Theros
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
Enchant Mountain you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.
Up to two target creatures each get +2/+2 until end of turn.
Flying {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
Destroy target attacking or blocking creature.
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
{T}: Tap target creature with power 3 or less.
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Double strike Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Exile target white permanent.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
When this creature enters, if you control an enchantment, you gain 3 life.
Exile target creature with power 2 or less. Its controller gains 4 life.
When this creature enters, you may tap target creature.
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, you gain 10 life.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Destroy target enchantment. You gain 3 life.
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
Heroic — Whenever you cast a spell that targets this creature, you gain 2 life.
Flying {2}{G}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Counter target artifact or enchantment spell.
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Heroic — Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap another target creature you control.
Flying {1}{W}: This creature can block an additional creature this turn.
{2}{R}, Sacrifice this creature: It deals 2 damage to any target.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchant creature When this Aura enters, draw a card. When enchanted creature dies, its controller draws a card.
Counter target blue spell.
Put target creature on top of its owner's library.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, draw two cards.
Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This creature can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, target land becomes an Island in addition to its other types.
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
Draw three cards. Target player mills three cards.
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever this creature or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3.
Heroic — Whenever you cast a spell that targets this creature, draw a card.
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Flying This creature can block only creatures with flying.
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Heroic — Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flying When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
Deathtouch Heroic — Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
{2}{B}: Regenerate this creature.
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
Flying When this creature enters, each player loses 1 life.
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate.
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Destroy target black creature.
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: This creature gets +2/+2 until end of turn. If this permanent is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
Whenever another creature dies, tap this creature.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Destroy target creature or planeswalker.
Deathtouch {6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Hythonia becomes monstrous, destroy all non-Gorgon creatures.
Flying, lifelink
Deathtouch {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Target creature gets -4/-4 until end of turn.
{2}{G}: This creature must be blocked this turn if able. When this creature dies, target creature an opponent controls gets -3/-3 until end of turn.
Return up to two target creature cards from your graveyard to your hand.
When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, target player discards two cards.
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
When this creature enters, target player mills four cards.
Defender {1}{U}: This creature can attack this turn as though it didn't have defender.
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0.
Destroy target creature. Its controller loses 2 life.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
This creature enters tapped. Heroic — Whenever you cast a spell that targets this creature, each opponent loses 1 life. You gain life equal to the life lost this way.
Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Boulderfall deals 5 damage divided as you choose among any number of targets.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
This creature attacks each combat if able. {2}{B}: Regenerate this creature.
Destroy target artifact or land.
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, each player sacrifices three lands of their choice.
When this creature enters, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Whenever this creature is dealt damage, it deals that much damage to you. {1}{R}: This creature gets +1/+0 until end of turn and deals 1 damage to you.
Whenever you scry, this creature gets +2/+0 and gains first strike until end of turn.
Creatures you control have haste. {2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
Trample {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
Lightning Strike deals 3 damage to any target.
Magma Jet deals 2 damage to any target. Scry 2.
Enchant creature Enchanted creature has trample and haste.
Haste When this creature enters, it gets +2/+0 until end of turn.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, it deals 3 damage to any target.
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}{W}, Sacrifice this creature: Destroy target enchantment.
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace.
Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Trample Other Minotaur creatures you control get +1/+1 and have trample.
Trample
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) First strike Enchanted creature gets +2/+2 and has first strike.
{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, creatures without flying your opponents control can't block this turn.
Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target."
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, you may destroy target artifact.
{2}{U}: This creature can't be blocked this turn.
Heroic — Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, destroy target creature with flying an opponent controls.
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Prevent all combat damage that would be dealt to players this turn.
Exile target artifact or enchantment.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Reach Enchanted creature gets +2/+2 and has reach.
This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.
This spell costs {1} less to cast for each creature card in your graveyard. {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Reach {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Trample Enchanted creature gets +3/+3 and has trample.
Enchant land When this Aura enters, draw a card. Enchanted land is every basic land type in addition to its other types.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{R}, Sacrifice this creature: Add {R}{R}{R}.
{3}{G}: Target creature must be blocked this turn if able.
Target creature gets +2/+2 until end of turn. Untap that creature.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Shredding Winds deals 7 damage to target creature with flying.
