Scourge
Defender (This creature can't attack.) Flying When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
Flying Prevent all damage that would be dealt to this creature.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Flying, protection from Dragons
Flying {3}{W}{W}: Return this card from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)
If damage would be dealt to you, put that many depletion counters on this enchantment instead. When there are four or more depletion counters on this enchantment, sacrifice it. At the beginning of each end step, remove all depletion counters from this enchantment.
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant creature Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Rain of Blades deals 1 damage to each attacking creature.
Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.
Any number of target players each gain life equal to the greatest mana value among permanents you control.
First strike, protection from red
{2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: This creature deals 3 damage to target attacking creature without flying.
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{W}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
Whenever a permanent is turned face up, you may draw a card.
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying, protection from green
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle this card, you may counter target spell.
Counter target spell if its mana value is less than or equal to the greatest mana value among permanents you control.
Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it.
Counter target spell unless its controller pays {2}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Search your library for a card, then shuffle and put that card third from the top.
Flying Whenever this creature deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{3}{U}{U}: Turn this creature face down. Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Creature spells you cast that share a creature type with this creature cost {1} less to cast. {T}: This creature becomes the creature type of your choice until end of turn.
When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever this creature deals combat damage to a player, that player exiles the top ten cards of their library. Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, discard two cards, then draw three cards.
Draw cards equal to the greatest mana value among permanents you control.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn.
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
Any number of target players each discard a number of cards equal to the greatest mana value among permanents you control.
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.
As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.
Flying When this creature dies, all creatures get -1/-1 until end of turn.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
Target player loses life equal to the damage already dealt to that player this turn.
Whenever a creature enters, destroy it. {0}: Destroy this enchantment. You skip your next turn. Any player may activate this ability.
Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.
Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Flying Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.)
Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1.
Pay 3 life: Put a +1/+1 counter on target creature.
Whenever this creature or another Zombie dies, each opponent loses 1 life.
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever a permanent is turned face up, this creature deals 1 damage to any target.
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle this card, destroy all lands.
Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice this creature unless you pay {R}{R}{R}{R}. {R}: This creature gets +1/+0 until end of turn.
Dragon spells you cast cost {2} less to cast.
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Target creature gets +X/+0 until end of turn.
Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target.
At the beginning of your upkeep, this enchantment deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
This creature attacks each combat if able.
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Target player sacrifices a permanent of their choice.
Whenever a player casts a spell with mana value 3 or less, this enchantment deals 2 damage to that player.
You can't cast Rock Jockey if you've played a land this turn. You can't play lands if this creature was cast this turn.
Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
Torrent of Fire deals damage to any target equal to the greatest mana value among permanents you control.
Enchant nonbasic land When enchanted land becomes tapped, destroy it.
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control.
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.)
Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) When you cycle this card, you may put four +1/+1 counters on target creature.
Until end of turn, lands you control gain "{T}: Add one mana of any color."
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature spells you cast with mana value 6 or greater cost {2} less to cast.
Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast.
Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on this creature.
Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may put a creature card from your hand onto the battlefield.
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Trample Morph {4}{G}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
This creature can't be blocked except by creatures with flying.
Players don't lose unspent mana as steps and phases end.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Morph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn.
Flying Whenever this creature attacks, defending player can't cast spells this turn.
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
Haste At the beginning of each player's upkeep, that player untaps Karona and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
{3}, {T}, Sacrifice this artifact: Destroy target land.
Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
Players can't cycle cards.
