War of the Spark
Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature.
Whenever you gain life, put a +1/+1 counter on this creature.
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
When this creature enters, you gain 5 life.
Lifelink When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Target creature gets +1/+0 until end of turn. Draw a card.
Divine Arrow deals 4 damage to target attacking or blocking creature.
Flying
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. [+1]: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. [−6]: Exile target nonland permanent.
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Target opponent sacrifices a creature of their choice that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures of their choice instead.
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
{1}, {T}: Tap target creature with mana value 2 or greater.
Vigilance When this creature enters, other creatures you control gain vigilance until end of turn.
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
During your turn, this creature has first strike.
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Exile all multicolored permanents.
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Flying, first strike, vigilance, lifelink
You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender.
When this creature enters, put a +1/+1 counter on target creature you control.
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
Tap target permanent. If it's an artifact, destroy it. Draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater.
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
{3}{U}: This creature can't be blocked this turn.
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
{1}{U}, {T}: Draw a card, then discard a card.
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game.
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
{2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Scry 4, then draw two cards.
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Put target nonland permanent on top of its owner's library.
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand.
Lifelink, haste
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
Lifelink
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel deals 2 damage to them. [−1]: Target player discards a card.
Target player discards two cards and loses 2 life.
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on this creature.
This creature can't be blocked by creatures with power 4 or greater.
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
This creature enters tapped. Whenever this creature attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [−4]: Each player sacrifices two creatures of their choice. [−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards.
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
Flying {1}: This creature gains haste until end of turn.
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
When this creature enters, you draw a card and you lose 1 life.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{6}{B}: Each opponent loses 2 life and you gain 2 life.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
During your turn, this creature has first strike. {1}, Sacrifice another creature: This creature gets +2/+0 until end of turn.
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
{3}{R}: Target creature can't block this turn.
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker. [+1]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top seven cards of your library. You may play them this turn.
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Destroy target artifact or land.
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Haste When this creature dies, put a +1/+1 counter on target creature you control.
First strike When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya deals 2 damage to any target.
Jaya's Greeting deals 3 damage to target creature. Scry 1.
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Trample Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Up to two target creatures each get +2/+0 until end of turn.
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
This creature can't attack alone.
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying.
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
When this creature dies, it deals 1 damage to any target. {1}{R}: This creature gets +2/+0 until end of turn.
Reach (This creature can block creatures with flying.) When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token.
This creature can't be blocked by creatures with power 2 or less.
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Up to two target creatures you control each deal damage equal to their power to another target creature.
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Put target creature with flying on the bottom of its owner's library.
Target creature gets +3/+3 until end of turn.
Deathtouch When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." [−1]: Put a +1/+1 counter on target creature.
Deathtouch
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
Whenever you tap a Forest for mana, add an additional {G}. [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. [−8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.
When this creature enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Trample When this creature enters, other creatures you control gain trample until end of turn.
You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creatures you control have vigilance. [+1]: You gain 3 life. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Choose one — • Target player sacrifices an artifact of their choice. • Target player sacrifices a creature of their choice. • Target player sacrifices a planeswalker of their choice.
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Exile target permanent with mana value 4 or greater.
Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
This spell can't be countered. Counter target noncreature spell.
Haste Whenever this creature deals combat damage to a player or planeswalker, put a +1/+1 counter on this creature. When this creature dies, it deals damage equal to its power to any target.
Flying When this creature enters, you gain 3 life and draw a card.
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Vigilance When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Deathtouch, lifelink {T}: Add one mana of any color.
{1}{R}, Discard a land card: This creature deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand.
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Flying When this creature enters, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield. [+1]: You draw a card. Each opponent exiles a card from their hand or a permanent they control. [−3]: Destroy target creature or planeswalker. [−8]: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
When Oath of Kaya enters, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Exchange control of two target permanents that share a permanent type.
Haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Each creature deals damage to itself equal to its power.
During your turn, creatures and planeswalkers you control have lifelink. [+2]: Sorin deals 1 damage to target player or planeswalker. [−X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
Trample Whenever Storrev deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. [+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. [−3]: Return target card from your graveyard to your hand.
