Tempest
First strike {W}: Target creature gains first strike until end of turn.
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Flying
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
Flying When this creature dies, you may put it on top of its owner's library.
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Flying When this creature enters, destroy target enchantment.
Destroy target artifact or enchantment.
Whenever this creature blocks, it deals 1 damage to target attacking creature.
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. {W}: Return this Aura to its owner's hand.
Target blocking creature gets +4/+4 until end of turn. Draw a card.
{2}{W}: Creatures you control get +1/+1 until end of turn.
All artifacts have shroud. (They can't be the targets of spells or abilities.)
Enchant creature Enchanted creature gets +1/+5.
All creatures lose all abilities and have base power and toughness 1/1.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
First strike {W}{W}: This creature gains protection from the color of your choice until end of turn.
Black creatures can't attack or block.
Creatures with power 3 or greater don't untap during their controllers' untap steps.
{W}, {T}: Tap target creature.
Reach (This creature can block creatures with flying.) {W}: This creature can block an additional creature this turn.
{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
{T}: Prevent the next 3 damage that would be dealt to any target this turn.
Enchant creature Enchanted creature can't attack or block.
{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
{1}{W}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature has first strike.
Target creature deals damage to itself equal to its power.
{1}{W}, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
Destroy target enchantment. You gain life equal to its mana value.
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: This creature gets +1/+0 until end of turn.
{W}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature has first strike as long as it's attacking.
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, it gets +1/+1 until end of turn.
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.
When this creature enters, you gain 4 life.
All Sliver creatures have first strike.
Whenever an opponent casts a red spell, you gain 2 life.
Destroy all creatures that aren't enchanted. They can't be regenerated.
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Red spells cost {2} more to cast.
Counter target spell.
Counter target spell. Draw a card.
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
When this enchantment enters, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand. At the beginning of your end step, discard a card. When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.
X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, this creature has flying. The same is true for first strike, trample, and protection from any color.
Flying
Flying This creature can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever an opponent casts a green spell, you draw a card.
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
At the beginning of your upkeep, you may put a treasure counter on this enchantment. Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Search your library for any number of land cards, exile them, then shuffle.
{U}: This creature gains flying until end of turn.
Flying {T}: This creature deals 1 damage to any target.
Draw four cards. You skip your next turn.
All Slivers have "{2}, Sacrifice this permanent: Draw a card."
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{T}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
{T}: This creature deals 1 damage to any target.
{T}: Gain control of target creature for as long as that creature is enchanted.
You may cast Aura spells with enchant creature as though they had flash.
This creature can't attack unless defending player controls an Island.
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return this Aura to its owner's hand.
Cast this spell only if you've cast another spell this turn. Flying
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Enchant enchantment You control enchanted enchantment.
{1}{U}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, this creature deals 2 damage to that creature's controller.
Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap this creature during your untap step. Whenever this creature deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put this creature on top of its owner's library.
Shadow (This creature can block or be blocked by only creatures with shadow.) When this creature leaves the battlefield, draw a card.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Put target creature on top of its owner's library.
Target player takes an extra turn after this one.
Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
You may tap or untap target artifact, creature, or land. Draw a card.
Whenever another creature enters, this creature becomes a copy of that creature, except it has this ability.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn. {1}{U}: Return this Aura to its owner's hand.
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
Flying {T}: Target creature gains flying until end of turn.
Flying
All Sliver creatures have flying.
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
Flying Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.
Sacrifice this creature: Add {B}.
{T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it.
{2}{B}{B}: Exile this card and target creature unless that creature's controller pays {2}. Activate only if this card is in your graveyard.
All Slivers have "{2}: Regenerate this permanent."
Target opponent reveals their hand. You choose a card from it. That player discards that card.
You may choose not to untap this creature during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters, sacrifice a creature.
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Destroy target nonblack creature. It can't be regenerated.
Add {B}{B}{B}.
{B}: Regenerate this creature. {B}: This creature gets +1/+1 until end of turn.
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature can't be blocked by white creatures.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: This creature gets +1/+0 until end of turn.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature attacks each combat if able.
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Target player sacrifices a creature of their choice.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
White creatures get -1/-1.
Destroy X target nonblack creatures. Draw X cards.
Enchant creature This Aura enters with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on this Aura.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Destroy all creatures of the creature type of your choice.
{2}{B}{B}: Put a -1/-1 counter on target creature.
When this creature enters, you may return target creature card from your graveyard to your hand.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
{B}{B}: Destroy target creature blocking this creature.
{B}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, this creature deals 1 damage to that player.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
Sacrifice a Swamp: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
Trample As this creature enters, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
Destroy all green creatures. They can't be regenerated.
