Treasure Chest
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.
When this creature enters, you become the monarch.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
When this creature enters, you become the monarch. All damage that would be dealt to you is dealt to this creature instead.
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
As this creature enters, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Flash You may have this creature enter as a copy of any creature on the battlefield.
Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
When this creature enters, double the number of each kind of counter on any number of target permanents.
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
Deathtouch When this creature enters, you become the monarch.
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
When this enchantment enters, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{2}{B}, {T}, Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
When this creature enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.
Enchant player Whenever enchanted player casts a spell, put a spite counter on this Aura. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on this Aura.
Enchant permanent When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on this creature. Then this creature deals damage equal to the number of fury counters on it to that player.
Flying {5}{R}, Exile this card from your graveyard: Each player discards their hand, then draws seven cards.
Flying When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample.
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
This spell costs {1} less to cast for each creature your opponents control. When this creature enters, put a +1/+1 counter on each other creature you control.
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create a token that's a copy of this creature. (The token has no counters and isn't monstrous.)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Deathtouch Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Vigilance, haste As Saskia enters, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying. {2}, Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.
[+1]: Create a 1/1 colorless Construct artifact creature token with defender. [−1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [−6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
[0]: Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [−1]: Each opponent loses 2 life and you gain 2 life. [−2]: Each opponent discards a card and you draw a card.
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
This artifact enters tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {4}, {T}, Sacrifice this land: You become the monarch.
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
{U}, {T}, Sacrifice this creature: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
Flying Whenever a Dragon you control dies while this card is in your graveyard, you may pay {1}{B}. If you do, return this card from your graveyard to the battlefield.
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Flying Commander creatures you control get +2/+2 and have haste.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Flying, trample Whenever Wasitora deals combat damage to a player, that player sacrifices a creature of their choice. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
Reach Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
As this enchantment enters, choose a creature type. {1}{W}: Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
Flying When this creature enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
This spell costs {1} less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia. Activate only during your turn and only once each turn.
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Flying, trample Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Eminence — At the beginning of combat on your turn, if Arahbo is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice this creature: Cast any number of cards exiled with this creature without paying their mana costs.
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
As this artifact enters, choose a creature type. {1}: Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
Menace Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
When Nazahn enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.
Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Put target card from your graveyard on top of your library.
Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Destroy target land or nonblack creature.
Enchant creature Enchanted creature can't attack unless its controller pays {3}.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
Huang Zhong can't be blocked by more than one creature.
{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci can't be blocked by creatures with horsemanship.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao attacks alone, it can't be blocked this combat.
{T}: Draw a card. Activate only during your turn, before attackers are declared.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
Sima Yi's power is equal to the number of Swamps you control.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren enters, you lose 3 life.
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Whenever this creature deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
When this creature enters, sacrifice it unless you sacrifice a Forest.
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
{U}{U}: Tap target creature without flying.
Players play with the top card of their libraries revealed.
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.
Defender (This creature can't attack.) Protection from black
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
Counter target blue instant spell.
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Double strike Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: This creature gains flying until end of turn.
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Constellation — Whenever this creature or another enchantment you control enters, double target creature's power and toughness until end of turn.
Reach When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Flying As this creature enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Gyrus enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
Your commander costs {1} less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
For any number of opponents, destroy target nonland permanent that player controls.
Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis.
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Improvise (Each artifact you tap after you're done activating mana abilities pays for {1}.) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
{4}{W}, {T}, Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
[+1]: Create a 1/1 colorless Servo artifact creature token. [+1]: The next spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control as you cast it.) [−7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.
Haste {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Tuvasa gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.
Trample This creature gets +10/+10 as long as you control ten or more lands.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
{3}: Untap this artifact. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Trample Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Metalcraft — Whenever this creature attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
This creature can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on this creature.
[+2]: Untap each enchanted permanent you control. [−1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. [−7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
Return X target creature cards from your graveyard to the battlefield. Miracle {X}{B}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Deathtouch When this creature leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Flash This spell costs {1} less to cast for each attacking creature. Trample When this creature dies, create a 6/12 colorless Construct artifact creature token with trample.
