Tarkir: Dragonstorm Commander
You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever a creature you control with power 3 or greater enters, draw a card.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Defender Landfall — Whenever a land you control enters, you gain 1 life.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Defender {T}: Add {G} for each creature you control with defender.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Untap all permanents you control during each other player's untap step.
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Defender, hexproof {T}: Add one mana of any color.
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
When this creature enters, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creatures you control get +0/+5 and gain reach until end of turn.
This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.
Defender When this creature enters, draw a card.
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Exile target nonland permanent. You lose 3 life.
Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Exile target permanent with mana value 4 or greater.
Flying, trample When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Flying {2}{R}: This creature deals 1 damage to each creature without flying. {2}{G}: This creature deals 1 damage to each other creature with flying.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Jarad gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
Destroy target artifact or creature. It can't be regenerated.
Dragon spells you cast cost {1} less to cast. Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
{T}: Add {B} or {G}. {T}: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
Return a creature you control to its owner's hand, then destroy all creatures.
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you cast a noncreature spell, draw a card.
{1}, {T}: Add {W}{U}.
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
{1}, {T}: Add {R}{W}.
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Defender {T}: Creatures you control gain haste until end of turn.
Whenever a Dragon you control enters, put a gold counter on this artifact. {T}, Remove a gold counter from this artifact: Draw a card. {T}: Add one mana of any color.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
{1}, {T}: Add {U}{R}.
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
{1}, {T}: Add {W}{B}.
{1}, {T}: Add {G}{W}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
{T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap this artifact.
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
{T}: Add {U}. This land deals 1 damage to you. Threshold — {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
({T}: Add {U} or {B}.) This land enters tapped.
This land enters tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.
{1}, {T}: Add {U}{B}.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.)
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}, {T}: Add {U}{R}.
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
({T}: Add {B} or {G}.) This land enters tapped.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice this land: Return target creature card from your graveyard to your hand.
{1}, {T}: Add {R}{G}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {G} or {W}.) This land enters tapped.
You have no maximum hand size. {T}: Add {C}.
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{1}, {T}: Add {W}{U}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
{1}, {T}: Add {G}{W}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
Flying, vigilance
Flying
Defender
Deathtouch
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
Flying {R}: This creature gets +1/+0 until end of turn.
Flying
Flying, haste
Haste
Flying
Flying, deathtouch
Reach
Flying