Flying {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Destroy target land.
{B}: Destroy target artifact, creature, or land you control.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Destroy two target nonblack creatures. You lose 5 life.
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
When this enchantment enters, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
Flying {1}{B}: Regenerate this creature.
When this creature leaves the battlefield, sacrifice a creature.
Flying Discard a creature card: This creature gets +2/+2 until end of turn.
Pay 3 life: Put a +1/+1 counter on this creature.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
Exile all permanents. You discard your hand.
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Destroy all Islands.
Flying {1}, Discard a card at random: This creature gets +2/+0 until end of turn.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return this Aura to its owner's hand.
Tap target creature. It deals damage equal to its power to another target creature.
{R}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste.
Flying {R}: This creature gets +1/+0 until end of turn.
{T}: This creature deals 1 damage to any target and 1 damage to you.
{R}: This creature gets +2/-2 until end of turn.
{R}: This creature deals 1 damage to target creature blocking it.
Flying {R}: This creature gets +2/-2 until end of turn.
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchant creature Enchanted creature gets +2/+2.
Sacrifice a creature: This enchantment deals 1 damage to any target.
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Whenever an opponent casts a white spell, they lose 2 life.
All Sliver creatures have haste.
Whenever this creature is dealt damage, it deals that much damage to you.
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Lightning Blast deals 4 damage to any target.
Haste (This creature can attack and {T} as soon as it comes under your control.)
This creature enters with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from this creature. If you don't, sacrifice this creature and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
This creature can't attack unless you've cast a creature spell this turn.
Sacrifice this creature: It deals 1 damage to any target.
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
This creature gets -1/-1 for each other creature on the battlefield.
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
{T}: This creature deals 1 damage to target creature that was dealt damage this turn.
As this creature enters, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, sacrifice it unless you sacrifice two Mountains.
First strike Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
Rolling Thunder deals X damage divided as you choose among any number of targets.
First strike (This creature deals combat damage before creatures without first strike.) {R}: This creature gets +1/+0 until end of turn.
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
Shadowstorm deals 2 damage to each creature with shadow.
Destroy target artifact.
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
Destroy target land.
Target creature can't block this turn. Draw a card.
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
Defender (This creature can't attack.) This creature can block creatures with shadow as though it had shadow.
When this creature enters, flip a coin. If you lose the flip, return this creature to its owner's hand.
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Return this enchantment to its owner's hand: Regenerate target creature.
Reach (This creature can block creatures with flying.)
This creature can't be blocked by more than one creature.
Islands don't untap during their controllers' untap steps.
{G}: This creature gets +3/+0 and gains trample until end of turn. Destroy this creature at the beginning of the next end step. Activate only once each turn.
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
Tap an untapped creature you control: Untap target basic land.
At the beginning of each player's first main phase, that player adds {G}{G}.
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
Flying Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Enchant creature When this Aura enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)
Whenever this creature becomes the target of an Aura spell, you draw a card.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
This creature can block creatures with shadow as though it had shadow.
{T}, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
All Sliver creatures have trample.
This creature enters with X +1/+1 counters on it. {1}{G}: Regenerate this creature.
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
When this creature dies during combat, create four 1/1 green Dog creature tokens.
All Sliver creatures get +1/+1.
Target player gains 8 life.
All lands are 2/2 creatures that are still lands.
Needle Storm deals 4 damage to each creature with flying.
{G}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Shroud (This creature can't be the target of spells or abilities.)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Target creature loses shadow until end of turn. Draw a card.
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Artifacts and lands enter tapped.
