Time Spiral
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
This creature can't be blocked except by artifact creatures and/or white creatures.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Flying As long as this creature is untapped, it gets +0/+2.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
{1}{W}: Return this card from your graveyard to the battlefield tapped. You skip your next turn.
Flying When this creature enters, destroy target enchantment. {W}: Target permanent becomes white until end of turn.
{T}: This creature deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.
You gain 2 life for each creature target player controls. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Flying, protection from black Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
{T}: Tap target creature with toughness 2 or less.
Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control.
Flying {3}{W}: Exile this creature, then return it to the battlefield under its owner's control.
Flash (You may cast this spell any time you could cast an instant.) Defender This creature can block an additional creature each combat.
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever this creature attacks, you may tap target creature. Whenever this creature becomes blocked, you may untap this creature and remove it from combat.
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
When this creature enters, tap all nonwhite creatures. Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Vigilance When this creature enters, you gain 4 life.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
This creature enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
{T}: Exile Mangara and target permanent.
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When an opponent casts a creature spell, if this permanent is an enchantment, this enchantment becomes a 3/4 Gargoyle creature with flying and protection from red.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As this creature enters, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color.
Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
Put target face-up exiled card into its owner's graveyard.
All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
First strike, protection from red When Tivadar enters, destroy target Goblin.
All Sliver creatures get +0/+2.
As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.
Target creature gets -3/-0 until end of turn. Draw a card.
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, each opponent skips their next untap step.
Counter target spell.
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may tap or untap target permanent.
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
This creature can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Flash Flying When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
When this creature enters, return a permanent you control to its owner's hand.
Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
Flying Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Enchant creature When this Aura enters, draw a card. Enchanted creature doesn't untap during its controller's untap step.
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
Flying {T}: This creature deals 1 damage to any target. Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
{T}, Sacrifice this creature: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Target spell or permanent becomes colorless.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
All Sliver creatures have "{T}: This creature deals 2 damage to any target and 3 damage to itself."
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
All Slivers have "{T}: Target player mills a card."
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.
Flying Sacrifice this creature: Counter target spell unless its controller pays {2}.
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
Flying This creature can block only creatures with flying. {R}{R}: This creature gets +2/+0 until end of turn and deals 1 damage to you.
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
All Slivers have "{T}: Tap target permanent."
Put target creature or land on top of its owner's library.
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U}
{U}: This creature gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.
Destroy target tapped creature.
All Slivers have "Sacrifice this permanent: Add {B}{B}."
Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Target player sacrifices half the permanents they control of their choice, rounded down. Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) At the beginning of each player's upkeep, if this card is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on this card.
When this creature dies, target land becomes a Swamp. Exile this creature.
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate this creature.
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
Non-Eye creatures you control can't attack. Whenever this creature becomes blocked by a creature, destroy that creature.
Shadow (This creature can block or be blocked by only creatures with shadow.) When this creature enters, exile another target creature with shadow. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Flash Enchant creature Enchanted creature gets -2/-1.
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you. Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie.
Suspend 3—{2}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{T}, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
Flying Whenever this creature deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
Target player discards three cards. Suspend 4—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield.
First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
Destroy target nonblack creature that entered since your last turn ended.
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of your upkeep, tap this creature unless you pay 2 life.
Flying {1}{B}, Exile this creature: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this token: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
When you cast a creature spell, sacrifice this creature.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When this creature becomes the target of a spell or ability, sacrifice it.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
{0}: This creature gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Defender This creature can block creatures with shadow as though they didn't have shadow. {R}: This creature gets +1/+0 until end of turn.
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample, haste Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: This creature gets +0/+1 until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: This creature becomes colorless until end of turn.
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +4/+0 until end of turn.
All Sliver creatures get +2/+0.
When this creature enters, if you cast it from your hand, add {R}{R}{R}.
Conflagrate deals X damage divided as you choose among any number of targets. Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to target creature. When this creature leaves the battlefield, it deals 4 damage to target creature.
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All Sliver creatures have double strike.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return this Aura to its owner's hand.
Sacrifice this creature: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
This creature can't block creatures with power 2 or greater. {R}: This creature gains flying until end of turn.
{R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
First strike Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this creature deals 2 damage to any target.
