The Lost Caverns of Ixalan Promos
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Flash When this creature enters, choose one — • Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters or dies, create a 1/1 black Bat creature token with flying.
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Flying, ward {1} When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Flying When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.) {2}{B}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
When this Vehicle enters, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
Trample When this creature enters, discover 5. {2}{R}, Discard this card: It deals 3 damage to target creature or planeswalker.
During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment.
Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Ward {2} At the beginning of your first main phase, add {G}{G}.
{T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Vigilance Whenever this creature enters or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn.
Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. {2}, {T}: Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}
This creature enters with three +1/+1 counters on it. Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on this creature.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
This land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token.
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
This land enters tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever this land attacks, target player mills four cards.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever this land attacks, you may discard a card. If you do, draw a card.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
| Card | Number | Rarity | Price |
|---|---|---|---|
Abuelo's Awakening | 1 | Rare | $0.33 |
Fabrication Foundry | 12 | Rare | $0.32 |
Get Lost | 14 | Rare | $4.69 |
Kutzil's Flanker | 20 | Rare | $0.45 |
Resplendent Angel | 32 | Mythic | $5.84 |
Sanguine Evangelist | 34 | Rare | $0.39 |
Warden of the Inner Sky | 43 | Rare | $0.41 |
Akal Pakal, First Among Equals | 44 | Rare | $0.36 |
Deeproot Pilgrimage | 52 | Rare | $0.75 |
Kitesail Larcenist | 61 | Rare | $0.70 |
Malcolm, Alluring Scoundrel | 63 | Rare | $2.33 |
Subterranean Schooner | 80 | Rare | $0.60 |
Tishana's Tidebinder | 81 | Rare | $5.10 |
Bloodletter of Aclazotz | 92 | Mythic | $27.97 |
Bringer of the Last Gift | 94 | Rare | $0.93 |
Corpses of the Lost | 98 | Rare | $0.60 |
Preacher of the Schism | 113 | Rare | $1.77 |
Queen's Bay Paladin | 115 | Rare | $0.21 |
Souls of the Lost | 121 | Rare | $0.28 |
Stalactite Stalker | 122 | Rare | $0.35 |
Starving Revenant | 123 | Rare | $0.27 |
Terror Tide | 127 | Rare | $0.28 |
Bonehoard Dracosaur | 134 | Mythic | $12.26 |
Breeches, Eager Pillager | 137 | Rare | $0.62 |
Hit the Mother Lode | 153 | Rare | $0.34 |
Inti, Seneschal of the Sun | 156 | Rare | $1.36 |
Magmatic Galleon | 157 | Rare | $0.57 |
Poetic Ingenuity | 161 | Rare | $0.33 |
Trumpeting Carnosaur | 171 | Rare | $1.41 |
Bedrock Tortoise | 176 | Rare | $1.54 |
Cosmium Confluence | 181 | Rare | $0.14 |
Ghalta, Stampede Tyrant | 185 | Mythic | $19.99 |
Hulking Raptor | 191 | Rare | $1.92 |
Intrepid Paleontologist | 193 | Rare | $0.42 |
Jadelight Spelunker | 196 | Rare | $0.29 |
Pugnacious Hammerskull | 208 | Rare | $0.39 |
Sentinel of the Nameless City | 211 | Rare | $1.40 |
The Skullspore Nexus | 212 | Mythic | $5.99 |
Abuelo, Ancestral Echo | 219 | Rare | $0.30 |
Amalia Benavides Aguirre | 221 | Rare | $1.41 |
The Ancient One | 222 | Mythic | $1.34 |
Anim Pakal, Thousandth Moon | 223 | Rare | $7.95 |
The Belligerent | 225 | Rare | $0.48 |
Deepfathom Echo | 228 | Rare | $0.34 |
Gishath, Sun's Avatar | 229 | Mythic | $6.97 |
Kellan, Daring Traveler // Journey On | 231 | Rare | $0.19 |
Kellan, Daring Traveler // Journey On | 231 | Rare | $0.67 |
Molten Collapse | 234 | Rare | $0.32 |
The Mycotyrant | 235 | Mythic | $1.68 |
Palani's Hatcher | 237 | Rare | $0.88 |
Quintorius Kand | 238 | Mythic | $1.06 |
Saheeli, the Sun's Brilliance | 239 | Mythic | $1.27 |
Sovereign Okinec Ahau | 240 | Mythic | $3.85 |
Squirming Emergence | 241 | Rare | $0.68 |
Vito, Fanatic of Aclazotz | 243 | Mythic | $0.94 |
Wail of the Forgotten | 244 | Rare | $0.21 |
Chimil, the Inner Sun | 249 | Mythic | $16.49 |
The Millennium Calendar | 257 | Mythic | $2.85 |
Roaming Throne | 258 | Rare | $55.84 |
Tarrian's Soulcleaver | 264 | Rare | $1.85 |
Threefold Thunderhulk | 265 | Rare | $0.98 |
Cavern of Souls | 269 | Mythic | $39.66 |
Echoing Deeps | 271 | Rare | $0.84 |
Restless Anchorage | 280 | Rare | $1.11 |
Restless Prairie | 281 | Rare | $0.51 |
Restless Reef | 282 | Rare | $2.52 |
Restless Ridgeline | 283 | Rare | $0.59 |
Restless Vents | 284 | Rare | $0.24 |
Sunken Citadel | 285 | Rare | $0.42 |