Starter Commander Decks
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
[+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Flying Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Flying When this creature enters, you gain 2 life for each creature you control with flying.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Destroy all creatures with toughness 4 or greater.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Choose one or both — • Exile target artifact. • Exile target enchantment.
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Flash Creatures you control get +2/+2.
Destroy target artifact or enchantment.
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Flying When this creature enters, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile this creature: Exile target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Flying Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Flying Sacrifice this creature: Exile target player's graveyard.
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Flying Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Exile target creature. Its controller gains life equal to its power.
Creatures you control have double strike and lifelink.
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Return all attacking creatures to their owner's hand.
Hexproof Creatures your opponents control attack each combat if able.
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Counter target spell.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Choose a creature type. Draw a card for each permanent you control of that type.
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Creatures you control with flying get +1/+1.
When this creature enters, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creatures with flying get +2/+0. Creatures without flying get -2/-0.
Flying When this creature enters, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Counter target noncreature spell.
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flying When this creature enters, target opponent draws a card and you draw three cards.
Flying Whenever you attack with two or more creatures with flying, draw a card.
Flying Creature spells with flying you cast cost {1} less to cast.
Flying Whenever a creature with flying attacks, you may draw a card.
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.
You draw three cards and you lose 3 life.
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
When this creature enters, each player sacrifices a creature of their choice.
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
[+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. [−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. [−3]: You may cast Zombie spells from your graveyard this turn.
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
Zombies you control get +1/+1. When this enchantment enters, create two 2/2 black Zombie creature tokens.
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Destroy target creature.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
Flying You may cast this creature from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Flying Whenever this creature deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the greatest mana value among cards discarded this way loses life equal to that mana value.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Target player draws two cards and loses 2 life.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Each other player discards a card. You draw a card for each card discarded this way.
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player. {1}{B}, Sacrifice a creature: You gain 4 life.
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Whenever this creature or another Zombie dies, each opponent loses 1 life.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
{1}: Exile target card from a graveyard.
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Dragon creatures you control get +3/+3.
Flying When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
Dragon spells you cast cost {1} less to cast.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Dragon spells you cast cost {2} less to cast.
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Flying Whenever this creature deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
Flying Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.
Flying {R}: This creature gets +1/+0 until end of turn.
First strike Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Flying {3}{R}: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Magmaquake deals X damage to each creature without flying and each planeswalker.
At the beginning of each upkeep, this creature deals 3 damage to any target.
Add {R} for each tapped land your opponents control.
Flying {1}{R}: This creature gets +1/+0 until end of turn. Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Flying {5}{R}, Exile this card from your graveyard: Each player discards their hand, then draws seven cards.
[+1]: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) [−3]: Sarkhan deals 4 damage to target creature. [−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. {R}: This creature gets +1/+0 until end of turn.
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Sweltering Suns deals 3 damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one — • This creature deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Flying, haste Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
Double the power of target creature until end of turn.
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Kicker {3} (You may pay an additional {3} as you cast this spell.) Flying When Verix enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
{T}: Add {W}.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creatures you control have "{T}: Add {G}."
Draw a card for each creature you control.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.
Whenever a creature you control with power 3 or greater enters, draw a card.
When this creature enters, you may return target card from your graveyard to your hand.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flying When this creature enters, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Draw three cards.
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
{2}{G}: Create a 1/1 green Saproling creature token.
Reach {T}, Tap an untapped creature you control: Add one mana of any color.
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{T}: Add one mana of any color."
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Tap four untapped creatures you control: Destroy target artifact or enchantment.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you attack with three or more creatures, draw a card.
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
When this creature enters, you may destroy target artifact or enchantment.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
Counter target spell. You gain 3 life.
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Breath of Malfegor deals 5 damage to each opponent.
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
Flying When this creature enters, you gain 2 life and draw two cards.
Creatures you control get +3/+3.
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
{T}: Add one mana of any color. {7}, {T}, Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
Flying Other creatures you control with flying get +1/+1.
