The Dark
Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Enchant creature Enchanted creature can't attack unless its controller pays {3}.
For each land, destroy that land unless any player pays 1 life.
Exile two target artifacts.
{1}{W}, {T}: Destroy target black creature.
At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy this enchantment.
Cast this spell only during an opponent's upkeep. Creatures can't attack this turn.
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
Nonwhite creatures get -1/-1 until end of turn.
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Exile all white creatures. For each creature exiled this way, its controller draws a card.
{T}: Destroy target Aura attached to a creature you control.
Attacking creatures get +1/+1 until end of turn.
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
You may choose not to untap this creature during your untap step. {T}: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
Destroy all Goblins.
{T}: This creature deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Target player reveals their hand and discards all nonland cards.
{U}, {T}: Add {C}{C}{C}.
When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
{B}: Regenerate this creature.
When this creature enters, it deals 1 damage to you. {R}{R}: This creature gets +2/+0 until end of turn and deals 1 damage to you.
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
{U}{U}: Tap target creature without flying.
Flying {U}{U}{U}: Regenerate this creature.
This creature can't attack unless defending player controls an Island. Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this creature gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice this creature.
Trample This creature enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature. This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land of their choice. When there are no lands on the battlefield, sacrifice this enchantment.
{T}: Destroy target creature with islandwalk.
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
As this enchantment enters, choose a color. At the beginning of each opponent's upkeep, this enchantment deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy this enchantment unless you sacrifice two Islands.
Tap all blue creatures.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}. Blue creatures get +1/+1.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
This creature gets +0/+1 as long as an opponent controls an Island.
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{X}, {T}: This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can't be blocked by Walls.
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 2 damage to that player unless they sacrifice that artifact.
{0}: If this creature is tapped, exile target creature card from a graveyard and untap this creature.
As this creature enters, exile X creature cards from your graveyard. If you can't, put this creature into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, this creature enters with a +2/+0, +1/+1, or +0/+2 counter on it.
{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
All creatures get -2/-0 until end of turn.
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Trample As this creature enters, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered.
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
At the beginning of your upkeep, sacrifice this enchantment unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
At the beginning of your upkeep, this creature deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Prevent all damage that would be dealt to this creature by creatures.
Tap X target creatures.
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Nonbasic lands are Mountains.
{1}{R}{R}: This creature deals 1 damage to any target and 1 damage to you.
Whenever this creature attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
Flying {R}: This creature gets +1/+0 until end of turn. Activate only once each turn.
Destroy target creature or land. It can't be regenerated.
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
{T}, Sacrifice this creature: Destroy target Wall.
Trample This creature doesn't untap during your untap step if it attacked during your last turn. This creature can't attack unless defending player controls a Mountain.
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
{T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.
Inferno deals 6 damage to each creature and each player.
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
{T}: Add {R}.
Defender
{T}: Add {B}. This creature deals 1 damage to you.
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice this enchantment: Add {G}{G}.
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
First strike
This creature can't be the target of spells unless it attacked or blocked this turn.
Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
{G}{G}{G}{G}, {T}: Regenerate target creature.
People of the Woods's toughness is equal to the number of Forests you control.
{G}{G}, {T}: Destroy target Aura attached to a land.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as this creature remains on the battlefield.
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn.
{G}, {T}, Sacrifice this creature: Destroy target artifact.
Whenever this creature blocks or becomes blocked, you may pay {1}{G}. If you do, this creature gains first strike until end of turn. Otherwise, each creature blocking or blocked by this creature gains first strike until end of turn.
{G}{G}, {T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
{G}{G}: This creature gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: This creature gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Sacrifice a Forest: You gain 3 life.
{3}: Target creature doesn't untap during its controller's next untap step.
{2}, {T}: All creatures get -1/-0 until end of turn.
{2}, Pay 2 life: Draw a card.
{3}, Sacrifice this creature: Add {R}{R}{R}.
{T}, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
{3}: Regenerate this creature.
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}, {T}: You gain 1 life.
{T}, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value.
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
{5}, {T}: Return target enchantment card from your graveyard to your hand.
{1}, {T}, Pay 1 life: Add one mana of any color.
Spells you cast cost {1} less to cast.
{T}, Sacrifice this artifact: Exile target player's graveyard.
{T}: Target creature can't be blocked by Walls this turn.
