The Lost Caverns of Ixalan
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
Cosmium Blast deals 4 damage to target attacking or blocking creature.
Artifacts your opponents control enter tapped. {X}{X}{W}, Sacrifice this creature: Destroy each artifact with mana value X.
Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
As an additional cost to cast this spell, sacrifice an artifact or creature. Ward {2} When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
{4}{W}: Create a 1/1 colorless Gnome artifact creature token.
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
When this creature enters, put a +1/+1 counter on target creature.
Double strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Flash When this creature enters, choose one — • Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.
When this creature enters, creatures you control get +2/+1 until end of turn.
When this creature dies, you gain 1 life and draw a card. When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Flying, vigilance When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.
When this creature enters, choose one — • Return target artifact card from your graveyard to your hand. • Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated.
This spell costs {3} less to cast if it targets a tapped creature. Exile target creature.
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters or dies, create a 1/1 black Bat creature token with flying.
Flying When this creature enters, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Whenever this creature attacks, you may pay {2}{W}. When you do, tap target creature.
Untap this creature during each other player's untap step.
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. {W}, Sacrifice this artifact: You gain 3 life.
{1}, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Draw three cards, then discard a card.
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Draw two cards. Then discard a card unless you attacked this turn.
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}.
Flying Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
When this creature enters, draw a card. Descend 4 — This creature has flying as long as there are four or more permanent cards in your graveyard.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Descend 4 — This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.
Vigilance {1}{U}: This creature gets +3/-3 until end of turn.
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Flying, ward {1} When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
{1}, {T}, Sacrifice this artifact: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
This spell costs {2} less to cast if it targets a creature spell. Counter target spell.
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Defender As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Enchant creature or Vehicle When this Aura enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
When this creature enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When this Aura is put into a graveyard from the battlefield, discover 3.
When this creature enters, each player sacrifices two creatures of their choice.
{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Equipped creature gets +2/+1. Equip—Pay {3} or discard a card.
Flying When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This token can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.) {5}{B}{B}, Sacrifice this enchantment: Create a 4/3 white and black Vampire Demon creature token with flying.
Fathomless descent — When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
Enchant creature Enchanted creature gets -2/-2.
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Descend 4 — As long as there are four or more permanent cards in your graveyard, this creature gets +1/+1 and has lifelink.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control.
This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. Lifelink
When this creature dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
When this artifact enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
When this creature dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
When this creature enters, target opponent exiles a card from their hand.
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.) {2}{B}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Deathtouch Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
When this creature dies, create two 1/1 black Fungus creature tokens with "This token can't block."
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.
Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.
Whenever this creature attacks or blocks while you control a Dinosaur, this creature gets +1/+1 until end of turn.
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {2}
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature you control gains menace until end of turn.
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
Enchant creature you control When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
When Geological Appraiser enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
As long as you control an artifact, this creature gets +1/+0 and has haste.
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Haste {T}: Another target creature gains haste until end of turn.
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
When this Vehicle enters, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
Reach {T}: This creature deals 2 damage to each opponent.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
This creature can't be blocked except by three or more creatures.
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
Trample When this creature enters, discover 5. {2}{R}, Discard this card: It deals 3 damage to target creature or planeswalker.
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
Reach, trample
Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment.
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Trample When this creature enters, draw a card for each other Dinosaur you control.
This artifact enters with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on this artifact. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip {2}
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Ward {2} At the beginning of your first main phase, add {G}{G}.
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
{T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Whenever this creature attacks, target attacking creature gains trample until end of turn.
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Trample Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
When this creature enters, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Reach {T}: Add one mana of any color. {2}: This creature gains deathtouch until end of turn.
Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
{2}{G}: This creature explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Vigilance Whenever this creature enters or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn.
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.
Target creature gets +3/+3 and gains trample until end of turn.
