The Lost Caverns of Ixalan Commander
Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Enrage — Whenever this creature is dealt damage, draw a card.
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) {G}: This creature gains your choice of reach, trample, or haste until end of turn.
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
{T}: Add one mana of any color. Sacrifice this creature: Return target Dinosaur card from your graveyard to your hand.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Draw a card. You may put a land card from your hand onto the battlefield.
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
{T}: Untap another target permanent.
Tap another untapped Merfolk you control: Kumena can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Other Vampires you control get +1/+1.
Other Merfolk you control get +1/+1.
Flying When this creature enters, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Whenever this creature attacks, it deals 1 damage to any target.
Trample When this creature enters, it deals 1 damage to each other creature.
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
[+1]: Create a 1/1 black Vampire creature token with lifelink. [−2]: You get an emblem with "Creatures you control get +1/+0." [−6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
Exile target nonland permanent.
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.
Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
{T}: Add one mana of any color in your commander's color identity.
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
{1}, {T}: Add {U}{B}.
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{1}, {T}: Add {U}{R}.
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
{1}, {T}: Add {W}{B}.
{1}, {T}: Add {B}{R}.
{1}, {T}: Add {G}{U}.
{T}: Add {C}{C}.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
This land enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This land enters tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Changeling (This token is every creature type.)
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Lifelink
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Trample
Lifelink
{1}, {T}, Discard a card, Sacrifice this token: Draw a card.
Creatures you control get +1/+0.
At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.
| Card | Number | Rarity | Price |
|---|---|---|---|
Regal Behemoth | 251 | Rare | $0.36 |
Return of the Wildspeaker | 252 | Rare | $1.59 |
Ripjaw Raptor | 253 | Rare | $0.49 |
Rishkar's Expertise | 254 | Rare | $2.41 |
Ruinous Intrusion | 255 | Rare | $0.30 |
Runic Armasaur | 256 | Rare | $1.43 |
Savage Stomp | 257 | Uncommon | $0.23 |
Shifting Ceratops | 258 | Rare | $0.33 |
Thunderherd Migration | 259 | Uncommon | $0.31 |
Thundering Spineback | 260 | Uncommon | $0.26 |
Topiary Stomper | 261 | Rare | $0.56 |
Verdant Sun's Avatar | 262 | Rare | $1.13 |
Wayward Swordtooth | 263 | Rare | $2.47 |
Admiral Beckett Brass | 264 | Mythic | $0.26 |
Atzocan Seer | 265 | Uncommon | $0.33 |
Cold-Eyed Selkie | 266 | Rare | $0.32 |
Cruel Celebrant | 267 | Uncommon | $0.49 |
Elenda, the Dusk Rose | 268 | Mythic | $4.47 |
Etchings of the Chosen | 269 | Uncommon | $0.29 |
Growth Spiral | 270 | Common | $0.30 |
Hostage Taker | 271 | Rare | $0.27 |
King Narfi's Betrayal | 272 | Rare | $0.26 |
Kiora's Follower | 273 | Uncommon | $0.34 |
Kumena, Tyrant of Orazca | 274 | Mythic | $0.33 |
Legion Lieutenant | 275 | Uncommon | $0.33 |
Merfolk Mistbinder | 276 | Uncommon | $0.21 |
Merfolk Skydiver | 277 | Uncommon | $0.19 |
Prime Speaker Zegana | 278 | Mythic | $0.33 |
Prismari Command | 279 | Rare | $0.34 |
Quandrix Command | 280 | Rare | $0.20 |
Quartzwood Crasher | 281 | Rare | $0.53 |
Raging Regisaur | 282 | Uncommon | $0.24 |
Raging Swordtooth | 283 | Uncommon | $0.21 |
Rakdos Charm | 284 | Uncommon | $0.34 |
Ramirez DePietro, Pillager | 285 | Uncommon | $0.28 |
Regisaur Alpha | 286 | Rare | $0.55 |
