Unhinged
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Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Spells you cast cost {½} less to cast.
As this enchantment enters, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return this enchantment to its owner's hand.
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or this creature this turn.
As this enchantment enters, choose an artist. Creatures with art by the chosen artist get +2/+2.
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.
{W}{W}: This creature gains protection from the artist of your choice until end of turn.
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Flying Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)
As this enchantment enters, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0.
Choose one — • Target player gains 2½ life. • Prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
As long as you're standing, this creature has vigilance.
"Until end of turn" and "this turn" effects don't end.
Enchant creature Enchanted creature gets +1/+1 for each word in its name.
{1}: This card's name becomes the card name of your choice. Activate anywhere, anytime.
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
{T}: Draw a card, then discard a card. Whenever a permanent that shares an artist with another permanent you control enters, untap this creature.
This spell costs {1} more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.
{T}: Target permanent's artist becomes the artist of your choice until end of turn.
This creature can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
Flying At the beginning of your upkeep, sacrifice this creature unless you say its flavor text.
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying
Flying When this creature enters, you may return target permanent with a two-word name to its owner's hand.
Counter target spell unless its controller pays {3}{½}.
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
{2}: This creature gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: This creature becomes the colors of your choice until end of turn. {2}: This creature becomes the creature type of your choice until end of turn. {2}: This creature's expansion symbol becomes the symbol of your choice until end of turn. {2}: This creature's art becomes by the artist of your choice until end of turn. {2}: This creature gets +2/-2 or -2/+2 until end of turn. {2}: Untap this creature.
{4}: Search your library for a card, put that card into your hand, then shuffle.
Enchant creature As this Aura enters, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
{U}, Say your middle name: This creature gains shroud until end of turn. {U}, Say an opponent's middle name: This creature gains flying until end of turn.
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
Return target permanent to its owner's hand. Gotcha — If an opponent says a number, you may say "Gotcha" When you do, return this card from your graveyard to your hand.
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of this creature?
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
Whenever this creature attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, this creature can't be blocked this turn.
Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
{1}{B}, Growl: Regenerate this creature.
When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
You and target creature's controller have a staring contest. If you win, destroy that creature.
This creature enters with two arms and two legs. Whenever damage is dealt to this creature, remove an arm or a leg from it. This creature can't attack if it has no legs and can't block if it has no arms.
As this enchantment enters, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Flying, first strike, trample Once each turn, while you're searching your library, you may pay {1}{B}, reveal this card from your library and say "I'm coming, too" If you do, this card deals 2 damage to a player of your choice.
Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
Whenever a creature an opponent controls dies, sacrifice this creature unless you insult that creature.
Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
Flying, trample At the beginning of your upkeep, exile the top card of your library and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice this creature.
Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
Whenever a player's skin or fingernail touches this creature, that player loses 2 life.
Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
As this creature enters, straighten your arms. When you bend an elbow, sacrifice this creature.
As this creature enters, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on this creature.
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
Each other Donkey gets +1½/+1½. Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Deal Damage deals 4 damage to any target. Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
When you speak, sacrifice this creature.
First strike At the beginning of your upkeep, reveal a card from your hand at random.
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on this creature unless an opponent swats the table within five seconds. Activate only once each turn.
Add {R} for each nonland permanent with art by the artist of your choice.
Sacrifice a creature or land: Add {HR}.
When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
{R}, {T}, Sacrifice a creature: This creature deals X damage to target creature, where X is a number in the sacrificed creature's text box.
Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
Sauté deals 3½ damage to any target.
As this creature enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice this creature after it enters.
Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
Trample Whenever a player casts a spell, put a chip counter on its mana value. This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.
{G}, {T}: Return target card with a ½ on it from your graveyard to your hand.
As this creature enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching this creature, sacrifice this creature.
You gain life equal to your age.
All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
As this creature enters, choose a word. Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
Gotcha — If an opponent laughs, you may say "Gotcha" When you do, return this card from your graveyard to your hand.
As this creature enters, choose a letter. This creature gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.
Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.
This creature enters with up to two shoe counters on it. Use your shoes as counters. This creature gets +1/+1 for each shoe counter on it.
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
Target creature gets +3½/+3½ until end of turn.
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
Trample When this creature enters, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
As this creature enters, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast.
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
You choose all targets for all spells and abilities.
When this artifact enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw this card. When that player draws this card, it deals 19½ damage to them.
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
{T}: Add {∞}. {100}: Add one mana of any color.
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
{3}, {T}: Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
{2}, {T}: This artifact deals 1 damage to target player. Then untap this artifact unless that player says "Thank you, sir. May I have another?"
