Shadows over Innistrad Promos
Nontoken creatures you control get +1/+1 and have vigilance.
Flying Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Flying Whenever another Spirit you control enters, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
When this creature enters, put a +1/+1 counter on each other Human you control. Whenever another Human you control enters, put a +1/+1 counter on this creature.
Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Flying This creature gets -1/-1 for each card in your hand. {3}{U}, Discard three cards: Return this card from your graveyard to the battlefield tapped.
[+1]: Scry 1, then draw a card. [−2]: Return target creature to its owner's hand. [−8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Flying When this creature enters, target creature gains flying until end of turn. {4}{U}{U}, Exile this card from your graveyard: Creatures you control gain flying until end of turn.
Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Flying {2}{B}, Discard a card: Put two +1/+1 counters on this creature.
Flying, trample When this creature enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, you may pay {B}. If you do, return it to its owner's hand. When this creature dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Target player sacrifices a creature or planeswalker of their choice. Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker of their choice.
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to this creature, it deals double that damage to this creature instead.
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Discard a card: This creature gets +2/-2 until end of turn.
First strike Delirium — This creature has double strike as long as there are four or more card types among cards in your graveyard.
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Whenever this creature attacks, you may pay {1}{R} and discard a card. If you do, this creature deals damage to target creature or planeswalker equal to the discarded card's mana value.
Creatures you control have "{T}: Add one mana of any color."
{T}: Add {B} or {G}. Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
For each token you control, create a token that's a copy of that permanent.
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Exile target nonland permanent. You lose 3 life.
Exile target nonland permanent. You lose 3 life.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
[+2]: You may discard a card. If you do, draw a card. [−2]: Exile target enchantment, tapped artifact, or tapped creature. [−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. [−X]: Sorin deals X damage to target creature or planeswalker and you gain X life. [−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
{1}, {T}: Put a charge counter on this artifact, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on this artifact from your hand without paying its mana cost. {3}, {T}, Remove X charge counters from this artifact: Scry X.
This artifact enters tapped. {T}: Choose a color of a card in your graveyard. Add one mana of that color.
Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3}
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
| Card | Number | Rarity | Price |
|---|---|---|---|
Always Watching | 1 | Rare | $3.70 |
Angel of Deliverance | 2 | Rare | $0.26 |
Archangel Avacyn // Avacyn, the Purifier | 5 | Mythic | $9.20 |
Bygone Bishop | 8 | Rare | $1.90 |
Declaration in Stone | 12 | Rare | $2.10 |
Descend upon the Sinful | 13 | Mythic | $1.25 |
Drogskol Cavalry | 15 | Rare | $0.43 |
Eerie Interlude | 16 | Rare | $10.50 |
Hanweir Militia Captain // Westvale Cult Leader | 21 | Rare | $2.35 |
Odric, Lunarch Marshal | 31 | Rare | $8.96 |
Thalia's Lieutenant | 43 | Rare | $5.81 |
Confirm Suspicions | 53 | Rare | $0.95 |
Engulf the Shore | 58 | Rare | $3.89 |
Epiphany at the Drownyard | 59 | Rare | $0.88 |
Forgotten Creation | 63 | Rare | $5.99 |
Geralf's Masterpiece | 65 | Mythic | $0.92 |
Jace, Unraveler of Secrets | 69 | Mythic | $12.00 |
Nephalia Moondrakes | 75 | Rare | $0.27 |
Rattlechains | 81 | Rare | $4.42 |
Startled Awake // Persistent Nightmare | 88 | Mythic | $4.67 |
Thing in the Ice // Awoken Horror | 92 | Rare | $2.92 |
Welcome to the Fold | 96 | Rare | $0.52 |
Asylum Visitor | 99 | Rare | $1.44 |
Behold the Beyond | 101 | Mythic | $5.35 |
Diregraf Colossus | 107 | Rare | $10.95 |
Elusive Tormentor // Insidious Mist | 108 | Rare | $0.28 |
Elusive Tormentor // Insidious Mist | 108 | Rare | $0.26 |
Ever After | 109 | Rare | $1.99 |
From Under the Floorboards | 111 | Rare | $2.33 |
Markov Dreadknight | 122 | Rare | $0.28 |
Mindwrack Demon | 124 | Mythic | $1.82 |
Relentless Dead | 131 | Mythic | $19.85 |
To the Slaughter | 139 | Rare | $0.84 |
Triskaidekaphobia | 141 | Rare | $2.27 |
Avacyn's Judgment | 145 | Rare | $1.63 |
Burn from Within | 148 | Rare | $1.19 |
Devils' Playground | 151 | Rare | $0.45 |
Falkenrath Gorger | 155 | Rare | $2.25 |
Flameblade Angel | 157 | Rare | $0.53 |
Geier Reach Bandit // Vildin-Pack Alpha | 159 | Rare | $1.26 |
Goldnight Castigator | 162 | Mythic | $2.12 |
Harness the Storm | 163 | Rare | $1.80 |
Incorrigible Youths | 166 | Uncommon | $0.26 |
Ravenous Bloodseeker | 175 | Uncommon | $0.15 |
Scourge Wolf | 179 | Rare | $0.99 |
Sin Prodder | 181 | Rare | $3.77 |
Wolf of Devil's Breach | 192 | Mythic | $1.85 |
Cryptolith Rite | 200 | Rare | $29.46 |
Deathcap Cultivator | 202 | Rare | $1.06 |
Inexorable Blob | 212 | Rare | $1.84 |
Sage of Ancient Lore // Werewolf of Ancient Hunger | 225 | Rare | $2.08 |
Seasons Past | 226 | Mythic | $8.27 |
Second Harvest | 227 | Rare | $6.73 |
Silverfur Partisan | 228 | Rare | $5.00 |
Soul Swallower | 230 | Rare | $0.48 |
Tireless Tracker | 233 | Rare | $3.24 |
Traverse the Ulvenwald | 234 | Rare | $5.73 |
Ulvenwald Hydra | 235 | Mythic | $12.65 |
Altered Ego | 241 | Rare | $4.02 |
Anguished Unmaking | 242 | Rare | $18.90 |
Anguished Unmaking | 242 | Rare | $2.60 |
Arlinn Kord // Arlinn, Embraced by the Moon | 243 | Mythic | $5.82 |
Fevered Visions | 244 | Rare | $7.93 |
The Gitrog Monster | 245 | Mythic | $21.81 |
Invocation of Saint Traft | 246 | Rare | $0.80 |
Nahiri, the Harbinger | 247 | Mythic | $6.11 |
Olivia, Mobilized for War | 248 | Mythic | $11.66 |
Prized Amalgam | 249 | Rare | $2.39 |
Sigarda, Heron's Grace | 250 | Mythic | $5.08 |
Sorin, Grim Nemesis | 251 | Mythic | $17.08 |
Brain in a Jar | 252 | Rare | $1.47 |
Corrupted Grafstone | 253 | Rare | $0.70 |
Slayer's Plate | 264 | Rare | $0.38 |
Tamiyo's Journal | 265 | Rare | $6.72 |
Choked Estuary | 270 | Rare | $3.25 |
Drownyard Temple | 271 | Rare | $3.66 |
Foreboding Ruins | 272 | Rare | $4.73 |
Fortified Village | 274 | Rare | $4.19 |
Game Trail | 276 | Rare | $2.92 |
Port Town | 278 | Rare | $2.55 |
Westvale Abbey // Ormendahl, Profane Prince | 281 | Rare | $8.40 |
Tamiyo's Journal | 265s† | Rare | $0.40 |