Throne of Eldraine
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
When this creature dies and when you discard this card, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Lifelink This creature can't be blocked by creatures with power 3 or greater.
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Each player can't cast more than one noncreature spell each turn.
As long as you control an artifact or enchantment, this creature has flying.
Creatures you control get +0/+1. When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.
Flying, lifelink Creatures entering or dying don't cause abilities to trigger.
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.
Flying Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Flying
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Target blocking creature gets +7/+7 until end of turn.
Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
Exile target artifact or enchantment. Draw a card.
When this creature dies, put a +1/+1 counter on target Knight you control.
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
First strike
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
When this creature enters, untap target artifact or creature you control.
Counter target spell. Its controller mills three cards.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
When Gadwick enters, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach this Equipment to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
When this creature enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Flying Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Syr Elenora's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
Flying When this creature enters, draw a card.
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Flying This creature can't attack unless defending player has seven or more cards in their graveyard. This creature can't block unless you have four or more cards in hand. {T}: Each player mills a card.
Flying Adamant — If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Defender {1}{U}: This creature loses defender and becomes a Human until end of turn.
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
When this creature enters, return target Knight card from your graveyard to your hand.
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, other Knights you control get +1/+0 until end of turn.
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
When this creature enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return this card from your graveyard to the battlefield.
A-Cauldron Familiar can't block. When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
This spell costs {2} less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Trample, haste When this creature enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
Exile target creature with mana value 3 or greater.
Flying Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Target creature gets +2/+1 and gains deathtouch until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
This creature enters with four +1/+1 counters on it. This creature attacks each combat if able. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Flying, haste Whenever Rankle deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature of their choice.
Destroy target creature with power 3 or less.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life.
When this creature enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.
This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Creatures of the creature type of your choice get -3/-3 until end of turn.
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Defender, reach {T}: This creature deals 1 damage to each opponent. Whenever a Knight you control enters, untap this creature.
Trample, haste When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}
Haste Adamant — If at least three red mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Attacking non-Human creatures you control get +1/+0 and have trample.
First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less to activate.
You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Add seven {R}. You can cast only one more spell this turn.
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Whenever this creature attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Double strike (This creature deals both first-strike and regular combat damage.)
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
Whenever this creature attacks, you may tap an untapped non-Human creature you control. If you do, this creature gets +1/+1 and gains trample until end of turn.
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
Whenever this creature deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target.
As an additional cost to cast this spell, discard a card. Draw two cards.
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
{1}{R}: This creature gets +2/+0 until end of turn.
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Vigilance, trample When this creature enters, if you cast it from your hand, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Return this card from your graveyard to the battlefield. Activate only during your turn.
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. This creature can't be blocked by creatures with power 2 or less.
Whenever you cast a creature spell that has an Adventure, this creature gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Sacrifice a Food: Target creature blocks this creature this turn if able.
This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever this creature deals combat damage to a player, draw a card.
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Reach
Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When this creature enters, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.
Whenever this creature attacks or blocks, if you control another non-Human creature, this creature gets +1/+1 until end of turn.
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Yorvo enters with four +1/+1 counters on it. Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
[0]: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card.
Other Knights you control get +1/+1.
Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
Flying {T}: Add {G} or {U}.
[+2]: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") [+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. [−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
[+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice two Foods: Draw a card.
Flying, vigilance This creature gets +1/+1 as long as you control an artifact. This creature gets +1/+1 as long as you control an enchantment.
Equipped creature gets +2/+2. Equip Knight {1} Equip {3}
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Haste When you gain life for the first time each turn, return this card from your graveyard to your hand.
Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker.
Double strike {R/W}{R/W}{R/W}{R/W}: This creature gets +1/+1 until end of turn.
Flying Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
This creature can't be blocked by Knights or Walls.
{W/B}{W/B}: This creature gains lifelink until end of turn. {W/B}{W/B}{W/B}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever you cast a spell with mana value 5 or greater, draw a card.
Adamant — When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
Defender {T}: Creatures you control gain haste until end of turn.
When this Vehicle enters, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this creature: You gain 3 life.
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Add one mana of any color. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Adamant — If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.
{3}: This creature gets +1/+0 until end of turn.
