Time Spiral Timeshifted
Flying, first strike, vigilance, trample, haste, protection from black and from red
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Destroy target artifact or enchantment.
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Whenever a Sliver deals damage, its controller gains that much life.
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Trample
Return target creature card from your graveyard to the battlefield.
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus. {1}{W}: Create a 1/1 white Pegasus creature token with flying.
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
First strike As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
{T}: This creature deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Flying
Flying {U}{U}{U}: Regenerate this creature.
You may choose not to untap this creature during your untap step. {T}: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
Trample This creature enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature. This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
{T}: Destroy target creature with islandwalk.
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
When Ovinomancer enters, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
This creature can't attack unless defending player controls an Island. {T}: This creature deals 1 damage to any target. When you control no Islands, sacrifice this creature.
{T}: This creature deals 1 damage to any target.
Psionic Blast deals 4 damage to any target and 2 damage to you.
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Flying White spells and black spells you cast cost {1} less to cast.
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
Black creatures get +1/+1.
As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Prevent all combat damage that would be dealt this turn.
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature attacks each combat if able.
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
When this creature enters, create three 0/1 black Serf creature tokens. When this creature leaves the battlefield, exile all Serf tokens.
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: This creature deals 1 damage to any target and 1 damage to you.
Flying Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Target opponent discards a card at random, then discards a card.
Flying Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Prevent all damage that would be dealt to this creature by creatures.
Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1.
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
{1}: Exile target card from a graveyard.
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Haste {R}{R}{R}: Regenerate Eron.
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to any target." Sacrifice this Aura: It deals 1 damage to any target.
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: This creature deals 1 damage to target creature it's blocking.
Other Kobold creatures you control get +1/+0.
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
{R}: Regenerate this creature.
Protection from white {1}{R}: This creature gets +1/+0 until end of turn.
Counter target instant or Aura spell that targets a permanent you control.
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until this creature leaves the battlefield.
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, put a +1/+1 counter on target creature.
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
This spell can't be countered. Protection from blue
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.
Whenever this creature blocks or becomes blocked, you may pay {1}{G}. If you do, this creature gains first strike until end of turn. Otherwise, each creature blocking or blocked by this creature gains first strike until end of turn.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When this creature enters, if it was kicked with its {R} kicker, it deals 2 damage to any target. When this creature enters, if it was kicked with its {W} kicker, destroy target artifact.
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
You win the game if you control a land of each basic land type and a creature of each color.
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Flying, vigilance, haste
Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
Protection from black Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
Flash When this creature enters, counter target spell.
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
{2}, Discard a card at random: This enchantment deals 2 damage to any target.
As this enchantment enters, choose a color. Creatures of the chosen color without flying can't attack you.
{T}: Until end of turn, target creature has base power 1 or base toughness 1.
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
{1}, Sacrifice a permanent: You gain 1 life.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
{T}, Exile this artifact: Shuffle your graveyard into your library.
{2}, {T}, Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