{T}: Exile this artifact and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
This creature enters turned on. Whenever a player casts a spell, toggle this creature's ON/OFF switch. As long as this creature is turned off, it can't attack or block, and prevent all damage it would deal.
Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on this creature, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.)
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.
As this artifact enters, each player puts a pop! counter on "0." Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
{5}, Sacrifice this artifact: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
This land enters tapped. {T}: Add one and one-half mana of any one color.
Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Premium spells cost {1} less to cast. Premium creatures get +1/+1.
| Card | Number | Rarity | Price |
|---|---|---|---|
Atinlay Igpay | 1 | Uncommon | $0.23 |
AWOL | 2 | Common | $0.32 |
Bosom Buddy | 3 | Uncommon | $0.35 |
Cardpecker | 4 | Common | $0.19 |
Cheap Ass | 5 | Common | $0.24 |
Circle of Protection: Art | 6 | Common | $0.20 |
Collector Protector | 7 | Rare | $0.44 |
Drawn Together | 8 | Rare | $0.54 |
Emcee | 9 | Uncommon | $0.42 |
Erase (Not the Urza's Legacy One) | 10 | Common | $0.17 |
Fascist Art Director | 11 | Common | $0.14 |
First Come, First Served | 12 | Uncommon | $0.20 |
Frankie Peanuts | 13 | Rare | $0.68 |
Head to Head | 14 | Uncommon | $0.25 |
Ladies' Knight | 15 | Uncommon | $0.37 |
Little Girl | 16 | Common | $0.28 |
Look at Me, I'm R&D | 17 | Rare | $0.75 |
Man of Measure | 18 | Common | $0.14 |
Save Life | 19 | Uncommon | $1.38 |
Standing Army | 20 | Common | $0.21 |
Staying Power | 21 | Rare | $1.03 |
Wordmail | 22 | Common | $0.20 |
_____ | 23 | Uncommon | $0.50 |
Ambiguity | 24 | Rare | $0.74 |
Artful Looter | 25 | Common | $0.12 |
Avatar of Me | 26 | Rare | $0.56 |
Brushstroke Paintermage | 27 | Common | $0.11 |
Bursting Beebles | 28 | Common | $0.18 |
Carnivorous Death-Parrot | 29 | Common | $0.21 |
Cheatyface | 30 | Uncommon | $1.51 |
Double Header | 31 | Common | $0.14 |
Flaccify | 32 | Common | $0.21 |
Framed! | 33 | Common | $0.12 |
Greater Morphling | 34 | Rare | $1.26 |
Johnny, Combo Player | 35 | Rare | $1.98 |
Loose Lips | 36 | Common | $0.18 |
Magical Hacker | 37 | Uncommon | $0.83 |
Mise | 38 | Uncommon | $0.24 |
Moniker Mage | 39 | Common | $0.16 |
Mouth to Mouth | 40 | Uncommon | $0.49 |
Now I Know My ABC's | 41 | Rare | $2.64 |
Number Crunch | 42 | Common | $0.29 |
Question Elemental? | 43 | Uncommon | $0.24 |
Richard Garfield, Ph.D. | 44 | Rare | $5.22 |
Smart Ass | 45 | Common | $0.21 |
Spell Counter | 46 | Uncommon | $1.83 |
Topsy Turvy | 47 | Rare | $1.54 |
Aesthetic Consultation | 48 | Rare | $0.59 |
Bad Ass | 49 | Common | $0.25 |
Bloodletter | 50 | Common | $0.12 |
Booster Tutor | 51 | Uncommon | $6.20 |
Duh | 52 | Common | $0.21 |
Enter the Dungeon | 53 | Rare | $1.14 |
Eye to Eye | 54 | Uncommon | $0.43 |
The Fallen Apart | 55 | Common | $0.16 |
Farewell to Arms | 56 | Common | $0.20 |
Infernal Spawn of Infernal Spawn of Evil | 57 | Rare | $1.66 |
Kill! Destroy! | 58 | Uncommon | $1.26 |
Mother of Goons | 59 | Common | $0.26 |
Necro-Impotence | 60 | Rare | $1.70 |
