Shadows of the Past
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Flying, vigilance, indestructible Other permanents you control have indestructible.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, create a 1/1 white Spirit creature token with flying.
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Flying Other Spirit creatures you control get +1/+0.
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.
Flying When this creature enters, return target creature to its owner's hand.
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever this creature or another creature dies, target player mills a card.
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Each player sacrifices two creatures of their choice.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
When this creature enters, return a Zombie card at random from your graveyard to your hand.
Flying, lifelink Pay 7 life: Draw seven cards.
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Devil's Play deals X damage to any target. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}, {T}, Sacrifice a creature: This creature deals 2 damage to any target.
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
{T}: Add {W}.
You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Flying, haste Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
First strike Other Vampire creatures you control get +1/+1 and have first strike.
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Flight Alabaster | 1 | Rare | N/A |
Avacyn, Angel of Hope | 2 | Mythic | N/A |
Bonds of Faith | 3 | Common | N/A |
Divine Reckoning | 4 | Rare | N/A |
Doomed Traveler | 5 | Common | N/A |
Elder Cathar | 6 | Common | N/A |
Feeling of Dread | 7 | Common | N/A |
Fiend Hunter | 8 | Uncommon | N/A |
Lingering Souls | 9 | Uncommon | N/A |
Rally the Peasants | 10 | Uncommon | N/A |
Requiem Angel | 11 | Rare | N/A |
Séance | 12 | Uncommon | N/A |
Battleground Geist | 13 | Common | N/A |
Cackling Counterpart | 14 | Rare | N/A |
Forbidden Alchemy | 15 | Common | N/A |
Havengul Runebinder | 16 | Rare | N/A |
Invisible Stalker | 17 | Uncommon | N/A |
Mist Raven | 18 | Common | N/A |
Murder of Crows | 19 | Uncommon | N/A |
Mystic Retrieval | 20 | Uncommon | N/A |
Selhoff Occultist | 21 | Common | N/A |
Silent Departure | 22 | Common | N/A |
Snapcaster Mage | 23 | Mythic | N/A |
Stitcher's Apprentice | 24 | Common | N/A |
Barter in Blood | 25 | Uncommon | N/A |
Bloodflow Connoisseur | 26 | Common | N/A |
Bloodline Keeper // Lord of Lineage | 27 | Mythic | N/A |
Bump in the Night | 28 | Common | N/A |
Falkenrath Noble | 29 | Uncommon | N/A |
Ghoulraiser | 30 | Common | N/A |
Griselbrand | 31 | Mythic | N/A |
Increasing Ambition | 32 | Rare | N/A |
Sever the Bloodline | 33 | Uncommon | N/A |
Skirsdag High Priest | 34 | Rare | N/A |
Tragic Slip | 35 | Common | N/A |
Unburial Rites | 36 | Uncommon | N/A |
Balefire Dragon | 37 | Mythic | N/A |
Brimstone Volley | 38 | Uncommon | N/A |
Devil's Play | 39 | Rare | N/A |
Faithless Looting | 40 | Common | N/A |
Forge Devil | 41 | Common | N/A |
Kruin Outlaw // Terror of Kruin Pass | 42 | Rare | N/A |
Past in Flames | 43 | Mythic | N/A |
Skirsdag Cultist | 44 | Uncommon | N/A |
Traitorous Blood | 45 | Common | N/A |
Vampiric Fury | 46 | Common | N/A |
Zealous Conscripts | 47 | Rare | N/A |
Avacyn's Pilgrim | 48 | Common | N/A |
Garruk Relentless // Garruk, the Veil-Cursed | 49 | Mythic | N/A |
Gnaw to the Bone | 50 | Common | N/A |
Gutter Grime | 51 | Rare | N/A |
Hollowhenge Scavenger | 52 | Common | N/A |
Mayor of Avabruck // Howlpack Alpha | 53 | Rare | N/A |
Moonmist | 54 | Common | N/A |
Somberwald Sage | 55 | Uncommon | N/A |
Spider Spawning | 56 | Uncommon | N/A |
Travel Preparations | 57 | Common | N/A |
Young Wolf | 58 | Common | N/A |
Diregraf Captain | 59 | Uncommon | N/A |
Drogskol Captain | 60 | Uncommon | N/A |
Falkenrath Aristocrat | 61 | Mythic | N/A |
Geist of Saint Traft | 62 | Mythic | N/A |
Havengul Lich | 63 | Mythic | N/A |
Huntmaster of the Fells // Ravager of the Fells | 64 | Mythic | N/A |
Immerwolf | 65 | Uncommon | N/A |
Sigarda, Host of Herons | 66 | Mythic | N/A |
Stromkirk Captain | 67 | Uncommon | N/A |
Avacyn's Collar | 68 | Uncommon | N/A |
Blazing Torch | 69 | Common | N/A |
Butcher's Cleaver | 70 | Uncommon | N/A |
Demonmail Hauberk | 71 | Uncommon | N/A |
Galvanic Juggernaut | 72 | Uncommon | N/A |
Traveler's Amulet | 73 | Common | N/A |
Vessel of Endless Rest | 74 | Uncommon | N/A |
Evolving Wilds | 75 | Common | N/A |
Haunted Fengraf | 76 | Common | N/A |