Strixhaven: School of Mages Promos
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Flying {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Flying Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.
When this creature enters, choose one — • Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.
Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on this creature.
When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. [+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls. [−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Crackle with Power deals five times X damage to each of up to X targets.
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Until end of turn, double target creature's power X times.
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.
Attacking creatures you control have double strike.
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Whenever this creature attacks or blocks, sacrifice a creature.
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Exchange your hand and graveyard. Exile Harness Infinity.
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Each other planeswalker you control has the loyalty abilities of Kasmina. [+2]: Scry 1. [−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. [−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Exile target monocolored permanent.
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Vigilance, trample Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.
You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
{T}: Add {C}. Put a point counter on this artifact. Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
{T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
{T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Mascot Exhibition | 5 | Mythic | $0.70 |
Wandering Archaic // Explore the Vastlands | 6 | Rare | $21.89 |
Academic Probation | 7 | Rare | $0.28 |
Devastating Mastery | 14 | Rare | $0.26 |
Elite Spellbinder | 17 | Rare | $0.32 |
Leonin Lightscribe | 20 | Rare | $0.44 |
Mavinda, Students' Advocate | 21 | Mythic | $0.55 |
Semester's End | 27 | Rare | $2.25 |
Sparring Regimen | 29 | Rare | $0.35 |
Strict Proctor | 33 | Rare | $0.57 |
Archmage Emeritus | 37 | Rare | $5.25 |
Dream Strix | 42 | Rare | $0.24 |
Ingenious Mastery | 44 | Rare | $0.22 |
Multiple Choice | 48 | Rare | $0.13 |
Teachings of the Archaics | 57 | Rare | $0.30 |
Tempted by the Oriq | 58 | Rare | $0.25 |
Baleful Mastery | 64 | Rare | $11.40 |
Callous Bloodmage | 66 | Rare | $0.22 |
Confront the Past | 67 | Rare | $0.46 |
Oriq Loremage | 80 | Rare | $0.97 |
Poet's Quill | 82 | Rare | $0.16 |
Professor Onyx | 83 | Mythic | $5.12 |
Sedgemoor Witch | 86 | Rare | $1.87 |
Conspiracy Theorist | 94 | Rare | $0.65 |
Crackle with Power | 95 | Mythic | $12.24 |
Draconic Intervention | 96 | Rare | $0.20 |
Efreet Flamepainter | 98 | Rare | $0.29 |
Fervent Mastery | 101 | Rare | $0.26 |
Illuminate History | 108 | Rare | $0.31 |
Retriever Phoenix | 113 | Rare | $0.10 |
Accomplished Alchemist | 119 | Rare | $0.60 |
Basic Conjuration | 120 | Rare | $0.20 |
Dragonsguard Elite | 127 | Rare | $0.41 |
Ecological Appreciation | 128 | Mythic | $0.80 |
Exponential Growth | 130 | Rare | $1.00 |
Gnarled Professor | 133 | Rare | $0.40 |
Verdant Mastery | 146 | Rare | $0.24 |
Augmenter Pugilist // Echoing Equation | 147 | Rare | $1.04 |
Blex, Vexing Pest // Search for Blex | 148 | Mythic | $3.42 |
Extus, Oriq Overlord // Awaken the Blood Avatar | 149 | Mythic | $2.88 |
Flamescroll Celebrant // Revel in Silence | 150 | Rare | $0.98 |
Jadzi, Oracle of Arcavios // Journey to the Oracle | 151 | Mythic | $2.04 |
Kianne, Dean of Substance // Imbraham, Dean of Theory | 152 | Rare | $0.49 |
Mila, Crafty Companion // Lukka, Wayward Bonder | 153 | Mythic | $3.85 |
Pestilent Cauldron // Restorative Burst | 154 | Rare | $0.35 |
Plargg, Dean of Chaos // Augusta, Dean of Order | 155 | Rare | $0.81 |
Rowan, Scholar of Sparks // Will, Scholar of Frost | 156 | Mythic | $1.78 |
Selfless Glyphweaver // Deadly Vanity | 157 | Rare | $0.49 |
Shaile, Dean of Radiance // Embrose, Dean of Shadow | 158 | Rare | $0.63 |
Torrent Sculptor // Flamethrower Sonata | 159 | Rare | $0.27 |
Uvilda, Dean of Perfection // Nassari, Dean of Expression | 160 | Rare | $0.63 |
Valentin, Dean of the Vein // Lisette, Dean of the Root | 161 | Rare | $1.14 |
Beledros Witherbloom | 163 | Mythic | $7.37 |
Blade Historian | 165 | Rare | $5.56 |
Blot Out the Sky | 167 | Mythic | $1.91 |
Body of Research | 168 | Mythic | $2.40 |
Culling Ritual | 172 | Rare | $1.78 |
Culmination of Studies | 173 | Rare | $0.24 |
Daemogoth Titan | 174 | Rare | $1.97 |
Double Major | 179 | Rare | $2.64 |
Dramatic Finale | 180 | Rare | $0.36 |
Elemental Expressionist | 181 | Rare | $0.34 |
Galazeth Prismari | 189 | Mythic | $3.28 |
Harness Infinity | 191 | Mythic | $0.69 |
Hofri Ghostforge | 192 | Mythic | $1.93 |
Kasmina, Enigma Sage | 196 | Mythic | $2.03 |
Lorehold Command | 199 | Rare | $0.25 |
Magma Opus | 203 | Mythic | $1.18 |
Manifestation Sage | 205 | Rare | $0.28 |
Prismari Command | 214 | Rare | $4.50 |
Quandrix Command | 217 | Rare | $0.30 |
Radiant Scrollwielder | 221 | Rare | $0.16 |
Rushed Rebirth | 228 | Rare | $0.55 |
Shadrix Silverquill | 230 | Mythic | $2.51 |
Silverquill Command | 232 | Rare | $0.22 |
Silverquill Silencer | 234 | Rare | $0.17 |
Tanazir Quandrix | 240 | Mythic | $1.06 |
Vanishing Verse | 244 | Rare | $0.91 |
Velomachus Lorehold | 245 | Mythic | $0.97 |
Venerable Warsinger | 246 | Rare | $0.39 |
Witherbloom Command | 248 | Rare | $1.11 |
Codie, Vociferous Codex | 253 | Rare | $0.25 |
Strixhaven Stadium | 259 | Rare | $0.79 |
The Biblioplex | 264 | Rare | $0.45 |
Frostboil Snarl | 265 | Rare | $1.34 |
Furycalm Snarl | 266 | Rare | $0.76 |
Hall of Oracles | 267 | Rare | $0.91 |
Necroblossom Snarl | 269 | Rare | $1.57 |
Shineshadow Snarl | 272 | Rare | $1.40 |
Vineglimmer Snarl | 274 | Rare | $1.18 |