| Card | Number | Rarity | Price |
|---|---|---|---|
Advance Scout | 1 | Common | $0.08 |
Angelic Protector | 2 | Uncommon | $0.25 |
Anoint | 3 | Common | $0.11 |
Armor Sliver | 4 | Uncommon | $0.35 |
Armored Pegasus | 5 | Common | $0.09 |
Auratog | 6 | Rare | $0.92 |
Avenging Angel | 7 | Rare | $1.79 |
Circle of Protection: Black | 8 | Common | $0.25 |
Circle of Protection: Blue | 9 | Common | $0.19 |
Circle of Protection: Green | 10 | Common | $0.23 |
Circle of Protection: Red | 11 | Common | $0.26 |
Circle of Protection: Shadow | 12 | Common | $0.27 |
Circle of Protection: White | 13 | Common | $0.15 |
Clergy en-Vec | 14 | Common | $0.16 |
Cloudchaser Eagle | 15 | Common | $0.05 |
Disenchant | 16 | Common | $0.20 |
Elite Javelineer | 17 | Common | $0.08 |
Field of Souls | 18 | Rare | $0.86 |
Flickering Ward | 19 | Uncommon | $3.25 |
Gallantry | 20 | Uncommon | $0.20 |
Gerrard's Battle Cry | 21 | Rare | $0.49 |
Hanna's Custody | 22 | Rare | $1.30 |
Hero's Resolve | 23 | Common | $0.11 |
Humility | 24 | Rare | $51.49 |
Invulnerability | 25 | Uncommon | $0.24 |
Knight of Dawn | 26 | Uncommon | $0.19 |
Light of Day | 27 | Uncommon | $0.43 |
Marble Titan | 28 | Rare | $1.62 |
Master Decoy | 29 | Common | $0.15 |
Mounted Archers | 30 | Common | $0.17 |
Oracle en-Vec | 31 | Rare | $0.64 |
Orim's Prayer | 32 | Uncommon | $0.53 |
Orim, Samite Healer | 33 | Rare | $2.07 |
Pacifism | 34 | Common | $0.14 |
Pegasus Refuge | 35 | Rare | $0.39 |
Quickening Licid | 36 | Uncommon | $0.16 |
Repentance | 37 | Uncommon | $0.36 |
Sacred Guide | 38 | Rare | $0.44 |
Safeguard | 39 | Rare | $0.37 |
Serene Offering | 40 | Uncommon | $0.24 |
Soltari Crusader | 41 | Uncommon | $0.19 |
Soltari Emissary | 42 | Rare | $0.47 |
Soltari Foot Soldier | 43 | Common | $0.25 |
Soltari Lancer | 44 | Common | $0.19 |
Soltari Monk | 45 | Uncommon | $0.36 |
Soltari Priest | 46 | Uncommon | $0.40 |
Soltari Trooper | 47 | Common | $0.18 |
Spirit Mirror | 48 | Rare | $1.67 |
Staunch Defenders | 49 | Uncommon | $0.11 |
Talon Sliver | 50 | Common | $0.46 |
Warmth | 51 | Uncommon | $1.48 |
Winds of Rath | 52 | Rare | $2.43 |
Worthy Cause | 53 | Uncommon | $0.41 |
Benthic Behemoth | 54 | Rare | $0.79 |
Capsize | 55 | Common | $0.66 |
Chill | 56 | Uncommon | $4.44 |
Counterspell | 57 | Common | $2.25 |
Dismiss | 58 | Uncommon | $0.28 |
Dream Cache | 59 | Common | $0.20 |
Duplicity | 60 | Rare | $0.29 |
Ertai's Meddling | 61 | Rare | $1.61 |
Escaped Shapeshifter | 62 | Rare | $1.15 |
Fighting Drake | 63 | Uncommon | $0.15 |
Fylamarid | 64 | Uncommon | $0.13 |
Gaseous Form | 65 | Common | $0.13 |
Giant Crab | 66 | Common | $0.12 |
Horned Turtle | 67 | Common | $0.08 |
Insight | 68 | Uncommon | $1.97 |
Interdict | 69 | Uncommon | $0.37 |
Intuition | 70 | Rare | $223.89 |
Legacy's Allure | 71 | Uncommon | $0.31 |
Legerdemain | 72 | Uncommon | $0.48 |
Mana Severance | 73 | Rare | $3.55 |
Manta Riders | 74 | Common | $0.11 |
Mawcor | 75 | Rare | $0.38 |
Meditate | 76 | Rare | $12.91 |
Mnemonic Sliver | 77 | Uncommon | $0.41 |
Power Sink | 78 | Common | $0.15 |
Precognition | 79 | Rare | $0.38 |
Propaganda | 80 | Uncommon | $5.50 |
Rootwater Diver | 81 | Uncommon | $0.24 |
Rootwater Hunter | 82 | Common | $0.19 |
Rootwater Matriarch | 83 | Rare | $0.44 |