{4}: This creature gets +2/+0 and gains flying until end of turn.
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Defender {7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Vigilance {2}: Add one mana of any color.
Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of this creature.
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{T}: Add one mana of any color. {5}, {T}: Tap target creature.
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.
This artifact enters with three +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
This land enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.
({T}: Add {R}.) This land enters tapped unless you control three or more other Mountains. When this land enters untapped, create a 1/1 red Dwarf creature token.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
({T}: Add {G}.) This land enters tapped unless you control three or more other Forests. When this land enters untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
({T}: Add {W}.) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1 counter on target creature you control.
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
| Card | Number | Rarity | Price |
|---|---|---|---|
Acclaimed Contender | 1 | Rare | $0.25 |
All That Glitters | 2 | Uncommon | $0.44 |
Archon of Absolution | 3 | Uncommon | $0.14 |
Ardenvale Paladin | 4 | Common | $0.07 |
Ardenvale Tactician // Dizzying Swoop | 5 | Common | $0.06 |
Bartered Cow | 6 | Common | $0.09 |
Beloved Princess | 7 | Common | $0.09 |
Charming Prince | 8 | Rare | $2.18 |
The Circle of Loyalty | 9 | Mythic | $1.57 |
Deafening Silence | 10 | Uncommon | $1.74 |
Faerie Guidemother // Gift of the Fae | 11 | Common | $0.05 |
Flutterfox | 12 | Common | $0.13 |
Fortifying Provisions | 13 | Common | $0.04 |
Giant Killer // Chop Down | 14 | Rare | $0.29 |
Glass Casket | 15 | Uncommon | $0.09 |
Happily Ever After | 16 | Rare | $0.26 |
Harmonious Archon | 17 | Mythic | $0.26 |
Hushbringer | 18 | Rare | $0.69 |
Knight of the Keep | 19 | Common | $0.02 |
Linden, the Steadfast Queen | 20 | Rare | $0.42 |
Lonesome Unicorn // Rider in Need | 21 | Common | $0.09 |
Mysterious Pathlighter | 22 | Uncommon | $0.07 |
Outflank | 23 | Common | $0.11 |
Prized Griffin | 24 | Common | $0.10 |
Rally for the Throne | 25 | Uncommon | $0.13 |
Realm-Cloaked Giant // Cast Off | 26 | Mythic | $0.26 |
Righteousness | 27 | Uncommon | $0.10 |
Shepherd of the Flock // Usher to Safety | 28 | Uncommon | $0.11 |
Shining Armor | 29 | Common | $0.04 |
Silverflame Ritual | 30 | Common | $0.12 |
Silverflame Squire // On Alert | 31 | Common | $0.03 |
Syr Alin, the Lion's Claw | 32 | Uncommon | $0.09 |
Trapped in the Tower | 33 | Common | $0.10 |
True Love's Kiss | 34 | Common | $0.10 |
Venerable Knight | 35 | Uncommon | $0.08 |
Worthy Knight | 36 | Rare | $0.30 |
Youthful Knight | 37 | Common | $0.04 |
Animating Faerie // Bring to Life | 38 | Uncommon | $0.15 |
Brazen Borrower // Petty Theft | 39 | Mythic | $4.84 |
Charmed Sleep | 40 | Common | $0.04 |