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
Flying, haste As this creature enters, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
[+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Hexproof Creatures your opponents control attack each combat if able.
Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, return it to its owner's hand.
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
Flying, lifelink When this creature enters, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Flying When this creature enters, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
This spell costs {1} less to cast for each opponent you have. Trample When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Enchant creature Enchanted creature gets +3/+3.
Reach (This creature can block creatures with flying.)
[+1]: Target creature gets +2/+2 until end of turn. [−1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. [−5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
[+2]: Target creature can't be blocked this turn. [−3]: Draw two cards. [−10]: Tap all creatures your opponents control. You take an extra turn after this one.
This land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {W} or {U}.
({T}: Add {W}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Throne Warden | 1 | Common | N/A |
Palace Sentinels | 2 | Common | N/A |
Orzhov Advokist | 3 | Uncommon | N/A |
Palace Jailer | 4 | Uncommon | N/A |
Recruiter of the Guard | 5 | Rare | N/A |
Custodi Soulbinders | 6 | Rare | N/A |
Selfless Squire | 7 | Rare | N/A |
Protector of the Crown | 8 | Rare | N/A |
Duelist's Heritage | 9 | Rare | N/A |
Entrapment Maneuver | 10 | Rare | N/A |
Sanctum Prelate | 11 | Mythic | N/A |
Grip of Phyresis | 12 | Uncommon | N/A |
Stunt Double | 13 | Rare | N/A |
Faerie Artisans | 14 | Rare | N/A |
Keeper of Keys | 15 | Rare | N/A |
Deepglow Skate | 16 | Rare | N/A |
Garrulous Sycophant | 17 | Common | N/A |
Thorn of the Black Rose | 18 | Common | N/A |
Parting Thoughts | 19 | Uncommon | N/A |
Marchesa's Decree | 20 | Uncommon | N/A |
Magus of the Will | 21 | Rare | N/A |
Custodi Lich | 22 | Rare | N/A |
Curse of Vengeance | 23 | Rare | N/A |
Frenzied Fugue | 24 | Uncommon | N/A |
Goblin Spymaster | 25 | Rare | N/A |
Charging Cinderhorn | 26 | Rare | N/A |
Runehorn Hellkite | 27 | Rare | N/A |
Skyline Despot | 28 | Rare | N/A |
Grenzo, Havoc Raiser | 29 | Rare | N/A |
Subterranean Tremors | 30 | Mythic | N/A |
Domesticated Hydra | 31 | Uncommon | N/A |
Evolutionary Escalation | 32 | Uncommon | N/A |
Primeval Protector | 33 | Rare | N/A |
Splitting Slime | 34 | Rare | N/A |
Stonehoof Chieftain | 35 | Rare | N/A |
Benefactor's Draught | 36 | Rare | N/A |
Selvala, Heart of the Wilds | 37 | Mythic | N/A |
Ancient Excavation | 38 | Uncommon | N/A |
Sylvan Reclamation | 39 | Uncommon | N/A |
Migratory Route | 40 | Uncommon | N/A |
Grave Upheaval | 41 | Uncommon | N/A |
Treacherous Terrain | 42 | Uncommon | N/A |