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
Flying {2}{R}: This creature deals 1 damage to each creature without flying. {2}{G}: This creature deals 1 damage to each other creature with flying.
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Target player mills two cards. Draw two cards.
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Flying Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
Flying This creature gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
You gain X life and draw X cards.
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Destroy target creature. It can't be regenerated.
At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. {3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.
| Card | Number | Rarity | Price |
|---|---|---|---|
Atarka, World Render | 1 | Mythic | $0.85 |
Emmara, Soul of the Accord | 2 | Mythic | $0.34 |
Gisa and Geralf | 3 | Mythic | $0.42 |
Isperia, Supreme Judge | 4 | Mythic | $0.42 |
Kardur, Doomscourge | 5 | Mythic | $0.55 |
Ajani, Caller of the Pride | 6 | Mythic | $0.74 |
Archon of Redemption | 7 | Rare | $0.13 |
Aven Gagglemaster | 8 | Uncommon | $0.12 |
Banishing Light | 9 | Uncommon | $0.07 |
Cartographer's Hawk | 10 | Rare | $0.21 |
Citywide Bust | 11 | Rare | $0.10 |
Cleansing Nova | 12 | Rare | $0.38 |
Commander's Insignia | 13 | Rare | $0.14 |
Conclave Tribunal | 14 | Uncommon | $0.09 |
Condemn | 15 | Uncommon | $0.10 |
Crush Contraband | 16 | Uncommon | $0.11 |
Dawn of Hope | 17 | Rare | $0.32 |
Devouring Light | 18 | Uncommon | $0.07 |
Dictate of Heliod | 19 | Rare | $0.34 |
Disenchant | 20 | Common | $0.12 |
Emeria Angel | 21 | Rare | $0.47 |
Felidar Retreat | 22 | Rare | $2.80 |
Generous Gift | 23 | Uncommon | $1.03 |
Gideon Jura | 24 | Mythic | $0.29 |
Hanged Executioner | 25 | Rare | $0.11 |
Hour of Reckoning | 26 | Rare | $0.19 |
Kangee's Lieutenant | 27 | Uncommon | $0.16 |
Mentor of the Meek | 28 | Rare | $0.22 |
Path to Exile | 29 | Uncommon | $1.23 |
Rally of Wings | 30 | Uncommon | $0.18 |
Remorseful Cleric | 31 | Rare | $0.18 |
Rootborn Defenses | 32 | Common | $0.24 |
Sephara, Sky's Blade | 33 | Rare | $4.79 |
Soul Snare | 34 | Uncommon | $0.10 |
Steel-Plume Marshal | 35 | Rare | $0.42 |
Storm Herd | 36 | Rare | $0.58 |
Swords to Plowshares | 37 | Uncommon | $1.20 |
True Conviction | 38 | Rare | $5.36 |
Valor in Akros | 39 | Uncommon | $0.09 |
Vow of Duty | 40 | Uncommon | $0.12 |
White Sun's Zenith | 41 | Rare | $0.25 |
Aetherize | 42 | Uncommon | $0.34 |
Angler Turtle | 43 | Rare | $0.16 |
Bident of Thassa | 44 | Rare | $0.48 |
Counterspell | 45 | Common | $5.47 |
Deep Analysis | 46 | Common | $0.09 |
Diluvian Primordial | 47 | Rare | $0.25 |
Distant Melody | 48 | Common | $0.67 |
Eternal Skylord | 49 | Uncommon | $0.15 |
