Starter 1999
Flying, vigilance
Flying When this creature enters, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Flying, vigilance
Vigilance
Destroy all lands.
Target opponent draws a card. You gain 7 life.
Tap all nonwhite creatures.
Return target creature card from your graveyard to the battlefield.
Prevent all damage that would be dealt to this creature by creatures.
Whenever this creature attacks, it gets +0/+3 until end of turn.
When this creature enters, you gain 1 life.
Target player skips all combat phases of their next turn.
You gain 2 life for each card in your hand.
When this creature blocks a creature, destroy that creature and this creature.
Destroy target creature. Its owner gains 4 life.
Creatures you control get +2/+2 until end of turn.
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Flying
Whenever this creature blocks, it gets +2/+2 until end of turn.
You gain 4 life.
Creatures you control get +0/+3 until end of turn.
When this creature enters, you gain 2 life.
Destroy target tapped creature.
Vigilance (Attacking doesn't cause this creature to tap.)
Flying
Flying
Counter target spell.
When this creature enters, return each other creature you control to its owner's hand.
Creatures and lands target opponent controls don't untap during their next untap step.
Counter target sorcery spell.
Look at the top card of target player's library. You may put that card into their graveyard.
Flying When this creature enters, look at target player's hand.
When this creature enters, return target creature to its owner's hand.
Flying When this creature enters, draw a card, then discard a card.
This creature can't be blocked.
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Return target instant or sorcery card from your graveyard to your hand.
Counter target creature spell.
Flying
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Draw four cards.
Put target creature on top of its owner's library.
Target player takes an extra turn after this one.
Draw two cards.
Return two target creatures to their owners' hands.
Flying
One or two target creatures gain flying until end of turn.
Flying When this creature enters, target player discards two cards.
You draw three cards and you lose 3 life.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creatures you control get +1/+0 until end of turn.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
When this creature enters, target opponent loses 2 life and you gain 2 life.
When this creature enters, destroy target nonblack creature.
Dakmor Plague deals 3 damage to each creature and each player.
Dakmor Sorceress's power is equal to the number of Swamps you control.
Destroy target nonblack creature. You gain 3 life.
Flying When this creature enters, you lose 5 life.
Flying
When this creature enters, you may return target creature card from your graveyard to your hand.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Destroy target nonblack creature.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Target creature gets +4/+0 until end of turn.
Target player discards two cards.
Return target creature card from your graveyard to your hand.
When this creature enters, target opponent discards a card.
When this creature enters, you lose 3 life.
Flying Whenever this creature attacks, defending player discards a card.
Target player loses 4 life and you gain 4 life.
Destroy target land or nonblack creature.
Destroy two target nonblack creatures. You lose 5 life.
Cinder Storm deals 7 damage to any target.
Destroy all creatures and lands.
Fire Tempest deals 6 damage to each creature and each player.
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, it deals 2 damage to target creature.
Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.
Flying This creature can't block.
Draw four cards, then discard three cards at random.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When this creature enters, destroy target land.
This creature can't block.
This creature can't block.
Jagged Lightning deals 3 damage to each of two target creatures.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe deals 5 damage to target player or planeswalker.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Scorching Spear deals 1 damage to any target.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Destroy target land.
Flying When this creature enters, it deals 3 damage to each creature without flying.
Tremor deals 1 damage to each creature without flying.
Flying, haste
Volcanic Hammer deals 3 damage to any target.
All creatures able to block target creature this turn do so.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may have this creature assign its combat damage as though it weren't blocked.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Target creature gets +4/+4 until end of turn.
Flying
Target player gains 8 life.
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Reach (This creature can block creatures with flying.)
You may have this creature assign its combat damage as though it weren't blocked.
Shuffle any number of target creature cards from your graveyard into your library.
Squall deals 2 damage to each creature with flying.
You may play up to three additional lands this turn.
Whenever this creature becomes blocked by a creature, destroy that creature.
Sylvan Yeti's power is equal to the number of cards in your hand.
You may have this creature assign its combat damage as though it weren't blocked.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Destroy all creatures with flying.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
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({T}: Add {U}.)
({T}: Add {U}.)
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({T}: Add {U}.)
({T}: Add {B}.)
