Return to Ravnica
Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
This creature has vigilance as long as you control a Gate.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Destroy target creature that dealt damage this turn.
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Flying
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Double strike (This creature deals both first-strike and regular combat damage.)
Sacrifice this creature: Destroy target enchantment.
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
Creature tokens you control get +1/+1.
First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Enchant land When this Aura enters, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
{5}{G}: Regenerate this creature.
When this creature enters, create a 1/1 white Bird creature token with flying.
Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Flying
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
{2}{U}, {T}: Target creature gets -2/-0 until end of turn.
Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Counter target spell.
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
At the beginning of your upkeep, you may exchange control of this enchantment and target permanent you neither own nor control.
Whenever this creature deals combat damage to a player, that player mills that many cards.
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Counter target instant spell.
Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
Target creature you don't control gets -4/-0 until end of turn. Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Defender, flying
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
Target player draws two cards.
Flying When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Flying When this creature dies, draw a card.
When this enchantment enters, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.
Flash (You may cast this spell any time you could cast an instant.) Flying
This creature can't be blocked. When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Flying Discard two nonland cards with the same name: Draw four cards.
Whenever this creature deals combat damage to a player, draw a card.
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Flying {W}: This creature gets +0/+1 until end of turn.
When this creature enters, you may return target creature to its owner's hand.
Destroy target creature. Its controller discards a card.
Exile target card from a graveyard. Draw a card.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying When this creature dies, put it on top of its owner's library.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Enchant creature Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
When this creature dies, you may pay {B}. If you do, target player discards a card.
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {1}{B}: Regenerate this creature.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
Target player discards two cards.
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Defender This creature can attack as though it didn't have defender as long as you control a Gate.
Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.
{1}{B}: This creature gets +2/+2 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
When this creature enters, each player sacrifices a creature of their choice.
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Destroy target monocolored creature.
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Flying Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
First strike, haste Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.
When this creature enters, you may destroy target artifact.
{1}{R}: This creature gets +1/+0 until end of turn.
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) This creature has trample as long as it has a +1/+1 counter on it.
Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Electrickery deals 1 damage to target creature you don't control. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Explosive Impact deals 5 damage to any target.
Create four 1/1 red Goblin creature tokens.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap this creature.
First strike, haste
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
Whenever you cast a multicolored spell, this enchantment deals 2 damage to any target.
Enchant land Enchanted land has "{T}: Target creature gains haste until end of turn."
First strike Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target land. Create a 1/1 red Goblin creature token.
Haste
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
When this creature enters, you may discard a card. If you do, draw a card.
Destroy target creature with flying. You gain 2 life.
Reach, trample
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Vigilance (Attacking doesn't cause this creature to tap.)
{2}{G}, Sacrifice this creature: Create a 3/3 green Centaur creature token.
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Target creature gets +3/+3 until end of turn.
{G}, Sacrifice another creature: Put a +1/+1 counter on this creature.
All creatures able to block this creature do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
Trample Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
This enchantment enters with X charge counters on it. Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
During turns other than yours, tapped creatures you control have hexproof.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Target creature gets +2/+2 until end of turn. Untap that creature.
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Create an X/X green Ooze creature token.
{2}{B}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Reach (This creature can block creatures with flying.)
Enchant land Enchanted land has "Untap this land during each other player's untap step."
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
Flying Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Trample When this creature enters, create a 5/5 green Wurm creature token with trample.
Target creature gets +4/-4 until end of turn.
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
Create a 3/3 green Centaur creature token.
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
When this creature enters, you gain 3 life.
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creatures you control get +3/+3.
Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Return target creature to its owner's hand. You gain 2 life.
Destroy target creature or planeswalker.
Haste Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
Counter target spell. You gain 5 life.
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Instant and sorcery spells you cast cost {1} less to cast.
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {2}{B}{R}, Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.
Target player gains 7 life.
Flash (You may cast this spell any time you could cast an instant.) Vigilance
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Flash (You may cast this spell any time you could cast an instant.) Haste {T}: This creature deals 1 damage to target creature and each other creature with the same name as that creature.
Jarad gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.
This spell can't be countered. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
{W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Flying Whenever Niv-Mizzet deals damage to a player, you may draw a card. {U}{R}: Niv-Mizzet deals 1 damage to any target.
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Lifelink, haste
First strike Whenever this creature deals combat damage to a player, that player discards a card at random. {B}: Regenerate this creature.
