Shadows over Innistrad Remastered
{2}: Put target card from your graveyard on the bottom of your library.
{3}, {T}, Sacrifice this artifact: It deals 2 damage to any target.
This creature can't attack or block unless a player has no cards in hand.
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Equipped creature gets +2/+2. Equip—Discard a card.
Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3}
{5}, {T}, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
This artifact enters tapped. {2}, {T}, Sacrifice this artifact: Add two mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Defender {2}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {W} or {B}.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {B} or {G}.
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
This land enters tapped. {T}: Add {U} or {R}.
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {G} or {U}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Cryptolith Fragment // Aurora of Emrakul | 248 | Uncommon | N/A |
Epitaph Golem | 249 | Common | N/A |
Explosive Apparatus | 250 | Common | N/A |
Field Creeper | 251 | Common | N/A |
Harvest Hand // Scrounged Scythe | 252 | Uncommon | N/A |
Lupine Prototype | 253 | Uncommon | N/A |
Magnifying Glass | 254 | Common | N/A |
Murderer's Axe | 255 | Uncommon | N/A |
Neglected Heirloom // Ashmouth Blade | 256 | Uncommon | N/A |
Slayer's Plate | 257 | Rare | N/A |
Soul Separator | 258 | Uncommon | N/A |
Stitcher's Graft | 259 | Rare | N/A |
Tamiyo's Journal | 260 | Rare | N/A |
Terrarion | 261 | Common | N/A |
True-Faith Censer | 262 | Common | N/A |
Wild-Field Scarecrow | 263 | Common | N/A |
Choked Estuary | 264 | Uncommon | N/A |
Foreboding Ruins | 265 | Uncommon | N/A |
Forsaken Sanctuary | 266 | Uncommon | N/A |
Fortified Village | 267 | Uncommon | N/A |
Foul Orchard | 268 | Uncommon | N/A |
Game Trail | 269 | Uncommon | N/A |
Geier Reach Sanitarium | 270 | Rare | N/A |
Hanweir Battlements // Hanweir, the Writhing Township | 271 | Rare | N/A |
Highland Lake | 272 | Uncommon | N/A |
Port Town | 273 | Uncommon | N/A |
Stone Quarry | 274 | Uncommon | N/A |
Westvale Abbey // Ormendahl, Profane Prince | 275 | Rare | N/A |
Woodland Stream | 276 | Uncommon | N/A |
Plains | 277 | Common | N/A |
Plains | 278 | Common | N/A |
Plains | 279 | Common | N/A |
Island | 280 | Common | N/A |
Island | 281 | Common | N/A |
Island | 282 | Common | N/A |
Swamp | 283 | Common | N/A |
Swamp | 284 | Common | N/A |
Swamp | 285 | Common | N/A |
Mountain | 286 | Common | N/A |
Mountain | 287 | Common | N/A |
Mountain | 288 | Common | N/A |
Forest | 289 | Common | N/A |
Forest | 290 | Common | N/A |
Forest | 291 | Common | N/A |