{T}: Add {C}{C}. Activate only if you control five or more lands.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ageless Sentinels | 1 | Rare | $0.22 |
Astral Steel | 2 | Common | $0.11 |
Aven Farseer | 3 | Common | $0.12 |
Aven Liberator | 4 | Common | $0.03 |
Daru Spiritualist | 5 | Common | $0.18 |
Daru Warchief | 6 | Uncommon | $3.47 |
Dawn Elemental | 7 | Rare | $0.51 |
Decree of Justice | 8 | Rare | $13.85 |
Dimensional Breach | 9 | Rare | $0.53 |
Dragon Scales | 10 | Common | $0.18 |
Dragonstalker | 11 | Uncommon | $0.13 |
Eternal Dragon | 12 | Rare | $6.44 |
Exiled Doomsayer | 13 | Rare | $0.13 |
Force Bubble | 14 | Rare | $0.34 |
Frontline Strategist | 15 | Common | $0.14 |
Gilded Light | 16 | Uncommon | $0.16 |
Guilty Conscience | 17 | Common | $3.68 |
Karona's Zealot | 18 | Uncommon | $0.10 |
Noble Templar | 19 | Common | $0.11 |
Rain of Blades | 20 | Uncommon | $0.13 |
Recuperate | 21 | Common | $0.17 |
Reward the Faithful | 22 | Uncommon | $0.14 |
Silver Knight | 23 | Uncommon | $0.40 |
Trap Digger | 24 | Rare | $0.15 |
Wing Shards | 25 | Uncommon | $0.28 |
Wipe Clean | 26 | Common | $0.09 |
Zealous Inquisitor | 27 | Common | $0.10 |
Aphetto Runecaster | 28 | Uncommon | $0.47 |
Brain Freeze | 29 | Uncommon | $10.28 |
Coast Watcher | 30 | Common | $0.09 |
Day of the Dragons | 31 | Rare | $0.44 |
Decree of Silence | 32 | Rare | $33.03 |
Dispersal Shield | 33 | Common | $0.13 |
Dragon Wings | 34 | Common | $0.14 |
Faces of the Past | 35 | Rare | $9.42 |
Frozen Solid | 36 | Common | $0.07 |
Hindering Touch | 37 | Common | $0.09 |
Long-Term Plans | 38 | Uncommon | $3.33 |
Mercurial Kite | 39 | Common | $0.06 |
Metamorphose | 40 | Uncommon | $1.82 |
Mind's Desire | 41 | Rare | $1.17 |
Mischievous Quanar | 42 | Rare | $0.88 |
Mistform Warchief | 43 | Uncommon | $0.19 |
Parallel Thoughts | 44 | Rare | $1.62 |
Pemmin's Aura | 45 | Uncommon | $11.37 |
Raven Guild Initiate | 46 | Common | $0.13 |
Raven Guild Master | 47 | Rare | $0.98 |
Riptide Survivor | 48 | Uncommon | $0.15 |
Rush of Knowledge | 49 | Common | $0.16 |
Scornful Egotist | 50 | Common | $0.09 |
Shoreline Ranger | 51 | Common | $0.12 |
Stifle | 52 | Rare | $27.34 |
Temporal Fissure | 53 | Common | $0.18 |
Thundercloud Elemental | 54 | Uncommon | $0.08 |
Bladewing's Thrall | 55 | Uncommon | $0.19 |
Cabal Conditioning | 56 | Rare | $0.56 |
Cabal Interrogator | 57 | Uncommon | $0.26 |
Call to the Grave | 58 | Rare | $1.41 |
Carrion Feeder | 59 | Common | $4.03 |
Chill Haunting | 60 | Uncommon | $0.10 |
Clutch of Undeath | 61 | Common | $0.14 |
Consumptive Goo | 62 | Rare | $0.51 |
Death's-Head Buzzard | 63 | Common | $0.11 |
Decree of Pain | 64 | Rare | $2.11 |
Dragon Shadow | 65 | Common | $0.15 |
Fatal Mutation | 66 | Uncommon | $0.07 |
Final Punishment | 67 | Rare | $0.32 |
Lethal Vapors | 68 | Rare | $4.42 |
Lingering Death | 69 | Common | $0.08 |
Nefashu | 70 | Rare | $0.37 |