Rootwater Shaman | 84 | Rare | $0.61 |
Sea Monster | 85 | Common | $0.10 |
Shadow Rift | 86 | Common | $1.66 |
Shimmering Wings | 87 | Common | $0.14 |
Skyshroud Condor | 88 | Uncommon | $0.18 |
Spell Blast | 89 | Common | $0.10 |
Steal Enchantment | 90 | Uncommon | $11.97 |
Stinging Licid | 91 | Uncommon | $0.14 |
Thalakos Dreamsower | 92 | Uncommon | $0.25 |
Thalakos Mistfolk | 93 | Common | $0.16 |
Thalakos Seer | 94 | Common | $0.25 |
Thalakos Sentry | 95 | Common | $0.08 |
Time Ebb | 96 | Common | $0.13 |
Time Warp | 97 | Rare | $14.55 |
Tradewind Rider | 98 | Rare | $1.64 |
Twitch | 99 | Common | $0.19 |
Unstable Shapeshifter | 100 | Rare | $0.73 |
Volrath's Curse | 101 | Common | $0.20 |
Whim of Volrath | 102 | Rare | $6.91 |
Whispers of the Muse | 103 | Uncommon | $0.37 |
Wind Dancer | 104 | Uncommon | $0.16 |
Wind Drake | 105 | Common | $0.19 |
Winged Sliver | 106 | Common | $0.68 |
Abandon Hope | 107 | Uncommon | $0.24 |
Bellowing Fiend | 108 | Rare | $0.53 |
Blood Pet | 109 | Common | $0.55 |
Bounty Hunter | 110 | Rare | $4.44 |
Carrionette | 111 | Rare | $1.48 |
Clot Sliver | 112 | Common | $0.26 |
Coercion | 113 | Common | $0.35 |
Coffin Queen | 114 | Rare | $5.91 |
Commander Greven il-Vec | 115 | Rare | $3.18 |
Corpse Dance | 116 | Rare | $24.92 |
Dark Banishing | 117 | Common | $0.20 |
Dark Ritual | 118 | Common | $5.22 |
Darkling Stalker | 119 | Common | $0.08 |
Dauthi Embrace | 120 | Uncommon | $2.27 |
Dauthi Ghoul | 121 | Uncommon | $0.73 |
Dauthi Horror | 122 | Common | $0.37 |
Dauthi Marauder | 123 | Common | $0.19 |
Dauthi Mercenary | 124 | Uncommon | $0.37 |
Dauthi Mindripper | 125 | Uncommon | $0.26 |
Dauthi Slayer | 126 | Common | $0.38 |
Death Pits of Rath | 127 | Rare | $1.61 |
Diabolic Edict | 128 | Common | $0.36 |
Disturbed Burial | 129 | Common | $0.18 |
Dread of Night | 130 | Uncommon | $0.36 |
Dregs of Sorrow | 131 | Rare | $0.52 |
Endless Scream | 132 | Common | $0.15 |
Enfeeblement | 133 | Common | $0.06 |
Evincar's Justice | 134 | Common | $0.22 |
Extinction | 135 | Rare | $0.82 |
Fevered Convulsions | 136 | Rare | $0.60 |
Gravedigger | 137 | Common | $0.21 |
Imps' Taunt | 138 | Uncommon | $0.17 |
Kezzerdrix | 139 | Rare | $0.44 |
Knight of Dusk | 140 | Uncommon | $0.25 |
Leeching Licid | 141 | Uncommon | $0.16 |
Living Death | 142 | Rare | $8.81 |
Maddening Imp | 143 | Rare | $1.33 |
Marsh Lurker | 144 | Common | $0.19 |
Mindwhip Sliver | 145 | Uncommon | $0.36 |
Minion of the Wastes | 146 | Rare | $1.13 |
Perish | 147 | Uncommon | $0.81 |
Pit Imp | 148 | Common | $0.13 |
Rain of Tears | 149 | Uncommon | $0.34 |
Rats of Rath | 150 | Common | $0.20 |
Reanimate | 151 | Uncommon | $15.40 |
Reckless Spite | 152 | Uncommon | $0.24 |
Sadistic Glee | 153 | Common | $1.06 |
Sarcomancy | 154 | Rare | $16.03 |
Screeching Harpy | 155 | Uncommon | $0.13 |
Servant of Volrath | 156 | Common | $0.09 |
Skyshroud Vampire | 157 | Uncommon | $0.21 |
Souldrinker | 158 | Uncommon | $0.27 |
Spinal Graft | 159 | Common | $0.09 |
Aftershock | 160 | Common | $0.21 |
Ancient Runes | 161 | Uncommon | $1.20 |
Apocalypse | 162 | Rare | $8.65 |
Barbed Sliver | 163 | Uncommon | $0.38 |
Blood Frenzy | 164 | Common | $0.22 |
Boil | 165 | Uncommon | $0.85 |
