Rise of the Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Counter target spell or ability that targets a permanent you control. This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) This creature can't be blocked except by three or more creatures.
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) {4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}." {20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike
Flying {8}: Tap all creatures target player controls.
Flying {W}{W}: Target creature gains indestructible until end of turn.
Destroy target enchantment.
Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Enchant creature Enchanted creature has defender.
Prevent all combat damage that would be dealt this turn by attacking creatures.
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance
{T}: Tap target creature with power 3 or less.
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.
Flying Activated abilities of creatures your opponents control can't be activated.
When this creature enters, you gain 4 life.
Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
Flying
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Destroy target attacking or blocking creature with power 3 or less.
Tap up to two target creatures. Draw a card.
Destroy target blocked creature.
Whenever another creature enters, you may gain 1 life.
Defender, flying
Defender Other creatures you control with defender get +0/+2.
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Each creature you control with a level counter on it gets +2/+2.
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
Defender When this creature enters, draw a card.
Attach target Aura you control to target creature. Draw a card.
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Flying This creature gets +3/+3 as long as you control a creature with three or more level counters on it.
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
Enchant creature {2}{U}: Untap enchanted creature. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
Flying This creature enters tapped. This creature doesn't untap during your untap step. Whenever you become the target of a spell, you may untap this creature.
Enchant creature Enchanted creature gets +3/+3 and has flying. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card.
Target creature gets -1/-0 until end of turn. Draw a card.
Flying {8}: Creatures you control gain flying until end of turn.
Creatures with flying get +2/+0. Creatures without flying get -2/-0.
Defender, flying Prevent all combat damage that would be dealt to this creature.
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 This creature can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) This creature can't be blocked.
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Counter target spell. Look at its controller's hand.
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
When this creature enters, look at the top card of target player's library.
Flying Whenever this creature attacks or blocks, untap target permanent.
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Defender When this creature becomes the target of a spell or ability, sacrifice it.
Choose one — • Tap X target permanents. • Untap X target permanents.
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Return target permanent to its owner's hand.
Whenever another creature you control enters, you may have this creature become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Draw two cards, then shuffle a card from your hand into your library.
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying
Flying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature. Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Counter target spell if you control more creatures than that spell's controller.
When this creature enters, put two level counters on each creature you control with level up.
Whenever this creature blocks or becomes blocked by a creature with power 1 or less, destroy this creature at end of combat.
When this creature enters, you may destroy target creature with power 1 or less.
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
{8}: Target player loses 3 life and you gain 3 life.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
Destroy each creature with mana value 3 or less. They can't be regenerated.
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
As this enchantment enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
Sacrifice this creature: Target player loses 1 life and you gain 1 life.
Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.
Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Lifelink Whenever this creature blocks or becomes blocked, it gets +5/+0 until end of turn.
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Flying
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.
Flying Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Last Kiss deals 2 damage to target creature and you gain 2 life.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on this creature.
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 4/3 Deathtouch LEVEL 3+ 5/4 First strike, deathtouch
Whenever you tap a Swamp for mana, add an additional {B}. {B}: This creature gets +1/+1 until end of turn.
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: Regenerate this creature.
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
Flying {B}: This creature deals 1 damage to each creature and each player.
Each player's life total becomes the lowest life total among all players.
All creatures get -1/-1 until end of turn.
{B}: Regenerate this creature.
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Trample When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{B}: This creature gets +2/+2 until end of turn.
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 3/3 LEVEL 3+ 5/5 This creature can't be blocked except by black creatures.
When this creature enters, it deals 1 damage to any target.
Defender {T}: Target creature gains haste until end of turn.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/3 {T}: This creature deals 1 damage to any target. LEVEL 3+ 2/4 {T}: This creature deals 3 damage to any target.
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}." Otherwise, create one of those tokens.
Flying When this creature enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.
Flame Slash deals 4 damage to target creature.
Forked Bolt deals 2 damage divided as you choose among one or two targets.
When this creature dies, you may have it deal 1 damage to any target.
{T}: Target creature with power 2 or less can't be blocked this turn.
{R}, Sacrifice this creature: Destroy target creature with defender. This creature deals 2 damage to that creature's controller.
Heat Ray deals X damage to target creature.
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: This creature gets +1/+0 until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
{8}: Creatures you control get +3/+0 until end of turn.
