Tempest Remastered
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Flying
Flying When this creature dies, you may put it on top of its owner's library.
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Whenever this creature attacks, it gets +0/+3 until end of turn.
Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.
Destroy target artifact or enchantment.
Flying This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Target blocking creature gets +4/+4 until end of turn. Draw a card.
{2}{W}: Creatures you control get +1/+1 until end of turn.
All creatures lose all abilities and have base power and toughness 1/1.
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
{W}, {T}: Tap target creature.
Reach (This creature can block creatures with flying.) {W}: This creature can block an additional creature this turn.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{T}: Prevent the next 3 damage that would be dealt to any target this turn.
Enchant creature Enchanted creature can't attack or block.
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
Target creature deals damage to itself equal to its power.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return this Aura to its owner's hand.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Destroy target blocked creature.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature has first strike as long as it's attacking.
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, it gets +1/+1 until end of turn.
Flying {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.
Vigilance
When this creature enters, you gain 4 life.
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Destroy all creatures that aren't enchanted. They can't be regenerated.
First strike
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Counter target spell.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Counter target spell. Draw a card.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
This creature can't be blocked as long as it's attacking alone.
Flying Discard a card: Return this creature to its owner's hand.
Flying
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
This creature can't attack unless defending player controls an Island.
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
{U}: This creature gains flying until end of turn.
At the beginning of your upkeep, you may put a treasure counter on this enchantment. Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Counter target spell unless its controller pays {3}.
Flying {T}: This creature deals 1 damage to any target.
Draw four cards. You skip your next turn.
{T}: Draw a card, then discard a card.
All Slivers have "{2}, Sacrifice this permanent: Draw a card."
{T}: This creature deals 1 damage to any target.
When this creature enters, you may return target instant card from your graveyard to your hand.
This creature can't attack unless defending player controls an Island.
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Draw three cards, then discard a card.
Flying {U}: Change the target of target spell or ability that targets only this creature. The new target must be a creature.
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return this creature to its owner's hand.
Shadow (This creature can block or be blocked by only creatures with shadow.) When this creature leaves the battlefield, draw a card.
Put target creature on top of its owner's library.
Target player takes an extra turn after this one.
Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
You may tap or untap target artifact, creature, or land. Draw a card.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn. {1}{U}: Return this Aura to its owner's hand.
Flying {U}: Put this creature on top of its owner's library.
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
Flying {T}: Target creature gains flying until end of turn.
Flying
All Sliver creatures have flying.
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
At the beginning of your upkeep, tap this creature unless you pay 1 life.
All Slivers have "{2}: Regenerate this permanent."
Target opponent reveals their hand. You choose a card from it. That player discards that card.
You may choose not to untap this creature during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters, sacrifice a creature.
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Crovax enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn.
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Destroy target nonblack creature. It can't be regenerated.
Add {B}{B}{B}.
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature can't be blocked by white creatures.
Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice this creature: Destroy target blocking creature.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature attacks each combat if able.
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Destroy target tapped creature.
Return two target creature cards from your graveyard to your hand.
Target player sacrifices a creature of their choice.
Flying {B}: This creature gets +1/+1 until end of turn.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Target player discards three cards.
When this creature enters, you may return target creature card from your graveyard to your hand.
First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
{B}: Destroy target artifact, creature, or land you control.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
When this enchantment enters, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
Flying {1}{B}: Regenerate this creature.
When this creature enters, you lose 3 life.
Flying Discard a creature card: This creature gets +2/+2 until end of turn.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
{T}, Sacrifice a creature: Destroy target nonblack creature.
{1}{B}, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Discard a creature card: This creature gets +2/+2 until end of turn.
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
This creature can't block.
Tap target creature. It deals damage equal to its power to another target creature.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn.
Trample {R}: This creature gets +1/-1 until end of turn.
Flying {R}: This creature gets +2/-2 until end of turn.
{R}: Target creature can't be regenerated this turn.
Sacrifice a creature: This enchantment deals 1 damage to any target.
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Lightning Blast deals 4 damage to any target.
{T}, Discard a card at random: This creature deals 1 damage to any target.
This creature enters with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from this creature. If you don't, sacrifice this creature and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
Enchant creature Enchanted creature gets +2/+2 and can't block.
