Urza's Legacy
Flying, protection from artifacts
You gain 3 life for each creature attacking you.
Untap target permanent.
Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Flash Protection from red
{T}: Destroy target Aura attached to a creature.
Exile target enchantment.
{T}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Creatures you control have first strike.
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Destroy two target enchantments.
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.
Destroy all artifacts and enchantments.
Flying, vigilance Radiant gets +1/+1 for each other creature on the battlefield with flying.
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you gain 5 life.
Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Whenever this creature blocks, it gets +0/+2 until end of turn.
{T}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
This creature enters with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
{T}: Draw a card.
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
This creature can't be blocked as long as defending player controls an artifact.
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
When this enchantment enters, you gain 10 life. When this enchantment leaves the battlefield, you lose 10 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return this creature to its owner's hand.
Draw two cards, then discard two cards. Untap up to three lands.
Counter target spell that targets a creature.
{1}{U}, {T}: Put target green creature on top of its owner's library.
Creatures you control have flying.
Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Target player draws four cards.
Flying When this creature enters, untap up to seven lands. {2}{U}{U}: Return this creature to its owner's hand.
Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Return target creature to its owner's hand. Untap up to two lands.
Flying {T}: This creature deals 1 damage to any target.
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Flying {2}{U}: Untap this creature.
{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
Flying, protection from red
Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target nonartifact, nonblack creature.
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
As this enchantment enters, choose a creature type. All creatures of the chosen type get -1/-1.
Protection from white When this creature enters, you lose 5 life.
Flying {B}: Regenerate this creature.
When a creature is put into an opponent's graveyard from the battlefield, if this permanent is an enchantment, it becomes a 3/2 Phyrexian Imp creature with flying.
Whenever a creature deals damage to you, destroy it.
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
{1}, Sacrifice a creature: Put a +1/+1 counter on this creature.
Flying {T}, Sacrifice this creature: Target creature gets -2/-2 until end of turn.
{T}, Sacrifice this creature: Target creature gets -3/-3 until end of turn.
{T}, Sacrifice this creature: Target creature gets -1/-1 until end of turn.
{T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, green creatures get -1/-1 until end of turn.
Two target creatures each get -1/-1 until end of turn.
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Whenever this creature becomes the target of a spell or ability, you lose 1 life.
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Switch target creature's power and toughness until end of turn.
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
Flash Protection from white
{T}, Sacrifice this creature: It deals damage equal to its power to any target.
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to any target.
{R}: Target creature gets +1/+0 until end of turn.
Whenever this creature becomes tapped, it deals 1 damage to any target.
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
Lava Axe deals 5 damage to target player or planeswalker.
{1}{R}{R}: Put a +1/+1 counter on this creature. {T}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.
Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
This creature can't block. {R}: This creature gets +1/+0 until end of turn.
{3}, Discard a card at random: This enchantment deals damage to any target equal to the mana value of the discarded card.
Destroy two target artifacts.
At the beginning of each player's upkeep, if that player controls more lands than each other player, this enchantment deals 2 damage to them.
Flying When this creature dies, return it to its owner's hand.
Enchant creature Enchanted creature can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
If this creature attacks, all creatures you control attack if able.
Haste At the beginning of the end step, return this creature to its owner's hand.
{1}{R}, {T}: Destroy target artifact. This creature deals damage to that artifact's controller equal to the artifact's mana value.
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.)
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Put all enchantments on top of their owners' libraries.
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
You may have this creature assign its combat damage as though it weren't blocked.
Target creature gets +7/+7 until end of turn.
Shroud (This creature can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands.
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, draw a card.
Whenever a spell you've cast is countered, draw a card.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Trample When this creature dies, return it to its owner's hand.
Destroy target creature with flying.
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Protection from artifacts
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
No more than two creatures can attack you each combat.
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
Each spell costs {3} more to cast except during its controller's turn.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap this artifact.
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
{2}: Regenerate target artifact creature.
{T}, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land.
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
All permanents are colorless.
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap this artifact during your untap step. {2}, {T}: All creatures get +2/+2 for as long as this artifact remains tapped.
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice this creature: It deals 1 damage to any target.
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card.