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Defender, hexproof {T}: Add one mana of any color.
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
{T}: Untap target land.
Trample
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Flying When this creature enters or dies, exile target permanent.
[+2]: Exile the top three cards of target opponent's library. [−X]: Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types. [−10]: Exile all cards from all opponents' hands and graveyards.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
Daxos can't be blocked by creatures with power 3 or greater. Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Flying Whenever Medomai deals combat damage to a player, take an extra turn after this one. Medomai can't attack during extra turns.
When this creature enters, you may return target creature or enchantment card from your graveyard to your hand.
Trample, protection from enchantments {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Whenever this creature deals combat damage to a player, if this creature is monstrous, destroy target enchantment that player controls.
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Whenever another creature dies, scry 1. {B}: This creature gains deathtouch until end of turn. {1}{G}: This creature gains hexproof until end of turn.
Flying, vigilance {W}{B}, Pay 3 life: Regenerate this creature.
Flying {1}{U}: Target creature an opponent controls attacks this turn if able. {1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
{1}, {T}: Put a fate counter on another target creature. {W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. {B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
{1}{R}, Sacrifice another creature: Tymaret deals 2 damage to target player or planeswalker. {1}{B}, Sacrifice a creature: Return this card from your graveyard to your hand.
This creature can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand.
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Flying First strike (This creature deals combat damage before creatures without first strike.)
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.
{5}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Defender (This creature can't attack.)
{T}: Add one mana of any color.
Equipped creature can't be blocked except by Walls. Equip {2}
{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip {1}
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Battlewise Valor | 1 | Common | $0.14 |
Cavalry Pegasus | 2 | Common | $0.12 |
Celestial Archon | 3 | Rare | $0.10 |
Chained to the Rocks | 4 | Rare | $0.37 |
Chosen by Heliod | 5 | Common | $0.06 |
Dauntless Onslaught | 6 | Uncommon | $0.06 |
Decorated Griffin | 7 | Uncommon | $0.03 |
Divine Verdict | 8 | Common | $0.07 |
Elspeth, Sun's Champion | 9 | Mythic | $1.89 |
Ephara's Warden | 10 | Common | $0.05 |
Evangel of Heliod | 11 | Uncommon | $0.12 |
Fabled Hero | 12 | Rare | $0.19 |
Favored Hoplite | 13 | Uncommon | $0.09 |
Gift of Immortality | 14 | Rare | $5.07 |
Glare of Heresy | 15 | Uncommon | $0.06 |
Gods Willing | 16 | Common | $0.16 |
Heliod, God of the Sun | 17 | Mythic | $5.15 |