This creature can't attack unless you've cast a creature spell this turn.
Sacrifice this creature: It deals 1 damage to any target.
This creature can't attack or block alone.
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
{2}, Discard a card at random: This creature deals 2 damage to any target.
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, sacrifice it unless you sacrifice two Mountains.
First strike Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
Rolling Thunder deals X damage divided as you choose among any number of targets.
Flying, first strike
First strike (This creature deals combat damage before creatures without first strike.) {R}: This creature gets +1/+0 until end of turn.
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
Shadowstorm deals 2 damage to each creature with shadow.
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: It deals 2 damage to each creature without flying. {R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Destroy target artifact.
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
This creature enters with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
Target creature can't block this turn. Draw a card.
Defender (This creature can't attack.) This creature can block creatures with shadow as though it had shadow.
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Reach (This creature can block creatures with flying.)
Trample {1}{G}: Regenerate this creature.
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
Distribute two +1/+1 counters among one or two target creatures.
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
When you control a creature with toughness 2 or less, sacrifice this creature.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
This creature can block creatures with shadow as though it had shadow.
{T}, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
All Sliver creatures have trample.
This creature enters with X +1/+1 counters on it. {1}{G}: Regenerate this creature.
Whenever this creature deals damage to a creature, destroy that creature at end of combat.
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
All Sliver creatures get +1/+1.
Needle Storm deals 4 damage to each creature with flying.
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Target creature loses shadow until end of turn. Draw a card.
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
{T}: Add {G}. {1}: Add {R} or {W}.
{1}{G}: Regenerate this creature.
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
This creature enters with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.
This creature enters with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature.
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Destroy all enchantments.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
Destroy target artifact.
Defender When this creature enters, draw a card.
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Flying As this creature enters, sacrifice any number of creatures. This creature's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: This creature gets +1/+0 until end of turn.
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Flying Pay 2 life: Return Selenia to its owner's hand.
{2}: Create a 1/1 colorless Sliver creature token.
Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
{T}: Until end of turn, target creature has base power 1 or base toughness 1.
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Sacrifice this creature: You gain 3 life.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
First strike
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{5}, {T}: Draw two cards, then discard a card.
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
At the beginning of your upkeep, this artifact deals 2 damage to you. Sacrifice a creature: Target opponent gains control of this artifact.
{T}, Sacrifice this artifact: Add one mana of any color.
This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Sacrifice this artifact: Creatures you control gain flying until end of turn.
Tap an untapped creature you control: This creature gains flying until end of turn.
Flying This creature enters with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on this creature. Activate only as a sorcery.
As this artifact enters, choose a color and a creature type. {5}, {T}: Create a 2/2 creature token of the chosen color and type.
This land enters tapped. {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This land doesn't untap during your next untap step.
When you play another land, sacrifice this land. {T}: Add {C}{C}.
{T}: Add {C}. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Add {C}. {T}: Add {R} or {G}. This land doesn't untap during your next untap step.
This land enters tapped. {T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This land doesn't untap during your next untap step.
This land enters tapped. {T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
{T}: Add {C}. {6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
{T}: Add {C}. {T}: Add {W} or {U}. This land doesn't untap during your next untap step.
{T}: Add {C}. {T}: Add {G} or {W}. This land doesn't untap during your next untap step.