Corridor Monitor | 41 | Common | $0.19 |
Didn't Say Please | 42 | Common | $0.29 |
Emry, Lurker of the Loch | 43 | Rare | $2.35 |
Fae of Wishes // Granted | 44 | Rare | $0.22 |
Faerie Vandal | 45 | Uncommon | $0.22 |
Folio of Fancies | 46 | Rare | $1.17 |
Frogify | 47 | Uncommon | $0.31 |
Gadwick, the Wizened | 48 | Rare | $0.40 |
Hypnotic Sprite // Mesmeric Glare | 49 | Uncommon | $0.16 |
Into the Story | 50 | Uncommon | $0.23 |
The Magic Mirror | 51 | Mythic | $3.27 |
Mantle of Tides | 52 | Common | $0.07 |
Merfolk Secretkeeper // Venture Deeper | 53 | Common | $0.18 |
Midnight Clock | 54 | Rare | $0.44 |
Mirrormade | 55 | Rare | $2.70 |
Mistford River Turtle | 56 | Common | $0.06 |
Moonlit Scavengers | 57 | Common | $0.05 |
Mystical Dispute | 58 | Uncommon | $0.62 |
Opt | 59 | Common | $0.30 |
Overwhelmed Apprentice | 60 | Uncommon | $0.14 |
Queen of Ice // Rage of Winter | 61 | Common | $0.08 |
Run Away Together | 62 | Common | $0.13 |
Sage of the Falls | 63 | Uncommon | $0.11 |
So Tiny | 64 | Common | $0.09 |
Steelgaze Griffin | 65 | Common | $0.04 |
Stolen by the Fae | 66 | Rare | $0.32 |
Syr Elenora, the Discerning | 67 | Uncommon | $0.05 |
Tome Raider | 68 | Common | $0.06 |
Turn into a Pumpkin | 69 | Uncommon | $0.07 |
Unexplained Vision | 70 | Common | $0.06 |
Vantress Gargoyle | 71 | Rare | $0.27 |
Vantress Paladin | 72 | Common | $0.06 |
Wishful Merfolk | 73 | Common | $0.10 |
Witching Well | 74 | Common | $0.11 |
Ayara, First of Locthwain | 75 | Rare | $6.44 |
Bake into a Pie | 76 | Common | $0.08 |
Barrow Witches | 77 | Common | $0.06 |
Belle of the Brawl | 78 | Uncommon | $0.13 |
Blacklance Paragon | 79 | Rare | $0.24 |
Bog Naughty | 80 | Uncommon | $0.08 |
Cauldron Familiar | 81 | Uncommon | $2.08 |
A-Cauldron Familiar | A-81 | Uncommon | N/A |
The Cauldron of Eternity | 82 | Mythic | $1.80 |
Cauldron's Gift | 83 | Uncommon | $0.09 |
Clackbridge Troll | 84 | Rare | $0.57 |
Epic Downfall | 85 | Uncommon | $0.13 |
Eye Collector | 86 | Common | $0.08 |
Festive Funeral | 87 | Common | $0.07 |
Foreboding Fruit | 88 | Common | $0.09 |
Forever Young | 89 | Common | $0.12 |
Foulmire Knight // Profane Insight | 90 | Uncommon | $0.24 |
Giant's Skewer | 91 | Common | $0.04 |
Lash of Thorns | 92 | Common | $0.04 |
Locthwain Paladin | 93 | Common | $0.08 |
Lost Legion | 94 | Common | $0.05 |
Malevolent Noble | 95 | Common | $0.02 |
Memory Theft | 96 | Common | $0.05 |
Murderous Rider // Swift End | 97 | Rare | $0.36 |
Oathsworn Knight | 98 | Rare | $0.23 |
Order of Midnight // Alter Fate | 99 | Uncommon | $0.19 |
Piper of the Swarm | 100 | Rare | $1.83 |
Rankle, Master of Pranks | 101 | Mythic | $3.35 |
Reaper of Night // Harvest Fear | 102 | Common | $0.07 |
Reave Soul | 103 | Common | $0.06 |
Revenge of Ravens | 104 | Uncommon | $0.74 |
Smitten Swordmaster // Curry Favor | 105 | Common | $0.15 |
Specter's Shriek | 106 | Uncommon | $0.11 |
Syr Konrad, the Grim | 107 | Uncommon | $0.57 |
Tempting Witch | 108 | Common | $0.09 |
Wicked Guardian | 109 | Common | $0.05 |
Wishclaw Talisman | 110 | Rare | $3.29 |
