Salvat 2011
Flying When this creature enters, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Prevent all damage that would be dealt to Cho-Manno.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.
Creatures you control get +1/+1.
Flying Whenever this creature blocks, you may gain 4 life.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Prevent all combat damage that would be dealt this turn.
Enchant creature Enchanted creature gets +1/+2.
White creatures you control get +1/+1.
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Destroy all nonwhite creatures.
Enchant creature Enchanted creature can't attack or block.
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Flying, double strike
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 2 life.
Flying As this creature enters, choose a color. This creature has protection from the chosen color.
First strike
Flying
Return target permanent to its owner's hand.
Counter target spell.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Tap all creatures without flying.
When this creature enters, return each other creature you control to its owner's hand.
Draw two cards.
Counter target spell. Its controller draws a card. Draw a card.
Counter target creature spell.
Artifact spells you cast cost {1} less to cast.
Return all creatures to their owners' hands.
Flying When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Shroud (This creature can't be the target of spells or abilities.) This creature gets +4/+8 as long as a library has twenty or fewer cards in it.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Counter target spell unless its controller pays {3}.
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
Whenever an opponent casts a spell, that player mills two cards.
Enchant creature You control enchanted creature.
Draw X cards.
Counter target noncreature spell.
Flying When this creature enters, if you control a black permanent, target player loses 2 life and you gain 2 life.
This creature can't be blocked.
{T}: Target player draws a card, then discards a card.
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Draw three cards, then discard a card.
Flying
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals damage to an opponent, draw a card.
Target player mills five cards.
Target player mills half their library, rounded down.
Return target creature to its owner's hand.
Flying Whenever this creature deals damage to a player, that player discards a card.
{1}{B}, {T}: Target player loses 1 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying
Essence Drain deals 3 damage to any target and you gain 3 life.
Destroy target non-Elf creature.
Flying Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.
When this creature enters, you may return target creature card from your graveyard to your hand.
{U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn.
When this creature enters, sacrifice it unless you discard a creature card.
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Target player discards two cards.
Target player discards X cards at random.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
{T}: Target player loses 1 life.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, target opponent discards a card.
This creature gets +1/+0 for each artifact card in your graveyard.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Enchant creature Enchanted creature gets +2/+1.
Return target creature card from your graveyard to the battlefield.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Blaze deals X damage to any target.
Red creatures you control have first strike.
Trample This creature gets +4/+4 for each other Giant you control.
{T}: This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.
Dragon creatures you control get +3/+3.
Create two 1/1 red Goblin creature tokens.
{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Target creature gets +X/+0 until end of turn.
Flying Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.
{R}: This creature gets +1/+0 until end of turn.
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flying {R}: This creature gets +1/+0 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Trample Tap an untapped red creature you control other than this creature: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Jagged Lightning deals 3 damage to each of two target creatures.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl deals 3 damage to any target.
Lava Axe deals 5 damage to target player or planeswalker.
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature dies, it deals 3 damage to any target.
{T}: This creature deals 1 damage to any target.
Creatures you control have double strike.
Flying {R}: This creature gets +1/+0 until end of turn.
Shock deals 2 damage to any target.
This creature has haste as long as a Warrior card is in your graveyard. {R}: This creature gets +1/+0 until end of turn.
Choose three target nonenchantment permanents. Destroy one of them at random.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Each other Warrior creature you control enters with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Reach (This creature can block creatures with flying.)
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature can't be blocked except by Walls and/or creatures with flying.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.
Create a 1/1 green Elf Warrior creature token for each Elf you control.
When this creature enters, draw a card.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature spells can't be countered.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
{T}: Add {G}{G}.
Create a 2/2 green Wolf creature token for each Forest you control.
Hurricane deals X damage to each creature with flying and each player.
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: This creature deals damage equal to its power to target creature with flying.
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
Target player gains 8 life.
Destroy target artifact or enchantment.
Return target permanent card from your graveyard to your hand.
Vigilance, trample
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
Green creatures you control have trample.
Cast this spell only if you've cast another green spell this turn. Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate this creature.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Defender (This creature can't attack.)
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
Lifelink {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Vigilance, haste
Whenever another creature dies, you may put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
First strike Shroud (This creature can't be the target of spells or abilities.)
Flying, haste Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
Target player gains 7 life and draws two cards.
Vigilance, trample Whenever this creature blocks a creature, this creature deals damage to that creature's controller equal to this creature's power.