Reyhan, Last of the Abzan | 43 | Rare | N/A |
Tymna the Weaver | 44 | Rare | N/A |
Adriana, Captain of the Guard | 45 | Rare | N/A |
Kraum, Ludevic's Opus | 46 | Rare | N/A |
Thrasios, Triton Hero | 47 | Rare | N/A |
Akiri, Line-Slinger | 48 | Rare | N/A |
Vial Smasher the Fierce | 49 | Mythic | N/A |
Queen Marchesa | 50 | Mythic | N/A |
Silas Renn, Seeker Adept | 51 | Mythic | N/A |
Ludevic, Necro-Alchemist | 52 | Mythic | N/A |
Kydele, Chosen of Kruphix | 53 | Mythic | N/A |
Sidar Kondo of Jamuraa | 54 | Mythic | N/A |
Tana, the Bloodsower | 55 | Mythic | N/A |
Bruse Tarl, Boorish Herder | 56 | Mythic | N/A |
Ishai, Ojutai Dragonspeaker | 57 | Mythic | N/A |
Ikra Shidiqi, the Usurper | 58 | Mythic | N/A |
Ravos, Soultender | 59 | Mythic | N/A |
Leovold, Emissary of Trest | 60 | Mythic | N/A |
Saskia the Unyielding | 61 | Mythic | N/A |
Atraxa, Praetors' Voice | 62 | Mythic | N/A |
Kynaios and Tiro of Meletis | 63 | Mythic | N/A |
Yidris, Maelstrom Wielder | 64 | Mythic | N/A |
Breya, Etherium Shaper | 65 | Mythic | N/A |
Daretti, Ingenious Iconoclast | 66 | Mythic | N/A |
Kaya, Ghost Assassin | 67 | Mythic | N/A |
Armory Automaton | 68 | Rare | N/A |
Crystalline Crawler | 69 | Rare | N/A |
Boompile | 70 | Rare | N/A |
Prismatic Geoscope | 71 | Rare | N/A |
Ash Barrens | 72 | Common | N/A |
Throne of the High City | 73 | Rare | N/A |
Hammer of Nazahn | 65669 | Rare | N/A |
Traverse the Outlands | 65671 | Rare | N/A |
Fortunate Few | 65673 | Rare | N/A |
The Ur-Dragon | 65675 | Mythic | N/A |
Alms Collector | 65677 | Rare | N/A |
Path of Ancestry | 65679 | Common | N/A |
Fractured Identity | 65681 | Rare | N/A |
Heirloom Blade | 65683 | Uncommon | N/A |
Magus of the Mind | 65685 | Rare | N/A |
Boneyard Scourge | 65687 | Rare | N/A |
Scalelord Reckoner | 65689 | Rare | N/A |
Territorial Hellkite | 65691 | Rare | N/A |
Edgar Markov | 65693 | Mythic | N/A |
Disrupt Decorum | 65695 | Rare | N/A |
Crimson Honor Guard | 65697 | Rare | N/A |
Bloodsworn Steward | 65699 | Rare | N/A |
Teferi's Protection | 65701 | Rare | N/A |
Shifting Shadow | 65703 | Rare | N/A |
Wasitora, Nekoru Queen | 65705 | Rare | N/A |
Mirri, Weatherlight Duelist | 65707 | Mythic | N/A |
Qasali Slingers | 65709 | Rare | N/A |
Hungry Lynx | 65711 | Rare | N/A |
Bloodforged Battle-Axe | 65713 | Rare | N/A |
Taigam, Sidisi's Hand | 65715 | Rare | N/A |
Kindred Boon | 65717 | Rare | N/A |
Kindred Summons | 65719 | Rare | N/A |
Kindred Charge | 65721 | Rare | N/A |
Kindred Dominance | 65723 | Rare | N/A |
Kindred Discovery | 65725 | Rare | N/A |
Patron of the Vein | 65727 | Rare | N/A |
Licia, Sanguine Tribune | 65729 | Mythic | N/A |
Herald's Horn | 65731 | Uncommon | N/A |
O-Kagachi, Vengeful Kami | 65733 | Mythic | N/A |
Arahbo, Roar of the World | 65735 | Mythic | N/A |
Inalla, Archmage Ritualist | 65737 | Mythic | N/A |
Taigam, Ojutai Master | 65739 | Rare | N/A |
Izzet Chemister | 65741 | Rare | N/A |
