Stronghold
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
{W}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
Whenever you cast a spell, you gain 1 life.
Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
{W}: This creature gets +0/+1 until end of turn.
Trample {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
If you would draw a card, you may put a study counter on this enchantment instead. Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.
Wall creatures can attack as though they didn't have defender.
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Flying, vigilance
Destroy target blocked creature.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
Flying {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
When this creature enters, you gain 2 life.
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Flying Whenever this creature deals damage, you gain that much life.
First strike
Flying This creature can block only creatures with flying.
Enchant creature When enchanted creature attacks, return it and this Aura to their owners' hands at end of combat.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
This creature can't be blocked as long as it's attacking alone.
Return all creatures to their owners' hands.
{U}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying.
This creature can't attack unless defending player controls an Island.
When a player casts a spell, sacrifice this enchantment and counter that spell.
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
Target creature gains flying until end of turn. Draw a card.
Counter target spell unless its controller pays {3}.
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Change the target of target spell that targets only a player. The new target must be a player.
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Draw three cards, then discard a card.
Flying {U}: Change the target of target spell or ability that targets only this creature. The new target must be a creature.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
Tap up to three target creatures without flying.
{T}: Target land becomes an Island until end of turn.
As long as the top card of your graveyard is a creature card, this creature has the full text of that card and has the text "{2}: Discard a card." (This creature has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card.
This creature can't be blocked. This creature doesn't untap during your untap step if an opponent controls two or more creatures.
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
At the beginning of each player's upkeep, that player discards a card at random.
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life.
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
{B}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Crovax enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn.
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Destroy target tapped creature.
Flying {B}: This creature gets +1/+1 until end of turn.
Flying When this creature enters, you lose 2 life.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target player discards a card.
This creature enters with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from this creature: Target player discards a card. Activate only as a sorcery.
Sacrifice this creature: Mill three cards.
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
{T}: Target blocking creature gets -1/-1 until end of turn.
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
When this creature enters, you lose 3 life.
This creature enters with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
{T}, Sacrifice a creature: Destroy target nonblack creature.
Other black creatures get -1/-1.
Enchant creature Enchanted creature gets -3/-0.
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
{R}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block.
This creature can't block.
{1}{R}: Target creature can't block this creature this turn.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn.
Haste {0}: This creature gets +1/-1 until end of turn.
Trample {R}: This creature gets +1/-1 until end of turn.
{R}: This creature gets +1/-1 until end of turn.
Haste {R}: This creature gets +1/+0 until end of turn.
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
When another creature enters, sacrifice this creature and it deals 3 damage to target player or planeswalker.
This creature can't attack or block alone.
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
Destroy all nonbasic lands.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: It deals 2 damage to each creature without flying. {R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Shock deals 2 damage to any target.
This creature enters with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.
Defender (This creature can't attack.) First strike
At the beginning of each upkeep, untap all creatures and lands.
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Trample {1}{G}: Regenerate this creature.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Distribute two +1/+1 counters among one or two target creatures.
When you control a creature with toughness 2 or less, sacrifice this creature.
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Whenever this creature deals damage to a creature, destroy that creature at end of combat.
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
{T}: Target creature with flying gets -1/-1 until end of turn.
{T}: Add {G}.
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
This creature enters with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{G}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Defender When this creature enters, draw a card.
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
All Slivers have shroud. (They can't be the targets of spells or abilities.)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
{2}: Create a 1/1 colorless Sliver creature token.
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
{2}, {T}: This artifact deals 1 damage to target creature. That creature attacks this turn if able.
Creatures with power greater than the number of cards in your hand can't attack.
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Whenever a player plays a land, that player draws a card.
{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Whenever a nontoken permanent is put into your graveyard from the battlefield, this artifact deals 1 damage to you. Sacrifice a creature: Target opponent gains control of this artifact. (This effect lasts indefinitely.)
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.
Defender (This creature can't attack.) This creature enters with X +1/+1 counters on it.
{T}: Target legendary creature gets +2/+2 until end of turn.
As this artifact enters, choose a color and a creature type. {5}, {T}: Create a 2/2 creature token of the chosen color and type.