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Your opponents can't cast spells during your turn. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Haste Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
Return a creature you control to its owner's hand, then destroy all creatures.
When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner's hand.
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Spells and abilities your opponents control can't cause their controller to search their library. [−1]: Target player mills four cards. Then exile each opponent's graveyard.
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. [−1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control.
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature.
Whenever a creature you control with power 4 or greater enters, draw a card. [−1]: Untap target permanent.
During your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. [−X]: Nahiri deals X damage to target tapped creature.
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. [−2]: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
This artifact enters tapped. {T}: Add two mana of different colors.
Spells your opponents cast cost {2} more to cast. At the beginning of your end step, each opponent loses 1 life.
When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Add two mana of different colors.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.
When this artifact enters, scry 1. {T}: Add one mana of any color.
{2}: Add one mana of any color.
Flying When this creature enters, look at the top card of target opponent's library.
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{T}: Add {C}. {4}: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
| Card | Number | Rarity | Price |
|---|---|---|---|
Karn, the Great Creator | 1 | Rare | $4.22 |
Ugin, the Ineffable | 2 | Rare | $1.28 |
Ugin's Conjurant | 3 | Uncommon | $0.17 |
Ajani's Pridemate | 4 | Uncommon | $0.18 |
Battlefield Promotion | 5 | Common | $0.05 |
Bond of Discipline | 6 | Uncommon | $0.21 |
Bulwark Giant | 7 | Common | $0.07 |
Charmed Stray | 8 | Common | $0.11 |
Defiant Strike | 9 | Common | $0.17 |
Divine Arrow | 10 | Common | $0.06 |
Enforcer Griffin | 11 | Common | $0.05 |
Finale of Glory | 12 | Mythic | $1.49 |
Gideon Blackblade | 13 | Mythic | $0.99 |
Gideon's Sacrifice | 14 | Common | $0.15 |
Gideon's Triumph | 15 | Uncommon | $0.07 |
God-Eternal Oketra | 16 | Mythic | $3.58 |
Grateful Apparition | 17 | Uncommon | $0.28 |
Ignite the Beacon | 18 | Rare | $0.20 |
Ironclad Krovod | 19 | Common | $0.07 |
Law-Rune Enforcer | 20 | Common | $0.14 |
Loxodon Sergeant | 21 | Common | $0.04 |
Makeshift Battalion | 22 | Common | $0.05 |
Martyr for the Cause | 23 | Common | $0.16 |
Parhelion II | 24 | Rare | $1.03 |
Pouncing Lynx | 25 | Common | $0.07 |
Prison Realm | 26 | Uncommon | $0.06 |
Rally of Wings | 27 | Uncommon | $0.30 |
Ravnica at War | 28 | Rare | $0.64 |
Rising Populace | 29 | Common | $0.07 |
Single Combat | 30 | Rare | $0.42 |
Sunblade Angel | 31 | Uncommon | $0.19 |
Teyo, the Shieldmage | 32 | Uncommon | $0.27 |
Teyo's Lightshield | 33 | Common | $0.03 |
Tomik, Distinguished Advokist | 34 | Rare | $0.26 |
Topple the Statue | 35 | Common | $0.06 |
Trusted Pegasus | 36 | Common | $0.09 |