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Haste When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Vigilance, menace Descend 8 — {4}{U}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
{T}, Sacrifice this artifact: Add one mana of any color. {5}, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Abuelo's Awakening | 1 | Rare | $0.19 |
Acrobatic Leap | 2 | Common | $0.08 |
Adaptive Gemguard | 3 | Common | $0.06 |
Attentive Sunscribe | 4 | Common | $0.07 |
Bat Colony | 5 | Uncommon | $0.07 |
Clay-Fired Bricks // Cosmium Kiln | 6 | Uncommon | $0.21 |
Cosmium Blast | 7 | Common | $0.08 |
Dauntless Dismantler | 8 | Uncommon | $0.26 |
Deconstruction Hammer | 9 | Common | $0.11 |
Dusk Rose Reliquary | 10 | Uncommon | $0.24 |
Envoy of Okinec Ahau | 11 | Common | $0.09 |
Fabrication Foundry | 12 | Rare | $0.20 |
Family Reunion | 13 | Common | $0.07 |
Get Lost | 14 | Rare | $5.38 |
Glorifier of Suffering | 15 | Common | $0.05 |
Guardian of the Great Door | 16 | Uncommon | $0.06 |
Helping Hand | 17 | Uncommon | $0.25 |
Ironpaw Aspirant | 18 | Common | $0.12 |
Kinjalli's Dawnrunner | 19 | Uncommon | $0.04 |
Kutzil's Flanker | 20 | Rare | $0.66 |
Malamet War Scribe | 21 | Uncommon | $0.07 |
Market Gnome | 22 | Uncommon | $0.26 |
Might of the Ancestors | 23 | Uncommon | $0.12 |
Miner's Guidewing | 24 | Common | $0.19 |
Mischievous Pup | 25 | Uncommon | $0.07 |
Ojer Taq, Deepest Foundation // Temple of Civilization | 26 | Mythic | $28.90 |
Oltec Archaeologists | 27 | Common | $0.03 |
Oltec Cloud Guard | 28 | Common | $0.04 |
Oteclan Landmark // Oteclan Levitator | 29 | Common | $0.06 |
Petrify | 30 | Common | $0.10 |
Quicksand Whirlpool | 31 | Common | $0.03 |
Resplendent Angel | 32 | Mythic | $7.25 |
Ruin-Lurker Bat | 33 | Uncommon | $0.18 |
Sanguine Evangelist | 34 | Rare | $0.22 |
Soaring Sandwing | 35 | Common | $0.04 |
Spring-Loaded Sawblades // Bladewheel Chariot | 36 | Uncommon | $0.15 |
Thousand Moons Crackshot | 37 | Common | $0.03 |
Thousand Moons Infantry | 38 | Common | $0.10 |
Thousand Moons Smithy // Barracks of the Thousand | 39 | Rare | $1.17 |
Tinker's Tote | 40 | Common | $0.09 |
Unstable Glyphbridge // Sandswirl Wanderglyph | 41 | Rare | $0.23 |
Vanguard of the Rose | 42 | Uncommon | $0.03 |
Warden of the Inner Sky | 43 | Rare | $0.28 |
Akal Pakal, First Among Equals | 44 | Rare | $0.19 |
Ancestral Reminiscence | 45 | Common | $0.07 |
Brackish Blunder | 46 | Common | $0.04 |
Braided Net // Braided Quipu | 47 | Rare | $0.13 |
Chart a Course | 48 | Uncommon | $0.12 |
Cogwork Wrestler | 49 | Common | $0.07 |
Confounding Riddle | 50 | Uncommon | $0.29 |
Council of Echoes | 51 | Uncommon | $0.07 |
Deeproot Pilgrimage | 52 | Rare | $1.37 |
Didact Echo | 53 | Common | $0.02 |
Eaten by Piranhas | 54 | Uncommon | $0.32 |
The Enigma Jewel // Locus of Enlightenment | 55 | Mythic | $1.04 |
The Everflowing Well // The Myriad Pools | 56 | Rare | $0.35 |
Frilled Cave-Wurm | 57 | Common | $0.08 |
Hermitic Nautilus | 58 | Uncommon | $0.08 |
