Secrets of Strixhaven Commander
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{T}: Add {G}.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.
Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
This enchantment enters with X charge counters on it. Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Exile target nonland permanent. You lose 3 life.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.
Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.
Creatures you control have base power and toughness X/X until end of turn.
Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}.
Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Draw two cards. You may put a land card from your hand onto the battlefield.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Destroy target artifact, enchantment, or planeswalker.
Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Flying The Goose Mother enters with X +1/+1 counters on it. When The Goose Mother enters, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost {2} less to cast.
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Whenever a creature you control dies, you gain 1 life and draw a card.
This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.
{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast.
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card.
Exile target monocolored permanent.
Vigilance, trample Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Vigilance This creature gets +1/+1 for each creature card in your graveyard. {T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
{1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
This artifact enters with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Whenever you cast a spell with {X} in its mana cost, put two charge counters on this artifact. {T}: Add one mana of any color. {T}: Add {C} for each charge counter on this artifact. Spend this mana only on costs that contain {X}.
{T}: Add one mana of any color that a land an opponent controls could produce.
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature.
When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.
{T}: Mill two cards. (Put the top two cards of your library into your graveyard.) {2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
{1}, {T}: Add {W}{B}.
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}, {T}: Add {U}{R}.
({T}: Add {B} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
({T}: Add {R} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
{T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
({T}: Add {B} or {G}.) This land enters tapped.
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.
({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
({T}: Add {U} or {R}.) This land enters tapped.
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
{1}, {T}: Add {G}{U}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
({T}: Add {R} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
You have no maximum hand size. {T}: Add {C}.
This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
({T}: Add {R} or {W}.) This land enters tapped.
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