{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
({T}: Add {W}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Angelic Blessing | 1 | Common | N/A |
Angelic Protector | 2 | Uncommon | N/A |
Anoint | 3 | Common | N/A |
Armor Sliver | 4 | Common | N/A |
Armored Pegasus | 5 | Common | N/A |
Avenging Angel | 6 | Uncommon | N/A |
Bandage | 7 | Common | N/A |
Cataclysm | 8 | Mythic | N/A |
Charging Paladin | 9 | Common | N/A |
Conviction | 10 | Common | N/A |
Disenchant | 11 | Common | N/A |
Exalted Dragon | 12 | Rare | N/A |
Field of Souls | 13 | Rare | N/A |
Gallantry | 14 | Uncommon | N/A |
Gerrard's Battle Cry | 15 | Rare | N/A |
Humility | 16 | Mythic | N/A |
Kor Chant | 17 | Uncommon | N/A |
Master Decoy | 18 | Common | N/A |
Mounted Archers | 19 | Common | N/A |
Nomads en-Kor | 20 | Common | N/A |
Orim, Samite Healer | 21 | Rare | N/A |
Pacifism | 22 | Uncommon | N/A |
Paladin en-Vec | 23 | Rare | N/A |
Pegasus Stampede | 24 | Uncommon | N/A |
Repentance | 25 | Uncommon | N/A |
Shackles | 26 | Common | N/A |
Shaman en-Kor | 27 | Rare | N/A |
Smite | 28 | Common | N/A |
Soltari Champion | 29 | Uncommon | N/A |
Soltari Lancer | 30 | Common | N/A |
Soltari Monk | 31 | Uncommon | N/A |
Soltari Priest | 32 | Uncommon | N/A |
Soltari Trooper | 33 | Common | N/A |
Spirit en-Kor | 34 | Common | N/A |
Spirit Mirror | 35 | Rare | N/A |
Standing Troops | 36 | Common | N/A |
Staunch Defenders | 37 | Common | N/A |
Wall of Essence | 38 | Uncommon | N/A |
Warrior en-Kor | 39 | Uncommon | N/A |
Winds of Rath | 40 | Rare | N/A |
Youthful Knight | 41 | Common | N/A |
Capsize | 42 | Uncommon | N/A |
Counterspell | 43 | Uncommon | N/A |
Curiosity | 44 | Uncommon | N/A |
Dismiss | 45 | Uncommon | N/A |
Dream Halls | 46 | Mythic | N/A |
Dream Prowler | 47 | Uncommon | N/A |
Ephemeron | 48 | Rare | N/A |
Fighting Drake | 49 | Uncommon | N/A |
Forbid | 50 | Rare | N/A |
Gaseous Form | 51 | Common | N/A |
Hammerhead Shark | 52 | Common | N/A |
Horned Turtle | 53 | Common | N/A |
Intuition | 54 | Rare | N/A |
Killer Whale | 55 | Uncommon | N/A |
Legacy's Allure | 56 | Rare | N/A |
Legerdemain | 57 | Uncommon | N/A |
Mana Leak | 58 | Common | N/A |
Mawcor | 59 | Rare | N/A |
Meditate | 60 | Rare | N/A |
Merfolk Looter | 61 | Common | N/A |
Mnemonic Sliver | 62 | Common | N/A |
Rootwater Hunter | 63 | Uncommon | N/A |
Scrivener | 64 | Common | N/A |
Sea Monster | 65 | Common | N/A |
Shadow Rift | 66 | Common | N/A |
Sift | 67 | Common | N/A |
Silver Wyvern | 68 | Rare | N/A |
Spell Blast | 69 | Common | N/A |
Thalakos Drifters | 70 | Uncommon | N/A |
Thalakos Scout | 71 | Common | N/A |
Thalakos Seer | 72 | Common | N/A |
Time Ebb | 73 | Common | N/A |
Time Warp | 74 | Mythic | N/A |
Tradewind Rider | 75 | Rare | N/A |
Twitch | 76 | Common | N/A |
Volrath's Curse | 77 | Uncommon | N/A |
Wayward Soul | 78 | Common | N/A |
Whispers of the Muse | 79 | Common | N/A |
Wind Dancer | 80 | Uncommon | N/A |
Wind Drake | 81 | Common | N/A |
Winged Sliver | 82 | Common | N/A |
Cannibalize | 83 | Uncommon | N/A |
Carnophage | 84 | Common | N/A |