Hurl into History | 59 | Uncommon | $0.07 |
Inverted Iceberg // Iceberg Titan | 60 | Common | $0.08 |
Kitesail Larcenist | 61 | Rare | $0.39 |
Lodestone Needle // Guidestone Compass | 62 | Uncommon | $0.05 |
Malcolm, Alluring Scoundrel | 63 | Rare | $4.27 |
Marauding Brinefang | 64 | Common | $0.04 |
Merfolk Cave-Diver | 65 | Uncommon | $0.08 |
Oaken Siren | 66 | Common | $0.22 |
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time | 67 | Mythic | $4.87 |
Orazca Puzzle-Door | 68 | Common | $0.06 |
Out of Air | 69 | Common | $0.07 |
Pirate Hat | 70 | Common | $0.11 |
Relic's Roar | 71 | Common | $0.07 |
River Herald Scout | 72 | Common | $0.08 |
Sage of Days | 73 | Common | $0.04 |
Self-Reflection | 74 | Uncommon | $0.13 |
Shipwreck Sentry | 75 | Common | $0.05 |
Sinuous Benthisaur | 76 | Uncommon | $0.08 |
Song of Stupefaction | 77 | Common | $0.05 |
Spyglass Siren | 78 | Uncommon | $0.33 |
Staunch Crewmate | 79 | Uncommon | $0.26 |
Subterranean Schooner | 80 | Rare | $0.28 |
Tishana's Tidebinder | 81 | Rare | $5.59 |
Unlucky Drop | 82 | Common | $0.04 |
Waterlogged Hulk // Watertight Gondola | 83 | Uncommon | $0.09 |
Waterwind Scout | 84 | Common | $0.05 |
Waylaying Pirates | 85 | Common | $0.07 |
Zoetic Glyph | 86 | Uncommon | $0.10 |
Abyssal Gorestalker | 87 | Uncommon | $0.10 |
Aclazotz, Deepest Betrayal // Temple of the Dead | 88 | Mythic | $7.43 |
Acolyte of Aclazotz | 89 | Common | $0.14 |
Another Chance | 90 | Common | $0.15 |
Bitter Triumph | 91 | Uncommon | $1.92 |
Bloodletter of Aclazotz | 92 | Mythic | $33.23 |
Bloodthorn Flail | 93 | Uncommon | $0.23 |
Bringer of the Last Gift | 94 | Rare | $1.47 |
Broodrage Mycoid | 95 | Common | $0.13 |
Canonized in Blood | 96 | Uncommon | $0.23 |
Chupacabra Echo | 97 | Uncommon | $0.20 |
Corpses of the Lost | 98 | Rare | $0.27 |
Dead Weight | 99 | Common | $0.05 |
Deathcap Marionette | 100 | Common | $0.07 |
Deep Goblin Skulltaker | 101 | Common | $0.07 |
Deep-Cavern Bat | 102 | Uncommon | $0.42 |
Defossilize | 103 | Uncommon | $0.10 |
Echo of Dusk | 104 | Common | $0.09 |
Fanatical Offering | 105 | Common | $1.10 |
Fungal Fortitude | 106 | Common | $0.25 |
Gargantuan Leech | 107 | Uncommon | $0.03 |
Grasping Shadows // Shadows' Lair | 108 | Uncommon | $0.10 |
Greedy Freebooter | 109 | Common | $0.31 |
Join the Dead | 110 | Common | $0.16 |
Malicious Eclipse | 111 | Uncommon | $0.13 |
Mephitic Draught | 112 | Common | $0.19 |
Preacher of the Schism | 113 | Rare | $1.60 |
Primordial Gnawer | 114 | Common | $0.08 |
Queen's Bay Paladin | 115 | Rare | $0.22 |
Rampaging Spiketail | 116 | Common | $0.08 |
Ray of Ruin | 117 | Common | $0.04 |
Screaming Phantom | 118 | Common | $0.04 |
Skullcap Snail | 119 | Common | $0.06 |
Soulcoil Viper | 120 | Uncommon | $0.10 |
Souls of the Lost | 121 | Rare | $0.23 |
Stalactite Stalker | 122 | Rare | $0.25 |
Starving Revenant | 123 | Rare | $0.16 |
Stinging Cave Crawler | 124 | Uncommon | $0.13 |
Synapse Necromage | 125 | Uncommon | $0.12 |