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able.
{1}, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
Defender
Defender, flying {1}{R}: Target creature attacks this turn if able.
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Whenever this creature attacks, switch its power and toughness until end of turn.
Defender {1}{R}, {T}: This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Creatures with power less than this creature's power can't block it. This creature gets +1/+1 for each Aura on the battlefield.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Trample Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
Eldrazi Spawn creatures you control get +2/+1.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Create X X/X green Ooze creature tokens.
{1}: Target creature you control has base power and toughness 7/7 until end of turn.
Whenever a creature with flying attacks, it loses flying until end of turn.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, prevent all combat damage that other creatures would deal this turn.
Target creature must be blocked this turn if able. Draw a card.
When this creature enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.
This spell costs {G} less to cast for each green creature you control. Trample
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Leaf Arrow deals 3 damage to target creature with flying.
As an additional cost to cast this spell, reveal a creature card from your hand. You gain life equal to the revealed card's mana value.
Target creature gets +1/+1 until end of turn for each creature you control.
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Play with the top card of your library revealed. As long as the top card of your library is a creature card, this creature gets +3/+3. As long as the top card of your library is a land card, this creature has "{T}: Add two mana of any one color."
Destroy target artifact or enchantment.
When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Defender {T}: Add {G} for each creature you control with defender.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Reach
Trample
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
[0]: Reveal the top card of your library and put it into your hand. Sarkhan deals damage to himself equal to that card's mana value. [−2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. [−4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
Whenever you're dealt damage, you may put that many charge counters on this artifact. {2}, {T}, Remove four charge counters from this artifact: You gain 2 life and draw a card.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.
When this creature dies, you gain 4 life.
Equipped creature gets +X/+X, where X is its mana value. Equip {4}
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Equipped creature gets +5/+0. Equip {5}
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Defender {T}: Prevent the next 1 damage that would be dealt to you this turn.
When this creature dies, each player draws a card.
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Sacrifice this creature: Add {C}.
Sacrifice this creature: Add {C}.
| Card | Number | Rarity | Price |
|---|---|---|---|
All Is Dust | 1 | Mythic | $6.36 |
Artisan of Kozilek | 2 | Uncommon | $0.51 |
