Secrets of Strixhaven
{T}: Add one mana of any color. {T}: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn.
Flying When this Vehicle enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When this land enters, choose a land card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Lands with the chosen name have "{T}: Add {C}." {T}: Add {C}.
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.
{T}: Add {C}. {3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
[+1]: Surveil 2. [−1]: Any number of target players each discard a card. [−2]: Return target creature card with mana value 3 or less from your graveyard to the battlefield. [−7]: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
[+2]: You gain 3 life. [0]: You draw a card and lose 1 life. [−3]: Destroy target creature. [−6]: You get an emblem with "Whenever you gain life, target opponent loses that much life."
Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
Flying Ward—Pay 5 life. Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flying, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Instant and sorcery spells you cast from your hand have cascade.
Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Trample Ward—Discard a card. Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn.
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, lifelink Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages.
Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
This creature can't block. Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. {1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
All creatures get -2/-2 until end of turn. Infusion — If you gained life this turn, destroy all creatures instead.
This spell can't be copied. Choose one or both — • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Menace Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power.
Choose one or both — • Target player discards any number of cards, then draws that many cards. • Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Whenever you gain life, put a growth counter on this enchantment. As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
This creature enters with a number of stun counters on it equal to three minus X. If X is 2 or less, it enters tapped. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. {T}: Mill a card. You may play that card this turn.
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
When this creature enters, draw a card. Each player loses 1 life. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Flying, haste Discard a card: This creature gains lifelink until end of turn. Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Choose up to four. You may choose the same mode more than once. • Destroy target nonland permanent. • Return target nonland permanent card from your graveyard to the battlefield.
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control. {2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." {T}: Draw a card. Activate only if you have seven or more cards in your hand.
Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker.
Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
As an additional cost to cast this spell, pay X life. Destroy all artifacts and creatures with mana value X or less.
Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
When this land enters, choose a land card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Lands with the chosen name have "{T}: Add {C}." {T}: Add {C}.
Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn.
Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand.
Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Choose one — • Put two +1/+1 counters on target creature. • Exile target creature with power 2 or less. • Each opponent loses 3 life and you gain 3 life.
Choose one — • You may sacrifice a permanent. If you do, draw two cards. • You gain 5 life. • Destroy target nonland permanent with mana value 2 or less.
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages.
(This token can be used to represent a token that's a copy of a permanent.)
Flying
Flying
Flying
Flying
Whenever this token attacks, you gain 1 life.
Whenever this token attacks, you gain 1 life.
{T}, Sacrifice this token: Add one mana of any color.
Whenever you gain life, target opponent loses that much life.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Potioner's Trove | 251 | Common | $0.18 0% |
Strixhaven Skycoach | 252 | Uncommon | $0.17 0% |
Deathcap Glade | 253 | Rare | $2.58 0% |
Dreamroot Cascade | 254 | Rare | $1.04 0% |
Fields of Strife | 255 | Common | $0.17 0% |
Forum of Amity | 256 | Common | $0.14 0% |
Great Hall of the Biblioplex | 257 | Rare | $0.93 0% |
Paradox Gardens | 258 | Common | $0.15 0% |
Petrified Hamlet | 259 | Rare | $1.19 0% |
Shattered Sanctum | 260 | Rare | $2.77 0% |
Skycoach Waypoint | 261 | Uncommon | $0.26 0% |
Spectacle Summit | 262 | Common | $0.12 0% |
Stormcarved Coast | 263 | Rare | $2.40 0% |
Sundown Pass | 264 | Rare | $2.82 0% |
Terramorphic Expanse | 265 | Common | $0.21 0% |
Titan's Grave | 266 | Common | $0.21 0% |
Plains | 267 | Common | $0.96 0% |
