Secrets of Strixhaven Mystical Archive
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Destroy all lands.
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Create three 1/1 white Rabbit creature tokens.
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Destroy target creature with power or toughness 4 or greater.
Return target spell to its owner's hand. Draw a card.
Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Counter target spell with mana value 4 or greater.
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Counter target noncreature spell unless its controller pays {2}.
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Suspend 3—{2}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Target creature gets -1/-1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Return target creature card from your graveyard to the battlefield.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
Double target creature's power until end of turn. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Crackle with Power deals five times X damage to each of up to X targets.
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Add {R}{R}{R}.
Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Target creature gets +3/+3 until end of turn.
Whenever you cast a creature spell this turn, draw a card.
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Destroy target artifact, enchantment, or planeswalker.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Destroy all lands.
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Create three 1/1 white Rabbit creature tokens.
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Destroy target creature with power or toughness 4 or greater.
Return target spell to its owner's hand. Draw a card.
Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Counter target spell with mana value 4 or greater.
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Counter target noncreature spell unless its controller pays {2}.
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Suspend 3—{2}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Target creature gets -1/-1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Return target creature card from your graveyard to the battlefield.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
Double target creature's power until end of turn. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Crackle with Power deals five times X damage to each of up to X targets.
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Add {R}{R}{R}.
Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Target creature gets +3/+3 until end of turn.
Whenever you cast a creature spell this turn, draw a card.
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Destroy target artifact, enchantment, or planeswalker.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Destroy all lands.
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Create three 1/1 white Rabbit creature tokens.
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Destroy target creature with power or toughness 4 or greater.
Return target spell to its owner's hand. Draw a card.
Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Counter target spell with mana value 4 or greater.
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Counter target noncreature spell unless its controller pays {2}.
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Suspend 3—{2}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Target creature gets -1/-1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Return target creature card from your graveyard to the battlefield.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
Double target creature's power until end of turn. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Crackle with Power deals five times X damage to each of up to X targets.
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Add {R}{R}{R}.
Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Target creature gets +3/+3 until end of turn.
Whenever you cast a creature spell this turn, draw a card.