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Vigilance
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
{B}{R}: Target blocking creature gets -1/-1 until end of turn. {B}{R}: Target player who lost life this turn loses 1 life.
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Flying Whenever this creature attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
You gain X life and draw X cards.
This spell can't be countered. Destroy all creatures.
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Draw four cards, then discard two cards.
Return target card from your graveyard to your hand. Exile Treasured Find.
Defender Reach (This creature can block creatures with flying.) {1}{B}{G}: Regenerate this creature.
Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
[+1]: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. [−3]: Destroy target nonland permanent. [−7]: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
At the beginning of your upkeep, put a filibuster counter on this creature. Then if this creature has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from this creature.
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Untap it.
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
{U/R}: This creature gets +1/-1 until end of turn.
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Flying Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Exile an instant or sorcery spell you control: Put two +1/+1 counters on this creature. (That spell won't resolve.)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Haste
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Flying
{T}: Add {W} or {U}. {W}{U}: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Equipped creature gets +1/+0 for each of its colors. Equip {1}
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
{T}: Add {B} or {G}. {B}{G}: This artifact becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
{T}: Add {U} or {R}. {U}{R}: Until end of turn, this artifact becomes a 2/1 blue and red Elemental artifact creature. Whenever this artifact deals combat damage to a player, you may draw a card. If you do, discard a card.
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{T}: Add {B} or {R}. {B}{R}: This artifact becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
{T}: Add {G} or {W}. {G}{W}: This artifact becomes a 3/3 green and white Wolf artifact creature until end of turn.
Whenever this creature attacks, destroy all Auras attached to target land.
As this artifact enters, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
This land enters tapped. {T}: Add {W} or {U}.
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {B} or {G}.
{T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice this land: Create an 8/8 green and white Elemental creature token with vigilance.
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {U} or {R}.
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. {T}: Add {B} or {R}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped. {T}: Add {G} or {W}.
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
({T}: Add {W}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Serenity | 1 | Mythic | $1.25 |
Armory Guard | 2 | Common | $0.06 |
Arrest | 3 | Uncommon | $0.10 |
Avenging Arrow | 4 | Common | $0.14 |
Azorius Arrester | 5 | Common | $0.08 |
