Tenth Edition
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Flying {T}: Add one mana of any color.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Reach (This creature can block creatures with flying.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Destroy target artifact, enchantment, or land.
This creature can't be blocked except by Walls and/or creatures with flying.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
{G}, {T}: You may put a creature card from your hand onto the battlefield.
{T}: This creature deals 4 damage to target attacking creature with flying.
Creature spells can't be countered.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Hurricane deals X damage to each creature with flying and each player.
Lands you control have "{T}: Add one mana of any color."
This creature can't be the target of blue or black spells.
When this creature enters, draw a card.
{T}: Add {G}.
When this creature enters, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
Enchant creature All creatures able to block enchanted creature do so.
Target creature gets +7/+7 until end of turn.
{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
Target player gains 8 life.
Destroy target artifact or enchantment.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Shroud (This creature can't be the target of spells or abilities.)
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Return target card from your graveyard to your hand.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
You may have this creature assign its combat damage as though it weren't blocked. {2}{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Artifacts and lands enter tapped.
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Untap all permanents you control during each other player's untap step.
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
This creature can't be blocked by more than one creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
Whenever this creature becomes blocked by a creature, destroy that creature.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate this creature.
Players don't lose unspent mana as steps and phases end.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
When this creature enters, destroy target artifact.
Defender (This creature can't attack.)
This creature gets +1/+1 for each enchantment on the battlefield.
Whenever a player casts a white spell, you may gain 1 life.
Sacrifice this creature: You gain 3 life.
{X}: This artifact becomes an X/X Construct artifact creature until end of turn.
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature doesn't untap during your untap step. {9}: Untap this creature. Activate only during your upkeep.
Sacrifice this creature: Add {W}{U}{B}{R}{G}.
You may play lands from your graveyard.
Whenever a player casts a black spell, you may gain 1 life.
{3}, {T}: Double the amount of each type of unspent mana you have.
Whenever a player casts a red spell, you may gain 1 life.
{2}, {T}: You gain 1 life.
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
{1}, {T}: Tap target artifact, creature, or land.
{4}, {T}: Draw a card.
This creature attacks each combat if able. This creature can't be blocked by Walls.
Whenever a player casts a blue spell, you may gain 1 life.
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
{2}: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{2}, {T}: Target player mills two cards.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Flying
{2}, {T}, Sacrifice a creature: Draw a card.
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Flying You can't lose the game and your opponents can't win the game.
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice this creature unless you discard a card. At the beginning of your draw step, you may have this creature deal 3 damage to target creature.
{3}, {T}: This artifact deals 1 damage to any target.
You may have this artifact enter as a copy of any artifact on the battlefield.
You have no maximum hand size.
You can't cast creature spells.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Whenever a player casts a green spell, you may gain 1 life.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Forbidding Watchtower enters tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Flying
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Avatar of Might | 251 | Rare | $0.64 |
Birds of Paradise | 252 | Rare | $11.14 |
Blanchwood Armor | 253 | Uncommon | $0.19 |
Canopy Spider | 254 | Common | $0.16 |
Civic Wayfinder | 255 | Common | $0.11 |
Commune with Nature | 256 | Common | $0.07 |
Craw Wurm | 257 | Common | $0.08 |
Creeping Mold | 258 | Uncommon | $0.15 |
Elven Riders | 259 | Uncommon | $0.24 |
Elvish Berserker | 260 | Common | $0.09 |
Elvish Champion | 261 | Rare | $15.60 |
