Ultimate Masters
Each player sacrifices all permanents they control that are one or more colors.
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
First strike (This creature deals combat damage before creatures without first strike.) When this creature enters, you gain 1 life for each card in your graveyard.
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.
Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Flying When this creature enters, return a permanent you control to its owner's hand.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target enchantment card from your graveyard to your hand.
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}, Reveal X white cards from your hand, Sacrifice this creature: You gain three times X life.
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tap up to two target creatures. Draw a card.
Return target creature card from your graveyard to the battlefield.
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Sacrifice this creature: Destroy target enchantment.
As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Flying Double strike (This creature deals both first-strike and regular combat damage.)
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature.
Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
When this creature enters, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Nonbasic lands don't untap during their controllers' untap steps.
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost. Counter target spell if its mana value is X.
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw two cards, then discard two cards. Untap up to three lands.
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.
Return target creature to its owner's hand. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
If you would draw a card while your library has no cards in it, you win the game instead.
As this creature enters, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
{T}: Draw two cards, then discard three cards.
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can't block and can't be blocked. You may cast this card from your graveyard as long as you control a black or green permanent.
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
Flying Discard a card: Return this creature to its owner's hand.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Target player shuffles up to four target cards from their graveyard into their library.
When this creature enters, mill two cards.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Take an extra turn after this one.
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Return X target creature cards from your graveyard to your hand.
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your graveyard, then shuffle.
Sacrifice this creature: Put a -1/-1 counter on target creature.
{3}{B}, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
{2}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets -3/-3 until end of turn.
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash When this creature leaves the battlefield, exile target card from a graveyard. Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Discard a card: This creature gains flying until end of turn.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{2}{B}: Return this card from your graveyard to your hand.
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, each player sacrifices a creature of their choice.
Add {B} for each creature card in your graveyard.
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Haste (This creature can attack and {T} as soon as it comes under your control.)
Conflagrate deals X damage divided as you choose among any number of targets. Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying {1}{R}{R}{R}: Return this card from your graveyard to your hand.
Whenever you sacrifice another permanent, you may pay {2}. If you do, this enchantment deals 2 damage to any target.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{T}, Sacrifice this creature: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Lava Spike deals 3 damage to target player or planeswalker.
Haste {T}, Discard a card: Draw a card.
{1}, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Discard a land card: This enchantment deals 2 damage to any target.
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control deals damage equal to its power to any target.
{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
When this creature enters, you may return target card from your graveyard to your hand.
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Whenever a creature dies, that creature's controller may draw a card.
When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
{1}{G}: Return target basic land card from your graveyard to your hand.
Heroic — Whenever you cast a spell that targets this creature, you may pay {X}. If you do, put X +1/+1 counters on this creature.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Trample When this creature dies, create a 6/6 black Wurm creature token with trample.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Reach When this creature enters, you may destroy target creature with flying.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.
{G}, Sacrifice this creature: Add three mana of any one color. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying When this creature enters, destroy target permanent.
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Counter target noncreature spell. Its controller loses 2 life.
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast.
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Draw three cards. You may play an additional land this turn.
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
As this creature enters, choose an opponent. This creature enters with a -1/-1 counter on it for each creature that player controls.
({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Sacrifice this creature: Destroy target nonbasic land.
When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flash Defender, flying
Haste
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When this creature dies, add {C}{C}{C}.
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Sacrifice this creature: Exile target card from a graveyard.
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
At the beginning of your upkeep, if this creature is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Sacrifice a creature: Add one mana of any color.
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
{T}: Add {C}. {1}, {T}: Add one mana of any color.
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.
{T}: Add {C}{C}. This land deals 2 damage to you.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {C} for each storage counter removed this way.