Rhythm of the Wild | 287 | Uncommon | $3.56 |
Simic Ascendancy | 288 | Rare | $0.31 |
Sorin, Lord of Innistrad | 289 | Mythic | $0.40 |
Tatyova, Benthic Druid | 290 | Uncommon | $0.23 |
Tishana, Voice of Thunder | 291 | Mythic | $0.35 |
Utter End | 292 | Rare | $0.30 |
Vona, Butcher of Magan | 293 | Mythic | $0.64 |
Vorel of the Hull Clade | 294 | Rare | $0.29 |
Xenagos, God of Revels | 295 | Mythic | $6.11 |
Zacama, Primal Calamity | 296 | Mythic | $0.63 |
Zara, Renegade Recruiter | 297 | Rare | $0.31 |
Zegana, Utopian Speaker | 298 | Rare | $0.27 |
Arcane Signet | 299 | Common | $0.58 |
Blade of the Bloodchief | 300 | Rare | $2.48 |
Commander's Sphere | 301 | Common | $0.37 |
Dimir Signet | 302 | Uncommon | $0.68 |
Heirloom Blade | 303 | Uncommon | $0.30 |
Herald's Horn | 304 | Uncommon | $4.61 |
Icon of Ancestry | 305 | Rare | $0.41 |
Izzet Signet | 306 | Uncommon | $0.36 |
Lifecrafter's Bestiary | 307 | Rare | $0.33 |
Metallic Mimic | 308 | Rare | $3.59 |
Mind Stone | 309 | Common | $0.34 |
Orzhov Signet | 310 | Uncommon | $0.28 |
Rakdos Signet | 311 | Uncommon | $1.04 |
Simic Signet | 312 | Uncommon | $0.30 |
Sol Ring | 313 | Uncommon | $1.49 |
Swiftfoot Boots | 314 | Uncommon | $3.16 |
Talisman of Hierarchy | 315 | Uncommon | $0.63 |
Vanquisher's Banner | 316 | Rare | $4.66 |
Wayfarer's Bauble | 317 | Common | $0.34 |
Alchemist's Refuge | 318 | Rare | $0.64 |
Arch of Orazca | 319 | Rare | $0.31 |
Bojuka Bog | 320 | Common | $0.95 |
Canopy Vista | 321 | Rare | $0.24 |
Choked Estuary | 322 | Rare | $0.26 |
Cinder Glade | 323 | Rare | $0.63 |
Clifftop Retreat | 324 | Rare | $0.35 |
Command Tower | 325 | Common | $0.30 |
Crumbling Necropolis | 326 | Uncommon | $0.38 |
Desolate Lighthouse | 327 | Rare | $0.18 |
Evolving Wilds | 328 | Common | $0.27 |
Exotic Orchard | 329 | Rare | $0.29 |
Foreboding Ruins | 330 | Rare | $0.32 |
Fortified Village | 331 | Rare | $0.23 |
Frostboil Snarl | 332 | Rare | $0.37 |
Furycalm Snarl | 333 | Rare | $0.27 |
Game Trail | 334 | Rare | $0.27 |
Geier Reach Sanitarium | 335 | Rare | $0.69 |
Hinterland Harbor | 336 | Rare | $0.37 |
Isolated Chapel | 337 | Rare | $0.48 |
Jungle Shrine | 338 | Uncommon | $0.37 |
Karn's Bastion | 339 | Rare | $2.76 |
Kessig Wolf Run | 340 | Rare | $0.36 |
Llanowar Reborn | 341 | Uncommon | $0.31 |
Mosswort Bridge | 342 | Rare | $0.35 |
Myriad Landscape | 343 | Uncommon | $0.32 |
Nephalia Drownyard | 344 | Rare | $0.29 |
Orzhov Basilica | 345 | Common | $0.31 |
Path of Ancestry | 346 | Common | $0.29 |
Port of Karfell | 347 | Uncommon | $0.26 |
Reliquary Tower | 348 | Uncommon | $3.57 |
Rogue's Passage | 349 | Uncommon | $0.37 |
Secluded Courtyard | 350 | Uncommon | $0.37 |
Shineshadow Snarl | 351 | Rare | $0.31 |
Simic Growth Chamber | 352 | Common | $0.24 |
Smoldering Marsh | 353 | Rare | $0.34 |
Sulfur Falls | 354 | Rare | $0.37 |
Sunken Hollow | 355 | Rare | $0.39 |
Tainted Field | 356 | Uncommon | $0.31 |
Temple of Mystery | 357 | Rare | $0.24 |
Temple of Silence | 358 | Rare | $0.37 |
Temple of the False God | 359 | Uncommon | $0.35 |
Terramorphic Expanse | 360 | Common | $0.31 |
Thriving Bluff | 361 | Common | $0.21 |
Thriving Grove | 362 | Common | $0.17 |
Thriving Heath | 363 | Common | $0.19 |
Thriving Isle | 364 | Common | $0.15 |
Thriving Moor | 365 | Common | $0.20 |
Unclaimed Territory | 366 | Uncommon | $0.35 |
Vault of the Archangel | 367 | Rare | $0.47 |
Vineglimmer Snarl | 368 | Rare | $0.29 |
Voldaren Estate | 369 | Rare | $0.28 |
Windbrisk Heights | 370 | Rare | $0.29 |
Shapeshifter | 1 | N/A | |
Bird | 2 | N/A | |
Merfolk | 3 | N/A | |
Salamander Warrior | 4 | N/A | |
Pirate | 5 | N/A | |
Vampire | 6 | N/A | |
Ragavan | 7 | N/A | |
Beast | 8 | N/A | |
Boar | 9 | N/A | |
Dinosaur | 10 | N/A | |
Dinosaur Beast | 11 | N/A | |
Elephant | 12 | N/A | |
Frog Lizard | 13 | N/A | |
Vampire | 14 | N/A | |
Blood | 15 | N/A | |
Sorin, Lord of Innistrad Emblem | 16 | N/A | |
City's Blessing | 17 | N/A | |
The Monarch | 18 | N/A |