Special Guests
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.
Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.)
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
This spell can't be countered. Trample, hexproof
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
This artifact enters tapped. {T}: Add one mana of any color that a basic land you control could produce.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Return target nonland permanent an opponent controls to its owner's hand.
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Flash When this creature enters, counter target spell.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
({C} represents colorless mana.) When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card. When this creature leaves the battlefield, target opponent draws a card.
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
Exile target creature. Its controller gains life equal to its power.
Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Search your library for a creature card, reveal it, then shuffle and put that card on top.
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Whenever another creature enters, you gain 1 life.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Destroy all creatures. They can't be regenerated.
As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}
Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Vivid — {T}: For each color among permanents you control, add one mana of that color.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Take an extra turn after this one.
This creature gets +1/+1 for each creature card in your graveyard. {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Target creature you control deals damage equal to its power to each other creature and each opponent.
Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Target creature you control deals damage equal to its power to each other creature and each opponent.
Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Return any number of permanent cards with different names from your graveyard to the battlefield.
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Destroy all nonland permanents your opponents control.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Each player can't cast more than one noncreature spell each turn.
Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Prevent all combat damage that would be dealt this turn.
Nonbasic lands are Mountains.
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Knight creatures you control have double strike.
Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Flying Discard this card: Exile up to two target cards from graveyards.
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
This creature doesn't untap during your untap step. Whenever a creature dies, untap this creature. {T}: This creature deals 1 damage to any target.
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
When this creature enters, draw a card for each green creature you control.
Add two mana in any combination of colors. Draw a card.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Prevent all combat damage that would be dealt to attacking creatures you control.
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
| Card | Number | Rarity | Price |
|---|---|---|---|
Lord of Atlantis | 1 | Rare | $14.80 |
Malcolm, Keen-Eyed Navigator | 2 | Uncommon | $5.50 |
Bridge from Below | 3 | Rare | $1.50 |
Mephidross Vampire | 4 | Rare | $2.64 |
Pitiless Plunderer | 5 | Uncommon | $14.24 |
Breeches, Brazen Plunderer | 6 | Uncommon | $2.23 |
Dargo, the Shipwrecker | 7 | Uncommon | $3.03 |
Rampaging Ferocidon | 8 | Rare | $3.82 |
Underworld Breach | 9 | Rare | $29.64 |
Carnage Tyrant | 10 | Mythic | $5.47 |
Ghalta, Primal Hunger | 11 | Rare | $9.61 |
Polyraptor | 12 | Mythic | $15.74 |
Kalamax, the Stormsire | 13 | Mythic | $3.23 |
Lord Windgrace | 14 | Mythic | $13.89 |
Mirri, Weatherlight Duelist | 15 | Mythic | $6.38 |
Thrasios, Triton Hero | 16 | Rare | $23.30 |
Mana Crypt | 17 | Mythic | $56.85 |
Mana Crypt | 17a | Mythic | $100.00 |
Mana Crypt | 17b | Mythic | $169.76 |
Mana Crypt | 17c | Mythic | $315.81 |
Mana Crypt | 17d | Mythic | $497.77 |
Mana Crypt | 17e | Mythic | $1,012.50 |
Mana Crypt | 17f | Mythic | $289.95 |
Star Compass | 18 | Uncommon | $1.76 |
Ghostly Prison | 19 | Mythic | $16.95 |
Fabricate | 20 | Mythic | $9.01 |
Show and Tell | 21 | Mythic | $10.65 |
Tragic Slip | 22 | Mythic | $5.68 |
Victimize | 23 | Mythic | $20.07 |
Gamble | 24 | Mythic | $18.79 |
Crashing Footfalls | 25 | Mythic | $1.24 |
Tireless Tracker | 26 | Mythic | $2.88 |
Drown in the Loch | 27 | Mythic | $5.26 |
Field of the Dead | 28 | Mythic | $45.78 |
Stoneforge Mystic | 29 | Mythic | $36.77 |