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Destroy target artifact, enchantment, or planeswalker.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Akroma's Will | 1 | Mythic | $19.55 0% |
Angel's Grace | 2 | Rare | $3.49 0% |
Armageddon | 3 | Mythic | $10.39 0% |
Duty Beyond Death | 4 | Uncommon | $0.34 0% |
Helping Hand | 5 | Uncommon | $0.23 0% |
Hop to It | 6 | Uncommon | $0.19 0% |
Prismatic Ending | 7 | Rare | $0.56 0% |
Repel Calamity | 8 | Uncommon | $0.22 0% |
Reprieve | 9 | Rare | $2.23 0% |
Requisition Raid | 10 | Uncommon | $0.34 0% |
Return to the Ranks | 11 | Rare | $0.32 0% |
Winds of Abandon | 12 | Mythic | $4.74 0% |
Brain Freeze | 13 | Rare | $3.95 0% |
Cyclonic Rift | 14 | Mythic | $33.53 0% |
Daze | 15 | Rare | $1.94 0% |
Deduce | 16 | Uncommon | $0.19 0% |
Disdainful Stroke | 17 | Uncommon | $0.30 0% |
Flusterstorm | 18 | Mythic | $8.26 0% |
Force of Will | 19 | Mythic | $62.41 0% |
Pongify | 20 | Rare | $3.96 0% |
Preordain | 21 | Rare | $3.40 0% |
Sleight of Hand | 22 | Uncommon | $0.34 0% |
Spell Pierce | 23 | Uncommon | $0.33 0% |
Stock Up | 24 | Uncommon | $1.49 0% |
Ad Nauseam | 25 | Mythic | $10.36 0% |
Bitter Triumph | 26 | Uncommon | $0.35 0% |
Culling the Weak | 27 | Rare | $10.31 0% |
Dismember | 28 | Rare | $2.81 0% |
Feed the Swarm | 29 | Uncommon | $0.37 0% |
Living End | 30 | Mythic | $2.53 0% |
Locust Spray | 31 | Uncommon | $0.20 0% |
Sheoldred's Edict | 32 | Rare | $1.96 0% |
Smallpox | 33 | Rare | $0.75 0% |
Stargaze | 34 | Uncommon | $0.24 0% |
Vampiric Tutor | 35 | Mythic | $53.96 0% |
Zombify | 36 | Uncommon | $0.41 0% |
Abrade | 37 | Uncommon | $0.33 0% |
Big Score | 38 | Rare | $2.34 0% |
Brotherhood's End | 39 | Rare | $1.07 0% |
Bulk Up | 40 | Uncommon | $0.36 0% |
Burst Lightning | 41 | Uncommon | $0.27 0% |
Crackle with Power | 42 | Mythic | $9.55 0% |
Empty the Warrens | 43 | Rare | $0.51 0% |
Jeska's Will | 44 | Mythic | $45.01 0% |
Monstrous Rage | 45 | Uncommon | $0.29 0% |
Pyretic Ritual | 46 | Rare | $7.51 0% |
Return the Favor | 47 | Uncommon | $0.68 0% |
Subterranean Tremors | 48 | Mythic | $1.28 0% |
Awaken the Woods | 49 | Mythic | $13.24 0% |
Berserk | 50 | Mythic | $7.26 0% |
Crop Rotation | 51 | Rare | $3.73 0% |
Giant Growth | 52 | Uncommon | $0.19 0% |
Glimpse of Nature | 53 | Rare | $1.29 0% |
Knockout Maneuver | 54 | Uncommon | $0.22 0% |
Pick Your Poison | 55 | Uncommon | $0.25 0% |
Royal Treatment | 56 | Uncommon | $0.28 0% |
Shamanic Revelation | 57 | Rare | $2.23 0% |
Shared Roots | 58 | Uncommon | $0.36 0% |
Triumph of the Hordes | 59 | Mythic | $14.54 0% |
Veil of Summer | 60 | Rare | $4.27 0% |
Bring to Light | 61 | Rare | $0.37 0% |
Culling Ritual | 62 | Rare | $1.55 0% |
Deflecting Palm | 63 | Rare | $3.00 0% |
Expressive Iteration | 64 | Rare | $0.96 0% |
Fracture | 65 | Rare | $0.98 0% |
Akroma's Will | 66 | Mythic | N/A 0% |
Angel's Grace | 67 | Rare | N/A 0% |
Armageddon | 68 | Mythic | N/A 0% |
Duty Beyond Death | 69 | Uncommon | $0.32 0% |
Helping Hand | 70 | Uncommon | N/A 0% |
Hop to It | 71 | Uncommon | N/A 0% |
Prismatic Ending | 72 | Rare | N/A 0% |
Repel Calamity | 73 | Uncommon | N/A 0% |
Reprieve | 74 | Rare | $3.42 0% |
Requisition Raid | 75 | Uncommon | N/A 0% |
Return to the Ranks | 76 | Rare | N/A 0% |
Winds of Abandon | 77 | Mythic | N/A 0% |
Brain Freeze | 78 | Rare | N/A 0% |
Cyclonic Rift | 79 | Mythic | N/A 0% |
Daze | 80 | Rare | N/A 0% |
Deduce | 81 | Uncommon | $0.35 0% |
Disdainful Stroke | 82 | Uncommon | $0.65 0% |
Flusterstorm | 83 | Mythic | N/A 0% |
Force of Will | 84 | Mythic | $168.69 0% |
Pongify | 85 | Rare | N/A 0% |
Preordain | 86 | Rare | N/A 0% |
Sleight of Hand | 87 | Uncommon | N/A 0% |
Spell Pierce | 88 | Uncommon | N/A 0% |
Stock Up | 89 | Uncommon | $3.33 0% |
Ad Nauseam | 90 | Mythic | N/A 0% |
Bitter Triumph | 91 | Uncommon | $1.44 0% |
Culling the Weak | 92 | Rare | $9.61 0% |
Dismember | 93 | Rare | $7.20 0% |
Feed the Swarm | 94 | Uncommon | $1.50 0% |
Living End | 95 | Mythic | $5.70 0% |
Locust Spray | 96 | Uncommon | $0.31 0% |
Sheoldred's Edict | 97 | Rare | N/A 0% |
Smallpox | 98 | Rare | $1.57 0% |