Witch's Vengeance | 111 | Rare | $0.22 |
Barge In | 112 | Common | $0.09 |
Bloodhaze Wolverine | 113 | Common | $0.02 |
Blow Your House Down | 114 | Common | $0.04 |
Bonecrusher Giant // Stomp | 115 | Rare | $0.31 |
Brimstone Trebuchet | 116 | Common | $0.06 |
Burning-Yard Trainer | 117 | Uncommon | $0.05 |
Claim the Firstborn | 118 | Uncommon | $0.22 |
Crystal Slipper | 119 | Common | $0.07 |
Embercleave | 120 | Mythic | $10.00 |
Embereth Paladin | 121 | Common | $0.06 |
Embereth Shieldbreaker // Battle Display | 122 | Uncommon | $0.13 |
Ferocity of the Wilds | 123 | Uncommon | $0.20 |
Fervent Champion | 124 | Rare | $0.62 |
Fires of Invention | 125 | Rare | $0.29 |
A-Fires of Invention | A-125 | Rare | N/A |
Fling | 126 | Common | $0.11 |
Irencrag Feat | 127 | Rare | $0.46 |
Irencrag Pyromancer | 128 | Rare | $0.40 |
Joust | 129 | Uncommon | $0.08 |
Mad Ratter | 130 | Uncommon | $0.12 |
Merchant of the Vale // Haggle | 131 | Common | $0.05 |
Ogre Errant | 132 | Common | $0.02 |
Opportunistic Dragon | 133 | Rare | $0.18 |
Raging Redcap | 134 | Common | $0.05 |
Redcap Melee | 135 | Uncommon | $0.08 |
Redcap Raiders | 136 | Common | $0.06 |
Rimrock Knight // Boulder Rush | 137 | Common | $0.10 |
Robber of the Rich | 138 | Mythic | $1.59 |
Scorching Dragonfire | 139 | Common | $0.13 |
Searing Barrage | 140 | Common | $0.06 |
Seven Dwarves | 141 | Common | $0.44 |
Skullknocker Ogre | 142 | Uncommon | $0.03 |
Slaying Fire | 143 | Uncommon | $0.11 |
Sundering Stroke | 144 | Rare | $0.25 |
Syr Carah, the Bold | 145 | Uncommon | $0.22 |
Thrill of Possibility | 146 | Common | $0.20 |
Torbran, Thane of Red Fell | 147 | Rare | $5.33 |
Weaselback Redcap | 148 | Common | $0.06 |
Beanstalk Giant // Fertile Footsteps | 149 | Uncommon | $0.16 |
Curious Pair // Treats to Share | 150 | Common | $0.08 |
Edgewall Innkeeper | 151 | Uncommon | $0.14 |
Feasting Troll King | 152 | Rare | $0.54 |
Fell the Pheasant | 153 | Common | $0.09 |
Fierce Witchstalker | 154 | Common | $0.07 |
Flaxen Intruder // Welcome Home | 155 | Uncommon | $0.14 |
Garenbrig Carver // Shield's Might | 156 | Common | $0.11 |
Garenbrig Paladin | 157 | Common | $0.06 |
Garenbrig Squire | 158 | Common | $0.04 |
Giant Opportunity | 159 | Uncommon | $0.27 |
Gilded Goose | 160 | Rare | $0.65 |
The Great Henge | 161 | Mythic | $57.98 |
Insatiable Appetite | 162 | Common | $0.05 |
Keeper of Fables | 163 | Uncommon | $0.34 |
Kenrith's Transformation | 164 | Uncommon | $1.08 |
Lovestruck Beast // Heart's Desire | 165 | Rare | $0.17 |
Maraleaf Rider | 166 | Common | $0.06 |
Oakhame Adversary | 167 | Uncommon | $0.36 |
Once and Future | 168 | Uncommon | $0.20 |
Once Upon a Time | 169 | Rare | $1.24 |
Outmuscle | 170 | Common | $0.10 |
Questing Beast | 171 | Mythic | $3.81 |
Return of the Wildspeaker | 172 | Rare | $1.39 |
Return to Nature | 173 | Common | $0.39 |
Rosethorn Acolyte // Seasonal Ritual | 174 | Common | $0.07 |
Rosethorn Halberd | 175 | Common | $0.04 |
Sporecap Spider | 176 | Common | $0.13 |
Syr Faren, the Hengehammer | 177 | Uncommon | $0.13 |