Haste
Target creature gets +3/+3 and gains double strike until end of turn.
When this creature dies, create three 1/1 green Saproling creature tokens.
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Destroy target creature. It can't be regenerated.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. {1}{R}: This creature deals 1 damage to target creature.
Destroy three target permanents.
Whenever a player casts a white spell, you may gain 1 life.
Sacrifice this creature: You gain 3 life.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Whenever a player casts a black spell, you may gain 1 life.
Whenever a player casts a red spell, you may gain 1 life.
At the beginning of each player's draw step, that player draws two additional cards.
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
{4}, {T}: Draw a card.
Whenever a player casts a blue spell, you may gain 1 life.
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
{T}: Add {U}, {B}, or {R}.
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip {3}
Flying
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice this creature unless you discard a card. At the beginning of your draw step, you may have this creature deal 3 damage to target creature.
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Equipped creature gets +2/+1. Equip {2}
Defender (This creature can't attack.) First strike
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a player casts a green spell, you may gain 1 life.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Mercy | 1 | Uncommon | N/A |
Angelic Blessing | 2 | Common | N/A |
Cho-Manno, Revolutionary | 3 | Rare | N/A |
Condemn | 4 | Uncommon | N/A |
Dispeller's Capsule | 5 | Common | N/A |
Glorious Anthem | 6 | Rare | N/A |
Goldenglow Moth | 7 | Common | N/A |
Griffin Sentinel | 8 | Common | N/A |
Holy Day | 9 | Common | N/A |
Holy Strength | 10 | Common | N/A |
Honor of the Pure | 11 | Rare | N/A |
Knight of the Skyward Eye | 12 | Common | N/A |
Luminarch Ascension | 13 | Rare | N/A |
Mass Calcify | 14 | Rare | N/A |
Pacifism | 15 | Common | N/A |
Pariah | 16 | Rare | N/A |
Serra Angel | 17 | Uncommon | N/A |
Serra's Embrace | 18 | Uncommon | N/A |
Skyhunter Skirmisher | 19 | Uncommon | N/A |
Spirit of the Hearth | 20 | Rare | N/A |
Suntail Hawk | 21 | Common | N/A |
Tundra Wolves | 22 | Common | N/A |
Venerable Monk | 23 | Common | N/A |
Voice of All | 24 | Uncommon | N/A |
Youthful Knight | 25 | Common | N/A |
Air Elemental | 26 | Uncommon | N/A |
Boomerang | 27 | Common | N/A |
Cancel | 28 | Common | N/A |
Cloud Sprite | 29 | Common | N/A |
Counterbore | 30 | Rare | N/A |
Deluge | 31 | Uncommon | N/A |
Denizen of the Deep | 32 | Rare | N/A |
Divination | 33 | Common | N/A |
Dream Fracture | 34 | Uncommon | N/A |
Essence Scatter | 35 | Common | N/A |
Etherium Sculptor | 36 | Common | N/A |
Evacuation | 37 | Rare | N/A |
Faerie Mechanist | 38 | Common | N/A |
Into the Roil | 39 | Common | N/A |
Isleback Spawn | 40 | Rare | N/A |
Mahamoti Djinn | 41 | Rare | N/A |
Mana Leak | 42 | Common | N/A |
Master of Etherium | 43 | Rare | N/A |
Memory Erosion | 44 | Rare | N/A |
Mind Control | 45 | Uncommon | N/A |
Mind Spring | 46 | Rare | N/A |
Negate | 47 | Common | N/A |
Parasitic Strix | 48 | Common | N/A |