({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
All Is Dust | 1 | Rare | $3.72 |
Artisan of Kozilek | 2 | Uncommon | $0.47 |
Eldrazi Conscription | 3 | Rare | $4.34 |
Emrakul, the Aeons Torn | 4 | Mythic | $20.57 |
Karn Liberated | 5 | Mythic | $3.12 |
Kozilek, Butcher of Truth | 6 | Mythic | $45.47 |
Ulamog, the Infinite Gyre | 7 | Mythic | $34.49 |
Ulamog's Crusher | 8 | Common | $0.21 |
Ancestor's Chosen | 9 | Uncommon | $0.14 |
Angelic Renewal | 10 | Common | $0.26 |
Containment Priest | 11 | Rare | $0.78 |
Conviction | 12 | Common | $0.07 |
Dawn Charm | 13 | Uncommon | $2.58 |
Daybreak Coronet | 14 | Rare | $4.04 |
Emancipation Angel | 15 | Uncommon | $0.14 |
Faith's Fetters | 16 | Common | $0.07 |
Fiend Hunter | 17 | Uncommon | $0.11 |
Gods Willing | 18 | Common | $0.06 |
Heliod's Pilgrim | 19 | Common | $0.20 |
Hero of Iroas | 20 | Uncommon | $1.07 |
Hyena Umbra | 21 | Common | $0.28 |
Icatian Crier | 22 | Common | $0.04 |
Lotus-Eye Mystics | 23 | Common | $0.07 |
Mammoth Umbra | 24 | Common | $0.18 |
Martyr of Sands | 25 | Common | $0.16 |
Miraculous Recovery | 26 | Uncommon | $0.10 |
Phalanx Leader | 27 | Uncommon | $0.22 |
Rally the Peasants | 28 | Uncommon | $0.14 |
Repel the Darkness | 29 | Common | $0.05 |
Resurrection | 30 | Common | $0.16 |
Reveillark | 31 | Rare | $0.64 |
Reya Dawnbringer | 32 | Rare | $4.01 |
Ronom Unicorn | 33 | Common | $0.08 |
Runed Halo | 34 | Rare | $0.17 |
Sigil of the New Dawn | 35 | Uncommon | $0.25 |
Skyspear Cavalry | 36 | Common | $0.04 |
Spirit Cairn | 37 | Uncommon | $0.09 |
Sublime Archangel | 38 | Rare | $2.55 |
Swift Reckoning | 39 | Uncommon | $0.05 |
Tethmos High Priest | 40 | Common | $0.09 |
Wall of Reverence | 41 | Rare | $0.92 |
Wandering Champion | 42 | Common | $0.04 |
Wingsteed Rider | 43 | Common | $0.03 |
Aethersnipe | 44 | Common | $0.13 |
Archaeomancer | 45 | Common | $0.34 |
Back to Basics | 46 | Rare | $5.52 |
Circular Logic | 47 | Uncommon | $0.25 |
Defy Gravity | 48 | Common | $0.07 |
Deranged Assistant | 49 | Common | $0.10 |
Dig Through Time | 50 | Rare | $0.32 |
Disrupting Shoal | 51 | Rare | $7.71 |
Dreamscape Artist | 52 | Uncommon | $0.20 |
Eel Umbra | 53 | Common | $0.13 |
Flight of Fancy | 54 | Common | $0.04 |
Foil | 55 | Common | $1.67 |
Forbidden Alchemy | 56 | Uncommon | $0.21 |
Frantic Search | 57 | Common | $0.62 |
Glen Elendra Archmage | 58 | Rare | $11.61 |
Iridescent Drake | 59 | Uncommon | $0.08 |
Just the Wind | 60 | Common | $0.03 |
Laboratory Maniac | 61 | Uncommon | $2.06 |
Living Lore | 62 | Uncommon | $0.03 |
Magus of the Bazaar | 63 | Rare | $0.32 |
Mahamoti Djinn | 64 | Uncommon | $0.08 |
Marang River Prowler | 65 | Uncommon | $0.12 |
Mystic Retrieval | 66 | Uncommon | $0.20 |
Rise from the Tides | 67 | Uncommon | $0.10 |
Rune Snag | 68 | Common | $0.05 |
Skywing Aven | 69 | Common | $0.07 |
Sleight of Hand | 70 | Uncommon | $0.33 |
Snapcaster Mage | 71 | Mythic | $18.93 |
Stitched Drake | 72 | Common | $0.07 |
Stitcher's Apprentice | 73 | Common | $0.07 |
Stream of Consciousness | 74 | Uncommon | $0.12 |
Sultai Skullkeeper | 75 | Common | $0.10 |
Talrand, Sky Summoner | 76 | Rare | $0.38 |
Temporal Manipulation | 77 | Mythic | $12.00 |
Think Twice | 78 | Common | $0.05 |
Treasure Cruise | 79 | Common | $0.25 |
Unstable Mutation | 80 | Uncommon | $0.12 |
Visions of Beyond | 81 | Rare | $5.23 |
Whirlwind Adept | 82 | Common | $0.03 |
Appetite for Brains | 83 | Uncommon | $0.11 |