Persecute Artist | 61 | Uncommon | $0.45 |
Phyrexian Librarian | 62 | Uncommon | $0.33 |
Stop That | 63 | Common | $0.21 |
Tainted Monkey | 64 | Common | $0.24 |
Vile Bile | 65 | Common | $0.24 |
Wet Willie of the Damned | 66 | Common | $0.39 |
When Fluffy Bunnies Attack | 67 | Common | $0.21 |
Working Stiff | 68 | Uncommon | $0.25 |
Zombie Fanboy | 69 | Uncommon | $0.36 |
Zzzyxas's Abyss | 70 | Rare | $0.97 |
Assquatch | 71 | Rare | $2.67 |
Blast from the Past | 72 | Rare | $0.95 |
Curse of the Fire Penguin // Curse of the Fire Penguin Creature | 73 | Rare | $0.82 |
Deal Damage | 74 | Uncommon | $0.39 |
Dumb Ass | 75 | Common | $0.25 |
Face to Face | 76 | Uncommon | $0.48 |
Frazzled Editor | 77 | Common | $0.28 |
Goblin Mime | 78 | Common | $0.18 |
Goblin Secret Agent | 79 | Common | $0.17 |
Goblin S.W.A.T. Team | 80 | Common | $0.15 |
Mana Flair | 81 | Common | $0.11 |
Mons's Goblin Waiters | 82 | Common | $0.18 |
Orcish Paratroopers | 83 | Common | $0.19 |
Punctuate | 84 | Common | $0.20 |
Pygmy Giant | 85 | Uncommon | $0.27 |
Red-Hot Hottie | 86 | Common | $0.27 |
Rocket-Powered Turbo Slug | 87 | Uncommon | $0.87 |
Sauté | 88 | Common | $0.13 |
Six-y Beast | 89 | Uncommon | $0.24 |
Touch and Go | 90 | Common | $0.16 |
Yet Another Aether Vortex | 91 | Rare | $0.79 |
B-I-N-G-O | 92 | Rare | $0.62 |
Creature Guy | 93 | Uncommon | $0.23 |
Elvish House Party | 94 | Uncommon | $0.45 |
Fat Ass | 95 | Common | $0.31 |
Form of the Squirrel | 96 | Rare | $9.43 |
Fraction Jackson | 97 | Rare | $0.51 |
Gluetius Maximus | 98 | Uncommon | $0.22 |
Granny's Payback | 99 | Uncommon | $0.39 |
Graphic Violence | 100 | Common | $0.16 |
Keeper of the Sacred Word | 101 | Common | $0.19 |
Land Aid '04 | 102 | Common | $0.26 |
Laughing Hyena | 103 | Common | $0.20 |
Monkey Monkey Monkey | 104 | Common | $0.22 |
Name Dropping | 105 | Uncommon | $0.24 |
Old Fogey | 106 | Rare | $1.28 |
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental | 107 | Common | $0.30 |
Remodel | 108 | Common | $0.11 |
Shoe Tree | 109 | Common | $0.16 |
Side to Side | 110 | Uncommon | $0.31 |
S.N.O.T. | 111 | Common | $0.33 |
Stone-Cold Basilisk | 112 | Uncommon | $0.35 |
Supersize | 113 | Common | $0.18 |
Symbol Status | 114 | Uncommon | $0.29 |
Uktabi Kong | 115 | Rare | $21.11 |
"Ach! Hans, Run!" | 116 | Rare | $3.92 |
Ass Whuppin' | 117 | Rare | $0.93 |
Meddling Kids | 118 | Rare | $1.94 |
Rare-B-Gone | 119 | Rare | $2.35 |
Who // What // When // Where // Why | 120 | Rare | $2.55 |
Gleemax | 121 | Rare | $8.09 |
Letter Bomb | 122 | Rare | $2.12 |
Mana Screw | 123 | Uncommon | $0.85 |
Mox Lotus | 124 | Rare | $23.43 |
My First Tome | 125 | Uncommon | $0.42 |
Pointy Finger of Doom | 126 | Rare | $0.94 |
Rod of Spanking | 127 | Uncommon | $2.61 |
Time Machine | 128 | Rare | $0.87 |
Togglodyte | 129 | Uncommon | $0.53 |
Toy Boat | 130 | Uncommon | $0.35 |
Urza's Hot Tub | 131 | Uncommon | $0.27 |
Water Gun Balloon Game | 132 | Rare | $0.51 |
World-Bottling Kit | 133 | Rare | $0.86 |
City of Ass | 134 | Rare | $37.19 |
R&D's Secret Lair | 135 | Rare | $3.44 |
Plains | 136 | Common | $4.41 |
Island | 137 | Common | $9.70 |
Swamp | 138 | Common | $9.20 |
Mountain | 139 | Common | $6.05 |
Forest | 140 | Common | $9.21 |
Super Secret Tech | 141 | Rare | $24.72 |