Eldrazi Conscription | 3 | Rare | $4.18 |
Emrakul, the Aeons Torn | 4 | Mythic | $24.14 |
Hand of Emrakul | 5 | Common | $0.30 |
Kozilek, Butcher of Truth | 6 | Mythic | $41.25 |
It That Betrays | 7 | Rare | $11.04 |
Not of This World | 8 | Uncommon | $4.62 |
Pathrazer of Ulamog | 9 | Uncommon | $0.95 |
Skittering Invasion | 10 | Uncommon | $0.32 |
Spawnsire of Ulamog | 11 | Rare | $6.00 |
Ulamog, the Infinite Gyre | 12 | Mythic | $36.22 |
Ulamog's Crusher | 13 | Common | $0.21 |
Affa Guard Hound | 14 | Uncommon | $0.06 |
Caravan Escort | 15 | Common | $0.05 |
Dawnglare Invoker | 16 | Common | $0.07 |
Deathless Angel | 17 | Rare | $1.25 |
Demystify | 18 | Common | $0.08 |
Eland Umbra | 19 | Common | $0.33 |
Emerge Unscathed | 20 | Uncommon | $0.35 |
Gideon Jura | 21 | Mythic | $0.83 |
Glory Seeker | 22 | Common | $0.09 |
Guard Duty | 23 | Common | $0.04 |
Harmless Assault | 24 | Common | $0.10 |
Hedron-Field Purists | 25 | Rare | $0.28 |
Hyena Umbra | 26 | Common | $0.29 |
Ikiral Outrider | 27 | Common | $0.13 |
Kabira Vindicator | 28 | Uncommon | $0.15 |
Knight of Cliffhaven | 29 | Common | $0.07 |
Kor Line-Slinger | 30 | Common | $0.03 |
Kor Spiritdancer | 31 | Rare | $2.21 |
Lightmine Field | 32 | Rare | $6.30 |
Linvala, Keeper of Silence | 33 | Mythic | $18.06 |
Lone Missionary | 34 | Common | $0.17 |
Luminous Wake | 35 | Uncommon | $0.17 |
Makindi Griffin | 36 | Common | $0.06 |
Mammoth Umbra | 37 | Uncommon | $0.20 |
Near-Death Experience | 38 | Rare | $0.49 |
Nomads' Assembly | 39 | Rare | $0.54 |
Oust | 40 | Uncommon | $0.25 |
Puncturing Light | 41 | Common | $0.11 |
Repel the Darkness | 42 | Common | $0.06 |
Smite | 43 | Common | $0.12 |
Soul's Attendant | 44 | Common | $5.33 |
Soulbound Guardians | 45 | Uncommon | $0.08 |
Stalwart Shield-Bearers | 46 | Common | $1.75 |
Student of Warfare | 47 | Rare | $0.69 |
Survival Cache | 48 | Uncommon | $0.17 |
Time of Heroes | 49 | Uncommon | $0.12 |
Totem-Guide Hartebeest | 50 | Common | $0.12 |
Transcendent Master | 51 | Mythic | $1.89 |
Umbra Mystic | 52 | Rare | $2.04 |
Wall of Omens | 53 | Uncommon | $0.37 |
Aura Finesse | 54 | Common | $0.10 |
Cast Through Time | 55 | Mythic | $2.04 |
Champion's Drake | 56 | Common | $0.05 |
Coralhelm Commander | 57 | Rare | $0.46 |
Crab Umbra | 58 | Uncommon | $0.38 |
Deprive | 59 | Common | $0.47 |
Distortion Strike | 60 | Common | $0.50 |
Domestication | 61 | Uncommon | $0.13 |
Dormant Gomazoa | 62 | Rare | $0.18 |
Drake Umbra | 63 | Uncommon | $0.30 |
Echo Mage | 64 | Rare | $0.40 |
Eel Umbra | 65 | Common | $0.16 |
Enclave Cryptologist | 66 | Uncommon | $0.32 |
Fleeting Distraction | 67 | Common | $0.07 |
Frostwind Invoker | 68 | Common | $0.10 |
Gravitational Shift | 69 | Rare | $1.28 |
Guard Gomazoa | 70 | Uncommon | $0.24 |
Hada Spy Patrol | 71 | Uncommon | $0.12 |
Halimar Wavewatch | 72 | Common | $0.13 |
Jwari Scuttler | 73 | Common | $0.08 |
Lay Bare | 74 | Common | $0.09 |
Lighthouse Chronologist | 75 | Mythic | $13.72 |
Merfolk Observer | 76 | Common | $0.10 |
Merfolk Skyscout | 77 | Uncommon | $0.18 |
Mnemonic Wall | 78 | Common | $0.18 |
Narcolepsy | 79 | Common | $0.14 |
Phantasmal Abomination | 80 | Uncommon | $0.09 |
Reality Spasm | 81 | Uncommon | $0.54 |
Recurring Insight | 82 | Rare | $1.29 |
Regress | 83 | Common | $0.10 |