{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
| Card | Number | Rarity | Price |
|---|---|---|---|
Bandage | 1 | Common | $0.15 |
Calming Licid | 2 | Uncommon | $0.26 |
Change of Heart | 3 | Common | $0.14 |
Contemplation | 4 | Uncommon | $0.24 |
Conviction | 5 | Common | $0.14 |
Hidden Retreat | 6 | Rare | $1.47 |
Honor Guard | 7 | Common | $0.09 |
Lancers en-Kor | 8 | Uncommon | $0.14 |
Nomads en-Kor | 9 | Common | $0.77 |
Pursuit of Knowledge | 10 | Rare | $0.61 |
Rolling Stones | 11 | Rare | $1.17 |
Sacred Ground | 12 | Rare | $3.99 |
Samite Blessing | 13 | Common | $0.17 |
Scapegoat | 14 | Uncommon | $0.47 |
Shaman en-Kor | 15 | Rare | $8.08 |
Skyshroud Falcon | 16 | Common | $0.18 |
Smite | 17 | Common | $0.20 |
Soltari Champion | 18 | Rare | $1.94 |
Spirit en-Kor | 19 | Common | $0.15 |
Temper | 20 | Uncommon | $0.17 |
Venerable Monk | 21 | Common | $0.09 |
Wall of Essence | 22 | Uncommon | $0.28 |
Warrior en-Kor | 23 | Uncommon | $0.32 |
Warrior Angel | 24 | Rare | $0.59 |
Youthful Knight | 25 | Common | $0.14 |
Cloud Spirit | 26 | Common | $0.14 |
Contempt | 27 | Common | $0.16 |
Dream Halls | 28 | Rare | $25.51 |
Dream Prowler | 29 | Common | $0.16 |
Evacuation | 30 | Rare | $1.43 |
Gliding Licid | 31 | Uncommon | $0.16 |
Hammerhead Shark | 32 | Common | $0.17 |
Hesitation | 33 | Uncommon | $0.26 |
Intruder Alarm | 34 | Rare | $3.58 |
Leap | 35 | Common | $0.67 |
Mana Leak | 36 | Common | $0.90 |
Mask of the Mimic | 37 | Uncommon | $0.45 |
Mind Games | 38 | Common | $0.35 |
Ransack | 39 | Uncommon | $0.15 |
Rebound | 40 | Uncommon | $0.22 |
Reins of Power | 41 | Rare | $2.45 |
Sift | 42 | Common | $0.13 |
Silver Wyvern | 43 | Rare | $0.79 |
Spindrift Drake | 44 | Common | $0.16 |
Thalakos Deceiver | 45 | Rare | $1.44 |
Tidal Surge | 46 | Common | $0.13 |
Tidal Warrior | 47 | Common | $0.15 |
Volrath's Shapeshifter | 48 | Rare | $17.37 |
Walking Dream | 49 | Uncommon | $0.18 |
Wall of Tears | 50 | Uncommon | $0.65 |
Bottomless Pit | 51 | Uncommon | $10.55 |
Brush with Death | 52 | Common | $0.10 |
Cannibalize | 53 | Common | $0.18 |
Corrupting Licid | 54 | Uncommon | $0.16 |
Crovax the Cursed | 55 | Rare | $1.06 |
Dauthi Trapper | 56 | Uncommon | $0.47 |
Death Stroke | 57 | Common | $0.12 |
Dungeon Shade | 58 | Common | $0.11 |
Foul Imp | 59 | Common | $0.11 |
Grave Pact | 60 | Rare | $22.30 |
Lab Rats | 61 | Common | $0.25 |
Megrim | 62 | Uncommon | $2.11 |
Mind Peel | 63 | Uncommon | $0.15 |
Mindwarper | 64 | Rare | $0.28 |
Morgue Thrull | 65 | Common | $0.13 |
Mortuary | 66 | Rare | $33.69 |
Rabid Rats | 67 | Common | $0.19 |
Revenant | 68 | Rare | $0.32 |
Serpent Warrior | 69 | Common | $0.11 |
Skeleton Scavengers | 70 | Rare | $0.53 |
Stronghold Assassin | 71 | Rare | $1.42 |
Stronghold Taskmaster | 72 | Uncommon | $0.24 |