Azorius Justiciar | 6 | Uncommon | $0.04 |
Bazaar Krovod | 7 | Uncommon | $0.22 |
Concordia Pegasus | 8 | Common | $0.11 |
Ethereal Armor | 9 | Common | $0.41 |
Eyes in the Skies | 10 | Common | $0.04 |
Fencing Ace | 11 | Uncommon | $0.03 |
Keening Apparition | 12 | Common | $0.06 |
Knightly Valor | 13 | Common | $0.07 |
Martial Law | 14 | Rare | $0.15 |
Palisade Giant | 15 | Rare | $0.25 |
Phantom General | 16 | Uncommon | $0.07 |
Precinct Captain | 17 | Rare | $0.25 |
Rest in Peace | 18 | Rare | $0.86 |
Rootborn Defenses | 19 | Common | $0.23 |
Security Blockade | 20 | Uncommon | $0.05 |
Selesnya Sentry | 21 | Common | $0.02 |
Seller of Songbirds | 22 | Common | $0.05 |
Soul Tithe | 23 | Uncommon | $0.12 |
Sphere of Safety | 24 | Uncommon | $2.02 |
Sunspire Griffin | 25 | Common | $0.04 |
Swift Justice | 26 | Common | $0.10 |
Trained Caracal | 27 | Common | $0.11 |
Trostani's Judgment | 28 | Common | $0.04 |
Aquus Steed | 29 | Uncommon | $0.03 |
Blustersquall | 30 | Uncommon | $0.31 |
Cancel | 31 | Common | $0.10 |
Chronic Flooding | 32 | Common | $0.09 |
Conjured Currency | 33 | Rare | $0.18 |
Crosstown Courier | 34 | Common | $0.03 |
Cyclonic Rift | 35 | Rare | $31.69 |
Dispel | 36 | Common | $0.32 |
Doorkeeper | 37 | Common | $0.07 |
Downsize | 38 | Common | $0.06 |
Faerie Impostor | 39 | Uncommon | $0.22 |
Hover Barrier | 40 | Uncommon | $0.39 |
Inaction Injunction | 41 | Common | $0.05 |
Inspiration | 42 | Common | $0.04 |
Isperia's Skywatch | 43 | Common | $0.06 |
Jace, Architect of Thought | 44 | Mythic | $0.40 |
Mizzium Skin | 45 | Common | $0.20 |
Paralyzing Grasp | 46 | Common | $0.02 |
Psychic Spiral | 47 | Uncommon | $0.21 |
Runewing | 48 | Common | $0.07 |
Search the City | 49 | Rare | $0.14 |
Skyline Predator | 50 | Uncommon | $0.05 |
Soulsworn Spirit | 51 | Uncommon | $0.08 |
Sphinx of the Chimes | 52 | Rare | $0.20 |
Stealer of Secrets | 53 | Common | $0.06 |
Syncopate | 54 | Uncommon | $0.12 |
Tower Drake | 55 | Common | $0.08 |
Voidwielder | 56 | Common | $0.01 |
Assassin's Strike | 57 | Uncommon | $0.11 |
Catacomb Slug | 58 | Common | $0.09 |
Cremate | 59 | Common | $0.12 |
Daggerdrome Imp | 60 | Common | $0.09 |
Dark Revenant | 61 | Uncommon | $0.11 |
Dead Reveler | 62 | Common | $0.08 |
Desecration Demon | 63 | Rare | $0.38 |
Destroy the Evidence | 64 | Common | $0.08 |
Deviant Glee | 65 | Common | $0.10 |
Drainpipe Vermin | 66 | Common | $0.12 |
Grave Betrayal | 67 | Rare | $2.96 |
Grim Roustabout | 68 | Common | $0.06 |
Launch Party | 69 | Common | $0.02 |
Mind Rot | 70 | Common | $0.04 |
Necropolis Regent | 71 | Mythic | $0.53 |
Ogre Jailbreaker | 72 | Common | $0.02 |
Pack Rat | 73 | Rare | $2.63 |
Perilous Shadow | 74 | Common | $0.04 |
Sewer Shambler | 75 | Common | $0.06 |
Shrieking Affliction | 76 | Uncommon | $0.30 |
Slum Reaper | 77 | Uncommon | $0.08 |
Stab Wound | 78 | Common | $0.05 |
Tavern Swindler | 79 | Uncommon | $0.12 |
Terrus Wurm | 80 | Common | $0.04 |
Thrill-Kill Assassin | 81 | Uncommon | $0.04 |
Ultimate Price | 82 | Uncommon | $0.06 |
Underworld Connections | 83 | Rare | $0.30 |
Zanikev Locust | 84 | Uncommon | $0.06 |
Annihilating Fire | 85 | Common | $0.06 |
Ash Zealot | 86 | Rare | $0.22 |
Batterhorn | 87 | Common | $0.08 |
Bellows Lizard | 88 | Common | $0.02 |
Bloodfray Giant | 89 | Uncommon | $0.07 |