Renegade Doppelganger | 84 | Rare | $0.50 |
Sea Gate Oracle | 85 | Common | $0.20 |
See Beyond | 86 | Common | $0.12 |
Shared Discovery | 87 | Common | $0.09 |
Skywatcher Adept | 88 | Common | $0.10 |
Sphinx of Magosi | 89 | Rare | $0.31 |
Surrakar Spellblade | 90 | Rare | $0.32 |
Training Grounds | 91 | Rare | $10.86 |
Unified Will | 92 | Uncommon | $0.19 |
Venerated Teacher | 93 | Common | $0.08 |
Arrogant Bloodlord | 94 | Uncommon | $0.06 |
Bala Ged Scorpion | 95 | Common | $0.03 |
Baneful Omen | 96 | Rare | $1.53 |
Bloodrite Invoker | 97 | Common | $0.12 |
Bloodthrone Vampire | 98 | Common | $0.24 |
Cadaver Imp | 99 | Common | $0.11 |
Consume the Meek | 100 | Rare | $0.23 |
Consuming Vapors | 101 | Rare | $0.30 |
Contaminated Ground | 102 | Common | $0.20 |
Corpsehatch | 103 | Uncommon | $0.11 |
Curse of Wizardry | 104 | Uncommon | $0.21 |
Death Cultist | 105 | Common | $0.21 |
Demonic Appetite | 106 | Common | $0.15 |
Drana, Kalastria Bloodchief | 107 | Rare | $0.67 |
Dread Drone | 108 | Common | $0.09 |
Escaped Null | 109 | Uncommon | $0.19 |
Essence Feed | 110 | Common | $0.10 |
Gloomhunter | 111 | Common | $0.04 |
Guul Draz Assassin | 112 | Rare | $1.71 |
Hellcarver Demon | 113 | Mythic | $5.30 |
Induce Despair | 114 | Common | $0.09 |
Inquisition of Kozilek | 115 | Uncommon | $0.50 |
Last Kiss | 116 | Common | $0.05 |
Mortician Beetle | 117 | Rare | $1.97 |
Nighthaze | 118 | Common | $0.24 |
Nirkana Cutthroat | 119 | Uncommon | $0.23 |
Nirkana Revenant | 120 | Mythic | $6.80 |
Null Champion | 121 | Common | $0.09 |
Pawn of Ulamog | 122 | Uncommon | $3.90 |
Perish the Thought | 123 | Common | $0.13 |
Pestilence Demon | 124 | Rare | $0.81 |
Repay in Kind | 125 | Rare | $4.56 |
Shrivel | 126 | Common | $0.14 |
Skeletal Wurm | 127 | Uncommon | $0.24 |
Suffer the Past | 128 | Uncommon | $0.11 |
Thought Gorger | 129 | Rare | $0.27 |
Vendetta | 130 | Common | $0.15 |
Virulent Swipe | 131 | Uncommon | $0.10 |
Zof Shade | 132 | Common | $0.04 |
Zulaport Enforcer | 133 | Common | $0.06 |
Akoum Boulderfoot | 134 | Uncommon | $0.05 |
Battle Rampart | 135 | Common | $0.02 |
Battle-Rattle Shaman | 136 | Common | $0.04 |
Brimstone Mage | 137 | Uncommon | $0.10 |
Brood Birthing | 138 | Common | $0.24 |
Conquering Manticore | 139 | Rare | $0.29 |
Devastating Summons | 140 | Rare | $0.35 |
Disaster Radius | 141 | Rare | $0.19 |
Emrakul's Hatcher | 142 | Common | $0.25 |
Explosive Revelation | 143 | Uncommon | $0.06 |
Fissure Vent | 144 | Common | $0.06 |
Flame Slash | 145 | Common | $0.32 |
Forked Bolt | 146 | Uncommon | $0.35 |
Goblin Arsonist | 147 | Common | $0.10 |
Goblin Tunneler | 148 | Common | $0.12 |
Grotag Siege-Runner | 149 | Common | $0.06 |
Heat Ray | 150 | Common | $0.03 |
Hellion Eruption | 151 | Rare | $0.15 |
Kargan Dragonlord | 152 | Mythic | $1.05 |
Kiln Fiend | 153 | Common | $0.14 |
Lagac Lizard | 154 | Common | $0.04 |
Lavafume Invoker | 155 | Common | $0.11 |
Lord of Shatterskull Pass | 156 | Rare | $0.55 |
Lust for War | 157 | Uncommon | $0.11 |
Magmaw | 158 | Rare | $0.22 |
Ogre Sentry | 159 | Common | $0.03 |
Rage Nimbus | 160 | Rare | $0.29 |
Raid Bombardment | 161 | Common | $0.28 |
Rapacious One | 162 | Uncommon | $0.25 |
Soulsurge Elemental | 163 | Uncommon | $0.10 |
Spawning Breath | 164 | Common | $0.24 |