Torment | 73 | Common | $0.16 |
Tortured Existence | 74 | Common | $4.81 |
Wall of Souls | 75 | Uncommon | $1.46 |
Amok | 76 | Rare | $0.33 |
Convulsing Licid | 77 | Uncommon | $0.16 |
Craven Giant | 78 | Common | $0.17 |
Duct Crawler | 79 | Common | $0.09 |
Fanning the Flames | 80 | Uncommon | $0.29 |
Flame Wave | 81 | Uncommon | $0.19 |
Fling | 82 | Common | $0.34 |
Flowstone Blade | 83 | Common | $0.15 |
Flowstone Hellion | 84 | Uncommon | $0.14 |
Flowstone Mauler | 85 | Rare | $0.26 |
Flowstone Shambler | 86 | Common | $0.09 |
Furnace Spirit | 87 | Common | $0.08 |
Heat of Battle | 88 | Uncommon | $0.26 |
Invasion Plans | 89 | Rare | $1.43 |
Mob Justice | 90 | Common | $0.52 |
Mogg Bombers | 91 | Common | $0.17 |
Mogg Flunkies | 92 | Common | $0.20 |
Mogg Infestation | 93 | Rare | $3.46 |
Mogg Maniac | 94 | Uncommon | $1.16 |
Ruination | 95 | Rare | $5.19 |
Seething Anger | 96 | Common | $0.27 |
Shard Phoenix | 97 | Rare | $0.86 |
Shock | 98 | Common | $0.30 |
Spitting Hydra | 99 | Rare | $0.42 |
Wall of Razors | 100 | Uncommon | $0.26 |
Awakening | 101 | Rare | $5.76 |
Burgeoning | 102 | Rare | $36.98 |
Carnassid | 103 | Rare | $0.29 |
Constant Mists | 104 | Uncommon | $21.55 |
Crossbow Ambush | 105 | Common | $0.21 |
Elven Rite | 106 | Uncommon | $0.17 |
Endangered Armodon | 107 | Common | $0.12 |
Hermit Druid | 108 | Rare | $9.04 |
Lowland Basilisk | 109 | Common | $0.10 |
Mulch | 110 | Common | $0.26 |
Overgrowth | 111 | Common | $0.37 |
Primal Rage | 112 | Uncommon | $6.06 |
Provoke | 113 | Common | $0.15 |
Skyshroud Archer | 114 | Common | $0.17 |
Skyshroud Troopers | 115 | Common | $0.13 |
Spike Breeder | 116 | Rare | $0.27 |
Spike Colony | 117 | Common | $0.08 |
Spike Feeder | 118 | Uncommon | $0.83 |
Spike Soldier | 119 | Uncommon | $0.16 |
Spike Worker | 120 | Common | $0.10 |
Spined Wurm | 121 | Common | $0.09 |
Tempting Licid | 122 | Uncommon | $0.30 |
Verdant Touch | 123 | Rare | $0.42 |
Volrath's Gardens | 124 | Rare | $0.29 |
Wall of Blossoms | 125 | Uncommon | $2.53 |
Acidic Sliver | 126 | Uncommon | $0.66 |
Crystalline Sliver | 127 | Uncommon | $2.20 |
Hibernation Sliver | 128 | Uncommon | $1.33 |
Sliver Queen | 129 | Rare | $312.30 |
Spined Sliver | 130 | Uncommon | $0.53 |
Victual Sliver | 131 | Uncommon | $0.40 |
Bullwhip | 132 | Uncommon | $0.17 |
Ensnaring Bridge | 133 | Rare | $10.91 |
Heartstone | 134 | Uncommon | $2.62 |
Horn of Greed | 135 | Rare | $18.47 |
Hornet Cannon | 136 | Uncommon | $0.15 |
Jinxed Ring | 137 | Rare | $1.45 |
Mox Diamond | 138 | Rare | $908.23 |
Portcullis | 139 | Rare | $1.49 |
Shifting Wall | 140 | Uncommon | $0.49 |
Sword of the Chosen | 141 | Rare | $0.34 |
Volrath's Laboratory | 142 | Rare | $0.43 |
Volrath's Stronghold | 143 | Rare | $99.46 |