Vintage Masters
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Grenzo enters with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Discard a card: This creature gets +1/+1 until end of turn. Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Trample When this creature enters, return a red or green creature you control to its owner's hand.
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Whenever a land enters, this artifact deals 2 damage to that land's controller.
{0}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{2}, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. (This effect lasts indefinitely.)
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
At the beginning of your upkeep, sacrifice this creature unless you discard a card. {2}: This creature deals 1 damage to target creature. {2}: Regenerate this creature.
{T}, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Activated abilities of artifacts can't be activated.
{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
At the beginning of your upkeep, you may put a soot counter on this artifact. At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.
{T}: Add {C}{C}.
Spells cost {1} more to cast.
When this creature dies, add {C}{C}{C}{C}.
Flying This creature enters with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on this creature. Activate only as a sorcery.
This artifact enters tapped. This artifact doesn't untap during your untap step. If you would begin your turn while this artifact is tapped, you may skip that turn instead. If you do, untap this artifact. {T}: Take an extra turn after this one.
{2}, Sacrifice this artifact: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{T}: Add {C}{C}. This land deals 2 damage to you.
This land enters tapped. {T}, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
({T}: Add {B} or {R}.)
This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)
({T}: Add {B} or {G}.)
{T}: Draw two cards, then discard three cards.
This land enters tapped. {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}: Add {C}. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
This land enters tapped. {T}, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
({T}: Add {R} or {W}.)
This land enters tapped. {T}, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
({T}: Add {G} or {W}.)
This land enters tapped. {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
({T}: Add {W} or {B}.)
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
({T}: Add {R} or {G}.)
This land enters tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
{T}: Add {U} for each artifact you control.
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
({T}: Add {G} or {U}.)
({T}: Add {W} or {U}.)
({T}: Add {U} or {B}.)
({T}: Add {U} or {R}.)
{T}: Add {C}. {G}, {T}: Regenerate target creature.
| Card | Number | Rarity | Price |
|---|---|---|---|
Edric, Spymaster of Trest | 251 | Rare | N/A |
Fires of Yavimaya | 252 | Uncommon | N/A |
Goblin Trenches | 253 | Uncommon | N/A |
Grenzo, Dungeon Warden | 254 | Rare | N/A |
Magister of Worth | 255 | Rare | N/A |
Marchesa, the Black Rose | 256 | Mythic | N/A |
Prophetic Bolt | 257 | Uncommon | N/A |
Psychatog | 258 | Uncommon | N/A |
Reviving Vapors | 259 | Uncommon | N/A |
Selvala, Explorer Returned | 260 | Rare | N/A |
Shivan Wurm | 261 | Rare | N/A |
Spiritmonger | 262 | Rare | N/A |
Ankh of Mishra | 263 | Rare | N/A |
Chimeric Idol | 264 | Uncommon | N/A |
City in a Bottle | 265 | Mythic | N/A |
Coercive Portal | 266 | Mythic | N/A |
Cursed Scroll | 267 | Rare | N/A |
Flowstone Sculpture | 268 | Rare | N/A |
Ivory Tower | 269 | Uncommon | N/A |
Karn, Silver Golem | 270 | Rare | N/A |
Lion's Eye Diamond | 271 | Mythic | N/A |
Mana Crypt | 272 | Mythic | N/A |
Mana Prism | 273 | Common | N/A |
Mana Vault | 274 | Rare | N/A |
Masticore | 275 | Rare | N/A |
Memory Jar | 276 | Mythic | N/A |
Nevinyrral's Disk | 277 | Rare | N/A |
Null Rod | 278 | Rare | N/A |
Predator, Flagship | 279 | Rare | N/A |
Ring of Gix | 280 | Rare | N/A |
Skullclamp | 281 | Mythic | N/A |
Smokestack | 282 | Rare | N/A |
Sol Ring | 283 | Mythic | N/A |
Sphere of Resistance | 284 | Rare | N/A |
Su-Chi | 285 | Uncommon | N/A |
Thopter Squadron | 286 | Uncommon | N/A |
Time Vault | 287 | Mythic | N/A |
Triangle of War | 288 | Uncommon | N/A |
Ancient Tomb | 289 | Rare | N/A |
Bad River | 290 | Uncommon | N/A |
Badlands | 291 | Rare | N/A |
Barren Moor | 292 | Common | N/A |
Bayou | 293 | Rare | N/A |
Bazaar of Baghdad | 294 | Mythic | N/A |
Caldera Lake | 295 | Uncommon | N/A |
Flood Plain | 296 | Uncommon | N/A |
Forgotten Cave | 297 | Common | N/A |
Grand Coliseum | 298 | Rare | N/A |
Grasslands | 299 | Uncommon | N/A |
Keldon Necropolis | 300 | Rare | N/A |
Kjeldoran Outpost | 301 | Rare | N/A |
Lake of the Dead | 302 | Rare | N/A |
Library of Alexandria | 303 | Mythic | N/A |
Lonely Sandbar | 304 | Common | N/A |
Mishra's Workshop | 305 | Mythic | N/A |
Mountain Valley | 306 | Uncommon | N/A |
Pine Barrens | 307 | Uncommon | N/A |
Plateau | 308 | Rare | N/A |
Rocky Tar Pit | 309 | Uncommon | N/A |
Salt Flats | 310 | Uncommon | N/A |
Savannah | 311 | Rare | N/A |
Scabland | 312 | Uncommon | N/A |
Scrubland | 313 | Rare | N/A |
Secluded Steppe | 314 | Common | N/A |
Skyshroud Forest | 315 | Uncommon | N/A |
Strip Mine | 316 | Rare | N/A |
Taiga | 317 | Rare | N/A |
Thawing Glaciers | 318 | Rare | N/A |
Tolarian Academy | 319 | Mythic | N/A |
Tranquil Thicket | 320 | Common | N/A |
Tropical Island | 321 | Rare | N/A |
Tundra | 322 | Rare | N/A |
Underground Sea | 323 | Rare | N/A |
Volcanic Island | 324 | Rare | N/A |
Yavimaya Hollow | 325 | Rare | N/A |