Curse of Disturbance | 65743 | Uncommon | N/A |
Curse of Opulence | 65745 | Uncommon | N/A |
Curse of Bounty | 65747 | Uncommon | N/A |
Ramos, Dragon Engine | 65749 | Mythic | N/A |
Mirror of the Forebears | 65751 | Uncommon | N/A |
Bloodline Necromancer | 65753 | Uncommon | N/A |
Galecaster Colossus | 65755 | Rare | N/A |
Balan, Wandering Knight | 65757 | Rare | N/A |
Mathas, Fiend Seeker | 65759 | Mythic | N/A |
Kheru Mind-Eater | 65761 | Rare | N/A |
Kess, Dissident Mage | 65763 | Mythic | N/A |
Curse of Vitality | 65765 | Uncommon | N/A |
Curse of Verbosity | 65767 | Uncommon | N/A |
Stalking Leonin | 65769 | Rare | N/A |
Nazahn, Revered Bladesmith | 65771 | Mythic | N/A |
Sinuous Vermin | 65773 | Common | N/A |
Borderland Explorer | 65775 | Common | N/A |
Skittering Crustacean | 65777 | Common | N/A |
Treasonous Ogre | 65779 | Uncommon | N/A |
Custodi Squire | 65781 | Common | N/A |
Entourage of Trest | 65783 | Common | N/A |
Expropriate | 65785 | Mythic | N/A |
Selvala's Stampede | 65787 | Rare | N/A |
Salvage | 65789 | Common | N/A |
Conqueror's Flail | 65791 | Rare | N/A |
Stream of Acid | 65793 | Uncommon | N/A |
Brainwash | 65795 | Common | N/A |
Cruel Tutor | 65797 | Rare | N/A |
Xun Yu, Wei Advisor | 65799 | Rare | N/A |
Huang Zhong, Shu General | 65801 | Rare | N/A |
Lady Sun | 65803 | Rare | N/A |
Zuo Ci, the Mocking Sage | 65805 | Rare | N/A |
Ma Chao, Western Warrior | 65807 | Rare | N/A |
Lu Su, Wu Advisor | 65809 | Rare | N/A |
Lady Zhurong, Warrior Queen | 65811 | Rare | N/A |
Pang Tong, "Young Phoenix" | 65813 | Rare | N/A |
Sima Yi, Wei Field Marshal | 65815 | Rare | N/A |
Cao Ren, Wei Commander | 65817 | Rare | N/A |
Aspect of Wolf | 65819 | Rare | N/A |
Game of Chaos | 65821 | Rare | N/A |
Pit Scorpion | 65823 | Common | N/A |
Plant Elemental | 65825 | Uncommon | N/A |
Drafna's Restoration | 65827 | Common | N/A |
Flood | 65829 | Common | N/A |
Field of Dreams | 65831 | Rare | N/A |
Burnt Offering | 65833 | Common | N/A |
Cemetery Gate | 65835 | Common | N/A |
Energy Tap | 65837 | Common | N/A |
Metamorphosis | 65839 | Common | N/A |
The Unspeakable | 65841 | Rare | N/A |
Zo-Zu the Punisher | 65843 | Rare | N/A |
Guttural Response | 65845 | Uncommon | N/A |
Jhoira of the Ghitu | 65847 | Mythic | N/A |
Lovisa Coldeyes | 65849 | Mythic | N/A |
Desperate Ritual | 65851 | Uncommon | N/A |
Warren Instigator | 65853 | Mythic | N/A |
Gempalm Incinerator | 65855 | Uncommon | N/A |
Goblin Goon | 65857 | Rare | N/A |
Master of Waves | 65859 | Mythic | N/A |
Tidal Courier | 65861 | Uncommon | N/A |
Lonely Sandbar | 65863 | Common | N/A |
Aquitect's Will | 65865 | Common | N/A |
Firesong and Sunspeaker | 68076 | Rare | N/A |
Nesting Dragon | 70649 | Rare | N/A |
Yuriko, the Tiger's Shadow | 70651 | Rare | N/A |
Treasure Nabber | 70653 | Rare | N/A |
Nylea's Colossus | 70655 | Rare | N/A |
Whiptongue Hydra | 70657 | Rare | N/A |
Sower of Discord | 70659 | Rare | N/A |