Apprentice Necromancer | 84 | Uncommon | $0.95 |
Bitterblossom | 85 | Mythic | $31.79 |
Bloodflow Connoisseur | 86 | Common | $0.13 |
Bridge from Below | 87 | Rare | $0.68 |
Buried Alive | 88 | Uncommon | $2.00 |
Chainer's Edict | 89 | Uncommon | $0.21 |
Crow of Dark Tidings | 90 | Common | $0.07 |
Dark Dabbling | 91 | Common | $0.14 |
Death Denied | 92 | Common | $0.11 |
Demonic Tutor | 93 | Rare | $60.13 |
Entomb | 94 | Rare | $15.13 |
Fume Spitter | 95 | Common | $0.18 |
Ghoulcaller's Accomplice | 96 | Common | $0.05 |
Ghoulsteed | 97 | Uncommon | $0.11 |
Golgari Thug | 98 | Uncommon | $0.59 |
Goryo's Vengeance | 99 | Rare | $10.89 |
Grave Scrabbler | 100 | Common | $0.11 |
Grave Strength | 101 | Uncommon | $0.12 |
Gurmag Angler | 102 | Common | $0.15 |
Last Gasp | 103 | Common | $0.04 |
Liliana of the Veil | 104 | Mythic | $7.61 |
Mark of the Vampire | 105 | Common | $0.08 |
Mikaeus, the Unhallowed | 106 | Mythic | $27.77 |
Moan of the Unhallowed | 107 | Common | $0.07 |
Offalsnout | 108 | Common | $0.10 |
Olivia's Dragoon | 109 | Common | $0.08 |
Reanimate | 110 | Rare | $8.90 |
Sanitarium Skeleton | 111 | Common | $0.10 |
Shirei, Shizo's Caretaker | 112 | Uncommon | $0.23 |
Shriekmaw | 113 | Uncommon | $0.21 |
Slum Reaper | 114 | Common | $0.13 |
Songs of the Damned | 115 | Uncommon | $2.88 |
Spoils of the Vault | 116 | Rare | $0.44 |
Tasigur, the Golden Fang | 117 | Rare | $0.20 |
Twins of Maurer Estate | 118 | Common | $0.10 |
Unburial Rites | 119 | Uncommon | $0.20 |
Unholy Hunger | 120 | Common | $0.09 |
Akroan Crusader | 121 | Common | $0.09 |
Anger | 122 | Uncommon | $1.93 |
Arena Athlete | 123 | Common | $0.07 |
Balefire Dragon | 124 | Mythic | $16.14 |
Brazen Scourge | 125 | Uncommon | $0.13 |
Conflagrate | 126 | Uncommon | $0.14 |
Desperate Ritual | 127 | Uncommon | $4.28 |
Faithless Looting | 128 | Common | $0.36 |
Fiery Temper | 129 | Common | $0.16 |
Firewing Phoenix | 130 | Uncommon | $0.14 |
Furnace Celebration | 131 | Uncommon | $0.18 |
Gamble | 132 | Rare | $13.19 |
Generator Servant | 133 | Common | $0.23 |
Hissing Iguanar | 134 | Common | $0.09 |
Ingot Chewer | 135 | Common | $0.12 |
Lava Spike | 136 | Uncommon | $0.91 |
Mad Prophet | 137 | Common | $0.04 |
Magmaw | 138 | Uncommon | $0.07 |
Malevolent Whispers | 139 | Uncommon | $0.13 |
Molten Birth | 140 | Common | $0.14 |
Nightbird's Clutches | 141 | Common | $0.03 |
Raid Bombardment | 142 | Common | $0.21 |
Reckless Charge | 143 | Common | $0.07 |
Reckless Wurm | 144 | Common | $0.07 |
Rolling Temblor | 145 | Uncommon | $0.06 |
Seismic Assault | 146 | Rare | $0.59 |
Seize the Day | 147 | Rare | $14.84 |
Soul's Fire | 148 | Common | $0.25 |
Sparkspitter | 149 | Common | $0.10 |
Squee, Goblin Nabob | 150 | Rare | $0.39 |
Thermo-Alchemist | 151 | Common | $0.24 |
Through the Breach | 152 | Rare | $0.52 |
Undying Rage | 153 | Common | $0.15 |
Vexing Devil | 154 | Rare | $1.01 |
Young Pyromancer | 155 | Uncommon | $0.19 |
Basking Rootwalla | 156 | Common | $0.16 |
Become Immense | 157 | Uncommon | $0.18 |
Boar Umbra | 158 | Uncommon | $0.22 |
Boneyard Wurm | 159 | Uncommon | $0.15 |
Brawn | 160 | Uncommon | $0.36 |
Crushing Canopy | 161 | Common | $0.05 |
Devoted Druid | 162 | Uncommon | $1.47 |
Eternal Witness | 163 | Uncommon | $1.28 |
Fauna Shaman | 164 | Rare | $7.24 |
Fecundity | 165 | Uncommon | $0.81 |
Golgari Brownscale | 166 | Common | $0.15 |
Golgari Grave-Troll | 167 | Rare | $1.61 |