Ever-Watching Threshold | 50 | Rare | $0.48 |
Faerie Formation | 51 | Rare | $0.30 |
Favorable Winds | 52 | Uncommon | $0.35 |
Geralf's Mindcrusher | 53 | Rare | $0.13 |
Gravitational Shift | 54 | Rare | $2.34 |
Inspired Sphinx | 55 | Mythic | $0.24 |
Laboratory Drudge | 56 | Rare | $0.11 |
Lazotep Plating | 57 | Uncommon | $0.38 |
Negate | 58 | Common | $0.28 |
Sharding Sphinx | 59 | Rare | $0.23 |
Sinister Sabotage | 60 | Uncommon | $0.10 |
Sphinx of Enlightenment | 61 | Mythic | $0.15 |
Tide Skimmer | 62 | Uncommon | $0.08 |
Warden of Evos Isle | 63 | Uncommon | $0.10 |
Windreader Sphinx | 64 | Rare | $0.19 |
Winged Words | 65 | Common | $0.15 |
Ambition's Cost | 66 | Uncommon | $0.19 |
Archfiend of Depravity | 67 | Rare | $1.75 |
Army of the Damned | 68 | Mythic | $2.52 |
Bloodgift Demon | 69 | Rare | $0.74 |
Cemetery Reaper | 70 | Rare | $0.36 |
Champion of the Perished | 71 | Rare | $0.82 |
Crippling Fear | 72 | Rare | $0.69 |
Cruel Revival | 73 | Uncommon | $0.10 |
Curse of Disturbance | 74 | Uncommon | $1.21 |
Deadly Tempest | 75 | Rare | $0.93 |
Dredge the Mire | 76 | Rare | $0.22 |
Feed the Swarm | 77 | Common | $0.27 |
Fleshbag Marauder | 78 | Common | $0.18 |
Gravespawn Sovereign | 79 | Rare | $0.20 |
Gray Merchant of Asphodel | 80 | Uncommon | $1.47 |
Indulgent Tormentor | 81 | Uncommon | $1.37 |
Josu Vess, Lich Knight | 82 | Rare | $0.17 |
Lazotep Reaver | 83 | Common | $0.12 |
Liliana, Untouched by Death | 84 | Mythic | $1.34 |
Liliana's Devotee | 85 | Uncommon | $0.12 |
Liliana's Mastery | 86 | Rare | $0.30 |
Liliana's Standard Bearer | 87 | Rare | $0.26 |
Lord of the Accursed | 88 | Uncommon | $0.36 |
Lotleth Giant | 89 | Uncommon | $0.19 |
Loyal Subordinate | 90 | Uncommon | $0.31 |
Midnight Reaper | 91 | Rare | $0.26 |
Mire Triton | 92 | Uncommon | $0.10 |
Murder | 93 | Common | $0.10 |
Necromantic Selection | 94 | Rare | $0.24 |
Necrotic Hex | 95 | Rare | $0.33 |
Ob Nixilis Reignited | 96 | Mythic | $0.26 |
Open the Graves | 97 | Rare | $0.54 |
Overseer of the Damned | 98 | Rare | $0.27 |
Profane Command | 99 | Rare | $0.25 |
Rakshasa Debaser | 100 | Rare | $0.31 |
Read the Bones | 101 | Common | $0.27 |
Reign of the Pit | 102 | Rare | $0.15 |
Sangromancer | 103 | Rare | $2.35 |
Scourge of Nel Toth | 104 | Rare | $0.37 |
Scythe Specter | 105 | Rare | $0.21 |
Sepulchral Primordial | 106 | Rare | $0.49 |
Sign in Blood | 107 | Common | $0.39 |
Soul Shatter | 108 | Rare | $9.53 |
Spark Reaper | 109 | Common | $0.10 |
Syphon Flesh | 110 | Uncommon | $0.20 |
Syphon Mind | 111 | Common | $0.39 |
Titan Hunter | 112 | Rare | $0.15 |
Unbreathing Horde | 113 | Rare | $0.36 |
Undead Augur | 114 | Uncommon | $0.18 |
Vampire Nighthawk | 115 | Uncommon | $0.17 |
Vampiric Rites | 116 | Uncommon | $0.19 |