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({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
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({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Light | 1 | Uncommon | $5.15 |
Angel of Mercy | 2 | Uncommon | $1.34 |
Angelic Blessing | 3 | Common | $0.13 |
Archangel | 4 | Rare | $1.21 |
Ardent Militia | 5 | Uncommon | $0.30 |
Armageddon | 6 | Rare | $14.12 |
Bargain | 7 | Uncommon | $1.44 |
Blinding Light | 8 | Rare | $0.81 |
Border Guard | 9 | Common | $0.20 |
Breath of Life | 10 | Uncommon | $0.44 |
Champion Lancer | 11 | Rare | $2.80 |
Charging Paladin | 12 | Uncommon | $0.25 |
Devoted Hero | 13 | Common | $0.19 |
Devout Monk | 14 | Common | $0.18 |
Eager Cadet | 15 | Common | $0.14 |
False Peace | 16 | Uncommon | $0.45 |
Foot Soldiers | 17 | Common | $0.18 |
Gerrard's Wisdom | 18 | Rare | $0.39 |
Knight Errant | 19 | Common | $0.08 |
Loyal Sentry | 20 | Rare | $1.12 |
Path of Peace | 21 | Common | $0.16 |
Righteous Charge | 22 | Uncommon | $0.43 |
Righteous Fury | 23 | Rare | $12.36 |
Royal Falcon | 24 | Common | $0.13 |
Royal Trooper | 25 | Uncommon | $0.42 |
Sacred Nectar | 26 | Common | $0.16 |
Steadfastness | 27 | Common | $0.20 |
Venerable Monk | 28 | Common | $0.26 |
Vengeance | 29 | Uncommon | $0.24 |
Veteran Cavalier | 30 | Uncommon | $0.66 |
Wild Griffin | 31 | Common | $0.14 |
Air Elemental | 32 | Uncommon | $0.48 |
Coral Eel | 33 | Common | $0.17 |
Counterspell | 34 | Uncommon | $2.51 |
Denizen of the Deep | 35 | Rare | $1.70 |
Exhaustion | 36 | Uncommon | $0.56 |
Extinguish | 37 | Common | $0.24 |
Eye Spy | 38 | Uncommon | $0.12 |
Giant Octopus | 39 | Common | $0.16 |
Ingenious Thief | 40 | Common | $0.09 |
Man-o'-War | 41 | Uncommon | $1.88 |
Merfolk of the Pearl Trident | 42 | Common | $0.07 |
Owl Familiar | 43 | Uncommon | $0.92 |
Phantom Warrior | 44 | Rare | $0.97 |
Piracy | 45 | Rare | $53.54 |
Psychic Transfer | 46 | Rare | $0.35 |
Ransack | 47 | Rare | $0.50 |
Relearn | 48 | Uncommon | $0.82 |
Remove Soul | 49 | Common | $0.15 |
Sea Eagle | 50 | Common | $0.15 |
Sleight of Hand | 51 | Common | $1.18 |
Snapping Drake | 52 | Common | $0.18 |
Storm Crow | 53 | Common | $0.36 |
Tidings | 54 | Uncommon | $1.49 |
Time Ebb | 55 | Common | $0.14 |
Time Warp | 56 | Rare | $17.28 |
Touch of Brilliance | 57 | Common | $0.18 |
Undo | 58 | Uncommon | $0.35 |
Vizzerdrix | 59 | Rare | $0.32 |
Water Elemental | 60 | Uncommon | $0.61 |
Wind Drake | 61 | Common | $0.13 |
Wind Sail | 62 | Uncommon | $0.14 |
Abyssal Horror | 63 | Rare | $0.76 |
Ancient Craving | 64 | Rare | $1.97 |
Bog Imp | 65 | Common | $0.14 |
Bog Raiders | 66 | Common | $0.24 |
Bog Wraith | 67 | Uncommon | $0.31 |
Chorus of Woe | 68 | Common | $0.15 |
Coercion | 69 | Uncommon | $0.24 |
Dakmor Ghoul | 70 | Uncommon | $2.11 |
Dakmor Lancer | 71 | Rare | $0.66 |
Dakmor Plague | 72 | Uncommon | $0.50 |
Dakmor Scorpion | 73 | Common | $0.17 |
Dakmor Sorceress | 74 | Rare | $6.94 |
Dark Offering | 75 | Uncommon | $0.34 |
Dread Reaper | 76 | Rare | $0.95 |
Feral Shadow | 77 | Common | $0.15 |
Gravedigger | 78 | Uncommon | $0.25 |
Grim Tutor | 79 | Rare | $88.50 |
Hand of Death | 80 | Common | $0.08 |
Hollow Dogs | 81 | Common | $0.19 |
Howling Fury | 82 | Uncommon | $0.33 |
Mind Rot | 83 | Common | $0.13 |
Muck Rats | 84 | Common | $0.24 |