Clot Sliver | 85 | Common | N/A |
Coercion | 86 | Common | N/A |
Coffin Queen | 87 | Rare | N/A |
Commander Greven il-Vec | 88 | Rare | N/A |
Corpse Dance | 89 | Rare | N/A |
Crovax the Cursed | 90 | Rare | N/A |
Cursed Flesh | 91 | Common | N/A |
Dark Banishing | 92 | Common | N/A |
Dark Ritual | 93 | Common | N/A |
Dauthi Horror | 94 | Common | N/A |
Dauthi Jackal | 95 | Common | N/A |
Dauthi Marauder | 96 | Uncommon | N/A |
Dauthi Slayer | 97 | Uncommon | N/A |
Dauthi Warlord | 98 | Uncommon | N/A |
Death Pits of Rath | 99 | Rare | N/A |
Death Stroke | 100 | Common | N/A |
Death's Duet | 101 | Common | N/A |
Diabolic Edict | 102 | Common | N/A |
Dungeon Shade | 103 | Common | N/A |
Evincar's Justice | 104 | Uncommon | N/A |
Fugue | 105 | Uncommon | N/A |
Gravedigger | 106 | Common | N/A |
Kezzerdrix | 107 | Rare | N/A |
Lab Rats | 108 | Common | N/A |
Living Death | 109 | Mythic | N/A |
Necrologia | 110 | Rare | N/A |
Rats of Rath | 111 | Common | N/A |
Reanimate | 112 | Uncommon | N/A |
Recurring Nightmare | 113 | Mythic | N/A |
Revenant | 114 | Uncommon | N/A |
Sarcomancy | 115 | Uncommon | N/A |
Screeching Harpy | 116 | Uncommon | N/A |
Serpent Warrior | 117 | Common | N/A |
Skyshroud Vampire | 118 | Uncommon | N/A |
Spinal Graft | 119 | Common | N/A |
Stronghold Assassin | 120 | Rare | N/A |
Thrull Surgeon | 121 | Common | N/A |
Vampire Hounds | 122 | Common | N/A |
Wall of Souls | 123 | Uncommon | N/A |
Aftershock | 124 | Common | N/A |
Anarchist | 125 | Common | N/A |
Barbed Sliver | 126 | Common | N/A |
Canyon Wildcat | 127 | Common | N/A |
Craven Giant | 128 | Common | N/A |
Deadshot | 129 | Uncommon | N/A |
Fanning the Flames | 130 | Rare | N/A |
Flame Wave | 131 | Rare | N/A |
Flowstone Blade | 132 | Common | N/A |
Flowstone Mauler | 133 | Uncommon | N/A |
Flowstone Wyvern | 134 | Uncommon | N/A |
Furnace Brood | 135 | Common | N/A |
Goblin Bombardment | 136 | Uncommon | N/A |
Kindle | 137 | Common | N/A |
Lightning Blast | 138 | Common | N/A |
Lowland Giant | 139 | Common | N/A |
Mage il-Vec | 140 | Uncommon | N/A |
Magmasaur | 141 | Rare | N/A |
Maniacal Rage | 142 | Common | N/A |
Mogg Conscripts | 143 | Common | N/A |
Mogg Fanatic | 144 | Common | N/A |
Mogg Flunkies | 145 | Common | N/A |
Mogg Infestation | 146 | Rare | N/A |
Mogg Maniac | 147 | Uncommon | N/A |
Ogre Shaman | 148 | Rare | N/A |
Pandemonium | 149 | Rare | N/A |
Rathi Dragon | 150 | Rare | N/A |
Renegade Warlord | 151 | Uncommon | N/A |
Rolling Thunder | 152 | Uncommon | N/A |
Sabertooth Wyvern | 153 | Uncommon | N/A |
Sandstone Warrior | 154 | Common | N/A |
Searing Touch | 155 | Uncommon | N/A |
Seething Anger | 156 | Common | N/A |
Shadowstorm | 157 | Uncommon | N/A |
Shard Phoenix | 158 | Mythic | N/A |
Shatter | 159 | Common | N/A |
Spellshock | 160 | Uncommon | N/A |
Spitting Hydra | 161 | Rare | N/A |
Starke of Rath | 162 | Mythic | N/A |
Stun | 163 | Common | N/A |
Wall of Diffusion | 164 | Common | N/A |
Aluren | 165 | Rare | N/A |
Canopy Spider | 166 | Common | N/A |
Carnassid | 167 | Uncommon | N/A |