Vengeful Dead | 117 | Common | $0.45 |
Victimize | 118 | Uncommon | $0.49 |
Vizier of the Scorpion | 119 | Uncommon | $0.23 |
Withered Wretch | 120 | Uncommon | $0.54 |
Zombie Apocalypse | 121 | Rare | $0.91 |
Abrade | 122 | Uncommon | $0.29 |
Akoum Hellkite | 123 | Rare | $0.20 |
Blasphemous Act | 124 | Rare | $1.68 |
Brash Taunter | 125 | Rare | $2.12 |
Chain Reaction | 126 | Rare | $0.32 |
Chaos Warp | 127 | Rare | $0.47 |
Combustible Gearhulk | 128 | Mythic | $0.27 |
Crucible of Fire | 129 | Rare | $0.73 |
Demanding Dragon | 130 | Rare | $0.29 |
Dictate of the Twin Gods | 131 | Rare | $2.81 |
Dragon Mage | 132 | Uncommon | $0.44 |
Dragon Tempest | 133 | Uncommon | $2.70 |
Dragonkin Berserker | 134 | Rare | $0.15 |
Dragonlord's Servant | 135 | Uncommon | $0.33 |
Dragonmaster Outcast | 136 | Mythic | $0.47 |
Dragonspeaker Shaman | 137 | Uncommon | $2.44 |
Drakuseth, Maw of Flames | 138 | Rare | $0.65 |
Dream Pillager | 139 | Rare | $0.14 |
Explosion of Riches | 140 | Uncommon | $0.11 |
Fiery Confluence | 141 | Rare | $0.43 |
Flameblast Dragon | 142 | Rare | $0.30 |
Furnace Whelp | 143 | Uncommon | $0.06 |
Geode Rager | 144 | Rare | $4.66 |
Guttersnipe | 145 | Uncommon | $0.24 |
Hate Mirage | 146 | Uncommon | $0.10 |
Hoard-Smelter Dragon | 147 | Rare | $0.16 |
Kazuul, Tyrant of the Cliffs | 148 | Rare | $0.21 |
Magmaquake | 149 | Rare | $0.21 |
Magmatic Force | 150 | Rare | $0.26 |
Mana Geyser | 151 | Common | $3.41 |
Mordant Dragon | 152 | Rare | $0.27 |
Provoke the Trolls | 153 | Uncommon | $0.07 |
Rapacious Dragon | 154 | Common | $0.13 |
Runehorn Hellkite | 155 | Rare | $0.37 |
Sarkhan, the Dragonspeaker | 156 | Mythic | $0.37 |
Scourge of Valkas | 157 | Mythic | $4.47 |
Spit Flame | 158 | Rare | $0.20 |
Sunbird's Invocation | 159 | Rare | $0.21 |
Sweltering Suns | 160 | Rare | $0.17 |
Tectonic Giant | 161 | Rare | $0.18 |
Thermo-Alchemist | 162 | Common | $0.16 |
Thunderbreak Regent | 163 | Rare | $0.33 |
Thundermaw Hellkite | 164 | Mythic | $0.76 |
Tyrant's Familiar | 165 | Rare | $0.77 |
Unleash Fury | 166 | Uncommon | $1.83 |
Vandalblast | 167 | Uncommon | $2.84 |
Verix Bladewing | 168 | Mythic | $0.23 |
Wild Ricochet | 169 | Rare | $0.28 |
Wildfire Devils | 170 | Rare | $0.20 |
Avacyn's Pilgrim | 171 | Common | $0.52 |
Beast Within | 172 | Uncommon | $0.61 |
Blossoming Defense | 173 | Uncommon | $0.41 |
Champion of Lambholt | 174 | Rare | $2.70 |
Citanul Hierophants | 175 | Rare | $0.16 |
Collective Unconscious | 176 | Rare | $0.42 |
Cultivate | 177 | Uncommon | $0.56 |
Curse of Bounty | 178 | Uncommon | $0.42 |
Drumhunter | 179 | Uncommon | $0.26 |
Elemental Bond | 180 | Uncommon | $4.06 |
Eternal Witness | 181 | Uncommon | $1.84 |
Farhaven Elf | 182 | Common | $0.23 |
Foe-Razer Regent | 183 | Rare | $0.21 |
Frontier Siege | 184 | Rare | $0.21 |