Phantom Warrior | 49 | Uncommon | N/A |
Reckless Scholar | 50 | Common | N/A |
Sharding Sphinx | 51 | Rare | N/A |
Sift | 52 | Common | N/A |
Sky Ruin Drake | 53 | Common | N/A |
Snapping Drake | 54 | Common | N/A |
Sphinx of Jwar Isle | 55 | Rare | N/A |
Thieving Magpie | 56 | Uncommon | N/A |
Tome Scour | 57 | Common | N/A |
Traumatize | 58 | Rare | N/A |
Unsummon | 59 | Common | N/A |
Abyssal Specter | 60 | Uncommon | N/A |
Acolyte of Xathrid | 61 | Common | N/A |
Ascendant Evincar | 62 | Rare | N/A |
Banewasp Affliction | 63 | Common | N/A |
Consume Spirit | 64 | Uncommon | N/A |
Crowd of Cinders | 65 | Uncommon | N/A |
Drudge Skeletons | 66 | Common | N/A |
Dusk Imp | 67 | Common | N/A |
Essence Drain | 68 | Common | N/A |
Eyeblight's Ending | 69 | Common | N/A |
Glaze Fiend | 70 | Common | N/A |
Gravedigger | 71 | Common | N/A |
Grixis Battlemage | 72 | Uncommon | N/A |
Hidden Horror | 73 | Uncommon | N/A |
Megrim | 74 | Uncommon | N/A |
Mind Rot | 75 | Common | N/A |
Mind Shatter | 76 | Rare | N/A |
Moonglove Winnower | 77 | Common | N/A |
Mortivore | 78 | Rare | N/A |
Onyx Goblet | 79 | Common | N/A |
Plague Beetle | 80 | Common | N/A |
Ravenous Rats | 81 | Common | N/A |
Salvage Slasher | 82 | Common | N/A |
Sengir Vampire | 83 | Rare | N/A |
Severed Legion | 84 | Common | N/A |
Terror | 85 | Common | N/A |
Underworld Dreams | 86 | Rare | N/A |
Unholy Strength | 87 | Common | N/A |
Zombie Goliath | 88 | Common | N/A |
Zombify | 89 | Uncommon | N/A |
Act of Treason | 90 | Uncommon | N/A |
Axegrinder Giant | 91 | Common | N/A |
Banefire | 92 | Rare | N/A |
Blaze | 93 | Uncommon | N/A |
Bloodmark Mentor | 94 | Uncommon | N/A |
Borderland Behemoth | 95 | Rare | N/A |
Cinder Pyromancer | 96 | Common | N/A |
Crucible of Fire | 97 | Rare | N/A |
Dragon Fodder | 98 | Common | N/A |
Dragon Roost | 99 | Rare | N/A |
Earth Elemental | 100 | Uncommon | N/A |
Enrage | 101 | Uncommon | N/A |
Flameblast Dragon | 102 | Rare | N/A |
Flamekin Brawler | 103 | Common | N/A |
Furnace of Rath | 104 | Rare | N/A |
Furnace Whelp | 105 | Uncommon | N/A |
Goblin Piker | 106 | Common | N/A |
Goblin Sky Raider | 107 | Common | N/A |
Hamletback Goliath | 108 | Rare | N/A |
Hellkite Charger | 109 | Rare | N/A |
Hill Giant | 110 | Common | N/A |
Impelled Giant | 111 | Uncommon | N/A |
Incinerate | 112 | Common | N/A |
Jagged Lightning | 113 | Uncommon | N/A |
Kamahl, Pit Fighter | 114 | Rare | N/A |
Lava Axe | 115 | Common | N/A |
Lightning Elemental | 116 | Common | N/A |
Mudbutton Torchrunner | 117 | Common | N/A |
Prodigal Pyromancer | 118 | Uncommon | N/A |
Rage Reflection | 119 | Rare | N/A |
Shivan Dragon | 120 | Rare | N/A |
Shock | 121 | Common | N/A |
Vengeful Firebrand | 122 | Rare | N/A |
Wild Swing | 123 | Uncommon | N/A |
Blanchwood Armor | 124 | Uncommon | N/A |
Bramblewood Paragon | 125 | Uncommon | N/A |
Civic Wayfinder | 126 | Common | N/A |
Cloudcrown Oak | 127 | Common | N/A |
Drove of Elves | 128 | Uncommon | N/A |
Duskdale Wurm | 129 | Uncommon | N/A |
Elven Riders | 130 | Uncommon | N/A |
Elvish Champion | 131 | Rare | N/A |
Elvish Eulogist | 132 | Common | N/A |
Elvish Promenade | 133 | Uncommon | N/A |
Elvish Visionary | 134 | Common | N/A |
Elvish Warrior | 135 | Common | N/A |