Raise Dead | 85 | Common | $0.13 |
Ravenous Rats | 86 | Uncommon | $0.52 |
Scathe Zombies | 87 | Common | $0.12 |
Serpent Warrior | 88 | Common | $0.10 |
Shrieking Specter | 89 | Uncommon | $0.87 |
Soul Feast | 90 | Uncommon | $0.25 |
Stream of Acid | 91 | Uncommon | $1.36 |
Wicked Pact | 92 | Rare | $2.13 |
Cinder Storm | 93 | Uncommon | $0.58 |
Devastation | 94 | Rare | $17.78 |
Earth Elemental | 95 | Uncommon | $0.36 |
Fire Elemental | 96 | Uncommon | $0.68 |
Fire Tempest | 97 | Rare | $1.88 |
Goblin Cavaliers | 98 | Common | $0.25 |
Goblin Chariot | 99 | Common | $0.21 |
Goblin Commando | 100 | Uncommon | $1.01 |
Goblin General | 101 | Uncommon | $6.56 |
Goblin Glider | 102 | Uncommon | $0.43 |
Goblin Hero | 103 | Common | $0.27 |
Goblin Lore | 104 | Uncommon | $4.93 |
Goblin Mountaineer | 105 | Common | $0.18 |
Goblin Settler | 106 | Uncommon | $7.64 |
Hulking Goblin | 107 | Common | $0.20 |
Hulking Ogre | 108 | Uncommon | $0.23 |
Jagged Lightning | 109 | Uncommon | $0.31 |
Last Chance | 110 | Rare | $6.14 |
Lava Axe | 111 | Common | $0.11 |
Mons's Goblin Raiders | 112 | Rare | $0.28 |
Ogre Warrior | 113 | Common | $0.14 |
Raging Goblin | 114 | Common | $0.22 |
Relentless Assault | 115 | Rare | $5.53 |
Scorching Spear | 116 | Common | $0.10 |
Spitting Earth | 117 | Uncommon | $0.22 |
Stone Rain | 118 | Common | $0.49 |
Thunder Dragon | 119 | Rare | $9.66 |
Trained Orgg | 120 | Rare | $0.43 |
Tremor | 121 | Common | $0.19 |
Volcanic Dragon | 122 | Rare | $0.45 |
Volcanic Hammer | 123 | Common | $0.26 |
Alluring Scent | 124 | Rare | $6.31 |
Barbtooth Wurm | 125 | Common | $0.71 |
Bull Hippo | 126 | Uncommon | $0.19 |
Durkwood Boars | 127 | Common | $0.10 |
Gorilla Warrior | 128 | Common | $0.26 |
Grizzly Bears | 129 | Common | $0.19 |
Lone Wolf | 130 | Common | $0.41 |
Lynx | 131 | Uncommon | $1.14 |
Monstrous Growth | 132 | Common | $0.15 |
Moon Sprite | 133 | Uncommon | $0.27 |
Natural Spring | 134 | Uncommon | $0.35 |
Nature's Cloak | 135 | Rare | $6.75 |
Nature's Lore | 136 | Common | $2.69 |
Norwood Archers | 137 | Common | $0.41 |
Norwood Ranger | 138 | Common | $0.30 |
Pride of Lions | 139 | Uncommon | $0.80 |
Renewing Touch | 140 | Uncommon | $0.95 |
Silverback Ape | 141 | Uncommon | $3.80 |
Southern Elephant | 142 | Common | $0.30 |
Squall | 143 | Common | $0.23 |
Summer Bloom | 144 | Rare | $5.42 |
Sylvan Basilisk | 145 | Rare | $1.82 |
Sylvan Yeti | 146 | Rare | $2.11 |
Thorn Elemental | 147 | Rare | $0.49 |
Untamed Wilds | 148 | Uncommon | $0.47 |
Whiptail Wurm | 149 | Uncommon | $0.44 |
Whirlwind | 150 | Rare | $1.12 |
Wild Ox | 151 | Uncommon | $0.35 |
Willow Elf | 152 | Common | $0.21 |
Wood Elves | 153 | Uncommon | $3.93 |
Plains | 154 | Common | $0.86 |
Plains | 155 | Common | $0.36 |
Plains | 156 | Common | $0.52 |
Plains | 157 | Common | $0.36 |
Island | 158 | Common | $0.49 |
Island | 159 | Common | $0.48 |
Island | 160 | Common | $0.47 |
Island | 161 | Common | $0.54 |
Swamp | 162 | Common | $0.45 |
Swamp | 163 | Common | $1.18 |
Swamp | 164 | Common | $0.41 |
Swamp | 165 | Common | $0.52 |
Mountain | 166 | Common | $0.45 |
Mountain | 167 | Common | $0.39 |
Mountain | 168 | Common | $0.47 |
Mountain | 169 | Common | $0.28 |
Forest | 170 | Common | $0.33 |
Forest | 171 | Common | $0.37 |
Forest | 172 | Common | $0.36 |
Forest | 173 | Common | $0.35 |