Heliod's Emissary | 18 | Uncommon | $0.04 |
Hopeful Eidolon | 19 | Common | $0.10 |
Hundred-Handed One | 20 | Rare | $0.22 |
Lagonna-Band Elder | 21 | Common | $0.01 |
Last Breath | 22 | Common | $0.04 |
Leonin Snarecaster | 23 | Common | $0.06 |
Observant Alseid | 24 | Common | $0.03 |
Ordeal of Heliod | 25 | Uncommon | $0.15 |
Phalanx Leader | 26 | Uncommon | $0.09 |
Ray of Dissolution | 27 | Common | $0.11 |
Scholar of Athreos | 28 | Common | $0.05 |
Setessan Battle Priest | 29 | Common | $0.06 |
Setessan Griffin | 30 | Common | $0.06 |
Silent Artisan | 31 | Common | $0.04 |
Soldier of the Pantheon | 32 | Rare | $0.21 |
Spear of Heliod | 33 | Rare | $1.52 |
Traveling Philosopher | 34 | Common | $0.03 |
Vanquish the Foul | 35 | Uncommon | $0.05 |
Wingsteed Rider | 36 | Common | $0.03 |
Yoked Ox | 37 | Common | $0.06 |
Annul | 38 | Common | $0.17 |
Aqueous Form | 39 | Common | $0.43 |
Artisan of Forms | 40 | Rare | $0.19 |
Benthic Giant | 41 | Common | $0.04 |
Bident of Thassa | 42 | Rare | $0.50 |
Breaching Hippocamp | 43 | Common | $0.09 |
Coastline Chimera | 44 | Common | $0.03 |
Crackling Triton | 45 | Common | $0.02 |
Curse of the Swine | 46 | Rare | $0.25 |
Dissolve | 47 | Uncommon | $0.16 |
Fate Foretold | 48 | Common | $0.06 |
Gainsay | 49 | Uncommon | $0.08 |
Griptide | 50 | Common | $0.03 |
Horizon Scholar | 51 | Uncommon | $0.05 |
Lost in a Labyrinth | 52 | Common | $0.04 |
Master of Waves | 53 | Mythic | $1.12 |
Meletis Charlatan | 54 | Rare | $0.14 |
Mnemonic Wall | 55 | Common | $0.25 |
Nimbus Naiad | 56 | Common | $0.06 |
Omenspeaker | 57 | Common | $0.03 |
Ordeal of Thassa | 58 | Uncommon | $0.14 |
Prescient Chimera | 59 | Common | $0.04 |
Prognostic Sphinx | 60 | Rare | $0.14 |
Sea God's Revenge | 61 | Uncommon | $0.11 |
Sealock Monster | 62 | Uncommon | $0.06 |
Shipbreaker Kraken | 63 | Rare | $0.24 |
Stymied Hopes | 64 | Common | $0.03 |
Swan Song | 65 | Rare | $9.57 |
Thassa, God of the Sea | 66 | Mythic | $2.37 |
Thassa's Bounty | 67 | Common | $0.03 |
Thassa's Emissary | 68 | Uncommon | $0.19 |
Triton Fortune Hunter | 69 | Uncommon | $0.17 |
Triton Shorethief | 70 | Common | $0.07 |
Triton Tactics | 71 | Uncommon | $0.08 |
Vaporkin | 72 | Common | $0.04 |
Voyage's End | 73 | Common | $0.07 |
Wavecrash Triton | 74 | Common | $0.09 |
Abhorrent Overlord | 75 | Rare | $0.40 |
Agent of the Fates | 76 | Rare | $0.27 |
Asphodel Wanderer | 77 | Common | $0.08 |
Baleful Eidolon | 78 | Common | $0.07 |
Blood-Toll Harpy | 79 | Common | $0.04 |
Boon of Erebos | 80 | Common | $0.14 |
Cavern Lampad | 81 | Common | $0.06 |
Cutthroat Maneuver | 82 | Uncommon | $0.04 |
Dark Betrayal | 83 | Uncommon | $0.07 |
Disciple of Phenax | 84 | Common | $0.07 |
Erebos, God of the Dead | 85 | Mythic | $10.57 |
Erebos's Emissary | 86 | Uncommon | $0.13 |
Felhide Minotaur | 87 | Common | $0.04 |
Fleshmad Steed | 88 | Common | $0.03 |
Gray Merchant of Asphodel | 89 | Common | $1.07 |
Hero's Downfall | 90 | Rare | $0.28 |
Hythonia the Cruel | 91 | Mythic | $0.37 |
Insatiable Harpy | 92 | Uncommon | $0.09 |
Keepsake Gorgon | 93 | Uncommon | $0.10 |
Lash of the Whip | 94 | Common | $0.06 |
Loathsome Catoblepas | 95 | Common | $0.03 |