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Forbidding Watchtower enters tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Angelic Curator | 1 | Common | $0.14 |
Blessed Reversal | 2 | Rare | $0.42 |
Burst of Energy | 3 | Common | $0.22 |
Cessation | 4 | Common | $0.13 |
Defender of Law | 5 | Common | $0.14 |
Devout Harpist | 6 | Common | $0.20 |
Erase | 7 | Common | $0.14 |
Expendable Troops | 8 | Common | $0.12 |
Hope and Glory | 9 | Uncommon | $0.15 |
Iron Will | 10 | Common | $0.07 |
Karmic Guide | 11 | Rare | $5.86 |
Knighthood | 12 | Uncommon | $0.35 |
Martyr's Cause | 13 | Uncommon | $0.88 |
Mother of Runes | 14 | Uncommon | $8.11 |
Opal Avenger | 15 | Rare | $0.27 |
Opal Champion | 16 | Common | $0.09 |
Peace and Quiet | 17 | Uncommon | $0.24 |
Planar Collapse | 18 | Rare | $1.00 |
Purify | 19 | Rare | $0.44 |
Radiant, Archangel | 20 | Rare | $6.44 |
Radiant's Dragoons | 21 | Uncommon | $0.15 |
Radiant's Judgment | 22 | Common | $0.14 |
Sustainer of the Realm | 23 | Uncommon | $0.17 |
Tragic Poet | 24 | Common | $0.15 |
Anthroplasm | 25 | Rare | $0.47 |
Archivist | 26 | Rare | $0.56 |
Aura Flux | 27 | Common | $0.20 |
Bouncing Beebles | 28 | Common | $0.21 |
Cloud of Faeries | 29 | Common | $2.60 |
Delusions of Mediocrity | 30 | Rare | $0.86 |
Fleeting Image | 31 | Rare | $0.24 |
Frantic Search | 32 | Common | $2.29 |
Intervene | 33 | Common | $0.37 |
King Crab | 34 | Uncommon | $0.22 |
Levitation | 35 | Uncommon | $0.33 |
Miscalculation | 36 | Common | $0.45 |
Opportunity | 37 | Uncommon | $0.16 |
Palinchron | 38 | Rare | $45.02 |
Raven Familiar | 39 | Uncommon | $0.27 |
Rebuild | 40 | Uncommon | $0.42 |
Second Chance | 41 | Rare | $8.94 |
Slow Motion | 42 | Common | $0.18 |
Snap | 43 | Common | $6.13 |
Thornwind Faeries | 44 | Common | $0.21 |
Tinker | 45 | Uncommon | $4.53 |
Vigilant Drake | 46 | Common | $0.08 |
Walking Sponge | 47 | Uncommon | $0.21 |
Weatherseed Faeries | 48 | Common | $0.16 |
Bone Shredder | 49 | Uncommon | $0.37 |
Brink of Madness | 50 | Rare | $0.39 |
Engineered Plague | 51 | Uncommon | $8.10 |
Eviscerator | 52 | Rare | $0.37 |
Fog of Gnats | 53 | Common | $0.18 |
Giant Cockroach | 54 | Common | $0.10 |
Lurking Skirge | 55 | Rare | $0.37 |
No Mercy | 56 | Rare | $20.88 |
Ostracize | 57 | Common | $0.13 |
Phyrexian Broodlings | 58 | Common | $0.14 |
Phyrexian Debaser | 59 | Common | $0.14 |
Phyrexian Defiler | 60 | Uncommon | $0.20 |
Phyrexian Denouncer | 61 | Common | $0.12 |
Phyrexian Plaguelord | 62 | Rare | $0.53 |
Phyrexian Reclamation | 63 | Uncommon | $3.27 |
Plague Beetle | 64 | Common | $0.10 |
Rank and File | 65 | Uncommon | $0.15 |
Sick and Tired | 66 | Common | $0.12 |
Sleeper's Guile | 67 | Common | $0.13 |
Subversion | 68 | Rare | $1.58 |
Swat | 69 | Common | $0.10 |
Tethered Skirge | 70 | Uncommon | $0.15 |
Treacherous Link | 71 | Uncommon | $0.55 |