Sacrifice this token: Add one mana of any color.
Flying
(Place your experience counters here.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Conduit of Worlds | 251 | Rare | $3.00 |
Crawling Sensation | 252 | Uncommon | $0.20 |
Cultivate | 253 | Common | $0.47 |
Elemental Bond | 254 | Uncommon | $3.26 |
Farseek | 255 | Common | $0.51 |
Frontier Siege | 256 | Rare | $0.28 |
Grapple with the Past | 257 | Common | $0.15 |
Harrow | 258 | Common | $0.21 |
Hornet Nest | 259 | Rare | $0.25 |
Jaddi Offshoot | 260 | Uncommon | $0.29 |
Kodama's Reach | 261 | Common | $1.30 |
Migration Path | 262 | Uncommon | $0.63 |
Multani, Yavimaya's Avatar | 263 | Mythic | $0.28 |
Overgrown Battlement | 264 | Uncommon | $0.19 |
Rampant Growth | 265 | Common | $0.40 |
Sakura-Tribe Elder | 266 | Common | $0.29 |
Satyr Wayfinder | 267 | Common | $0.27 |
Seedborn Muse | 268 | Rare | $9.64 |
Selvala's Stampede | 269 | Rare | $0.35 |
Shigeki, Jukai Visionary | 270 | Rare | $0.29 |
Springbloom Druid | 271 | Common | $0.17 |
Sylvan Caryatid | 272 | Rare | $0.39 |
Tear Asunder | 273 | Uncommon | $0.23 |
Timeless Witness | 274 | Uncommon | $0.26 |
Tower Defense | 275 | Uncommon | $0.24 |
Towering Titan | 276 | Mythic | $0.33 |
Wall of Blossoms | 277 | Uncommon | $0.20 |
Wall of Roots | 278 | Common | $0.27 |
Anguished Unmaking | 279 | Rare | $2.08 |
Aron, Benalia's Ruin | 280 | Uncommon | $0.16 |
Atarka, World Render | 281 | Rare | $0.32 |
Baral and Kari Zev | 282 | Rare | $0.28 |
Consuming Aberration | 283 | Rare | $0.31 |
Despark | 284 | Uncommon | $0.33 |
Dragonlord Atarka | 285 | Mythic | $0.31 |
Dragonlord Dromoka | 286 | Mythic | $1.08 |
Expansion // Explosion | 287 | Rare | $0.30 |
Expressive Iteration | 288 | Uncommon | $0.42 |
Faeburrow Elder | 289 | Rare | $0.36 |
Grisly Salvage | 290 | Common | $0.23 |
Harbinger of the Hunt | 291 | Rare | $0.19 |
Indulging Patrician | 292 | Uncommon | $0.24 |
Jarad, Golgari Lich Lord | 293 | Mythic | $0.47 |
Kaya, Geist Hunter | 294 | Mythic | $0.34 |
Lord of Extinction | 295 | Mythic | $0.45 |
Magma Opus | 296 | Mythic | $0.30 |
Meren of Clan Nel Toth | 297 | Mythic | $0.49 |
Nyx Weaver | 298 | Uncommon | $0.19 |
Prismari Command | 299 | Rare | $0.28 |
Putrefy | 300 | Uncommon | $0.20 |
Sarkhan, Soul Aflame | 301 | Mythic | $0.39 |
Shadrix Silverquill | 302 | Mythic | $0.43 |
Sidar Kondo of Jamuraa | 303 | Mythic | $0.26 |
Skull Prophet | 304 | Uncommon | $0.38 |
Temur Ascendancy | 305 | Rare | $1.87 |
Thalisse, Reverent Medium | 306 | Uncommon | $0.21 |
Third Path Iconoclast | 307 | Uncommon | $0.30 |
Time Wipe | 308 | Rare | $0.27 |
Velomachus Lorehold | 309 | Mythic | $0.36 |
Veyran, Voice of Duality | 310 | Mythic | $7.29 |
Whirlwind of Thought | 311 | Rare | $0.25 |
Azorius Signet | 312 | Uncommon | $0.28 |
Blade of Selves | 313 | Rare | $2.45 |
Boros Signet | 314 | Uncommon | $0.42 |
Colfenor's Urn | 315 | Rare | $0.21 |
Crashing Drawbridge | 316 | Common | $0.75 |
Dragon's Hoard | 317 | Rare | $0.33 |
Fellwar Stone | 318 | Uncommon | $1.03 |
Idol of Oblivion | 319 | Rare | $0.75 |
Izzet Signet | 320 | Common | $0.34 |
Millikin | 321 | Uncommon | $0.28 |
Myr Battlesphere | 322 | Rare | $0.34 |
Orzhov Signet | 323 | Common | $0.31 |
Selesnya Signet | 324 | Common | $0.36 |
Solemn Simulacrum | 325 | Rare | $0.28 |
Staff of Compleation | 326 | Mythic | $5.17 |
Steel Hellkite | 327 | Rare | $0.34 |
Swiftfoot Boots | 328 | Uncommon | $2.05 |
Talisman of Conviction | 329 | Uncommon | $0.33 |
Talisman of Creativity | 330 | Uncommon | $2.89 |
Talisman of Hierarchy | 331 | Uncommon | $0.92 |
Talisman of Impulse | 332 | Uncommon | $0.33 |
Talisman of Progress | 333 | Uncommon | $0.41 |
Walking Bulwark | 334 | Uncommon | $0.15 |
Wayfarer's Bauble | 335 | Common | $0.30 |
Weathered Sentinels | 336 | Rare | $0.66 |
Access Tunnel | 337 | Uncommon | $0.31 |