Island | 268 | Common | $0.65 0% |
Swamp | 269 | Common | $0.87 0% |
Mountain | 270 | Common | $0.59 0% |
Forest | 271 | Common | $0.77 0% |
Plains | 272 | Common | $0.15 0% |
Plains | 273 | Common | $0.14 0% |
Island | 274 | Common | $0.20 0% |
Island | 275 | Common | $0.20 0% |
Swamp | 276 | Common | $0.25 0% |
Swamp | 277 | Common | $0.18 0% |
Mountain | 278 | Common | $0.17 0% |
Mountain | 279 | Common | $0.20 0% |
Forest | 280 | Common | $0.14 0% |
Forest | 281 | Common | $0.17 0% |
Ral Zarek, Guest Lecturer | 282 | Mythic | $2.97 0% |
Professor Dellian Fel | 283 | Mythic | $7.15 0% |
Lorehold, the Historian | 284 | Mythic | $5.55 0% |
Prismari, the Inspiration | 285 | Mythic | $9.67 0% |
Quandrix, the Proof | 286 | Mythic | $4.36 0% |
Silverquill, the Disputant | 287 | Mythic | $4.76 0% |
Witherbloom, the Balancer | 288 | Mythic | $8.89 0% |
The Dawning Archaic | 289 | Mythic | $1.84 0% |
Restoration Seminar | 290 | Mythic | $6.45 0% |
Echocasting Symposium | 291 | Mythic | $5.14 0% |
Decorum Dissertation | 292 | Mythic | $8.37 0% |
Tragedy Feaster | 293 | Rare | $0.52 0% |
Improvisation Capstone | 294 | Mythic | $12.60 0% |
Magmablood Archaic | 295 | Rare | $0.33 0% |
Germination Practicum | 296 | Mythic | $12.33 0% |
Wildgrowth Archaic | 297 | Rare | $0.59 0% |
Blech, Loafing Pest | 298 | Rare | $1.75 0% |
Colorstorm Stallion | 299 | Rare | $0.79 0% |
Geometer's Arthropod | 300 | Rare | $0.63 0% |
Deathcap Glade | 301 | Rare | $3.53 0% |
Dreamroot Cascade | 302 | Rare | $2.00 0% |
Shattered Sanctum | 303 | Rare | $3.15 0% |
Stormcarved Coast | 304 | Rare | $3.46 0% |
Sundown Pass | 305 | Rare | $3.55 0% |
Emeritus of Ideation // Ancestral Recall | 306 | Mythic | $2,900.00 (LP) 0% |
Together as One | 307 | Rare | $0.74 0% |
Antiquities on the Loose | 308 | Rare | $0.33 0% |
Emeritus of Truce // Swords to Plowshares | 309 | Mythic | $2.42 0% |
Erode | 310 | Rare | $10.06 0% |
Informed Inkwright | 311 | Rare | $0.34 0% |
Joined Researchers // Secret Rendezvous | 312 | Rare | $0.56 0% |
Practiced Offense | 313 | Rare | $2.65 0% |
Stirring Hopesinger | 314 | Rare | $0.68 0% |
Emeritus of Ideation // Ancestral Recall | 315 | Mythic | $9.34 0% |
Exhibition Tidecaller | 316 | Rare | $1.41 0% |
Harmonized Trio // Brainstorm | 317 | Rare | $1.40 0% |
Jadzi, Steward of Fate // Oracle's Gift | 318 | Rare | $0.36 0% |
Mana Sculpt | 319 | Rare | $1.72 0% |
Mathemagics | 320 | Mythic | $5.58 0% |
Pensive Professor | 321 | Rare | $0.84 0% |
Skycoach Conductor // All Aboard | 322 | Rare | $1.09 0% |
Wisdom of Ages | 323 | Rare | $0.56 0% |
Emeritus of Woe // Demonic Tutor | 324 | Mythic | $17.26 0% |
Grave Researcher // Reanimate | 325 | Rare | $3.57 0% |
Moseo, Vein's New Dean | 326 | Rare | $2.16 0% |
Postmortem Professor | 327 | Rare | $0.40 0% |
Pox Plague | 328 | Rare | $0.55 0% |
Scheming Silvertongue // Sign in Blood | 329 | Rare | $2.31 0% |
Withering Curse | 330 | Mythic | $1.95 0% |
Choreographed Sparks | 331 | Rare | $0.31 0% |
Emeritus of Conflict // Lightning Bolt | 332 | Mythic | $2.61 0% |
Flashback | 333 | Rare | $6.07 0% |
Maelstrom Artisan // Rocket Volley | 334 | Rare | $0.35 0% |
Molten-Core Maestro | 335 | Rare | $0.73 0% |
Steal the Show | 336 | Rare | $0.33 0% |
Ambitious Augmenter | 337 | Rare | $0.39 0% |
Comforting Counsel | 338 | Rare | $0.39 0% |
Emeritus of Abundance // Regrowth | 339 | Mythic | $5.10 0% |
Planar Engineering | 340 | Rare | $2.30 0% |
Slumbering Trudge | 341 | Rare | $1.13 0% |
Vastlands Scavenger // Bind to Life | 342 | Rare | $0.90 0% |
Applied Geometry | 343 | Rare | $0.39 0% |
Ark of Hunger | 344 | Rare | $0.69 0% |
Aziza, Mage Tower Captain | 345 | Rare | $0.32 0% |
Berta, Wise Extrapolator | 346 | Rare | $0.55 0% |
Cauldron of Essence | 347 | Rare | $4.40 0% |
Conciliator's Duelist | 348 | Rare | $0.27 0% |
Dina's Guidance | 349 | Rare | $1.95 0% |
Fix What's Broken | 350 | Rare | $0.47 0% |
Hardened Academic | 351 | Rare | $1.20 0% |
Mind into Matter | 352 | Rare | $0.62 0% |
Moment of Reckoning | 353 | Rare | $0.40 0% |
Nita, Forum Conciliator | 354 | Rare | $0.28 0% |
Resonating Lute | 355 | Rare | $2.07 0% |
Splatter Technique | 356 | Rare | $0.40 0% |
Suspend Aggression | 357 | Rare | $0.29 0% |
Traumatic Critique | 358 | Rare | $1.33 0% |
Vicious Rivalry | 359 | Rare | $0.64 0% |
Zaffai and the Tempests | 360 | Rare | $0.34 0% |
Great Hall of the Biblioplex | 361 | Rare | $1.32 0% |
Petrified Hamlet | 362 | Rare | $2.04 0% |
Lorehold Charm | 363 | Uncommon | $0.20 0% |
Prismari Charm | 364 | Uncommon | $0.32 0% |
Quandrix Charm | 365 | Uncommon | $0.20 0% |
Silverquill Charm | 366 | Uncommon | $0.16 0% |
Witherbloom Charm | 367 | Uncommon | $0.33 0% |
Wisdom of Ages | 368 | Rare | N/A 0% |
Copy | 1 | — | N/A 0% |
Elemental | 2 | — | N/A 0% |
Elemental | 3 | — | N/A 0% |
Fractal | 4 | — | N/A 0% |
Fractal | 5 | — | N/A 0% |
Inkling | 6 | — | N/A 0% |
Inkling | 7 | — | N/A 0% |
Pest | 8 | — | N/A 0% |
Pest | 9 | — | N/A 0% |
Spirit | 10 | — | N/A 0% |
Spirit | 11 | — | N/A 0% |
Treasure | 12 | — | N/A 0% |
Professor Dellian Fel Emblem | 13 | — | N/A 0% |
Punchcard // Punchcard | 14 | — | N/A 0% |