Tarrian's Journal // The Tomb of Aclazotz | 126 | Rare | $0.40 |
Terror Tide | 127 | Rare | $0.31 |
Tithing Blade // Consuming Sepulcher | 128 | Common | $0.37 |
Visage of Dread // Dread Osseosaur | 129 | Uncommon | $0.17 |
Vito's Inquisitor | 130 | Common | $0.04 |
Abrade | 131 | Common | $0.20 |
Ancestors' Aid | 132 | Common | $0.25 |
Belligerent Yearling | 133 | Uncommon | $0.28 |
Bonehoard Dracosaur | 134 | Mythic | $13.07 |
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift | 135 | Rare | $2.46 |
Brazen Blademaster | 136 | Common | $0.07 |
Breeches, Eager Pillager | 137 | Rare | $0.34 |
Burning Sun Cavalry | 138 | Common | $0.05 |
Calamitous Cave-In | 139 | Uncommon | $0.08 |
Child of the Volcano | 140 | Common | $0.04 |
Curator of Sun's Creation | 141 | Uncommon | $0.28 |
Daring Discovery | 142 | Common | $0.06 |
Diamond Pick-Axe | 143 | Uncommon | $0.50 |
Dinotomaton | 144 | Common | $0.12 |
Dire Flail // Dire Blunderbuss | 145 | Rare | $0.19 |
Dowsing Device // Geode Grotto | 146 | Uncommon | $0.27 |
Dreadmaw's Ire | 147 | Uncommon | $0.29 |
Enterprising Scallywag | 148 | Uncommon | $0.08 |
Etali's Favor | 149 | Common | $0.25 |
Geological Appraiser | 150 | Uncommon | $0.13 |
A-Geological Appraiser | A-150e | Uncommon | N/A |
Goblin Tomb Raider | 151 | Common | $0.17 |
Goldfury Strider | 152 | Uncommon | $0.06 |
Hit the Mother Lode | 153 | Rare | $0.41 |
Hotfoot Gnome | 154 | Common | $0.03 |
Idol of the Deep King // Sovereign's Macuahuitl | 155 | Common | $0.05 |
Inti, Seneschal of the Sun | 156 | Rare | $2.35 |
Magmatic Galleon | 157 | Rare | $0.30 |
Ojer Axonil, Deepest Might // Temple of Power | 158 | Mythic | $30.17 |
Panicked Altisaur | 159 | Common | $0.09 |
Plundering Pirate | 160 | Common | $0.11 |
Poetic Ingenuity | 161 | Rare | $0.32 |
Rampaging Ceratops | 162 | Uncommon | $0.09 |
Rumbling Rockslide | 163 | Common | $0.06 |
Saheeli's Lattice // Mastercraft Raptor | 164 | Uncommon | $0.08 |
Scytheclaw Raptor | 165 | Uncommon | $0.29 |
Seismic Monstrosaur | 166 | Common | $0.12 |
Sunfire Torch | 167 | Common | $0.04 |
Sunshot Militia | 168 | Common | $0.14 |
Tectonic Hazard | 169 | Common | $0.27 |
Triumphant Chomp | 170 | Uncommon | $0.21 |
Trumpeting Carnosaur | 171 | Rare | $2.11 |
Volatile Wanderglyph | 172 | Common | $0.05 |
Zoyowa's Justice | 173 | Uncommon | $0.29 |
Armored Kincaller | 174 | Common | $0.12 |
Basking Capybara | 175 | Common | $0.10 |
Bedrock Tortoise | 176 | Rare | $2.52 |
Cavern Stomper | 177 | Common | $0.07 |
Cenote Scout | 178 | Uncommon | $0.25 |
Coati Scavenger | 179 | Uncommon | $0.07 |
Colossadactyl | 180 | Uncommon | $0.06 |
Cosmium Confluence | 181 | Rare | $0.15 |
Disturbed Slumber | 182 | Common | $0.07 |
Earthshaker Dreadmaw | 183 | Uncommon | $0.23 |
Explorer's Cache | 184 | Uncommon | $0.15 |
Ghalta, Stampede Tyrant | 185 | Mythic | $23.61 |
Glimpse the Core | 186 | Uncommon | $0.27 |
Glowcap Lantern | 187 | Uncommon | $0.07 |
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun | 188 | Rare | $7.07 |