This artifact enters with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it. {T}, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
{T}, Sacrifice this artifact: Exile target player's graveyard.
{3}: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
{T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
| Card | Number | Rarity | Price |
|---|---|---|---|
Akroma, Angel of Wrath | 1 | Special | $5.30 |
Auratog | 2 | Special | $0.81 |
Celestial Dawn | 3 | Special | $0.71 |
Consecrate Land | 4 | Special | $0.51 |
Defiant Vanguard | 5 | Special | $0.25 |
Disenchant | 6 | Special | $1.23 |
Enduring Renewal | 7 | Special | $1.41 |
Essence Sliver | 8 | Special | $7.33 |
Honorable Passage | 9 | Special | $0.30 |
Icatian Javelineers | 10 | Special | $0.22 |
Moorish Cavalry | 11 | Special | $0.24 |
Resurrection | 12 | Special | $0.33 |
Sacred Mesa | 13 | Special | $0.39 |
Soltari Priest | 14 | Special | $0.35 |
Squire | 15 | Special | $0.13 |
Valor | 16 | Special | $0.60 |
Witch Hunter | 17 | Special | $0.31 |
Zhalfirin Commander | 18 | Special | $0.11 |
Dandân | 19 | Special | $5.73 |
Flying Men | 20 | Special | $1.27 |
Ghost Ship | 21 | Special | $0.20 |
Giant Oyster | 22 | Special | $0.23 |
Leviathan | 23 | Special | $0.21 |
Lord of Atlantis | 24 | Special | $7.60 |
Merfolk Assassin | 25 | Special | $0.31 |
Mistform Ultimus | 26 | Special | $0.27 |
Ovinomancer | 27 | Special | $0.15 |
Pirate Ship | 28 | Special | $0.78 |
Prodigal Sorcerer | 29 | Special | $0.39 |
Psionic Blast | 30 | Special | $6.35 |
Sindbad | 31 | Special | $0.25 |
Stormscape Familiar | 32 | Special | $2.23 |
Unstable Mutation | 33 | Special | $0.21 |
Voidmage Prodigy | 34 | Special | $1.58 |
Whispers of the Muse | 35 | Special | $0.43 |
Willbender | 36 | Special | $0.08 |
Avatar of Woe | 37 | Special | $4.07 |
Bad Moon | 38 | Special | $3.74 |
Conspiracy | 39 | Special | $2.13 |
Darkness | 40 | Special | $22.77 |
Dauthi Slayer | 41 | Special | $0.43 |
Evil Eye of Orms-by-Gore | 42 | Special | $0.42 |
Faceless Butcher | 43 | Special | $0.23 |
Funeral Charm | 44 | Special | $0.74 |
Sengir Autocrat | 45 | Special | $0.42 |
Shadow Guildmage | 46 | Special | $0.29 |
Soul Collector | 47 | Special | $0.44 |
Stupor | 48 | Special | $0.37 |
Swamp Mosquito | 49 | Special | $0.70 |
Twisted Abomination | 50 | Special | $0.26 |
Uncle Istvan | 51 | Special | $0.48 |
Undead Warchief | 52 | Special | $14.02 |
Undertaker | 53 | Special | $0.36 |
Withered Wretch | 54 | Special | $0.91 |
Avalanche Riders | 55 | Special | $0.34 |
Browbeat | 56 | Special | $0.43 |
Desolation Giant | 57 | Special | $0.40 |
Disintegrate | 58 | Special | $0.35 |
Dragon Whelp | 59 | Special | $0.21 |
Dragonstorm | 60 | Special | $2.64 |
Eron the Relentless | 61 | Special | $0.25 |
Fiery Temper | 62 | Special | $0.41 |
Fire Whip | 63 | Special | $0.29 |
Goblin Snowman | 64 | Special | $0.58 |
Kobold Taskmaster | 65 | Special | $0.53 |
Orcish Librarian | 66 | Special | $0.31 |
Orgg | 67 | Special | $0.36 |
Pandemonium | 68 | Special | $2.57 |
Suq'Ata Lancer | 69 | Special | $0.16 |
Tribal Flames | 70 | Special | $0.41 |
Uthden Troll | 71 | Special | $0.14 |
Wildfire Emissary | 72 | Special | $0.18 |
Avoid Fate | 73 | Special | $8.08 |
Call of the Herd | 74 | Special | $8.61 |
Cockatrice | 75 | Special | $0.35 |
Craw Giant | 76 | Special | $0.22 |
Gaea's Blessing | 77 | Special | $0.95 |
Gaea's Liege | 78 | Special | $0.35 |
Hail Storm | 79 | Special | $0.15 |
Hunting Moa | 80 | Special | $0.18 |
Jolrael, Empress of Beasts | 81 | Special | $0.72 |
Krosan Cloudscraper | 82 | Special | $0.49 |
Scragnoth | 83 | Special | $0.10 |
Spike Feeder | 84 | Special | $0.67 |
Spitting Slug | 85 | Special | $0.20 |
Thallid | 86 | Special | $0.55 |
Thornscape Battlemage | 87 | Special | $0.19 |
Verdeloth the Ancient | 88 | Special | $1.16 |
Wall of Roots | 89 | Special | $0.53 |
Whirling Dervish | 90 | Special | $0.31 |
Coalition Victory | 91 | Special | $5.30 |
Fiery Justice | 92 | Special | $0.32 |
Jasmine Boreal | 93 | Special | $0.51 |
Lightning Angel | 94 | Special | $0.53 |
Merieke Ri Berit | 95 | Special | $2.57 |
Mystic Enforcer | 96 | Special | $0.31 |
Mystic Snake | 97 | Special | $0.89 |
Nicol Bolas | 98 | Special | $1.66 |
Shadowmage Infiltrator | 99 | Special | $0.55 |
Sol'kanar the Swamp King | 100 | Special | $0.32 |
Spined Sliver | 101 | Special | $0.46 |
Stormbind | 102 | Special | $0.27 |
Teferi's Moat | 103 | Special | $0.88 |
Vhati il-Dal | 104 | Special | $0.87 |
Void | 105 | Special | $0.30 |
Assault // Battery | 106 | Special | $0.19 |
Claws of Gix | 107 | Special | $7.10 |
Dodecapod | 108 | Special | $0.18 |
Feldon's Cane | 109 | Special | $1.07 |
Grinning Totem | 110 | Special | $0.32 |
Mindless Automaton | 111 | Special | $0.40 |
Mirari | 112 | Special | $0.67 |
The Rack | 113 | Special | $3.13 |
Serrated Arrows | 114 | Special | $0.26 |
Tormod's Crypt | 115 | Special | $4.60 |
War Barge | 116 | Special | $0.25 |
Arena | 117 | Special | $5.49 |
Desert | 118 | Special | $2.20 |
Gemstone Mine | 119 | Special | $2.02 |
Pendelhaven | 120 | Special | $2.11 |
Safe Haven | 121 | Special | $0.59 |