{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
{3}: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
{T}, Exile a creature you control: Put a storage counter on this land. {T}: Add {C} for each storage counter on this land.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
{T}: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angry Mob | 1 | Uncommon | $1.06 |
Blood of the Martyr | 2 | Uncommon | $1.15 |
Brainwash | 3 | Common | $0.22 |
Cleansing | 4 | Rare | $10.78 |
Dust to Dust | 5 | Common | $7.70 |
Exorcist | 6 | Rare | $10.12 |
Fasting | 7 | Uncommon | $0.95 |
Festival | 8 | Common | $0.36 |
Fire and Brimstone | 9 | Uncommon | $0.61 |
Holy Light | 10 | Common | $0.64 |
Knights of Thorn | 11 | Rare | $9.40 |
Martyr's Cry | 12 | Rare | $6.83 |
Miracle Worker | 13 | Common | $0.21 |
Morale | 14 | Common | $0.23 |
Pikemen | 15 | Common | $0.30 |
Preacher | 16 | Rare | $28.84 |
Squire | 17 | Common | $0.21 |
Tivadar's Crusade | 18 | Uncommon | $2.53 |
Witch Hunter | 19 | Rare | $5.96 |
Amnesia | 20 | Uncommon | $2.37 |
Apprentice Wizard | 21 | Rare | $5.90 |
Dance of Many | 22 | Rare | $6.29 |
Deep Water | 23 | Common | $0.25 |
Drowned | 24 | Common | $0.22 |
Electric Eel | 25 | Uncommon | $0.79 |
Erosion | 26 | Common | $0.20 |
Flood | 27 | Uncommon | $1.60 |
Ghost Ship | 28 | Common | $0.31 |
Giant Shark | 29 | Common | $0.29 |
Leviathan | 30 | Rare | $8.86 |
Mana Vortex | 31 | Rare | $14.25 |
Merfolk Assassin | 32 | Uncommon | $1.92 |
Mind Bomb | 33 | Rare | $4.78 |
Psychic Allergy | 34 | Rare | $3.97 |
Riptide | 35 | Common | $0.25 |
Sunken City | 36 | Common | $0.30 |
Tangle Kelp | 37 | Uncommon | $0.95 |
Water Wurm | 38 | Common | $0.23 |
Ashes to Ashes | 39 | Common | $0.81 |
Banshee | 40 | Uncommon | $1.00 |
Bog Imp | 41 | Common | $0.23 |
Bog Rats | 42 | Common | $0.38 |
Curse Artifact | 43 | Uncommon | $0.88 |
Eater of the Dead | 44 | Uncommon | $4.75 |
Frankenstein's Monster | 45 | Rare | $8.85 |
Grave Robbers | 46 | Rare | $5.28 |
Inquisition | 47 | Common | $0.19 |
Marsh Gas | 48 | Common | $0.21 |
Murk Dwellers | 49 | Common | $0.22 |
Nameless Race | 50 | Rare | $4.02 |
Rag Man | 51 | Rare | $5.50 |
Season of the Witch | 52 | Rare | $20.96 |
The Fallen | 53 | Uncommon | $1.20 |
Uncle Istvan | 54 | Uncommon | $4.22 |
Word of Binding | 55 | Common | $0.23 |
Worms of the Earth | 56 | Rare | $7.12 |
Ball Lightning | 57 | Rare | $45.77 |
Blood Moon | 58 | Rare | $67.84 |
Brothers of Fire | 59 | Uncommon | $0.90 |
Cave People | 60 | Uncommon | $0.52 |
Eternal Flame | 61 | Rare | $5.74 |
Fire Drake | 62 | Uncommon | $1.11 |
Fissure | 63 | Common | $0.33 |
Goblin Caves | 64 | Common | $1.38 |
Goblin Digging Team | 65 | Common | $0.27 |
Goblin Hero | 66 | Common | $0.22 |
Goblin Rock Sled | 67 | Common | $0.22 |
Goblin Shrine | 68 | Common | $0.32 |
Goblin Wizard | 69 | Rare | $72.88 |
Goblins of the Flarg | 70 | Common | $0.34 |
Inferno | 71 | Rare | $5.50 |
Mana Clash | 72 | Rare | $5.42 |
Orc General | 73 | Uncommon | $1.23 |
Sisters of the Flame | 74 | Uncommon | $1.28 |
Carnivorous Plant | 75 | Common | $0.26 |
Elves of Deep Shadow | 76 | Uncommon | $17.04 |
Gaea's Touch | 77 | Common | $3.30 |
Hidden Path | 78 | Rare | $6.73 |
Land Leeches | 79 | Common | $0.23 |
Lurker | 80 | Rare | $4.36 |
Marsh Viper | 81 | Common | $0.31 |
Niall Silvain | 82 | Rare | $3.81 |
People of the Woods | 83 | Uncommon | $0.99 |
Savaen Elves | 84 | Common | $0.27 |
Scarwood Bandits | 85 | Rare | $5.13 |
Scarwood Hag | 86 | Uncommon | $0.81 |
Scavenger Folk | 87 | Common | $0.29 |
Spitting Slug | 88 | Uncommon | $1.93 |
Tracker | 89 | Rare | $4.99 |
Venom | 90 | Common | $0.32 |
Whippoorwill | 91 | Uncommon | $1.20 |
Wormwood Treefolk | 92 | Rare | $4.41 |
Marsh Goblins | 93 | Common | $0.33 |
Scarwood Goblins | 94 | Common | $0.25 |
Dark Heart of the Wood | 95 | Common | $0.31 |
Barl's Cage | 96 | Rare | $3.11 |
Bone Flute | 97 | Uncommon | $0.84 |
Book of Rass | 98 | Uncommon | $1.06 |
Coal Golem | 99 | Uncommon | $0.87 |
Dark Sphere | 100 | Uncommon | $6.10 |
Diabolic Machine | 101 | Uncommon | $0.74 |
Fellwar Stone | 102 | Uncommon | $15.72 |
Fountain of Youth | 103 | Uncommon | $3.31 |
Living Armor | 104 | Uncommon | $0.92 |
Necropolis | 105 | Uncommon | $1.09 |
Reflecting Mirror | 106 | Uncommon | $1.34 |
Runesword | 107 | Uncommon | $1.01 |
Scarecrow | 108 | Uncommon | $1.28 |
Skull of Orm | 109 | Uncommon | $2.92 |
Standing Stones | 110 | Uncommon | $0.73 |
Stone Calendar | 111 | Rare | $10.68 |
Tormod's Crypt | 112 | Uncommon | $19.69 |
Tower of Coireall | 113 | Uncommon | $0.91 |
Wand of Ith | 114 | Uncommon | $1.24 |
War Barge | 115 | Uncommon | $1.31 |
City of Shadows | 116 | Rare | $50.26 |
Maze of Ith | 117 | Uncommon | $24.58 |
Safe Haven | 118 | Rare | $5.02 |
Sorrow's Path | 119 | Rare | $9.81 |