Tall as a Beanstalk | 178 | Common | $0.08 |
Trail of Crumbs | 179 | Uncommon | $0.60 |
Tuinvale Treefolk // Oaken Boon | 180 | Common | $0.07 |
Wicked Wolf | 181 | Rare | $0.30 |
Wildborn Preserver | 182 | Rare | $0.23 |
Wildwood Tracker | 183 | Common | $0.05 |
Wolf's Quarry | 184 | Common | $0.08 |
Yorvo, Lord of Garenbrig | 185 | Rare | $0.31 |
Dance of the Manse | 186 | Rare | $1.03 |
Doom Foretold | 187 | Rare | $0.32 |
Drown in the Loch | 188 | Uncommon | $0.87 |
Escape to the Wilds | 189 | Rare | $0.29 |
Faeburrow Elder | 190 | Rare | $1.58 |
Garruk, Cursed Huntsman | 191 | Mythic | $1.15 |
Grumgully, the Generous | 192 | Uncommon | $0.27 |
Improbable Alliance | 193 | Uncommon | $0.12 |
Inspiring Veteran | 194 | Uncommon | $0.08 |
Lochmere Serpent | 195 | Rare | $0.20 |
Maraleaf Pixie | 196 | Uncommon | $0.28 |
Oko, Thief of Crowns | 197 | Mythic | $6.01 |
Outlaws' Merriment | 198 | Mythic | $0.38 |
The Royal Scions | 199 | Mythic | $0.77 |
Savvy Hunter | 200 | Uncommon | $0.19 |
Shinechaser | 201 | Uncommon | $0.09 |
Steelclaw Lance | 202 | Uncommon | $0.06 |
Stormfist Crusader | 203 | Rare | $0.66 |
Wandermare | 204 | Uncommon | $0.11 |
Wintermoor Commander | 205 | Uncommon | $0.12 |
Arcanist's Owl | 206 | Uncommon | $0.12 |
Covetous Urge | 207 | Uncommon | $0.07 |
Deathless Knight | 208 | Uncommon | $0.12 |
Elite Headhunter | 209 | Uncommon | $0.10 |
Fireborn Knight | 210 | Uncommon | $0.10 |
Loch Dragon | 211 | Uncommon | $0.12 |
Oakhame Ranger // Bring Back | 212 | Uncommon | $0.10 |
Rampart Smasher | 213 | Uncommon | $0.05 |
Resolute Rider | 214 | Uncommon | $0.15 |
Thunderous Snapper | 215 | Uncommon | $0.16 |
Clockwork Servant | 216 | Uncommon | $0.06 |
Crashing Drawbridge | 217 | Common | $0.47 |
Enchanted Carriage | 218 | Uncommon | $0.12 |
Gingerbrute | 219 | Common | $0.26 |
Golden Egg | 220 | Common | $0.23 |
Henge Walker | 221 | Common | $0.14 |
Heraldic Banner | 222 | Uncommon | $0.29 |
Inquisitive Puppet | 223 | Uncommon | $0.11 |
Jousting Dummy | 224 | Common | $0.03 |
Locthwain Gargoyle | 225 | Common | $0.03 |
Lucky Clover | 226 | Uncommon | $0.27 |
Prophet of the Peak | 227 | Common | $0.06 |
Roving Keep | 228 | Common | $0.08 |
Scalding Cauldron | 229 | Common | $0.04 |
Shambling Suit | 230 | Uncommon | $0.24 |
Signpost Scarecrow | 231 | Common | $0.06 |
Sorcerer's Broom | 232 | Uncommon | $0.06 |
Sorcerous Spyglass | 233 | Rare | $0.08 |
Spinning Wheel | 234 | Uncommon | $0.09 |
Stonecoil Serpent | 235 | Rare | $1.53 |
Weapon Rack | 236 | Common | $0.09 |
Witch's Oven | 237 | Uncommon | $0.74 |
Castle Ardenvale | 238 | Rare | $0.32 |
Castle Embereth | 239 | Rare | $0.34 |
Castle Garenbrig | 240 | Rare | $6.02 |
Castle Locthwain | 241 | Rare | $3.74 |
Castle Vantress | 242 | Rare | $0.38 |
Dwarven Mine | 243 | Common | $0.34 |
Fabled Passage | 244 | Rare | $5.68 |
Gingerbread Cabin | 245 | Common | $0.29 |
Idyllic Grange | 246 | Common | $0.25 |
Mystic Sanctuary | 247 | Common | $1.77 |
Tournament Grounds | 248 | Uncommon | $0.23 |