Elvish Piper | 262 | Rare | $3.56 |
Enormous Baloth | 263 | Uncommon | $0.09 |
Femeref Archers | 264 | Uncommon | $0.15 |
Gaea's Herald | 265 | Rare | $3.64 |
Giant Growth | 266 | Common | $0.10 |
Giant Spider | 267 | Common | $0.05 |
Grizzly Bears | 268 | Common | $0.22 |
Hunted Wumpus | 269 | Uncommon | $0.13 |
Hurricane | 270 | Rare | $0.46 |
Joiner Adept | 271 | Rare | $5.48 |
Karplusan Strider | 272 | Uncommon | $0.07 |
Kavu Climber | 273 | Common | $0.03 |
Llanowar Elves | 274 | Common | $0.30 |
Llanowar Sentinel | 275 | Common | $0.17 |
Lure | 276 | Uncommon | $0.21 |
Might of Oaks | 277 | Rare | $0.46 |
Might Weaver | 278 | Uncommon | $0.04 |
Mirri, Cat Warrior | 279 | Rare | $3.36 |
Molimo, Maro-Sorcerer | 280 | Rare | $0.38 |
Natural Spring | 281 | Common | $0.14 |
Naturalize | 282 | Common | $0.19 |
Overgrowth | 283 | Common | $0.33 |
Overrun | 284 | Uncommon | $0.26 |
Pincher Beetles | 285 | Common | $0.08 |
Primal Rage | 286 | Uncommon | $7.24 |
Quirion Dryad | 287 | Rare | $0.57 |
Rampant Growth | 288 | Common | $0.40 |
Recollect | 289 | Uncommon | $0.24 |
Regeneration | 290 | Uncommon | $0.29 |
Rhox | 291 | Rare | $0.56 |
Root Maze | 292 | Rare | $4.83 |
Rootwalla | 293 | Common | $0.05 |
Rushwood Dryad | 294 | Common | $0.14 |
Scion of the Wild | 295 | Rare | $0.25 |
Seedborn Muse | 296 | Rare | $11.61 |
Skyshroud Ranger | 297 | Common | $1.82 |
Spined Wurm | 298 | Common | $0.05 |
Stalking Tiger | 299 | Common | $0.07 |
Stampeding Wildebeests | 300 | Uncommon | $0.13 |
Sylvan Basilisk | 301 | Uncommon | $0.36 |
Sylvan Scrying | 302 | Uncommon | $1.06 |
Tangle Spider | 303 | Uncommon | $0.20 |
Treetop Bracers | 304 | Common | $0.19 |
Troll Ascetic | 305 | Rare | $0.54 |
Upwelling | 306 | Rare | $1.32 |
Verdant Force | 307 | Rare | $0.57 |
Viridian Shaman | 308 | Uncommon | $0.15 |
Wall of Wood | 309 | Common | $0.15 |
Yavimaya Enchantress | 310 | Uncommon | $0.30 |
Angel's Feather | 311 | Uncommon | $0.23 |
Bottle Gnomes | 312 | Uncommon | $0.13 |
Chimeric Staff | 313 | Rare | $0.31 |
Chromatic Star | 314 | Uncommon | $0.26 |
Citanul Flute | 315 | Rare | $3.73 |
Coat of Arms | 316 | Rare | $16.00 |
Colossus of Sardia | 317 | Rare | $0.31 |
Composite Golem | 318 | Uncommon | $0.41 |
Crucible of Worlds | 319 | Rare | $29.72 |
Demon's Horn | 320 | Uncommon | $0.25 |
Doubling Cube | 321 | Rare | $28.33 |
Dragon's Claw | 322 | Uncommon | $0.17 |
Fountain of Youth | 323 | Uncommon | $0.21 |
The Hive | 324 | Rare | $0.20 |
Howling Mine | 325 | Rare | $4.99 |
Icy Manipulator | 326 | Uncommon | $0.23 |
Jayemdae Tome | 327 | Rare | $0.20 |
Juggernaut | 328 | Uncommon | $0.23 |
Kraken's Eye | 329 | Uncommon | $0.19 |
Legacy Weapon | 330 | Rare | $0.65 |
Leonin Scimitar | 331 | Uncommon | $0.09 |
Loxodon Warhammer | 332 | Rare | $1.61 |
Mantis Engine | 333 | Uncommon | $0.26 |
Millstone | 334 | Rare | $0.38 |
Mind Stone | 335 | Uncommon | $0.65 |
Ornithopter | 336 | Uncommon | $0.72 |
Phyrexian Vault | 337 | Uncommon | $0.23 |
Pithing Needle | 338 | Rare | $1.15 |
Platinum Angel | 339 | Rare | $9.43 |
Razormane Masticore | 340 | Rare | $0.27 |
Rod of Ruin | 341 | Uncommon | $0.10 |
Sculpting Steel | 342 | Rare | $1.23 |
Spellbook | 343 | Uncommon | $2.34 |
Steel Golem | 344 | Uncommon | $1.49 |
Whispersilk Cloak | 345 | Uncommon | $3.25 |
Wurm's Tooth | 346 | Uncommon | $0.16 |
Adarkar Wastes | 347 | Rare | $5.70 |
Battlefield Forge | 348 | Rare | $2.97 |
Brushland | 349 | Rare | $3.86 |
Caves of Koilos | 350 | Rare | $1.71 |
Faerie Conclave | 351 | Uncommon | $0.66 |
Forbidding Watchtower | 352 | Uncommon | $0.33 |
Ghitu Encampment | 353 | Uncommon | $0.20 |
Karplusan Forest | 354 | Rare | $7.59 |
Llanowar Wastes | 355 | Rare | $3.09 |
Quicksand | 356 | Uncommon | $0.20 |
Shivan Reef | 357 | Rare | $2.88 |
Spawning Pool | 358 | Uncommon | $0.42 |
Sulfurous Springs | 359 | Rare | $6.24 |
Terramorphic Expanse | 360 | Common | $0.25 |
Treetop Village | 361 | Uncommon | $0.56 |
Underground River | 362 | Rare | $5.14 |
Yavimaya Coast | 363 | Rare | $1.95 |
Plains | 364 | Common | $0.33 |
Plains | 365 | Common | $0.26 |
Plains | 366 | Common | $0.18 |
Plains | 367 | Common | $0.14 |
Island | 368 | Common | $2.16 |
Island | 369 | Common | $0.35 |
Island | 370 | Common | $0.26 |
Island | 371 | Common | $0.22 |
Swamp | 372 | Common | $0.25 |
Swamp | 373 | Common | $0.26 |
Swamp | 374 | Common | $0.24 |
Swamp | 375 | Common | $0.23 |
Mountain | 376 | Common | $0.18 |
Mountain | 377 | Common | $0.21 |
Mountain | 378 | Common | $0.26 |
Mountain | 379 | Common | $0.38 |
Forest | 380 | Common | $3.37 |
Forest | 381 | Common | $0.40 |
Forest | 382 | Common | $0.26 |
Forest | 383 | Common | $0.32 |
Soldier | 1 | $0.91 | |
Zombie | 2 | $2.64 | |
Dragon | 3 | $0.82 | |
Goblin | 4 | $0.69 | |
Saproling | 5 | $1.08 | |
Wasp | 6 | $0.33 |