Chaos Imps | 90 | Rare | $0.21 |
Cobblebrute | 91 | Common | $0.11 |
Dynacharge | 92 | Common | $0.08 |
Electrickery | 93 | Common | $0.30 |
Explosive Impact | 94 | Common | $0.09 |
Goblin Rally | 95 | Uncommon | $0.23 |
Gore-House Chainwalker | 96 | Common | $0.04 |
Guild Feud | 97 | Rare | $0.19 |
Guttersnipe | 98 | Uncommon | $0.32 |
Lobber Crew | 99 | Common | $0.11 |
Minotaur Aggressor | 100 | Uncommon | $0.05 |
Mizzium Mortars | 101 | Rare | $0.47 |
Pursuit of Flight | 102 | Common | $0.03 |
Pyroconvergence | 103 | Uncommon | $0.12 |
Racecourse Fury | 104 | Uncommon | $0.06 |
Splatter Thug | 105 | Common | $0.07 |
Street Spasm | 106 | Uncommon | $0.05 |
Survey the Wreckage | 107 | Common | $0.08 |
Tenement Crasher | 108 | Common | $0.02 |
Traitorous Instinct | 109 | Common | $0.07 |
Utvara Hellkite | 110 | Mythic | $11.65 |
Vandalblast | 111 | Uncommon | $2.75 |
Viashino Racketeer | 112 | Common | $0.07 |
Aerial Predation | 113 | Common | $0.13 |
Archweaver | 114 | Uncommon | $0.07 |
Axebane Guardian | 115 | Common | $0.23 |
Axebane Stag | 116 | Common | $0.05 |
Brushstrider | 117 | Uncommon | $0.14 |
Centaur's Herald | 118 | Common | $0.08 |
Chorus of Might | 119 | Common | $0.07 |
Deadbridge Goliath | 120 | Rare | $0.16 |
Death's Presence | 121 | Rare | $0.34 |
Drudge Beetle | 122 | Common | $0.09 |
Druid's Deliverance | 123 | Common | $0.18 |
Gatecreeper Vine | 124 | Common | $0.27 |
Giant Growth | 125 | Common | $0.07 |
Gobbling Ooze | 126 | Uncommon | $0.15 |
Golgari Decoy | 127 | Uncommon | $0.12 |
Horncaller's Chant | 128 | Common | $0.09 |
Korozda Monitor | 129 | Common | $0.03 |
Mana Bloom | 130 | Rare | $0.36 |
Oak Street Innkeeper | 131 | Uncommon | $0.17 |
Rubbleback Rhino | 132 | Common | $0.08 |
Savage Surge | 133 | Uncommon | $0.03 |
Seek the Horizon | 134 | Uncommon | $0.07 |
Slime Molding | 135 | Uncommon | $0.15 |
Stonefare Crocodile | 136 | Common | $0.04 |
Towering Indrik | 137 | Common | $0.05 |
Urban Burgeoning | 138 | Common | $0.14 |
Wild Beastmaster | 139 | Rare | $0.17 |
Worldspine Wurm | 140 | Mythic | $1.99 |
Abrupt Decay | 141 | Rare | $1.78 |
Archon of the Triumvirate | 142 | Rare | $0.14 |
Armada Wurm | 143 | Mythic | $0.47 |
Auger Spree | 144 | Common | $0.03 |
Azorius Charm | 145 | Uncommon | $0.22 |
Call of the Conclave | 146 | Uncommon | $0.08 |
Carnival Hellsteed | 147 | Rare | $0.17 |
Centaur Healer | 148 | Common | $0.08 |
Chemister's Trick | 149 | Common | $0.11 |
Collective Blessing | 150 | Rare | $0.40 |
Common Bond | 151 | Common | $0.04 |
Corpsejack Menace | 152 | Rare | $0.48 |
Counterflux | 153 | Rare | $0.37 |
Coursers' Accord | 154 | Common | $0.16 |
Detention Sphere | 155 | Rare | $0.29 |
Dramatic Rescue | 156 | Common | $0.07 |
Dreadbore | 157 | Rare | $0.42 |
Dreg Mangler | 158 | Uncommon | $0.09 |
Epic Experiment | 159 | Mythic | $0.46 |
Essence Backlash | 160 | Common | $0.15 |
Fall of the Gavel | 161 | Uncommon | $0.10 |
Firemind's Foresight | 162 | Rare | $0.21 |
Goblin Electromancer | 163 | Common | $0.21 |
Golgari Charm | 164 | Uncommon | $0.79 |
Grisly Salvage | 165 | Common | $0.22 |
Havoc Festival | 166 | Rare | $0.47 |
Hellhole Flailer | 167 | Uncommon | $0.08 |
Heroes' Reunion | 168 | Uncommon | $0.15 |
Hussar Patrol | 169 | Common | $0.07 |
Hypersonic Dragon | 170 | Rare | $0.26 |