March of the Returned | 96 | Common | $0.06 |
Mogis's Marauder | 97 | Uncommon | $0.13 |
Nighthowler | 98 | Rare | $0.29 |
Ordeal of Erebos | 99 | Uncommon | $0.09 |
Pharika's Cure | 100 | Common | $0.06 |
Read the Bones | 101 | Common | $0.29 |
Rescue from the Underworld | 102 | Uncommon | $0.18 |
Returned Centaur | 103 | Common | $0.05 |
Returned Phalanx | 104 | Common | $0.06 |
Scourgemark | 105 | Common | $0.06 |
Sip of Hemlock | 106 | Common | $0.04 |
Thoughtseize | 107 | Rare | $5.53 |
Tormented Hero | 108 | Uncommon | $0.03 |
Viper's Kiss | 109 | Common | $0.08 |
Whip of Erebos | 110 | Rare | $4.70 |
Akroan Crusader | 111 | Common | $0.13 |
Anger of the Gods | 112 | Rare | $0.29 |
Arena Athlete | 113 | Uncommon | $0.02 |
Borderland Minotaur | 114 | Common | $0.07 |
Boulderfall | 115 | Common | $0.02 |
Coordinated Assault | 116 | Uncommon | $0.06 |
Deathbellow Raider | 117 | Common | $0.06 |
Demolish | 118 | Common | $0.06 |
Dragon Mantle | 119 | Common | $0.11 |
Ember Swallower | 120 | Rare | $0.09 |
Fanatic of Mogis | 121 | Uncommon | $0.41 |
Firedrinker Satyr | 122 | Rare | $0.16 |
Flamespeaker Adept | 123 | Uncommon | $0.03 |
Hammer of Purphoros | 124 | Rare | $1.07 |
Ill-Tempered Cyclops | 125 | Common | $0.06 |
Labyrinth Champion | 126 | Rare | $0.11 |
Lightning Strike | 127 | Common | $0.10 |
Magma Jet | 128 | Uncommon | $0.11 |
Messenger's Speed | 129 | Common | $0.05 |
Minotaur Skullcleaver | 130 | Common | $0.04 |
Ordeal of Purphoros | 131 | Uncommon | $0.08 |
Peak Eruption | 132 | Uncommon | $0.05 |
Portent of Betrayal | 133 | Common | $0.03 |
Priest of Iroas | 134 | Common | $0.03 |
Purphoros, God of the Forge | 135 | Mythic | $22.22 |
Purphoros's Emissary | 136 | Uncommon | $0.06 |
Rage of Purphoros | 137 | Common | $0.02 |
Rageblood Shaman | 138 | Rare | $0.24 |
Satyr Rambler | 139 | Common | $0.04 |
Spark Jolt | 140 | Common | $0.08 |
Spearpoint Oread | 141 | Common | $0.06 |
Stoneshock Giant | 142 | Uncommon | $0.11 |
Stormbreath Dragon | 143 | Mythic | $0.57 |
Titan of Eternal Fire | 144 | Rare | $0.13 |
Titan's Strength | 145 | Common | $0.21 |
Two-Headed Cerberus | 146 | Common | $0.07 |
Wild Celebrants | 147 | Common | $0.03 |
Agent of Horizons | 148 | Common | $0.02 |
Anthousa, Setessan Hero | 149 | Rare | $0.09 |
Arbor Colossus | 150 | Rare | $0.15 |
Artisan's Sorrow | 151 | Uncommon | $0.10 |
Boon Satyr | 152 | Rare | $0.23 |
Bow of Nylea | 153 | Rare | $4.76 |
Centaur Battlemaster | 154 | Uncommon | $0.06 |
Commune with the Gods | 155 | Common | $0.14 |
Defend the Hearth | 156 | Common | $0.06 |
Fade into Antiquity | 157 | Common | $0.05 |
Feral Invocation | 158 | Common | $0.03 |
Hunt the Hunter | 159 | Uncommon | $0.03 |
Karametra's Acolyte | 160 | Uncommon | $0.39 |
Leafcrown Dryad | 161 | Common | $0.07 |
Mistcutter Hydra | 162 | Rare | $1.32 |
Nemesis of Mortals | 163 | Uncommon | $0.05 |
Nessian Asp | 164 | Common | $0.10 |
Nessian Courser | 165 | Common | $0.06 |
Nylea, God of the Hunt | 166 | Mythic | $10.38 |
Nylea's Disciple | 167 | Common | $0.12 |
Nylea's Emissary | 168 | Uncommon | $0.06 |
Nylea's Presence | 169 | Common | $0.10 |
Ordeal of Nylea | 170 | Uncommon | $0.19 |