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
Flying {R}: This creature gets +1/+0 until end of turn. Suspend 2—{R}{R} Whenever an opponent casts a spell, if this card is suspended, that player may put a time counter on this card.
Destroy target artifact or land. Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or leaves the battlefield, it deals 1 damage to each creature without flying.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.
You may pay {0} rather than pay the echo cost for permanents you control. {R}: This creature gains protection from red until end of turn.
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gains first strike until end of turn.
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Prevent all damage that creatures would deal to players this turn.
Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
{1}{G}, {T}: If this creature is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to this creature.
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
All Slivers have "{T}: Add one mana of any color."
Whenever this creature deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Flash (You may cast this spell any time you could cast an instant.) Trample
Whenever another creature you control enters, this creature gets +2/+2 until end of turn.
Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
{X}, {T}: Untap X target lands.
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
All Sliver creatures get +2/+2.
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
Reach When this creature dies, create a 2/4 black Spider creature token with reach.
This creature enters with four +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus.
This creature enters tapped.
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Trample Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from this creature: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
All Sliver creatures have reach.
At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Create a 1/1 green Saproling creature token.
Squall Line deals X damage to each creature with flying and each player.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Defender At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Each Fungus creature gets +1/+1 for each spore counter on it. {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
Target creature gets +1/+2 until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Flying {G}: This creature gets +1/+1 until end of turn. {3}{G}, Sacrifice this creature: It deals 2 damage to any target.
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
{G}: This creature gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: This creature gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
All Slivers have "{T}: Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."
If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
All Slivers are colorless.
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—{W}{U}
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Flying This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap this creature.
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
| Card | Number | Rarity | Price |
|---|---|---|---|
Amrou Scout | 1 | Common | $0.03 |
Amrou Seekers | 2 | Common | $0.07 |
Angel's Grace | 3 | Rare | $8.75 |