Unearth | 72 | Common | $1.76 |
About Face | 73 | Common | $0.21 |
Avalanche Riders | 74 | Uncommon | $0.46 |
Defender of Chaos | 75 | Common | $0.15 |
Ghitu Fire-Eater | 76 | Uncommon | $0.14 |
Ghitu Slinger | 77 | Common | $0.14 |
Ghitu War Cry | 78 | Uncommon | $0.16 |
Goblin Medics | 79 | Common | $0.13 |
Goblin Welder | 80 | Rare | $27.22 |
Granite Grip | 81 | Common | $0.16 |
Impending Disaster | 82 | Rare | $1.20 |
Last-Ditch Effort | 83 | Uncommon | $4.57 |
Lava Axe | 84 | Common | $0.10 |
Molten Hydra | 85 | Rare | $0.35 |
Parch | 86 | Common | $0.14 |
Pygmy Pyrosaur | 87 | Common | $0.09 |
Pyromancy | 88 | Rare | $0.43 |
Rack and Ruin | 89 | Uncommon | $0.18 |
Rivalry | 90 | Rare | $0.38 |
Shivan Phoenix | 91 | Rare | $0.55 |
Sluggishness | 92 | Common | $0.17 |
Viashino Bey | 93 | Common | $0.08 |
Viashino Cutthroat | 94 | Uncommon | $0.14 |
Viashino Heretic | 95 | Uncommon | $0.50 |
Viashino Sandscout | 96 | Common | $0.11 |
Bloated Toad | 97 | Uncommon | $0.36 |
Crop Rotation | 98 | Common | $5.08 |
Darkwatch Elves | 99 | Uncommon | $0.17 |
Defense of the Heart | 100 | Rare | $22.08 |
Deranged Hermit | 101 | Rare | $68.21 |
Gang of Elk | 102 | Uncommon | $0.14 |
Harmonic Convergence | 103 | Uncommon | $0.30 |
Hidden Gibbons | 104 | Rare | $11.43 |
Lone Wolf | 105 | Uncommon | $0.23 |
Might of Oaks | 106 | Rare | $2.92 |
Multani, Maro-Sorcerer | 107 | Rare | $8.67 |
Multani's Acolyte | 108 | Common | $0.21 |
Multani's Presence | 109 | Uncommon | $0.33 |
Rancor | 110 | Common | $1.86 |
Repopulate | 111 | Common | $0.17 |
Silk Net | 112 | Common | $0.12 |
Simian Grunts | 113 | Common | $0.17 |
Treefolk Mystic | 114 | Common | $0.18 |
Weatherseed Elf | 115 | Common | $0.23 |
Weatherseed Treefolk | 116 | Rare | $1.52 |
Wing Snare | 117 | Uncommon | $0.12 |
Yavimaya Granger | 118 | Common | $0.24 |
Yavimaya Scion | 119 | Common | $0.12 |
Yavimaya Wurm | 120 | Common | $0.14 |
Angel's Trumpet | 121 | Uncommon | $1.14 |
Beast of Burden | 122 | Rare | $0.56 |
Crawlspace | 123 | Rare | $7.25 |
Damping Engine | 124 | Rare | $0.67 |
Defense Grid | 125 | Rare | $16.41 |
Grim Monolith | 126 | Rare | $399.65 |
Iron Maiden | 127 | Rare | $10.47 |
Jhoira's Toolbox | 128 | Uncommon | $0.28 |
Memory Jar | 129 | Rare | $33.94 |
Quicksilver Amulet | 130 | Rare | $3.28 |
Ring of Gix | 131 | Rare | $0.90 |
Scrapheap | 132 | Rare | $5.74 |
Thran Lens | 133 | Rare | $0.67 |
Thran War Machine | 134 | Uncommon | $0.13 |
Thran Weaponry | 135 | Rare | $0.42 |
Ticking Gnomes | 136 | Uncommon | $0.22 |
Urza's Blueprints | 137 | Rare | $0.36 |
Wheel of Torture | 138 | Rare | $1.05 |
Faerie Conclave | 139 | Uncommon | $1.26 |
Forbidding Watchtower | 140 | Uncommon | $0.40 |
Ghitu Encampment | 141 | Uncommon | $0.42 |
Spawning Pool | 142 | Uncommon | $0.36 |
Treetop Village | 143 | Uncommon | $2.27 |