Pheres-Band Centaurs | 171 | Common | $0.04 |
Polukranos, World Eater | 172 | Mythic | $0.90 |
Reverent Hunter | 173 | Rare | $0.13 |
Satyr Hedonist | 174 | Common | $0.05 |
Satyr Piper | 175 | Uncommon | $0.06 |
Savage Surge | 176 | Common | $0.04 |
Sedge Scorpion | 177 | Common | $0.11 |
Shredding Winds | 178 | Common | $0.06 |
Staunch-Hearted Warrior | 179 | Common | $0.02 |
Sylvan Caryatid | 180 | Rare | $2.66 |
Time to Feed | 181 | Common | $0.05 |
Voyaging Satyr | 182 | Common | $0.21 |
Vulpine Goliath | 183 | Common | $0.04 |
Warriors' Lesson | 184 | Uncommon | $0.10 |
Akroan Hoplite | 185 | Uncommon | $0.10 |
Anax and Cymede | 186 | Rare | $0.23 |
Ashen Rider | 187 | Mythic | $0.49 |
Ashiok, Nightmare Weaver | 188 | Mythic | $1.46 |
Battlewise Hoplite | 189 | Uncommon | $0.04 |
Chronicler of Heroes | 190 | Uncommon | $0.05 |
Daxos of Meletis | 191 | Rare | $0.30 |
Destructive Revelry | 192 | Uncommon | $0.16 |
Fleecemane Lion | 193 | Rare | $0.39 |
Horizon Chimera | 194 | Uncommon | $0.07 |
Kragma Warcaller | 195 | Uncommon | $0.14 |
Medomai the Ageless | 196 | Mythic | $6.13 |
Pharika's Mender | 197 | Uncommon | $0.08 |
Polis Crusher | 198 | Rare | $0.08 |
Prophet of Kruphix | 199 | Rare | $5.04 |
Psychic Intrusion | 200 | Rare | $0.15 |
Reaper of the Wilds | 201 | Rare | $0.17 |
Sentry of the Underworld | 202 | Uncommon | $0.06 |
Shipwreck Singer | 203 | Uncommon | $0.09 |
Spellheart Chimera | 204 | Uncommon | $0.12 |
Steam Augury | 205 | Rare | $0.13 |
Triad of Fates | 206 | Rare | $0.16 |
Tymaret, the Murder King | 207 | Rare | $0.19 |
Underworld Cerberus | 208 | Mythic | $0.28 |
Xenagos, the Reveler | 209 | Mythic | $1.42 |
Akroan Horse | 210 | Rare | $0.44 |
Anvilwrought Raptor | 211 | Uncommon | $0.06 |
Bronze Sable | 212 | Common | $0.02 |
Burnished Hart | 213 | Uncommon | $0.14 |
Colossus of Akros | 214 | Rare | $1.00 |
Flamecast Wheel | 215 | Uncommon | $0.03 |
Fleetfeather Sandals | 216 | Common | $0.20 |
Guardians of Meletis | 217 | Common | $0.04 |
Opaline Unicorn | 218 | Common | $0.12 |
Prowler's Helm | 219 | Uncommon | $0.51 |
Pyxis of Pandemonium | 220 | Rare | $0.32 |
Traveler's Amulet | 221 | Common | $0.05 |
Witches' Eye | 222 | Uncommon | $0.10 |
Nykthos, Shrine to Nyx | 223 | Rare | $48.77 |
Temple of Abandon | 224 | Rare | $0.23 |
Temple of Deceit | 225 | Rare | $0.41 |
Temple of Mystery | 226 | Rare | $0.26 |
Temple of Silence | 227 | Rare | $0.29 |
Temple of Triumph | 228 | Rare | $0.40 |
Unknown Shores | 229 | Common | $0.09 |
Plains | 230 | Common | $0.10 |
Plains | 231 | Common | $0.10 |
Plains | 232 | Common | $0.12 |
Plains | 233 | Common | $0.08 |
Island | 234 | Common | $0.08 |
Island | 235 | Common | $0.08 |
Island | 236 | Common | $0.10 |
Island | 237 | Common | $0.11 |
Swamp | 238 | Common | $0.11 |
Swamp | 239 | Common | $0.09 |
Swamp | 240 | Common | $0.10 |
Swamp | 241 | Common | $0.13 |
Mountain | 242 | Common | $0.11 |
Mountain | 243 | Common | $0.08 |
Mountain | 244 | Common | $0.10 |
Mountain | 245 | Common | $0.18 |
Forest | 246 | Common | $0.09 |
Forest | 247 | Common | $0.09 |
Forest | 248 | Common | $0.12 |
Forest | 249 | Common | $0.12 |
Cleric | 1 | $1.78 |