({T}: Add {W} or {B}.) This land enters tapped.
{1}, {T}: Add {R}{W}.
({T}: Add {G} or {U}.) This land enters tapped.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
({T}: Add {B} or {G}.) This land enters tapped unless you control two or more basic lands.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
{1}, {T}: Add {B}{G}.
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
{T}: Add {C}{C}.
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.
Sacrifice this creature: Add {C}.
Enchant creature Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life.
Flying
Flying
Deathtouch
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Flying, haste
Trample
Flying, haste
Flying
When this creature dies, you gain 1 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
Flying
(You can cover a face-down manifested creature with this reminder card. A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Squee, Goblin Nabob | 254 | Uncommon | $0.30 0% |
Storm-Kiln Artist | 255 | Uncommon | $1.86 0% |
Surge to Victory | 256 | Rare | $0.31 0% |
Throes of Chaos | 257 | Uncommon | $0.31 0% |
Twinflame | 258 | Rare | $0.85 0% |
Volcanic Salvo | 259 | Rare | $0.26 0% |
Volcanic Torrent | 260 | Uncommon | $0.34 0% |
Animist's Awakening | 261 | Rare | $0.39 0% |
Awakening Zone | 262 | Rare | $0.38 0% |
Beast Within | 263 | Uncommon | $0.69 0% |
Blossoming Bogbeast | 264 | Rare | $0.32 0% |
Cultivate | 265 | Common | $0.46 0% |
Elvish Mystic | 266 | Common | $0.56 0% |
Forgotten Ancient | 267 | Rare | $0.36 0% |
Fractal Harness | 268 | Rare | $0.29 0% |
Gilded Goose | 269 | Rare | $0.37 0% |
Goldvein Hydra | 270 | Mythic | $3.36 0% |
Guardian Augmenter | 271 | Rare | $1.03 0% |
Hardened Scales | 272 | Rare | $3.08 0% |
Kami of Whispered Hopes | 273 | Uncommon | $4.48 0% |
Lifeblood Hydra | 274 | Rare | $0.33 0% |
Mana Bloom | 275 | Rare | $0.19 0% |
Mycoloth | 276 | Rare | $0.56 0% |
Nature's Lore | 278 | Uncommon | $2.61 0% |
Ohran Frostfang | 279 | Rare | $8.08 0% |
Open the Way | 280 | Rare | $0.75 0% |
Ozolith, the Shattered Spire | 281 | Rare | $6.84 0% |
Pest Infestation | 282 | Rare | $0.54 0% |
Primal Might | 283 | Rare | $0.35 0% |
Primordial Hydra | 284 | Mythic | $1.48 0% |
Sakura-Tribe Elder | 285 | Common | $0.47 0% |
Silkguard | 286 | Rare | $0.39 0% |
Springbloom Druid | 287 | Common | $0.33 0% |
Steelbane Hydra | 288 | Rare | $0.36 0% |
Three Visits | 289 | Uncommon | $6.34 0% |
Trudge Garden | 290 | Rare | $0.29 0% |
Tyvar's Stand | 291 | Uncommon | $1.31 0% |
Altered Ego | 292 | Rare | $0.26 0% |
Anguished Unmaking | 293 | Rare | $1.73 0% |
Assassin's Trophy | 294 | Rare | $1.16 0% |
Balefire Liege | 295 | Rare | $0.32 0% |
Beledros Witherbloom | 296 | Mythic | $1.32 0% |
Biomass Mutation | 297 | Rare | $0.22 0% |
Breena, the Demagogue | 298 | Mythic | $0.89 0% |
Brudiclad, Telchor Engineer | 299 | Mythic | $0.28 0% |
Casualties of War | 300 | Rare | $0.27 0% |
Creakwood Liege | 301 | Rare | $0.31 0% |
Culling Ritual | 302 | Rare | $0.55 0% |
Deadly Brew | 303 | Uncommon | $0.32 0% |
Decisive Denial | 304 | Uncommon | $0.32 0% |
Dina, Soul Steeper | 305 | Uncommon | $0.26 0% |
Elusive Otter // Grove's Bounty | 306 | Rare | $0.28 0% |
