Torment
Flying, first strike
Flying {2}{W}, Discard a card: This creature gets +1/+2 until end of turn.
Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. {W}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Exile all graveyards.
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has protection from black.
Prevent all damage a source of your choice would deal this turn.
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature dies, you may pay {W}{W}. If you do, return this card to the battlefield under your control."
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Each player loses 1 life for each Swamp they control.
Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, you gain 4 life.
Flash Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control gain protection from black until end of turn."
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
As an additional cost to cast this spell, discard X cards. Exile X target attacking creatures.
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}: Target player mills three cards.
Discard a card: Switch this creature's power and toughness until end of turn.
Flying {B}: This creature gets +1/+1 until end of turn.
Draw four cards, then choose X cards in your hand and discard the rest.
Whenever this creature becomes the target of a spell or ability, mill two cards.
Whenever this creature becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
Sacrifice this creature: Target creature loses protection from black until end of turn.
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
Return target creature and target land to their owners' hands.
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice this enchantment: Draw a card.
Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
{U}, Sacrifice this creature: Counter target spell that targets a creature you control.
Flying {U}, Sacrifice this creature: Counter target spell that targets a creature you control.
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Flying Discard a card: Return this creature to its owner's hand.
Enchant creature When this Aura enters, draw a card. Enchanted creature's activated abilities can't be activated.
As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands.
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature becomes the target of a spell or ability, sacrifice it."
Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
{B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gets -2/-2 until end of turn. Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
When this creature enters, exile up to two target cards from a single graveyard. When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: This creature gains flying and protection from green and from white until end of turn.
Flying When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
Haste At the beginning of the end step, sacrifice this creature. At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order.
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. {B}: Regenerate this creature.
Whenever a permanent other than this enchantment is put into a graveyard from the battlefield, this enchantment deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice this enchantment.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Target player discards a card for each Swamp you control.
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
{1}{B}, Discard a card: Exile target card from a graveyard. {1}{B}, Sacrifice this enchantment: Exile target card from a graveyard.
All creatures get -1/-1 until end of turn for each Swamp you control.
{B}: This creature gets +1/+1 until end of turn.
{T}, Exile three cards from your graveyard: Target player loses 3 life.
Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Discard a card: This creature gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and can't block.
Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
When this creature dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature enters, exile target green or white creature an opponent controls. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying When this creature enters, target player loses 3 life. When this creature leaves the battlefield, that player gains 3 life.
Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target player discards a card. Draw a card.
As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Target creature gains haste until end of turn. Draw a card.
Other Barbarian creatures get +1/+1. {R}: Another target Barbarian creature gets +1/+0 until end of turn.
When you control no Swamps, sacrifice this creature.
Enchant creature Enchanted creature gets +1/+0. Sacrifice this Aura: It deals 1 damage to target creature.
When this creature enters, flip a coin until you lose a flip. Put a +1/+1 counter on this creature for each flip you won.
As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
{R}, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Green creatures and white creatures can't block this turn. Flashback—{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
First strike, haste Discard a card at random: This creature gains protection from white until end of turn.
Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
When this creature enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice this creature.
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, it deals 3 damage to any target."
First strike {B}: This creature gets +1/+1 until end of turn.
Discard a card at random: This creature gets +1/+0 and gains first strike until end of turn.
When this creature enters, exile two target lands. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control. {R}: This creature gets +1/+0 until end of turn.
When this creature enters, exile target land. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
First strike Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
{1}{R}, Discard a card at random: This enchantment deals 1 damage to any target. {1}{R}, Sacrifice this enchantment: It deals 1 damage to any target.
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create two 1/1 green Squirrel creature tokens. Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Protection from black At the beginning of your upkeep, sacrifice this creature unless you put a card from your graveyard on the bottom of your library.
Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Haste Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
Trample {G}, Discard a card: Regenerate this creature.
Target player shuffles up to four target cards from their graveyard into their library.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, sacrifice this creature unless you put two cards from your graveyard on the bottom of your library. {G}{G}, Discard a card: You may have this creature assign its combat damage this turn as though it weren't blocked.
The next creature spell you cast this turn can't be countered. Draw a card.
You gain life equal to the number of creature cards in all graveyards.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Target black creature gets -2/-0 until end of turn.
{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
Protection from black Threshold — This creature gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
{G}, {T}, Sacrifice this creature: Destroy target enchantment. Threshold — This creature gets +1/+1 as long as seven or more cards are in your graveyard.