Adarkar Wastes | 338 | Rare | $0.30 |
Ash Barrens | 339 | Common | $0.29 |
Battlefield Forge | 340 | Rare | $0.33 |
Bojuka Bog | 341 | Common | $1.01 |
Bountiful Landscape | 342 | Common | $0.26 |
Canopy Vista | 343 | Rare | $0.26 |
Canyon Slough | 344 | Rare | $0.21 |
Cascade Bluffs | 345 | Rare | $0.64 |
Castle Ardenvale | 346 | Rare | $0.22 |
Castle Embereth | 347 | Rare | $0.23 |
Caves of Koilos | 348 | Rare | $1.03 |
Cephalid Coliseum | 349 | Uncommon | $0.29 |
Cinder Glade | 350 | Rare | $0.27 |
Clifftop Retreat | 351 | Rare | $0.25 |
Command Beacon | 352 | Rare | $5.39 |
Contaminated Aquifer | 353 | Common | $0.27 |
Crypt of Agadeem | 354 | Rare | $1.07 |
Darkwater Catacombs | 355 | Rare | $0.29 |
Deceptive Landscape | 356 | Common | $0.26 |
Dragonskull Summit | 357 | Rare | $0.99 |
Dreamroot Cascade | 358 | Rare | $0.65 |
Drownyard Temple | 359 | Rare | $0.18 |
Exotic Orchard | 360 | Rare | $0.17 |
Ferrous Lake | 361 | Rare | $0.34 |
Fetid Heath | 362 | Rare | $0.45 |
Fetid Pools | 363 | Rare | $0.30 |
Flooded Grove | 364 | Rare | $0.34 |
Foreboding Landscape | 365 | Common | $0.25 |
Fortified Village | 366 | Rare | $0.18 |
Glacial Fortress | 367 | Rare | $0.29 |
Golgari Rot Farm | 368 | Uncommon | $0.24 |
Haunted Mire | 369 | Common | $0.22 |
Haven of the Spirit Dragon | 370 | Rare | $0.42 |
Hinterland Harbor | 371 | Rare | $0.31 |
Irrigated Farmland | 372 | Rare | $0.31 |
Isolated Chapel | 373 | Rare | $0.34 |
Karplusan Forest | 374 | Rare | $0.38 |
Kessig Wolf Run | 375 | Rare | $0.31 |
Llanowar Wastes | 376 | Rare | $0.46 |
Memorial to Folly | 377 | Uncommon | $0.32 |
Mossfire Valley | 378 | Rare | $0.26 |
Mosswort Bridge | 379 | Rare | $0.32 |
Myriad Landscape | 380 | Uncommon | $0.28 |
Overgrown Farmland | 381 | Rare | $2.24 |
Path of Ancestry | 382 | Common | $0.16 |
Perilous Landscape | 383 | Common | $0.24 |
Prairie Stream | 384 | Rare | $0.22 |
Radiant Grove | 385 | Common | $0.24 |
Reliquary Tower | 386 | Uncommon | $3.84 |
Rockfall Vale | 387 | Rare | $2.16 |
Rootbound Crag | 388 | Rare | $0.44 |
Rugged Prairie | 389 | Rare | $0.37 |
Shattered Landscape | 390 | Common | $0.24 |
Shattered Sanctum | 391 | Rare | $3.73 |
Sheltered Thicket | 392 | Rare | $0.21 |
Shivan Reef | 393 | Rare | $0.31 |
Skycloud Expanse | 394 | Rare | $0.21 |
Smoldering Marsh | 395 | Rare | $0.30 |
Sulfur Falls | 396 | Rare | $0.29 |
Sungrass Prairie | 397 | Rare | $0.20 |
Sunken Hollow | 398 | Rare | $0.31 |
Sunpetal Grove | 399 | Rare | $0.66 |
Temple of Abandon | 400 | Rare | $0.28 |
Temple of Enlightenment | 401 | Rare | $0.22 |
Temple of Epiphany | 402 | Rare | $0.30 |
Temple of Malady | 403 | Rare | $0.26 |
Temple of Mystery | 404 | Rare | $0.23 |
Temple of Plenty | 405 | Rare | $0.20 |
Temple of Silence | 406 | Rare | $0.28 |
Temple of Triumph | 407 | Rare | $0.32 |
Terramorphic Expanse | 408 | Common | $0.25 |
Twilight Mire | 409 | Rare | $0.38 |
Vault of the Archangel | 410 | Rare | $0.52 |
Windbrisk Heights | 411 | Rare | $0.22 |
Woodland Cemetery | 412 | Rare | $0.49 |
Yavimaya Coast | 413 | Rare | $0.34 |
Eldrazi | 1 | N/A | |
Angel | 2 | N/A | |
Dog | 3 | N/A | |
Goat | 4 | N/A | |
Human | 5 | N/A | |
Spirit | 6 | N/A | |
Wall | 7 | N/A | |
Salamander Warrior | 8 | N/A | |
Rat | 9 | N/A | |
Snake | 10 | N/A | |
Timeless Witness | 11 | N/A | |
Dragon Egg | 12 | N/A | |
Dragon | 13 | N/A | |
Dragon | 14 | N/A | |
Dragon Illusion | 15 | N/A | |
Elemental | 16 | N/A | |
Elemental | 17 | N/A | |
First Mate Ragavan | 18 | N/A | |
Karox Bladewing | 19 | N/A | |
Beast | 20 | N/A | |
Frog Lizard | 21 | N/A | |
Insect | 22 | N/A | |
Insect | 23 | N/A | |
Plant | 24 | N/A | |
Spider | 25 | N/A | |
Citizen | 26 | N/A | |
Elemental | 27 | N/A | |
Inkling | 28 | N/A | |
Gold | 29 | N/A | |
Myr | 30 | N/A | |
Servo | 31 | N/A | |
Soldier | 32 | N/A | |
Thopter | 33 | N/A | |
Experience | 34 | N/A |