Groundskeeper | 168 | Common | $0.04 |
Hero of Leina Tower | 169 | Uncommon | $0.09 |
Hooting Mandrills | 170 | Common | $0.10 |
Kodama's Reach | 171 | Common | $2.39 |
Life from the Loam | 172 | Rare | $5.73 |
Miming Slime | 173 | Common | $0.15 |
Noble Hierarch | 174 | Rare | $11.59 |
Nourishing Shoal | 175 | Rare | $0.39 |
Pattern of Rebirth | 176 | Rare | $4.68 |
Penumbra Wurm | 177 | Uncommon | $0.18 |
Prey Upon | 178 | Common | $0.12 |
Pulse of Murasa | 179 | Common | $0.15 |
Satyr Wayfinder | 180 | Common | $0.14 |
Shed Weakness | 181 | Common | $0.07 |
Snake Umbra | 182 | Uncommon | $0.92 |
Spider Spawning | 183 | Uncommon | $0.20 |
Spider Umbra | 184 | Common | $0.29 |
Staunch-Hearted Warrior | 185 | Common | $0.05 |
Stingerfling Spider | 186 | Uncommon | $0.11 |
Tarmogoyf | 187 | Mythic | $5.74 |
Travel Preparations | 188 | Uncommon | $0.05 |
Vengevine | 189 | Mythic | $5.71 |
Verdant Eidolon | 190 | Common | $0.06 |
Walker of the Grove | 191 | Common | $0.13 |
Wickerbough Elder | 192 | Common | $0.10 |
Wild Hunger | 193 | Uncommon | $0.08 |
Wild Mongrel | 194 | Common | $0.14 |
Woodfall Primus | 195 | Rare | $0.36 |
Angel of Despair | 196 | Uncommon | $2.20 |
Blast of Genius | 197 | Uncommon | $0.10 |
Countersquall | 198 | Uncommon | $1.23 |
Gaddock Teeg | 199 | Rare | $3.13 |
Garna, the Bloodflame | 200 | Uncommon | $0.13 |
Golgari Charm | 201 | Uncommon | $3.14 |
Leovold, Emissary of Trest | 202 | Mythic | $2.62 |
Lord of Extinction | 203 | Mythic | $3.18 |
Maelstrom Pulse | 204 | Rare | $0.50 |
Reviving Vapors | 205 | Uncommon | $0.05 |
Sigarda, Host of Herons | 206 | Mythic | $3.00 |
Sovereigns of Lost Alara | 207 | Rare | $1.30 |
Urban Evolution | 208 | Uncommon | $0.13 |
Vengeful Rebirth | 209 | Uncommon | $0.15 |
Warleader's Helix | 210 | Uncommon | $0.16 |
Beckon Apparition | 211 | Common | $0.05 |
Canker Abomination | 212 | Common | $0.07 |
Dimir Guildmage | 213 | Common | $0.03 |
Double Cleave | 214 | Common | $0.09 |
Fulminator Mage | 215 | Rare | $2.22 |
Kitchen Finks | 216 | Uncommon | $0.36 |
Murderous Redcap | 217 | Uncommon | $1.62 |
Plumeveil | 218 | Uncommon | $0.08 |
Rakdos Shred-Freak | 219 | Common | $0.04 |
Safehold Elite | 220 | Common | $0.11 |
Scuzzback Marauders | 221 | Common | $0.06 |
Shielding Plax | 222 | Common | $0.15 |
Slippery Bogle | 223 | Uncommon | $1.23 |
Turn to Mist | 224 | Common | $0.19 |
Fire // Ice | 225 | Common | $0.13 |
Cathodion | 226 | Common | $0.05 |
Engineered Explosives | 227 | Rare | $3.45 |
Heap Doll | 228 | Uncommon | $0.30 |
Mana Vault | 229 | Mythic | $88.51 |
Myr Servitor | 230 | Common | $0.08 |
Patchwork Gnomes | 231 | Common | $0.04 |
Phyrexian Altar | 232 | Rare | $48.92 |
Platinum Emperion | 233 | Mythic | $19.73 |
Prismatic Lens | 234 | Uncommon | $0.39 |
Vessel of Endless Rest | 235 | Common | $0.16 |
Ancient Tomb | 236 | Rare | $107.33 |
Cavern of Souls | 237 | Mythic | $47.17 |
Celestial Colonnade | 238 | Rare | $0.60 |
Creeping Tar Pit | 239 | Rare | $0.36 |
Dakmor Salvage | 240 | Uncommon | $0.38 |
Dark Depths | 241 | Mythic | $3.20 |
Desolate Lighthouse | 242 | Rare | $0.19 |
Flagstones of Trokair | 243 | Rare | $3.87 |
Karakas | 244 | Mythic | $14.32 |
Lavaclaw Reaches | 245 | Rare | $0.31 |
Mage-Ring Network | 246 | Uncommon | $0.27 |
Mistveil Plains | 247 | Uncommon | $0.99 |
Phyrexian Tower | 248 | Rare | $24.51 |
Raging Ravine | 249 | Rare | $0.25 |
Rogue's Passage | 250 | Uncommon | $0.54 |