Canyon Drake | 166 | Rare | $0.36 |
Canyon Wildcat | 167 | Common | $0.10 |
Chaotic Goo | 168 | Rare | $1.25 |
Crown of Flames | 169 | Common | $0.18 |
Deadshot | 170 | Rare | $0.38 |
Enraging Licid | 171 | Uncommon | $0.18 |
Firefly | 172 | Uncommon | $0.17 |
Fireslinger | 173 | Common | $0.16 |
Flowstone Giant | 174 | Common | $0.23 |
Flowstone Salamander | 175 | Uncommon | $0.15 |
Flowstone Wyvern | 176 | Rare | $0.30 |
Furnace of Rath | 177 | Rare | $6.17 |
Giant Strength | 178 | Common | $0.11 |
Goblin Bombardment | 179 | Uncommon | $4.95 |
Hand to Hand | 180 | Rare | $0.46 |
Havoc | 181 | Uncommon | $0.14 |
Heart Sliver | 182 | Common | $1.29 |
Jackal Pup | 183 | Uncommon | $5.04 |
Kindle | 184 | Common | $0.14 |
Lightning Blast | 185 | Common | $0.17 |
Lightning Elemental | 186 | Common | $0.14 |
Lowland Giant | 187 | Common | $0.08 |
Magmasaur | 188 | Rare | $0.30 |
Mogg Conscripts | 189 | Common | $0.20 |
Mogg Fanatic | 190 | Common | $0.53 |
Mogg Raider | 191 | Common | $0.28 |
Mogg Squad | 192 | Uncommon | $0.11 |
No Quarter | 193 | Rare | $0.51 |
Opportunist | 194 | Uncommon | $0.18 |
Pallimud | 195 | Rare | $0.39 |
Rathi Dragon | 196 | Rare | $1.08 |
Renegade Warlord | 197 | Uncommon | $0.21 |
Rolling Thunder | 198 | Common | $0.27 |
Sandstone Warrior | 199 | Common | $0.04 |
Scorched Earth | 200 | Rare | $0.67 |
Searing Touch | 201 | Uncommon | $2.57 |
Shadowstorm | 202 | Uncommon | $0.15 |
Shatter | 203 | Common | $0.08 |
Shocker | 204 | Rare | $1.02 |
Starke of Rath | 205 | Rare | $0.68 |
Stone Rain | 206 | Common | $0.22 |
Stun | 207 | Common | $0.16 |
Sudden Impact | 208 | Uncommon | $0.28 |
Tahngarth's Rage | 209 | Uncommon | $0.20 |
Tooth and Claw | 210 | Rare | $0.39 |
Wall of Diffusion | 211 | Common | $0.09 |
Wild Wurm | 212 | Uncommon | $0.25 |
Aluren | 213 | Rare | $59.96 |
Apes of Rath | 214 | Uncommon | $0.25 |
Bayou Dragonfly | 215 | Common | $0.14 |
Broken Fall | 216 | Common | $0.17 |
Canopy Spider | 217 | Common | $0.16 |
Charging Rhino | 218 | Uncommon | $0.21 |
Choke | 219 | Uncommon | $1.16 |
Crazed Armodon | 220 | Rare | $0.35 |
Dirtcowl Wurm | 221 | Rare | $2.39 |
Earthcraft | 222 | Rare | $131.59 |
Eladamri's Vineyard | 223 | Rare | $3.46 |
Eladamri, Lord of Leaves | 224 | Rare | $60.72 |
Elven Warhounds | 225 | Rare | $0.53 |
Elvish Fury | 226 | Common | $0.18 |
Flailing Drake | 227 | Uncommon | $0.17 |
Frog Tongue | 228 | Common | $0.94 |
Fugitive Druid | 229 | Rare | $0.39 |
Harrow | 230 | Uncommon | $0.52 |
Heartwood Dryad | 231 | Common | $0.10 |
Heartwood Giant | 232 | Rare | $0.35 |
Heartwood Treefolk | 233 | Uncommon | $0.27 |
Horned Sliver | 234 | Uncommon | $3.85 |
Krakilin | 235 | Uncommon | $0.20 |
Mirri's Guile | 236 | Rare | $26.39 |
Mongrel Pack | 237 | Rare | $0.59 |
Muscle Sliver | 238 | Common | $1.20 |
Natural Spring | 239 | Common | $0.13 |
Nature's Revolt | 240 | Rare | $5.48 |
Needle Storm | 241 | Uncommon | $0.14 |
Nurturing Licid | 242 | Uncommon | $0.24 |
Overrun | 243 | Uncommon | $0.37 |
Pincher Beetles | 244 | Common | $0.06 |
Rampant Growth | 245 | Common | $0.47 |
Reality Anchor | 246 | Common | $0.07 |
Reap | 247 | Uncommon | $1.59 |
Recycle | 248 | Rare | $4.31 |
Respite | 249 | Common | $0.31 |
Root Maze | 250 | Rare | $5.46 |