Crashing Boars | 168 | Uncommon | N/A |
Elven Rite | 169 | Common | N/A |
Elvish Fury | 170 | Common | N/A |
Endangered Armodon | 171 | Common | N/A |
Harrow | 172 | Common | N/A |
Heartwood Dryad | 173 | Common | N/A |
Heartwood Giant | 174 | Rare | N/A |
Hermit Druid | 175 | Uncommon | N/A |
Horned Sliver | 176 | Common | N/A |
Krakilin | 177 | Rare | N/A |
Lowland Basilisk | 178 | Uncommon | N/A |
Manabond | 179 | Rare | N/A |
Mirri, Cat Warrior | 180 | Rare | N/A |
Mulch | 181 | Common | N/A |
Muscle Sliver | 182 | Common | N/A |
Needle Storm | 183 | Uncommon | N/A |
Oath of Druids | 184 | Mythic | N/A |
Overrun | 185 | Uncommon | N/A |
Provoke | 186 | Common | N/A |
Rampant Growth | 187 | Common | N/A |
Reality Anchor | 188 | Common | N/A |
Recycle | 189 | Rare | N/A |
Rootbreaker Wurm | 190 | Uncommon | N/A |
Rootwalla | 191 | Common | N/A |
Skyshroud Elf | 192 | Common | N/A |
Skyshroud Troll | 193 | Common | N/A |
Spike Breeder | 194 | Uncommon | N/A |
Spike Colony | 195 | Common | N/A |
Spike Feeder | 196 | Uncommon | N/A |
Spike Hatcher | 197 | Rare | N/A |
Spined Wurm | 198 | Common | N/A |
Survival of the Fittest | 199 | Mythic | N/A |
Trained Armodon | 200 | Common | N/A |
Tranquility | 201 | Uncommon | N/A |
Verdant Force | 202 | Rare | N/A |
Verdant Touch | 203 | Uncommon | N/A |
Verdigris | 204 | Common | N/A |
Wall of Blossoms | 205 | Uncommon | N/A |
Acidic Sliver | 206 | Uncommon | N/A |
Crystalline Sliver | 207 | Uncommon | N/A |
Dracoplasm | 208 | Rare | N/A |
Hibernation Sliver | 209 | Uncommon | N/A |
Selenia, Dark Angel | 210 | Rare | N/A |
Sliver Queen | 211 | Mythic | N/A |
Soltari Guerrillas | 212 | Rare | N/A |
Spined Sliver | 213 | Uncommon | N/A |
Vhati il-Dal | 214 | Rare | N/A |
Victual Sliver | 215 | Uncommon | N/A |
Wood Sage | 216 | Rare | N/A |
Bottle Gnomes | 217 | Common | N/A |
Coat of Arms | 218 | Rare | N/A |
Coiled Tinviper | 219 | Common | N/A |
Cursed Scroll | 220 | Mythic | N/A |
Emmessi Tome | 221 | Uncommon | N/A |
Erratic Portal | 222 | Rare | N/A |
Grindstone | 223 | Mythic | N/A |
Jinxed Idol | 224 | Rare | N/A |
Lotus Petal | 225 | Uncommon | N/A |
Metallic Sliver | 226 | Common | N/A |
Mindless Automaton | 227 | Rare | N/A |
Mox Diamond | 228 | Mythic | N/A |
Patchwork Gnomes | 229 | Common | N/A |
Phyrexian Hulk | 230 | Uncommon | N/A |
Skyshaper | 231 | Common | N/A |
Telethopter | 232 | Common | N/A |
Thopter Squadron | 233 | Rare | N/A |
Volrath's Laboratory | 234 | Rare | N/A |
Caldera Lake | 235 | Uncommon | N/A |
Cinder Marsh | 236 | Uncommon | N/A |
City of Traitors | 237 | Rare | N/A |
Maze of Shadows | 238 | Uncommon | N/A |
Mogg Hollows | 239 | Uncommon | N/A |
Pine Barrens | 240 | Uncommon | N/A |
Rootwater Depths | 241 | Uncommon | N/A |
Salt Flats | 242 | Uncommon | N/A |
Scabland | 243 | Uncommon | N/A |
Skyshroud Forest | 244 | Uncommon | N/A |
Stalking Stones | 245 | Uncommon | N/A |
Thalakos Lowlands | 246 | Uncommon | N/A |
Vec Townships | 247 | Uncommon | N/A |
Volrath's Stronghold | 248 | Mythic | N/A |
Wasteland | 249 | Rare | N/A |
Plains | 250 | Common | N/A |