Isperia, Supreme Judge | 171 | Mythic | $0.36 |
Izzet Charm | 172 | Uncommon | $0.31 |
Izzet Staticaster | 173 | Uncommon | $0.22 |
Jarad, Golgari Lich Lord | 174 | Mythic | $1.38 |
Jarad's Orders | 175 | Rare | $0.94 |
Korozda Guildmage | 176 | Uncommon | $0.15 |
Lotleth Troll | 177 | Rare | $0.23 |
Loxodon Smiter | 178 | Rare | $0.23 |
Lyev Skyknight | 179 | Uncommon | $0.05 |
Mercurial Chemister | 180 | Rare | $0.16 |
New Prahv Guildmage | 181 | Uncommon | $0.07 |
Nivix Guildmage | 182 | Uncommon | $0.10 |
Niv-Mizzet, Dracogenius | 183 | Mythic | $1.16 |
Rakdos Charm | 184 | Uncommon | $0.46 |
Rakdos Ragemutt | 185 | Uncommon | $0.06 |
Rakdos Ringleader | 186 | Uncommon | $0.14 |
Rakdos, Lord of Riots | 187 | Mythic | $1.08 |
Rakdos's Return | 188 | Mythic | $0.66 |
Righteous Authority | 189 | Rare | $0.24 |
Risen Sanctuary | 190 | Uncommon | $0.02 |
Rites of Reaping | 191 | Uncommon | $0.09 |
Rix Maadi Guildmage | 192 | Uncommon | $0.07 |
Search Warrant | 193 | Common | $0.13 |
Selesnya Charm | 194 | Uncommon | $0.19 |
Skull Rend | 195 | Common | $0.11 |
Skymark Roc | 196 | Uncommon | $0.09 |
Slaughter Games | 197 | Rare | $0.25 |
Sluiceway Scorpion | 198 | Common | $0.04 |
Spawn of Rix Maadi | 199 | Common | $0.06 |
Sphinx's Revelation | 200 | Mythic | $0.74 |
Supreme Verdict | 201 | Rare | $2.18 |
Teleportal | 202 | Uncommon | $0.10 |
Thoughtflare | 203 | Uncommon | $0.08 |
Treasured Find | 204 | Uncommon | $0.21 |
Trestle Troll | 205 | Common | $0.05 |
Trostani, Selesnya's Voice | 206 | Mythic | $1.90 |
Vitu-Ghazi Guildmage | 207 | Uncommon | $0.16 |
Vraska the Unseen | 208 | Mythic | $1.29 |
Wayfaring Temple | 209 | Rare | $0.25 |
Azor's Elocutors | 210 | Rare | $0.38 |
Blistercoil Weird | 211 | Uncommon | $0.11 |
Cryptborn Horror | 212 | Rare | $0.18 |
Deathrite Shaman | 213 | Rare | $7.99 |
Dryad Militant | 214 | Uncommon | $0.15 |
Frostburn Weird | 215 | Common | $0.11 |
Golgari Longlegs | 216 | Common | $0.09 |
Growing Ranks | 217 | Rare | $0.52 |
Judge's Familiar | 218 | Uncommon | $0.21 |
Nivmagus Elemental | 219 | Rare | $0.17 |
Rakdos Cackler | 220 | Uncommon | $0.15 |
Rakdos Shred-Freak | 221 | Common | $0.09 |
Slitherhead | 222 | Uncommon | $0.10 |
Sundering Growth | 223 | Common | $0.16 |
Vassal Soul | 224 | Common | $0.03 |
Azorius Keyrune | 225 | Uncommon | $0.07 |
Chromatic Lantern | 226 | Rare | $2.50 |
Civic Saber | 227 | Uncommon | $0.06 |
Codex Shredder | 228 | Uncommon | $0.24 |
Golgari Keyrune | 229 | Uncommon | $0.09 |
Izzet Keyrune | 230 | Uncommon | $0.14 |
Pithing Needle | 231 | Rare | $0.56 |
Rakdos Keyrune | 232 | Uncommon | $0.11 |
Selesnya Keyrune | 233 | Uncommon | $0.08 |
Street Sweeper | 234 | Uncommon | $0.10 |
Tablet of the Guilds | 235 | Uncommon | $0.31 |
Volatile Rig | 236 | Rare | $0.18 |
Azorius Guildgate | 237 | Common | $0.09 |
Blood Crypt | 238 | Rare | $11.80 |
Golgari Guildgate | 239 | Common | $0.15 |
Grove of the Guardian | 240 | Rare | $0.20 |
Hallowed Fountain | 241 | Rare | $9.37 |
Izzet Guildgate | 242 | Common | $0.15 |
Overgrown Tomb | 243 | Rare | $11.39 |
Rakdos Guildgate | 244 | Common | $0.14 |
Rogue's Passage | 245 | Uncommon | $0.43 |
Selesnya Guildgate | 246 | Common | $0.10 |
Steam Vents | 247 | Rare | $13.09 |
Temple Garden | 248 | Rare | $10.43 |
Transguild Promenade | 249 | Common | $0.07 |
Plains | 250 | Common | $0.07 |