Benalish Cavalry | 4 | Common | $0.09 |
Castle Raptors | 5 | Common | $0.15 |
Cavalry Master | 6 | Uncommon | $0.20 |
Celestial Crusader | 7 | Uncommon | $0.17 |
Children of Korlis | 8 | Common | $0.36 |
Chronosavant | 9 | Rare | $0.23 |
Cloudchaser Kestrel | 10 | Common | $0.13 |
D'Avenant Healer | 11 | Common | $0.13 |
Detainment Spell | 12 | Common | $0.21 |
Divine Congregation | 13 | Common | $0.12 |
Duskrider Peregrine | 14 | Uncommon | $0.15 |
Errant Doomsayers | 15 | Common | $0.05 |
Evangelize | 16 | Rare | $0.48 |
Flickering Spirit | 17 | Common | $0.15 |
Foriysian Interceptor | 18 | Common | $0.11 |
Fortify | 19 | Common | $0.03 |
Gaze of Justice | 20 | Common | $0.09 |
Griffin Guide | 21 | Uncommon | $0.24 |
Gustcloak Cavalier | 22 | Uncommon | $0.10 |
Icatian Crier | 23 | Common | $0.15 |
Ivory Giant | 24 | Common | $0.08 |
Jedit's Dragoons | 25 | Common | $0.05 |
Knight of the Holy Nimbus | 26 | Uncommon | $0.24 |
Magus of the Disk | 27 | Rare | $0.51 |
Mangara of Corondor | 28 | Rare | $0.36 |
Momentary Blink | 29 | Common | $0.22 |
Opal Guardian | 30 | Rare | $0.23 |
Outrider en-Kor | 31 | Uncommon | $0.16 |
Pentarch Paladin | 32 | Rare | $0.51 |
Pentarch Ward | 33 | Common | $0.16 |
Plated Pegasus | 34 | Uncommon | $0.21 |
Pull from Eternity | 35 | Uncommon | $1.43 |
Pulmonic Sliver | 36 | Rare | $1.71 |
Quilled Sliver | 37 | Uncommon | $0.51 |
Restore Balance | 38 | Rare | $1.03 |
Return to Dust | 39 | Uncommon | $0.15 |
Serra Avenger | 40 | Rare | $0.89 |
Sidewinder Sliver | 41 | Common | $0.39 |
Spirit Loop | 42 | Uncommon | $6.54 |
Temporal Isolation | 43 | Common | $0.13 |
Tivadar of Thorn | 44 | Rare | $0.27 |
Watcher Sliver | 45 | Common | $0.22 |
Weathered Bodyguards | 46 | Rare | $0.25 |
Zealot il-Vec | 47 | Common | $0.14 |
Ancestral Vision | 48 | Rare | $3.08 |
Bewilder | 49 | Common | $0.03 |
Brine Elemental | 50 | Uncommon | $0.15 |
Cancel | 51 | Common | $0.14 |
Careful Consideration | 52 | Uncommon | $0.14 |
Clockspinning | 53 | Common | $0.39 |
Coral Trickster | 54 | Common | $0.04 |
Crookclaw Transmuter | 55 | Common | $0.11 |
Deep-Sea Kraken | 56 | Rare | $1.18 |
Draining Whelk | 57 | Rare | $0.32 |
Dream Stalker | 58 | Common | $0.19 |
Drifter il-Dal | 59 | Common | $0.11 |
Errant Ephemeron | 60 | Common | $0.11 |
Eternity Snare | 61 | Common | $0.10 |
Fathom Seer | 62 | Common | $0.08 |
Fledgling Mawcor | 63 | Uncommon | $0.17 |
Fool's Demise | 64 | Uncommon | $0.30 |
Ixidron | 65 | Rare | $0.53 |
Looter il-Kor | 66 | Common | $0.31 |
Magus of the Jar | 67 | Rare | $1.32 |
Moonlace | 68 | Rare | $0.49 |
Mystical Teachings | 69 | Common | $0.27 |
Ophidian Eye | 70 | Common | $12.51 |
Paradox Haze | 71 | Uncommon | $3.49 |
Psionic Sliver | 72 | Rare | $1.99 |
Riftwing Cloudskate | 73 | Uncommon | $0.15 |
Sage of Epityr | 74 | Common | $0.20 |
Screeching Sliver | 75 | Common | $0.35 |
Shadow Sliver | 76 | Common | $0.69 |
Slipstream Serpent | 77 | Common | $0.11 |
Snapback | 78 | Common | $0.35 |
Spell Burst | 79 | Uncommon | $0.33 |
Spiketail Drakeling | 80 | Common | $0.20 |
Sprite Noble | 81 | Rare | $0.61 |
Stormcloud Djinn | 82 | Uncommon | $0.20 |
Teferi, Mage of Zhalfir | 83 | Rare | $2.14 |
Telekinetic Sliver | 84 | Uncommon | $0.98 |
Temporal Eddy | 85 | Common | $0.11 |
Think Twice | 86 | Common | $0.16 |
Tolarian Sentinel | 87 | Common | $0.13 |