Splinter Twin | 165 | Rare | $8.16 |
Staggershock | 166 | Common | $0.10 |
Surreal Memoir | 167 | Uncommon | $0.11 |
Traitorous Instinct | 168 | Uncommon | $0.09 |
Tuktuk the Explorer | 169 | Rare | $0.41 |
Valakut Fireboar | 170 | Uncommon | $0.10 |
Vent Sentinel | 171 | Common | $0.04 |
World at War | 172 | Rare | $8.27 |
Wrap in Flames | 173 | Common | $0.07 |
Ancient Stirrings | 174 | Common | $0.28 |
Aura Gnarlid | 175 | Common | $0.13 |
Awakening Zone | 176 | Rare | $1.19 |
Bear Umbra | 177 | Rare | $8.18 |
Beastbreaker of Bala Ged | 178 | Uncommon | $0.03 |
Boar Umbra | 179 | Uncommon | $0.30 |
Bramblesnap | 180 | Uncommon | $0.11 |
Broodwarden | 181 | Uncommon | $0.21 |
Daggerback Basilisk | 182 | Common | $0.07 |
Gelatinous Genesis | 183 | Rare | $0.46 |
Gigantomancer | 184 | Rare | $0.33 |
Gravity Well | 185 | Uncommon | $0.46 |
Growth Spasm | 186 | Common | $0.36 |
Haze Frog | 187 | Common | $0.40 |
Irresistible Prey | 188 | Uncommon | $0.13 |
Jaddi Lifestrider | 189 | Uncommon | $0.14 |
Joraga Treespeaker | 190 | Uncommon | $2.58 |
Kazandu Tuskcaller | 191 | Rare | $0.27 |
Khalni Hydra | 192 | Mythic | $12.07 |
Kozilek's Predator | 193 | Common | $0.17 |
Leaf Arrow | 194 | Common | $0.03 |
Living Destiny | 195 | Common | $0.14 |
Might of the Masses | 196 | Common | $0.10 |
Momentous Fall | 197 | Rare | $2.38 |
Mul Daya Channelers | 198 | Rare | $0.88 |
Naturalize | 199 | Common | $0.17 |
Nema Siltlurker | 200 | Common | $0.02 |
Nest Invader | 201 | Common | $0.28 |
Ondu Giant | 202 | Common | $0.14 |
Overgrown Battlement | 203 | Common | $0.44 |
Pelakka Wurm | 204 | Uncommon | $0.17 |
Prey's Vengeance | 205 | Uncommon | $0.16 |
Realms Uncharted | 206 | Rare | $13.48 |
Snake Umbra | 207 | Common | $0.66 |
Spider Umbra | 208 | Common | $0.34 |
Sporecap Spider | 209 | Common | $0.11 |
Stomper Cub | 210 | Common | $0.03 |
Tajuru Preserver | 211 | Rare | $3.91 |
Vengevine | 212 | Mythic | $7.16 |
Wildheart Invoker | 213 | Common | $0.06 |
Sarkhan the Mad | 214 | Mythic | $1.60 |
Angelheart Vial | 215 | Rare | $0.41 |
Dreamstone Hedron | 216 | Uncommon | $0.25 |
Enatu Golem | 217 | Uncommon | $0.06 |
Hedron Matrix | 218 | Rare | $0.44 |
Keening Stone | 219 | Rare | $0.45 |
Ogre's Cleaver | 220 | Uncommon | $0.24 |
Pennon Blade | 221 | Uncommon | $0.14 |
Prophetic Prism | 222 | Common | $0.13 |
Reinforced Bulwark | 223 | Common | $0.06 |
Runed Servitor | 224 | Uncommon | $0.10 |
Sphinx-Bone Wand | 225 | Rare | $0.43 |
Warmonger's Chariot | 226 | Uncommon | $0.08 |
Eldrazi Temple | 227 | Rare | $4.14 |
Evolving Wilds | 228 | Common | $0.19 |
Plains | 229 | Common | $0.15 |
Plains | 230 | Common | $0.26 |
Plains | 231 | Common | $0.22 |
Plains | 232 | Common | $0.20 |
Island | 233 | Common | $0.26 |
Island | 234 | Common | $0.24 |
Island | 235 | Common | $0.30 |
Island | 236 | Common | $0.24 |
Swamp | 237 | Common | $0.30 |
Swamp | 238 | Common | $0.24 |
Swamp | 239 | Common | $0.27 |
Swamp | 240 | Common | $0.24 |
Mountain | 241 | Common | $0.24 |
Mountain | 242 | Common | $0.22 |
Mountain | 243 | Common | $0.17 |
Mountain | 244 | Common | $0.20 |
Forest | 245 | Common | $0.19 |
Forest | 246 | Common | $0.29 |
Forest | 247 | Common | $0.30 |
Forest | 248 | Common | $0.27 |
Eldrazi Spawn | 1a | $0.40 | |
Eldrazi Spawn | 1b | $0.69 |