Putrid Raptor | 71 | Uncommon | $0.13 |
Reaping the Graves | 72 | Common | $0.65 |
Skulltap | 73 | Common | $0.18 |
Soul Collector | 74 | Rare | $0.63 |
Tendrils of Agony | 75 | Uncommon | $0.68 |
Twisted Abomination | 76 | Common | $0.16 |
Unburden | 77 | Common | $0.13 |
Undead Warchief | 78 | Uncommon | $14.05 |
Unspeakable Symbol | 79 | Uncommon | $2.71 |
Vengeful Dead | 80 | Common | $0.92 |
Zombie Cutthroat | 81 | Common | $0.18 |
Bonethorn Valesk | 82 | Common | $0.04 |
Carbonize | 83 | Uncommon | $0.07 |
Chartooth Cougar | 84 | Common | $0.12 |
Decree of Annihilation | 85 | Rare | $2.11 |
Dragon Breath | 86 | Common | $0.20 |
Dragon Mage | 87 | Rare | $1.45 |
Dragon Tyrant | 88 | Rare | $1.50 |
Dragonspeaker Shaman | 89 | Uncommon | $2.76 |
Dragonstorm | 90 | Rare | $3.08 |
Enrage | 91 | Uncommon | $0.22 |
Extra Arms | 92 | Uncommon | $0.21 |
Form of the Dragon | 93 | Rare | $0.56 |
Goblin Brigand | 94 | Common | $0.08 |
Goblin Psychopath | 95 | Uncommon | $0.14 |
Goblin War Strike | 96 | Common | $1.82 |
Goblin Warchief | 97 | Uncommon | $3.41 |
Grip of Chaos | 98 | Rare | $4.51 |
Misguided Rage | 99 | Common | $0.12 |
Pyrostatic Pillar | 100 | Uncommon | $1.51 |
Rock Jockey | 101 | Common | $0.05 |
Scattershot | 102 | Common | $0.40 |
Siege-Gang Commander | 103 | Rare | $8.08 |
Skirk Volcanist | 104 | Uncommon | $0.17 |
Spark Spray | 105 | Common | $0.15 |
Sulfuric Vortex | 106 | Rare | $4.28 |
Torrent of Fire | 107 | Common | $0.06 |
Uncontrolled Infestation | 108 | Common | $0.11 |
Accelerated Mutation | 109 | Common | $0.12 |
Alpha Status | 110 | Uncommon | $4.82 |
Ambush Commander | 111 | Rare | $1.90 |
Ancient Ooze | 112 | Rare | $1.47 |
Break Asunder | 113 | Common | $0.05 |
Claws of Wirewood | 114 | Uncommon | $0.13 |
Decree of Savagery | 115 | Rare | $0.43 |
Divergent Growth | 116 | Common | $0.17 |
Dragon Fangs | 117 | Common | $0.21 |
Elvish Aberration | 118 | Uncommon | $0.26 |
Fierce Empath | 119 | Common | $0.16 |
Forgotten Ancient | 120 | Rare | $2.35 |
Hunting Pack | 121 | Uncommon | $0.30 |
Krosan Drover | 122 | Common | $0.17 |
Krosan Warchief | 123 | Uncommon | $0.31 |
Kurgadon | 124 | Uncommon | $0.10 |
One with Nature | 125 | Uncommon | $2.86 |
Primitive Etchings | 126 | Rare | $0.40 |
Root Elemental | 127 | Rare | $0.27 |
Sprouting Vines | 128 | Common | $0.17 |
Titanic Bulvox | 129 | Common | $0.04 |
Treetop Scout | 130 | Common | $0.19 |
Upwelling | 131 | Rare | $1.05 |
Wirewood Guardian | 132 | Common | $0.08 |
Wirewood Symbiote | 133 | Uncommon | $0.88 |
Woodcloaker | 134 | Common | $0.06 |
Xantid Swarm | 135 | Rare | $9.75 |
Bladewing the Risen | 136 | Rare | $2.76 |
Edgewalker | 137 | Uncommon | $0.64 |
Karona, False God | 138 | Rare | $2.57 |
Sliver Overlord | 139 | Rare | $46.90 |
Ark of Blight | 140 | Uncommon | $0.19 |
Proteus Machine | 141 | Uncommon | $0.30 |
Stabilizer | 142 | Rare | $0.39 |
Temple of the False God | 143 | Uncommon | $0.58 |