Trickbind | 88 | Rare | $13.21 |
Truth or Tale | 89 | Uncommon | $0.24 |
Vesuvan Shapeshifter | 90 | Rare | $0.42 |
Viscerid Deepwalker | 91 | Common | $0.10 |
Voidmage Husher | 92 | Uncommon | $0.24 |
Walk the Aeons | 93 | Rare | $1.36 |
Wipe Away | 94 | Uncommon | $0.26 |
Assassinate | 95 | Common | $0.09 |
Basal Sliver | 96 | Common | $0.45 |
Call to the Netherworld | 97 | Common | $0.46 |
Corpulent Corpse | 98 | Common | $0.08 |
Curse of the Cabal | 99 | Rare | $2.26 |
Cyclopean Giant | 100 | Common | $0.09 |
Dark Withering | 101 | Common | $0.14 |
Deathspore Thallid | 102 | Common | $0.17 |
Demonic Collusion | 103 | Rare | $1.83 |
Dread Return | 104 | Uncommon | $1.37 |
Drudge Reavers | 105 | Common | $0.14 |
Endrek Sahr, Master Breeder | 106 | Rare | $1.42 |
Evil Eye of Urborg | 107 | Uncommon | $0.19 |
Faceless Devourer | 108 | Uncommon | $0.12 |
Fallen Ideal | 109 | Uncommon | $0.43 |
Feebleness | 110 | Common | $0.12 |
Gorgon Recluse | 111 | Common | $0.12 |
Haunting Hymn | 112 | Uncommon | $0.12 |
Liege of the Pit | 113 | Rare | $0.55 |
Lim-Dûl the Necromancer | 114 | Rare | $1.26 |
Living End | 115 | Rare | $2.00 |
Magus of the Mirror | 116 | Rare | $0.75 |
Mana Skimmer | 117 | Common | $0.08 |
Mindlash Sliver | 118 | Common | $0.26 |
Mindstab | 119 | Common | $0.06 |
Nether Traitor | 120 | Rare | $10.82 |
Nightshade Assassin | 121 | Uncommon | $0.15 |
Phthisis | 122 | Uncommon | $0.32 |
Pit Keeper | 123 | Common | $0.11 |
Plague Sliver | 124 | Rare | $0.69 |
Premature Burial | 125 | Uncommon | $0.10 |
Psychotic Episode | 126 | Common | $0.14 |
Sangrophage | 127 | Common | $0.10 |
Sengir Nosferatu | 128 | Rare | $0.24 |
Skittering Monstrosity | 129 | Uncommon | $0.15 |
Skulking Knight | 130 | Common | $0.11 |
Smallpox | 131 | Uncommon | $2.55 |
Strangling Soot | 132 | Common | $0.10 |
Stronghold Overseer | 133 | Rare | $0.56 |
Sudden Death | 134 | Uncommon | $0.19 |
Sudden Spoiling | 135 | Rare | $6.83 |
Tendrils of Corruption | 136 | Common | $0.18 |
Traitor's Clutch | 137 | Common | $0.06 |
Trespasser il-Vec | 138 | Common | $0.12 |
Urborg Syphon-Mage | 139 | Common | $0.10 |
Vampiric Sliver | 140 | Uncommon | $1.04 |
Viscid Lemures | 141 | Common | $0.16 |
Aetherflame Wall | 142 | Common | $0.11 |
Ancient Grudge | 143 | Common | $0.27 |
Barbed Shocker | 144 | Uncommon | $0.23 |
Basalt Gargoyle | 145 | Uncommon | $0.09 |
Blazing Blade Askari | 146 | Common | $0.12 |
Bogardan Hellkite | 147 | Rare | $0.51 |
Bogardan Rager | 148 | Common | $0.14 |
Bonesplitter Sliver | 149 | Common | $0.17 |
Coal Stoker | 150 | Common | $0.05 |
Conflagrate | 151 | Uncommon | $0.21 |
Empty the Warrens | 152 | Common | $0.26 |
Firemaw Kavu | 153 | Uncommon | $0.17 |
Flamecore Elemental | 154 | Common | $0.08 |
Flowstone Channeler | 155 | Common | $0.03 |
Fortune Thief | 156 | Rare | $0.53 |
Fury Sliver | 157 | Uncommon | $0.56 |
Ghitu Firebreathing | 158 | Common | $0.17 |
Goblin Skycutter | 159 | Common | $0.15 |
Grapeshot | 160 | Common | $0.36 |
Greater Gargadon | 161 | Rare | $0.50 |
Ground Rift | 162 | Common | $0.29 |
Ib Halfheart, Goblin Tactician | 163 | Rare | $0.77 |
Ignite Memories | 164 | Uncommon | $0.45 |
Ironclaw Buzzardiers | 165 | Common | $0.10 |
Jaya Ballard, Task Mage | 166 | Rare | $0.41 |
Keldon Halberdier | 167 | Common | $0.04 |
Lightning Axe | 168 | Common | $0.36 |