Eriette of the Charmed Apple | 307 | Mythic | $0.39 0% |
Eureka Moment | 308 | Common | $0.24 0% |
Expressive Iteration | 309 | Uncommon | $0.29 0% |
Fracture | 310 | Uncommon | $0.35 0% |
Galazeth Prismari | 311 | Mythic | $0.35 0% |
The Goose Mother | 312 | Rare | $0.33 0% |
Gyome, Master Chef | 313 | Mythic | $1.19 0% |
Hofri Ghostforge | 314 | Mythic | $0.26 0% |
Hydroid Krasis | 315 | Rare | $0.31 0% |
Inkshield | 316 | Rare | $5.24 0% |
Killian, Ink Duelist | 317 | Uncommon | $0.29 0% |
Magma Opus | 318 | Mythic | $0.25 0% |
Mazirek, Kraul Death Priest | 319 | Rare | $0.30 0% |
Moldervine Reclamation | 320 | Uncommon | $0.36 0% |
Mortality Spear | 321 | Uncommon | $0.29 0% |
Oversimplify | 322 | Rare | $0.27 0% |
Prismari Command | 323 | Rare | $0.31 0% |
Quandrix Apprentice | 324 | Uncommon | $0.29 0% |
Quandrix Command | 325 | Rare | $0.31 0% |
Quintorius, Field Historian | 326 | Uncommon | $0.22 0% |
Quintorius, Loremaster | 327 | Rare | $0.15 0% |
Rip Apart | 328 | Uncommon | $0.24 0% |
Rootha, Mercurial Artist | 329 | Uncommon | $0.27 0% |
Shadrix Silverquill | 330 | Mythic | $0.34 0% |
Stormcatch Mentor | 331 | Uncommon | $0.28 0% |
Tanazir Quandrix | 332 | Mythic | $0.28 0% |
Tomik, Wielder of Law | 333 | Mythic | $0.34 0% |
Troyan, Gutsy Explorer | 334 | Uncommon | $0.26 0% |
Vanishing Verse | 335 | Rare | $0.29 0% |
Venerable Warsinger | 336 | Rare | $0.26 0% |
Veyran, Voice of Duality | 337 | Mythic | $1.84 0% |
Wight of the Reliquary | 338 | Rare | $0.43 0% |
Witherbloom Command | 339 | Rare | $0.24 0% |
Zimone, All-Questioning | 340 | Rare | $0.17 0% |
Zimone, Quandrix Prodigy | 341 | Uncommon | $0.30 0% |
Astral Cornucopia | 342 | Rare | $0.32 0% |
Bitterthorn, Nissa's Animus | 343 | Rare | $5.73 0% |
Containment Construct | 344 | Uncommon | $0.34 0% |
Currency Converter | 345 | Rare | $0.85 0% |
Elementalist's Palette | 346 | Rare | $0.31 0% |
Fellwar Stone | 347 | Uncommon | $1.15 0% |
Hangarback Walker | 348 | Rare | $0.33 0% |
Haywire Mite | 349 | Uncommon | $0.48 0% |
Lightning Greaves | 350 | Uncommon | $4.36 0% |
Millikin | 351 | Uncommon | $0.29 0% |
Mind Stone | 352 | Uncommon | $0.35 0% |
Patchwork Banner | 353 | Uncommon | $3.48 0% |
Perpetual Timepiece | 354 | Uncommon | $0.30 0% |
Solemn Simulacrum | 355 | Rare | $0.29 0% |
Stonecoil Serpent | 356 | Rare | $0.35 0% |
Talisman of Creativity | 357 | Uncommon | $2.38 0% |
Talisman of Hierarchy | 358 | Uncommon | $0.61 0% |
Alchemist's Refuge | 360 | Rare | $0.43 0% |
Arcane Lighthouse | 361 | Uncommon | $1.81 0% |
Battlefield Forge | 362 | Rare | $0.36 0% |
Bojuka Bog | 363 | Common | $1.51 0% |
Cascade Bluffs | 364 | Rare | $0.38 0% |
Caves of Koilos | 365 | Rare | $0.88 0% |
Clifftop Retreat | 366 | Rare | $0.33 0% |
Desolate Mire | 367 | Rare | $0.29 0% |
Emeria, the Sky Ruin | 368 | Rare | $7.49 0% |
Exotic Orchard | 369 | Rare | $0.34 0% |
Ferrous Lake | 370 | Rare | $0.28 0% |
Festering Thicket | 371 | Rare | $0.33 0% |
Fetid Heath | 372 | Rare | $0.39 0% |
Flooded Grove | 373 | Rare | $0.26 0% |
Frostboil Snarl | 374 | Rare | $0.27 0% |
Furycalm Snarl | 375 | Rare | $0.30 0% |
Glittering Massif | 376 | Rare | $0.27 0% |
Grim Backwoods | 377 | Rare | $0.26 0% |