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
{G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
Reach (This creature can block creatures with flying.) Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
{2}, {T}: Add {B} for each Swamp you control.
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angel of Retribution | 1 | Rare | $0.31 |
Aven Trooper | 2 | Common | $0.13 |
Cleansing Meditation | 3 | Uncommon | $1.62 |
Equal Treatment | 4 | Uncommon | $0.31 |
Floating Shield | 5 | Common | $0.12 |
Frantic Purification | 6 | Common | $0.22 |
Hypochondria | 7 | Uncommon | $0.16 |
Major Teroh | 8 | Rare | $0.53 |
Militant Monk | 9 | Common | $0.08 |
Morningtide | 10 | Rare | $0.35 |
Mystic Familiar | 11 | Common | $0.12 |
Pay No Heed | 12 | Common | $0.07 |
Possessed Nomad | 13 | Rare | $0.30 |
Reborn Hero | 14 | Rare | $0.28 |
Spirit Flare | 15 | Common | $0.08 |
Stern Judge | 16 | Uncommon | $0.19 |
Strength of Isolation | 17 | Uncommon | $0.19 |
Teroh's Faithful | 18 | Common | $0.11 |
Teroh's Vanguard | 19 | Uncommon | $0.11 |
Transcendence | 20 | Rare | $5.99 |
Vengeful Dreams | 21 | Rare | $0.52 |
Alter Reality | 22 | Rare | $1.07 |
Ambassador Laquatus | 23 | Rare | $0.83 |
Aquamoeba | 24 | Common | $0.23 |
Balshan Collaborator | 25 | Uncommon | $0.11 |
Breakthrough | 26 | Uncommon | $0.45 |
Cephalid Aristocrat | 27 | Common | $0.09 |
Cephalid Illusionist | 28 | Uncommon | $1.62 |
Cephalid Sage | 29 | Uncommon | $0.16 |
Cephalid Snitch | 30 | Common | $0.07 |
Cephalid Vandal | 31 | Rare | $0.23 |
Churning Eddy | 32 | Common | $0.10 |
Circular Logic | 33 | Uncommon | $9.02 |
Compulsion | 34 | Uncommon | $0.24 |
Coral Net | 35 | Common | $0.12 |
Deep Analysis | 36 | Common | $0.96 |
False Memories | 37 | Rare | $0.35 |
Ghostly Wings | 38 | Common | $0.08 |
Hydromorph Guardian | 39 | Common | $0.13 |
Hydromorph Gull | 40 | Uncommon | $0.18 |
Liquify | 41 | Common | $0.10 |
Llawan, Cephalid Empress | 42 | Rare | $0.85 |
Obsessive Search | 43 | Common | $0.18 |
Plagiarize | 44 | Rare | $0.39 |
Possessed Aven | 45 | Rare | $0.31 |
Retraced Image | 46 | Rare | $8.72 |
Skywing Aven | 47 | Common | $0.08 |
Stupefying Touch | 48 | Uncommon | $0.18 |
Turbulent Dreams | 49 | Rare | $1.94 |
Boneshard Slasher | 50 | Uncommon | $0.21 |
Cabal Ritual | 51 | Common | $12.63 |
Cabal Surgeon | 52 | Common | $0.06 |
Cabal Torturer | 53 | Common | $0.10 |
Carrion Rats | 54 | Common | $0.16 |
Carrion Wurm | 55 | Uncommon | $0.17 |
Chainer, Dementia Master | 56 | Rare | $2.32 |
Chainer's Edict | 57 | Uncommon | $0.87 |
Crippling Fatigue | 58 | Common | $0.14 |
Dawn of the Dead | 59 | Rare | $1.79 |
Faceless Butcher | 60 | Common | $0.19 |
Gloomdrifter | 61 | Uncommon | $0.20 |
Gravegouger | 62 | Common | $0.12 |
Grotesque Hybrid | 63 | Uncommon | $0.24 |
Hypnox | 64 | Rare | $2.17 |
Ichorid | 65 | Rare | $1.73 |
Insidious Dreams | 66 | Rare | $11.88 |
Laquatus's Champion | 67 | Rare | $0.86 |
Last Laugh | 68 | Rare | $2.30 |