Huatli, Poet of Unity // Roar of the Fifth People | 189 | Mythic | $0.55 |
Huatli's Final Strike | 190 | Common | $0.06 |
Hulking Raptor | 191 | Rare | $0.99 |
In the Presence of Ages | 192 | Common | $0.06 |
Intrepid Paleontologist | 193 | Rare | $0.38 |
Ixalli's Lorekeeper | 194 | Uncommon | $0.18 |
Jade Seedstones // Jadeheart Attendant | 195 | Uncommon | $0.04 |
Jadelight Spelunker | 196 | Rare | $0.26 |
Kaslem's Stonetree // Kaslem's Strider | 197 | Common | $0.05 |
Malamet Battle Glyph | 198 | Uncommon | $0.09 |
Malamet Brawler | 199 | Common | $0.09 |
Malamet Scythe | 200 | Common | $0.10 |
Malamet Veteran | 201 | Common | $0.06 |
Mineshaft Spider | 202 | Common | $0.04 |
Nurturing Bristleback | 203 | Common | $0.20 |
Ojer Kaslem, Deepest Growth // Temple of Cultivation | 204 | Mythic | $5.82 |
Over the Edge | 205 | Common | $0.17 |
Pathfinding Axejaw | 206 | Common | $0.06 |
Poison Dart Frog | 207 | Common | $0.28 |
Pugnacious Hammerskull | 208 | Rare | $0.41 |
River Herald Guide | 209 | Common | $0.05 |
Seeker of Sunlight | 210 | Common | $0.04 |
Sentinel of the Nameless City | 211 | Rare | $0.71 |
The Skullspore Nexus | 212 | Mythic | $9.20 |
Spelunking | 213 | Uncommon | $4.19 |
Staggering Size | 214 | Common | $0.11 |
Tendril of the Mycotyrant | 215 | Uncommon | $0.15 |
Thrashing Brontodon | 216 | Uncommon | $0.24 |
Twists and Turns // Mycoid Maze | 217 | Uncommon | $0.23 |
Walk with the Ancestors | 218 | Common | $0.10 |
Abuelo, Ancestral Echo | 219 | Rare | $0.31 |
Akawalli, the Seething Tower | 220 | Uncommon | $0.09 |
Amalia Benavides Aguirre | 221 | Rare | $0.45 |
The Ancient One | 222 | Mythic | $2.28 |
Anim Pakal, Thousandth Moon | 223 | Rare | $5.72 |
Bartolomé del Presidio | 224 | Uncommon | $0.23 |
The Belligerent | 225 | Rare | $0.29 |
Caparocti Sunborn | 226 | Uncommon | $0.09 |
Captain Storm, Cosmium Raider | 227 | Uncommon | $0.23 |
Deepfathom Echo | 228 | Rare | $0.30 |
Gishath, Sun's Avatar | 229 | Mythic | $8.69 |
Itzquinth, Firstborn of Gishath | 230 | Uncommon | $0.21 |
Kellan, Daring Traveler // Journey On | 231 | Rare | $0.17 |
Kutzil, Malamet Exemplar | 232 | Uncommon | $3.60 |
Master's Guide-Mural // Master's Manufactory | 233 | Uncommon | $0.05 |
Molten Collapse | 234 | Rare | $0.27 |
The Mycotyrant | 235 | Mythic | $1.05 |
Nicanzil, Current Conductor | 236 | Uncommon | $0.24 |
Palani's Hatcher | 237 | Rare | $0.44 |
Quintorius Kand | 238 | Mythic | $1.39 |
Saheeli, the Sun's Brilliance | 239 | Mythic | $1.03 |
Sovereign Okinec Ahau | 240 | Mythic | $3.35 |
Squirming Emergence | 241 | Rare | $0.32 |
Uchbenbak, the Great Mistake | 242 | Uncommon | $0.10 |
Vito, Fanatic of Aclazotz | 243 | Mythic | $0.64 |
Wail of the Forgotten | 244 | Rare | $0.22 |
Zoyowa Lava-Tongue | 245 | Uncommon | $0.08 |
Buried Treasure | 246 | Common | $0.16 |
Careening Mine Cart | 247 | Uncommon | $0.22 |
Cartographer's Companion | 248 | Common | $0.06 |
Chimil, the Inner Sun | 249 | Mythic | $11.23 |