Brazen Borrower // Petty Theft | 30 | Mythic | $6.05 |
Brazen Borrower // Petty Theft | 30 | Mythic | N/A |
Desertion | 31 | Mythic | $1.75 |
Morbid Opportunist | 32 | Mythic | $12.69 |
Port Razer | 33 | Mythic | $3.62 |
Scapeshift | 34 | Mythic | $59.78 |
Mystic Snake | 35 | Mythic | $2.63 |
Notion Thief | 36 | Mythic | $7.59 |
Desert | 37 | Mythic | $2.52 |
Prismatic Vista | 38 | Mythic | $38.84 |
Thought-Knot Seer | 39 | Mythic | $5.71 |
Prismatic Ending | 40 | Mythic | $3.03 |
Dismember | 41 | Mythic | $8.37 |
Persist | 42 | Mythic | $4.91 |
Expressive Iteration | 43 | Mythic | $4.29 |
Solitude | 44 | Mythic | $35.99 |
Subtlety | 45 | Mythic | $10.31 |
Grief | 46 | Mythic | $4.85 |
Fury | 47 | Mythic | $5.56 |
Endurance | 48 | Mythic | $10.04 |
Solitude | 49 | Mythic | $60.01 |
Subtlety | 50 | Mythic | $28.11 |
Grief | 51 | Mythic | $24.69 |
Fury | 52 | Mythic | $16.43 |
Endurance | 53 | Mythic | $33.55 |
Swords to Plowshares | 54 | Mythic | $14.04 |
Ledger Shredder | 55 | Mythic | $16.40 |
Rat Colony | 56 | Mythic | $14.45 |
Relentless Rats | 57 | Mythic | $7.72 |
Kindred Charge | 58 | Mythic | $5.48 |
Sylvan Tutor | 59 | Mythic | $38.66 |
Toski, Bearer of Secrets | 60 | Mythic | $8.15 |
Frogmite | 61 | Mythic | $2.44 |
Sword of Fire and Ice | 62 | Mythic | $39.87 |
Secluded Courtyard | 63 | Mythic | $9.04 |
Hallowed Haunting | 64 | Mythic | $5.92 |
Soul Warden | 65 | Mythic | $6.53 |
Expropriate | 66 | Mythic | $16.46 |
Phantasmal Image | 67 | Mythic | $7.45 |
Damnation | 68 | Mythic | $23.80 |
Sacrifice | 69 | Mythic | $14.37 |
Maddening Hex | 70 | Mythic | $3.94 |
Unholy Heat | 71 | Mythic | $1.77 |
Collected Company | 72 | Mythic | $2.57 |
Noxious Revival | 73 | Mythic | $11.45 |
Condemn | 74 | Mythic | $1.45 |
Sphinx's Tutelage | 75 | Mythic | $5.96 |
Grim Tutor | 76 | Mythic | $26.78 |
Embercleave | 77 | Mythic | $17.96 |
Goblin Bushwhacker | 78 | Mythic | $4.05 |
Bloom Tender | 79 | Mythic | $21.49 |
Paradise Druid | 80 | Mythic | $2.14 |
Akroma's Memorial | 81 | Mythic | $29.53 |
Temporal Manipulation | 82 | Mythic | $10.78 |
Fiend Artisan | 83 | Mythic | $5.69 |
Cavalier of Dawn | 84 | Mythic | $17.99 |
Thoughtcast | 85 | Mythic | $10.38 |
Whir of Invention | 86 | Mythic | $9.16 |
Bone Miser | 87 | Mythic | $23.74 |
Lord of the Undead | 88 | Mythic | $9.91 |
Chandra's Ignition | 89 | Mythic | $15.33 |
Galvanic Blast | 90 | Mythic | $4.56 |
Pathbreaker Ibex | 91 | Mythic | $10.31 |
Chrome Mox | 92 | Mythic | $131.24 |
Skysovereign, Consul Flagship | 93 | Mythic | $2.71 |
Cavalier of Dawn | 94 | Mythic | $30.62 |
Thoughtcast | 95 | Mythic | $56.02 |
Whir of Invention | 96 | Mythic | $37.35 |
Bone Miser | 97 | Mythic | $43.95 |
Lord of the Undead | 98 | Mythic | $38.34 |
Chandra's Ignition | 99 | Mythic | $48.04 |
Galvanic Blast | 100 | Mythic | N/A |
Pathbreaker Ibex | 101 | Mythic | $29.23 |
Chrome Mox | 102 | Mythic | $402.47 |
Skysovereign, Consul Flagship | 103 | Mythic | $24.96 |
Eerie Ultimatum | 104 | Mythic | $8.00 |
Emergent Ultimatum | 105 | Mythic | $2.76 |
Genesis Ultimatum | 106 | Mythic | $3.02 |
Inspired Ultimatum | 107 | Mythic | $1.47 |
Ruinous Ultimatum | 108 | Mythic | $12.09 |
Arid Mesa | 109 | Mythic | $36.45 |
Marsh Flats | 110 | Mythic | $35.78 |
Misty Rainforest | 111 | Mythic | $49.56 |
Scalding Tarn | 112 | Mythic | $49.35 |
Verdant Catacombs | 113 | Mythic | $38.67 |
Arid Mesa | 114 | Mythic | $205.85 |
Marsh Flats | 115 | Mythic | $230.92 |
Misty Rainforest | 116 | Mythic | $274.01 |
Scalding Tarn | 117 | Mythic | $253.08 |
Verdant Catacombs | 118 | Mythic | $203.06 |
Warping Wail | 119 | Mythic | $2.54 |
Deafening Silence | 120 | Mythic | $2.84 |
Robe of Stars | 121 | Mythic | $11.74 |
Nexus of Fate | 122 | Mythic | $5.60 |
Paradox Haze | 123 | Mythic | $3.18 |
Darkness | 124 | Mythic | $8.47 |
Magus of the Moon | 125 | Mythic | $4.60 |
Burgeoning | 126 | Mythic | $27.59 |
Green Sun's Zenith | 127 | Mythic | $23.53 |
Sliver Overlord | 128 | Mythic | $26.76 |
Idyllic Tutor | 129 | Mythic | $9.07 |
Kinsbaile Cavalier | 130 | Mythic | $2.99 |
Mistbind Clique | 131 | Mythic | $5.85 |
Wanderwine Prophets | 132 | Mythic | $6.91 |
Bitterblossom | 133 | Mythic | $30.86 |
Faerie Macabre | 134 | Mythic | $7.95 |
Goblin Chieftain | 135 | Mythic | $5.84 |
Goblin Sharpshooter | 136 | Mythic | $23.45 |
Heat Shimmer | 137 | Mythic | $4.09 |
Devoted Druid | 138 | Mythic | $6.82 |
Helix Pinnacle | 139 | Mythic | $3.84 |
Leaf-Crowned Visionary | 140 | Mythic | $9.01 |
Regal Force | 141 | Mythic | $4.44 |
Manamorphose | 142 | Mythic | $7.80 |
Risen Reef | 143 | Mythic | $5.69 |
Slippery Bogle | 144 | Mythic | $6.87 |
Dolmen Gate | 145 | Mythic | $26.02 |
Door of Destinies | 146 | Mythic | $10.00 |
Painter's Servant | 147 | Mythic | $35.37 |
Thousand-Year Elixir | 148 | Mythic | $13.85 |