Mesmeric Fiend | 69 | Common | $2.54 |
Mind Sludge | 70 | Uncommon | $0.24 |
Mortal Combat | 71 | Rare | $5.26 |
Mortiphobia | 72 | Uncommon | $0.25 |
Mutilate | 73 | Rare | $3.83 |
Nantuko Shade | 74 | Rare | $5.75 |
Organ Grinder | 75 | Common | $0.11 |
Psychotic Haze | 76 | Common | $0.21 |
Putrid Imp | 77 | Common | $2.30 |
Rancid Earth | 78 | Common | $0.30 |
Restless Dreams | 79 | Common | $0.19 |
Sengir Vampire | 80 | Rare | $0.38 |
Shade's Form | 81 | Common | $0.28 |
Shambling Swarm | 82 | Rare | $0.57 |
Sickening Dreams | 83 | Uncommon | $1.05 |
Slithery Stalker | 84 | Uncommon | $0.19 |
Soul Scourge | 85 | Common | $0.11 |
Strength of Lunacy | 86 | Uncommon | $0.37 |
Unhinge | 87 | Common | $0.10 |
Waste Away | 88 | Common | $0.06 |
Zombie Trailblazer | 89 | Uncommon | $1.08 |
Accelerate | 90 | Common | $0.53 |
Balthor the Stout | 91 | Rare | $0.52 |
Barbarian Outcast | 92 | Common | $0.05 |
Crackling Club | 93 | Common | $0.05 |
Crazed Firecat | 94 | Uncommon | $0.30 |
Devastating Dreams | 95 | Rare | $0.80 |
Enslaved Dwarf | 96 | Common | $0.29 |
Fiery Temper | 97 | Common | $0.30 |
Flaming Gambit | 98 | Uncommon | $0.25 |
Flash of Defiance | 99 | Common | $0.11 |
Grim Lavamancer | 100 | Rare | $17.03 |
Hell-Bent Raider | 101 | Rare | $0.26 |
Kamahl's Sledge | 102 | Common | $0.04 |
Longhorn Firebeast | 103 | Common | $0.08 |
Overmaster | 104 | Rare | $2.70 |
Pardic Arsonist | 105 | Uncommon | $0.17 |
Pardic Collaborator | 106 | Uncommon | $0.13 |
Pardic Lancer | 107 | Common | $0.06 |
Petradon | 108 | Rare | $0.32 |
Petravark | 109 | Common | $0.10 |
Pitchstone Wall | 110 | Uncommon | $0.19 |
Possessed Barbarian | 111 | Rare | $0.34 |
Pyromania | 112 | Uncommon | $0.16 |
Radiate | 113 | Rare | $5.19 |
Skullscorch | 114 | Rare | $0.40 |
Sonic Seizure | 115 | Common | $0.11 |
Temporary Insanity | 116 | Uncommon | $0.18 |
Violent Eruption | 117 | Uncommon | $0.15 |
Acorn Harvest | 118 | Common | $1.12 |
Anurid Scavenger | 119 | Uncommon | $0.21 |
Arrogant Wurm | 120 | Uncommon | $3.91 |
Basking Rootwalla | 121 | Common | $0.42 |
Centaur Chieftain | 122 | Uncommon | $0.19 |
Centaur Veteran | 123 | Common | $0.11 |
Dwell on the Past | 124 | Uncommon | $0.29 |
Far Wanderings | 125 | Common | $0.32 |
Gurzigost | 126 | Rare | $0.30 |
Insist | 127 | Rare | $1.46 |
Invigorating Falls | 128 | Common | $0.17 |
Krosan Constrictor | 129 | Common | $0.06 |
Krosan Restorer | 130 | Common | $0.15 |
Nantuko Blightcutter | 131 | Rare | $0.40 |
Nantuko Calmer | 132 | Common | $0.13 |
Nantuko Cultivator | 133 | Rare | $0.26 |
Narcissism | 134 | Uncommon | $0.13 |
Nostalgic Dreams | 135 | Rare | $2.57 |
Parallel Evolution | 136 | Rare | $4.79 |
Possessed Centaur | 137 | Rare | $0.25 |
Seton's Scout | 138 | Uncommon | $0.21 |
Cabal Coffers | 139 | Uncommon | $30.60 |
Tainted Field | 140 | Uncommon | $1.39 |
Tainted Isle | 141 | Uncommon | $1.03 |
Tainted Peak | 142 | Uncommon | $1.89 |
Tainted Wood | 143 | Uncommon | $0.88 |