Farhaven Elf | 136 | Common | N/A |
Gaea's Herald | 137 | Rare | N/A |
Giant Growth | 138 | Common | N/A |
Giant Spider | 139 | Common | N/A |
Greenweaver Druid | 140 | Uncommon | N/A |
Howl of the Night Pack | 141 | Uncommon | N/A |
Hurricane | 142 | Rare | N/A |
Immaculate Magistrate | 143 | Rare | N/A |
Imperious Perfect | 144 | Uncommon | N/A |
Jagged-Scar Archers | 145 | Uncommon | N/A |
Kalonian Behemoth | 146 | Rare | N/A |
Lys Alana Huntmaster | 147 | Common | N/A |
Mirri, Cat Warrior | 148 | Rare | N/A |
Molimo, Maro-Sorcerer | 149 | Rare | N/A |
Natural Spring | 150 | Common | N/A |
Naturalize | 151 | Common | N/A |
Nature's Spiral | 152 | Uncommon | N/A |
Oakgnarl Warrior | 153 | Common | N/A |
Overrun | 154 | Uncommon | N/A |
Rampant Growth | 155 | Common | N/A |
River Boa | 156 | Uncommon | N/A |
Roughshod Mentor | 157 | Uncommon | N/A |
Runeclaw Bear | 158 | Common | N/A |
Spined Wurm | 159 | Common | N/A |
Talara's Battalion | 160 | Rare | N/A |
Trained Armodon | 161 | Common | N/A |
Troll Ascetic | 162 | Rare | N/A |
Verdant Force | 163 | Rare | N/A |
Vigor | 164 | Rare | N/A |
Wall of Wood | 165 | Common | N/A |
Blightning | 166 | Common | N/A |
Brion Stoutarm | 167 | Rare | N/A |
Bull Cerodon | 168 | Uncommon | N/A |
Deathbringer Thoctar | 169 | Rare | N/A |
Deft Duelist | 170 | Common | N/A |
Garza Zol, Plague Queen | 171 | Rare | N/A |
Kiss of the Amesha | 172 | Uncommon | N/A |
Meglonoth | 173 | Rare | N/A |
Rip-Clan Crasher | 174 | Common | N/A |
Sangrite Surge | 175 | Uncommon | N/A |
Sprouting Thrinax | 176 | Uncommon | N/A |
Stonebrow, Krosan Hero | 177 | Rare | N/A |
Terminate | 178 | Common | N/A |
Tidehollow Strix | 179 | Common | N/A |
Vampiric Dragon | 180 | Rare | N/A |
Violent Ultimatum | 181 | Rare | N/A |
Woolly Thoctar | 182 | Uncommon | N/A |
Alpha Myr | 183 | Common | N/A |
Angel's Feather | 184 | Uncommon | N/A |
Bottle Gnomes | 185 | Uncommon | N/A |
Coat of Arms | 186 | Rare | N/A |
Demon's Horn | 187 | Uncommon | N/A |
Dragon's Claw | 188 | Uncommon | N/A |
Font of Mythos | 189 | Rare | N/A |
Howling Mine | 190 | Rare | N/A |
Jayemdae Tome | 191 | Rare | N/A |
Kraken's Eye | 192 | Uncommon | N/A |
Leonin Scimitar | 193 | Uncommon | N/A |
Loxodon Warhammer | 194 | Rare | N/A |
Obelisk of Grixis | 195 | Common | N/A |
Obsidian Battle-Axe | 196 | Uncommon | N/A |
Ornithopter | 197 | Uncommon | N/A |
Razormane Masticore | 198 | Rare | N/A |
The Rack | 199 | Uncommon | N/A |
Trusty Machete | 200 | Uncommon | N/A |
Wall of Spears | 201 | Common | N/A |
Wanderer's Twig | 202 | Common | N/A |
Wurm's Tooth | 203 | Uncommon | N/A |
Terramorphic Expanse | 204 | Common | N/A |
Plains | 205 | Common | N/A |
Plains | 206 | Common | N/A |
Plains | 207 | Common | N/A |
Plains | 208 | Common | N/A |
Island | 209 | Common | N/A |
Island | 210 | Common | N/A |
Island | 211 | Common | N/A |
Island | 212 | Common | N/A |
Swamp | 213 | Common | N/A |
Swamp | 214 | Common | N/A |
Swamp | 215 | Common | N/A |
Swamp | 216 | Common | N/A |
Mountain | 217 | Common | N/A |
Mountain | 218 | Common | N/A |
Mountain | 219 | Common | N/A |
Mountain | 220 | Common | N/A |
Forest | 221 | Common | N/A |
Forest | 222 | Common | N/A |
Forest | 223 | Common | N/A |
Forest | 224 | Common | N/A |