161 | Uncommon | N/A |
Triskelion | 162 | Uncommon | N/A |
Untamed Wilds | 163 | Uncommon | N/A |
Urza's Avenger | 164 | Uncommon | N/A |
Venom | 165 | Common | N/A |
Wall of Spears | 166 | Uncommon | N/A |
Whirling Dervish | 167 | Uncommon | N/A |
White Mana Battery | 168 | Uncommon | N/A |
Winter Blast | 169 | Uncommon | N/A |
Yotian Soldier | 170 | Common | N/A |
Mishra's Factory | 187 | Uncommon | N/A |
Oasis | 188 | Uncommon | N/A |
Strip Mine | 189 | Uncommon | N/A |