Gyrus, Waker of Corpses | 70661 | Mythic | N/A |
Myth Unbound | 70663 | Rare | N/A |
Ever-Watching Threshold | 70665 | Rare | N/A |
Lord Windgrace | 70667 | Mythic | N/A |
Windgrace's Judgment | 70669 | Rare | N/A |
Thantis, the Warweaver | 70671 | Mythic | N/A |
Coveted Jewel | 70673 | Rare | N/A |
Saheeli's Directive | 70675 | Rare | N/A |
Magus of the Balance | 70677 | Rare | N/A |
Forge of Heroes | 70679 | Common | N/A |
Genesis Storm | 70681 | Rare | N/A |
Endless Atlas | 70683 | Rare | N/A |
Saheeli, the Gifted | 70685 | Mythic | N/A |
Tawnos, Urza's Apprentice | 70687 | Mythic | N/A |
Bloodtracker | 70689 | Rare | N/A |
Tuvasa the Sunlit | 70691 | Mythic | N/A |
Crash of Rhino Beetles | 70693 | Rare | N/A |
Echo Storm | 70695 | Rare | N/A |
Retrofitter Foundry | 70697 | Rare | N/A |
Kestia, the Cultivator | 70699 | Mythic | N/A |
Empyrial Storm | 70701 | Rare | N/A |
Enchanter's Bane | 70703 | Rare | N/A |
Heavenly Blademaster | 70705 | Rare | N/A |
Isolated Watchtower | 70707 | Rare | N/A |
Brudiclad, Telchor Engineer | 70709 | Mythic | N/A |
Turntimber Sower | 70711 | Rare | N/A |
Skull Storm | 70713 | Rare | N/A |
Arixmethes, Slumbering Isle | 70715 | Rare | N/A |
Boreas Charger | 70717 | Rare | N/A |
Xantcha, Sleeper Agent | 70719 | Rare | N/A |
Loyal Guardian | 70721 | Uncommon | N/A |
Reality Scramble | 70723 | Rare | N/A |
Octopus Umbra | 70725 | Rare | N/A |
Geode Golem | 70727 | Uncommon | N/A |
Loyal Unicorn | 70729 | Uncommon | N/A |
Vedalken Humiliator | 70731 | Rare | N/A |
Primordial Mist | 70733 | Rare | N/A |
Loyal Subordinate | 70735 | Uncommon | N/A |
Ravenous Slime | 70737 | Rare | N/A |
Estrid, the Masked | 70739 | Mythic | N/A |
Varina, Lich Queen | 70741 | Mythic | N/A |
Entreat the Dead | 70743 | Rare | N/A |
Aminatou's Augury | 70745 | Rare | N/A |
Yennett, Cryptic Sovereign | 70747 | Mythic | N/A |
Night Incarnate | 70749 | Rare | N/A |
Fury Storm | 70751 | Rare | N/A |
Loyal Apprentice | 70753 | Uncommon | N/A |
Ancient Stone Idol | 70755 | Rare | N/A |
Loyal Drake | 70757 | Uncommon | N/A |
Varchild, Betrayer of Kjeldor | 70759 | Rare | N/A |
Emissary of Grudges | 70761 | Rare | N/A |
Aminatou, the Fateshifter | 70763 | Mythic | N/A |
Estrid's Invocation | 70765 | Rare | N/A |
Angelic Guardian | 70767 | Rare | N/A |
Angler Turtle | 70769 | Rare | N/A |
Vengeant Vampire | 70771 | Rare | N/A |
Immortal Phoenix | 70773 | Rare | N/A |
Rampaging Brontodon | 70775 | Rare | N/A |
Militant Angel | 70777 | Mythic | N/A |
Inspired Sphinx | 70779 | Mythic | N/A |
Rot Hulk | 70781 | Mythic | N/A |
Goblin Goliath | 70783 | Mythic | N/A |
Avatar of Growth | 70785 | Mythic | N/A |
Hardened-Scale Armor | 70787 | Common | N/A |
Leopard-Spotted Jiao | 70789 | Common | N/A |
Feiyi Snake | 70791 | Common | N/A |
Jiang Yanggu | 70793 | Mythic | N/A |
Mu Yanling | 70795 | Mythic | N/A |
Timber Gorge | 70797 | Common | N/A |
Meandering River | 70799 | Common | N/A |
Plains | 70801 | Common | N/A |