Garruk's Uprising | 185 | Uncommon | $0.92 |
Great Oak Guardian | 186 | Uncommon | $0.12 |
Harmonize | 187 | Uncommon | $0.21 |
Harvest Season | 188 | Rare | $1.28 |
Hornet Nest | 189 | Rare | $0.46 |
Hornet Queen | 190 | Rare | $0.19 |
Hunter's Insight | 191 | Uncommon | $0.47 |
Hunter's Prowess | 192 | Rare | $0.47 |
Jade Mage | 193 | Uncommon | $0.10 |
Jaspera Sentinel | 194 | Common | $0.17 |
Karametra's Favor | 195 | Uncommon | $0.09 |
Leafkin Druid | 196 | Common | $0.16 |
Loaming Shaman | 197 | Uncommon | $0.12 |
Loyal Guardian | 198 | Uncommon | $0.32 |
Nissa's Expedition | 199 | Uncommon | $0.09 |
Nullmage Shepherd | 200 | Uncommon | $0.27 |
Overrun | 201 | Uncommon | $0.21 |
Overwhelming Instinct | 202 | Uncommon | $0.19 |
Presence of Gond | 203 | Common | $0.13 |
Primal Might | 204 | Rare | $0.20 |
Reclamation Sage | 205 | Uncommon | $0.21 |
Return to Nature | 206 | Common | $0.24 |
Rishkar, Peema Renegade | 207 | Rare | $0.28 |
Sakura-Tribe Elder | 208 | Common | $0.34 |
Scatter the Seeds | 209 | Common | $0.12 |
Scavenging Ooze | 210 | Rare | $0.22 |
Shamanic Revelation | 211 | Rare | $0.82 |
Sporemound | 212 | Common | $0.17 |
Thunderfoot Baloth | 213 | Rare | $0.53 |
Verdant Force | 214 | Rare | $0.32 |
Voice of Many | 215 | Uncommon | $0.18 |
Absorb | 216 | Rare | $0.72 |
Aura Mutation | 217 | Rare | $1.49 |
Breath of Malfegor | 218 | Common | $0.14 |
Camaraderie | 219 | Rare | $0.31 |
Clan Defiance | 220 | Rare | $0.14 |
Cloudblazer | 221 | Uncommon | $0.18 |
Collective Blessing | 222 | Rare | $1.47 |
Dauntless Escort | 223 | Rare | $0.19 |
Diregraf Captain | 224 | Uncommon | $0.32 |
Draconic Disciple | 225 | Uncommon | $0.12 |
Empyrean Eagle | 226 | Uncommon | $0.15 |
Enter the God-Eternals | 227 | Rare | $0.31 |
Fires of Yavimaya | 228 | Uncommon | $0.60 |
Gleaming Overseer | 229 | Uncommon | $0.20 |
Harbinger of the Hunt | 230 | Rare | $0.24 |
Havengul Lich | 231 | Mythic | $0.78 |
Jubilant Skybonder | 232 | Uncommon | $0.24 |
Kaervek the Merciless | 233 | Rare | $0.27 |
Kangee, Sky Warden | 234 | Uncommon | $0.23 |
Maja, Bretagard Protector | 235 | Uncommon | $0.23 |
March of the Multitudes | 236 | Mythic | $0.95 |
Migratory Route | 237 | Uncommon | $0.14 |
Pilfered Plans | 238 | Common | $0.11 |
Rakdos Charm | 239 | Uncommon | $0.46 |
Savage Ventmaw | 240 | Uncommon | $1.62 |
Selesnya Evangel | 241 | Common | $0.10 |
Selesnya Guildmage | 242 | Uncommon | $0.07 |
Skycat Sovereign | 243 | Rare | $0.31 |
Sphinx's Revelation | 244 | Mythic | $0.51 |
Spiteful Visions | 245 | Rare | $0.87 |
Staggering Insight | 246 | Uncommon | $0.19 |
Stormfist Crusader | 247 | Rare | $0.42 |
Sylvan Reclamation | 248 | Uncommon | $0.26 |
Terminate | 249 | Uncommon | $0.49 |
Theater of Horrors | 250 | Rare | $0.14 |