Stargaze | 99 | Uncommon | $0.44 0% |
Vampiric Tutor | 100 | Mythic | $108.54 0% |
Zombify | 101 | Uncommon | $0.53 0% |
Abrade | 102 | Uncommon | $1.21 0% |
Big Score | 103 | Rare | N/A 0% |
Brotherhood's End | 104 | Rare | $1.81 0% |
Bulk Up | 105 | Uncommon | $0.70 0% |
Burst Lightning | 106 | Uncommon | $0.96 0% |
Crackle with Power | 107 | Mythic | N/A 0% |
Empty the Warrens | 108 | Rare | $1.56 0% |
Jeska's Will | 109 | Mythic | N/A 0% |
Monstrous Rage | 110 | Uncommon | $0.52 0% |
Pyretic Ritual | 111 | Rare | $10.40 0% |
Return the Favor | 112 | Uncommon | $0.85 0% |
Subterranean Tremors | 113 | Mythic | $3.34 0% |
Awaken the Woods | 114 | Mythic | $20.61 0% |
Berserk | 115 | Mythic | $6.67 0% |
Crop Rotation | 116 | Rare | $17.49 0% |
Giant Growth | 117 | Uncommon | $0.56 0% |
Glimpse of Nature | 118 | Rare | $1.15 0% |
Knockout Maneuver | 119 | Uncommon | $0.30 0% |
Pick Your Poison | 120 | Uncommon | $0.47 0% |
Royal Treatment | 121 | Uncommon | $0.48 0% |
Shamanic Revelation | 122 | Rare | $1.56 0% |
Shared Roots | 123 | Uncommon | $1.29 0% |
Triumph of the Hordes | 124 | Mythic | N/A 0% |
Veil of Summer | 125 | Rare | N/A 0% |
Bring to Light | 126 | Rare | N/A 0% |
Culling Ritual | 127 | Rare | N/A 0% |
Deflecting Palm | 128 | Rare | N/A 0% |
Expressive Iteration | 129 | Rare | N/A 0% |
Fracture | 130 | Rare | N/A 0% |
Akroma's Will | 131 | Mythic | $96.06 0% |
Angel's Grace | 132 | Rare | N/A 0% |
Armageddon | 133 | Mythic | $54.04 0% |
Duty Beyond Death | 134 | Uncommon | $4.87 0% |
Helping Hand | 135 | Uncommon | $12.50 0% |
Hop to It | 136 | Uncommon | $12.06 0% |
Prismatic Ending | 137 | Rare | $15.98 0% |
Repel Calamity | 138 | Uncommon | $5.22 0% |
Reprieve | 139 | Rare | $28.30 0% |
Requisition Raid | 140 | Uncommon | $6.24 0% |
Return to the Ranks | 141 | Rare | $7.13 0% |
Winds of Abandon | 142 | Mythic | $58.79 0% |
Brain Freeze | 143 | Rare | N/A 0% |
Cyclonic Rift | 144 | Mythic | N/A 0% |
Daze | 145 | Rare | $36.23 0% |
Deduce | 146 | Uncommon | $5.23 0% |
Disdainful Stroke | 147 | Uncommon | $5.74 0% |
Flusterstorm | 148 | Mythic | N/A 0% |
Force of Will | 149 | Mythic | $965.67 0% |
Pongify | 150 | Rare | N/A 0% |
Preordain | 151 | Rare | $53.38 0% |
Sleight of Hand | 152 | Uncommon | N/A 0% |
Spell Pierce | 153 | Uncommon | $30.08 0% |
Stock Up | 154 | Uncommon | $30.88 0% |
Ad Nauseam | 155 | Mythic | $231.33 0% |
Bitter Triumph | 156 | Uncommon | $11.15 0% |
Culling the Weak | 157 | Rare | $49.30 0% |
Dismember | 158 | Rare | $43.11 0% |
Feed the Swarm | 159 | Uncommon | $16.65 0% |
Living End | 160 | Mythic | $69.76 0% |
Locust Spray | 161 | Uncommon | $3.60 0% |
Sheoldred's Edict | 162 | Rare | N/A 0% |
Smallpox | 163 | Rare | $15.97 0% |
Stargaze | 164 | Uncommon | $9.87 0% |
Vampiric Tutor | 165 | Mythic | $611.36 0% |
Zombify | 166 | Uncommon | $9.23 0% |
Abrade | 167 | Uncommon | $24.16 0% |
Big Score | 168 | Rare | N/A 0% |
Brotherhood's End | 169 | Rare | $10.60 0% |
Bulk Up | 170 | Uncommon | $8.72 0% |
Burst Lightning | 171 | Uncommon | $9.21 0% |
Crackle with Power | 172 | Mythic | $55.78 0% |
Empty the Warrens | 173 | Rare | $12.85 0% |
Jeska's Will | 174 | Mythic | N/A 0% |
Monstrous Rage | 175 | Uncommon | $5.59 0% |
Pyretic Ritual | 176 | Rare | $60.56 0% |
Return the Favor | 177 | Uncommon | $13.32 0% |
Subterranean Tremors | 178 | Mythic | $27.24 0% |
Awaken the Woods | 179 | Mythic | $112.36 0% |
Berserk | 180 | Mythic | $45.46 0% |
Crop Rotation | 181 | Rare | $115.19 0% |
Giant Growth | 182 | Uncommon | $10.86 0% |
Glimpse of Nature | 183 | Rare | $6.71 0% |
Knockout Maneuver | 184 | Uncommon | $3.68 0% |
Pick Your Poison | 185 | Uncommon | $6.38 0% |
Royal Treatment | 186 | Uncommon | $6.66 0% |
Shamanic Revelation | 187 | Rare | $14.29 0% |
Shared Roots | 188 | Uncommon | $12.41 0% |
Triumph of the Hordes | 189 | Mythic | N/A 0% |
Veil of Summer | 190 | Rare | N/A 0% |
Bring to Light | 191 | Rare | N/A 0% |
Culling Ritual | 192 | Rare | N/A 0% |
Deflecting Palm | 193 | Rare | N/A 0% |
Expressive Iteration | 194 | Rare | N/A 0% |
Fracture | 195 | Rare | N/A 0% |