Hall of Oracles | 378 | Rare | $0.27 0% |
Haunted Mire | 379 | Common | $0.28 0% |
High Market | 380 | Rare | $0.60 0% |
Hinterland Harbor | 381 | Rare | $0.27 0% |
Isolated Chapel | 382 | Rare | $0.39 0% |
Llanowar Wastes | 383 | Rare | $1.00 0% |
Lorehold Campus | 384 | Common | $0.25 0% |
Lotus Field | 385 | Rare | $2.71 0% |
Mistveil Plains | 386 | Uncommon | $0.26 0% |
Molten Tributary | 387 | Common | $0.22 0% |
Mystic Sanctuary | 388 | Common | $1.45 0% |
Necroblossom Snarl | 389 | Rare | $0.43 0% |
Opal Palace | 390 | Common | $0.32 0% |
Oran-Rief, the Vastwood | 391 | Rare | $0.41 0% |
Overflowing Basin | 392 | Rare | $0.19 0% |
Path of Ancestry | 393 | Common | $0.35 0% |
Prismari Campus | 394 | Common | $0.33 0% |
Quandrix Campus | 395 | Common | $0.26 0% |
Radiant Summit | 396 | Rare | $0.51 0% |
Rain-Slicked Copse | 397 | Rare | $0.27 0% |
Reliquary Tower | 398 | Uncommon | $5.01 0% |
Restless Spire | 399 | Rare | $0.22 0% |
Rogue's Passage | 400 | Uncommon | $0.39 0% |
Rugged Prairie | 401 | Rare | $0.32 0% |
Sacred Peaks | 402 | Common | $0.34 0% |
Shineshadow Snarl | 403 | Rare | $0.35 0% |
Shivan Reef | 404 | Rare | $0.33 0% |
Silverquill Campus | 405 | Common | $0.29 0% |
Sodden Verdure | 406 | Rare | $0.31 0% |
Study Hall | 407 | Common | $0.25 0% |
Sulfur Falls | 408 | Rare | $0.26 0% |
Sunlit Marsh | 409 | Common | $0.30 0% |
Sunscorched Divide | 410 | Rare | $0.29 0% |
Tangled Islet | 411 | Common | $0.27 0% |
Temple of Epiphany | 412 | Rare | $0.27 0% |
Temple of Malady | 413 | Rare | $0.35 0% |
Temple of Mystery | 414 | Rare | $0.32 0% |
Temple of Silence | 415 | Rare | $0.28 0% |
Temple of the False God | 416 | Uncommon | $0.31 0% |
Temple of Triumph | 417 | Rare | $0.30 0% |
Twilight Mire | 418 | Rare | $0.36 0% |
Vernal Fen | 419 | Rare | $0.49 0% |
Vineglimmer Snarl | 420 | Rare | $0.24 0% |
Viridescent Bog | 421 | Rare | $0.33 0% |
War Room | 422 | Rare | $5.33 0% |
Witherbloom Campus | 423 | Common | $0.26 0% |
Woodland Cemetery | 424 | Rare | $1.01 0% |
Yavimaya Coast | 425 | Rare | $0.35 0% |
Sol Ring | 427 | Mythic | $18.63 0% |
Talisman of Conviction | 428 | Mythic | $5.74 0% |
Talisman of Creativity | 429 | Mythic | $10.17 0% |
Talisman of Curiosity | 430 | Mythic | $4.68 0% |
Talisman of Hierarchy | 431 | Mythic | $9.20 0% |
Talisman of Resilience | 432 | Mythic | $5.15 0% |
Eldrazi Spawn | 1 | — | N/A 0% |
Cat | 2 | — | N/A 0% |
Contract | 3 | — | N/A 0% |
Goat | 4 | — | N/A 0% |
Pegasus | 5 | — | N/A 0% |
Spirit | 6 | — | N/A 0% |
Illusion | 7 | — | N/A 0% |
Phyrexian Myr | 8 | — | N/A 0% |
Phyrexian Germ | 9 | — | N/A 0% |
Rogue | 10 | — | N/A 0% |
Snake | 11 | — | N/A 0% |
Zombie | 12 | — | N/A 0% |
Dragon Illusion | 13 | — | N/A 0% |
Beast | 14 | — | N/A 0% |
Boar | 15 | — | N/A 0% |
Frog Lizard | 16 | — | N/A 0% |
Fungus Beast | 17 | — | N/A 0% |
Saproling | 18 | — | N/A 0% |
Elemental | 19 | — | N/A 0% |
Elemental | 20 | — | N/A 0% |
Elemental | 21 | — | N/A 0% |
Inkling | 22 | — | N/A 0% |
Pest | 23 | — | N/A 0% |
Primo, the Indivisible | 24 | — | N/A 0% |
Spirit | 25 | — | N/A 0% |
Worm | 26 | — | N/A 0% |
Food | 27 | — | N/A 0% |
Thopter | 28 | — | N/A 0% |
City's Blessing | 29 | — | N/A 0% |
Manifest | 30 | — | N/A 0% |