Magus of the Scroll | 169 | Rare | $0.19 |
Mogg War Marshal | 170 | Common | $0.19 |
Norin the Wary | 171 | Rare | $19.02 |
Orcish Cannonade | 172 | Common | $0.06 |
Pardic Dragon | 173 | Rare | $0.30 |
Plunder | 174 | Common | $0.11 |
Reiterate | 175 | Rare | $14.46 |
Rift Bolt | 176 | Common | $0.35 |
Sedge Sliver | 177 | Rare | $1.15 |
Subterranean Shambler | 178 | Common | $0.11 |
Sudden Shock | 179 | Uncommon | $0.40 |
Sulfurous Blast | 180 | Uncommon | $0.15 |
Tectonic Fiend | 181 | Uncommon | $0.20 |
Thick-Skinned Goblin | 182 | Uncommon | $0.14 |
Two-Headed Sliver | 183 | Common | $0.35 |
Undying Rage | 184 | Uncommon | $0.15 |
Viashino Bladescout | 185 | Common | $0.07 |
Volcanic Awakening | 186 | Uncommon | $0.31 |
Wheel of Fate | 187 | Rare | $2.21 |
Word of Seizing | 188 | Rare | $0.43 |
Aether Web | 189 | Common | $0.14 |
Ashcoat Bear | 190 | Common | $0.40 |
Aspect of Mongoose | 191 | Uncommon | $1.88 |
Chameleon Blur | 192 | Common | $0.07 |
Durkwood Baloth | 193 | Common | $0.09 |
Durkwood Tracker | 194 | Uncommon | $0.09 |
Fungus Sliver | 195 | Rare | $0.75 |
Gemhide Sliver | 196 | Common | $0.63 |
Glass Asp | 197 | Common | $0.10 |
Greenseeker | 198 | Common | $0.15 |
Havenwood Wurm | 199 | Common | $0.12 |
Herd Gnarr | 200 | Common | $0.03 |
Hypergenesis | 201 | Rare | $1.62 |
Krosan Grip | 202 | Uncommon | $1.48 |
Magus of the Candelabra | 203 | Rare | $1.42 |
Might of Old Krosa | 204 | Uncommon | $0.32 |
Might Sliver | 205 | Uncommon | $0.57 |
Molder | 206 | Common | $0.15 |
Mwonvuli Acid-Moss | 207 | Common | $0.74 |
Nantuko Shaman | 208 | Common | $0.06 |
Pendelhaven Elder | 209 | Uncommon | $0.15 |
Penumbra Spider | 210 | Common | $0.11 |
Phantom Wurm | 211 | Uncommon | $0.10 |
Primal Forcemage | 212 | Uncommon | $0.14 |
Savage Thallid | 213 | Common | $0.65 |
Scarwood Treefolk | 214 | Common | $0.08 |
Scryb Ranger | 215 | Uncommon | $0.52 |
Search for Tomorrow | 216 | Common | $0.27 |
Spectral Force | 217 | Rare | $0.14 |
Spike Tiller | 218 | Rare | $0.31 |
Spinneret Sliver | 219 | Common | $0.45 |
Sporesower Thallid | 220 | Uncommon | $0.29 |
Sprout | 221 | Common | $0.17 |
Squall Line | 222 | Rare | $2.05 |
Stonewood Invocation | 223 | Rare | $1.21 |
Strength in Numbers | 224 | Common | $0.14 |
Thallid Germinator | 225 | Common | $0.21 |
Thallid Shell-Dweller | 226 | Common | $0.18 |
Thelon of Havenwood | 227 | Rare | $0.48 |
Thelonite Hermit | 228 | Rare | $0.49 |
Thrill of the Hunt | 229 | Common | $0.18 |
Tromp the Domains | 230 | Uncommon | $0.10 |
Unyaro Bees | 231 | Rare | $0.37 |
Verdant Embrace | 232 | Rare | $0.50 |
Wormwood Dryad | 233 | Common | $0.10 |
Wurmcalling | 234 | Rare | $2.73 |
Yavimaya Dryad | 235 | Uncommon | $0.33 |
Dementia Sliver | 236 | Uncommon | $0.35 |
Dralnu, Lich Lord | 237 | Rare | $0.43 |
Firewake Sliver | 238 | Uncommon | $0.35 |
Ghostflame Sliver | 239 | Uncommon | $0.45 |
Harmonic Sliver | 240 | Uncommon | $1.15 |
Ith, High Arcanist | 241 | Rare | $0.39 |
Kaervek the Merciless | 242 | Rare | $0.65 |
Mishra, Artificer Prodigy | 243 | Rare | $0.46 |
Opaline Sliver | 244 | Uncommon | $3.19 |
Saffi Eriksdotter | 245 | Rare | $1.59 |
Scion of the Ur-Dragon | 246 | Rare | $8.53 |
Stonebrow, Krosan Hero | 247 | Rare | $0.34 |
Assembly-Worker | 248 | Uncommon | $0.07 |
Brass Gnat | 249 | Common | $0.12 |
Candles of Leng | 250 | Rare | $0.25 |