The Wanderer | 37 | Uncommon | $0.30 |
Wanderer's Strike | 38 | Common | $0.17 |
War Screecher | 39 | Common | $0.03 |
Ashiok's Skulker | 40 | Common | $0.05 |
Augur of Bolas | 41 | Uncommon | $0.16 |
Aven Eternal | 42 | Common | $0.16 |
Bond of Insight | 43 | Uncommon | $0.25 |
Callous Dismissal | 44 | Common | $0.20 |
Commence the Endgame | 45 | Rare | $0.31 |
Contentious Plan | 46 | Common | $0.51 |
Crush Dissent | 47 | Common | $0.07 |
Erratic Visionary | 48 | Common | $0.03 |
Eternal Skylord | 49 | Uncommon | $0.08 |
Fblthp, the Lost | 50 | Rare | $0.27 |
Finale of Revelation | 51 | Mythic | $0.43 |
Flux Channeler | 52 | Uncommon | $3.70 |
God-Eternal Kefnet | 53 | Mythic | $5.47 |
Jace, Wielder of Mysteries | 54 | Rare | $7.08 |
Jace's Triumph | 55 | Uncommon | $0.06 |
Kasmina, Enigmatic Mentor | 56 | Uncommon | $0.31 |
Kasmina's Transmutation | 57 | Common | $0.09 |
Kiora's Dambreaker | 58 | Common | $0.09 |
Lazotep Plating | 59 | Uncommon | $0.43 |
Naga Eternal | 60 | Common | $0.04 |
Narset, Parter of Veils | 61 | Uncommon | $1.00 |
Narset's Reversal | 62 | Rare | $3.05 |
No Escape | 63 | Common | $0.09 |
Relentless Advance | 64 | Common | $0.07 |
Rescuer Sphinx | 65 | Uncommon | $0.06 |
Silent Submersible | 66 | Rare | $0.15 |
Sky Theater Strix | 67 | Common | $0.10 |
Spark Double | 68 | Rare | $9.47 |
Spellkeeper Weird | 69 | Common | $0.04 |
Stealth Mission | 70 | Common | $0.07 |
Tamiyo's Epiphany | 71 | Common | $0.11 |
Teferi's Time Twist | 72 | Common | $0.34 |
Thunder Drake | 73 | Common | $0.09 |
Totally Lost | 74 | Common | $0.03 |
Wall of Runes | 75 | Common | $0.12 |
Aid the Fallen | 76 | Common | $0.08 |
Banehound | 77 | Common | $0.18 |
Bleeding Edge | 78 | Uncommon | $0.13 |
Bolas's Citadel | 79 | Rare | $15.36 |
Bond of Revival | 80 | Uncommon | $0.12 |
Charity Extractor | 81 | Common | $0.05 |
Command the Dreadhorde | 82 | Rare | $0.38 |
Davriel, Rogue Shadowmage | 83 | Uncommon | $0.30 |
Davriel's Shadowfugue | 84 | Common | $0.10 |
Deliver Unto Evil | 85 | Rare | $0.25 |
Dreadhorde Invasion | 86 | Rare | $0.75 |
Dreadmalkin | 87 | Uncommon | $0.08 |
Duskmantle Operative | 88 | Common | $0.12 |
The Elderspell | 89 | Rare | $0.54 |
Eternal Taskmaster | 90 | Uncommon | $0.07 |
Finale of Eternity | 91 | Mythic | $0.76 |
God-Eternal Bontu | 92 | Mythic | $1.16 |
Herald of the Dreadhorde | 93 | Common | $0.09 |
Kaya's Ghostform | 94 | Common | $1.33 |
Lazotep Behemoth | 95 | Common | $0.05 |
Lazotep Reaver | 96 | Common | $0.18 |
Liliana, Dreadhorde General | 97 | Mythic | $8.32 |
Liliana's Triumph | 98 | Uncommon | $0.35 |
Massacre Girl | 99 | Rare | $0.37 |
Ob Nixilis, the Hate-Twisted | 100 | Uncommon | $0.75 |
Ob Nixilis's Cruelty | 101 | Common | $0.08 |
Price of Betrayal | 102 | Uncommon | $0.14 |
Shriekdiver | 103 | Common | $0.04 |
Sorin's Thirst | 104 | Common | $0.09 |
Spark Harvest | 105 | Common | $0.09 |
Spark Reaper | 106 | Common | $0.07 |
Tithebearer Giant | 107 | Common | $0.04 |
Toll of the Invasion | 108 | Common | $0.06 |
Unlikely Aid | 109 | Common | $0.09 |
Vampire Opportunist | 110 | Common | $0.11 |
Vizier of the Scorpion | 111 | Uncommon | $0.32 |
Vraska's Finisher | 112 | Common | $0.08 |
Ahn-Crop Invader | 113 | Common | $0.03 |
Blindblast | 114 | Common | $0.07 |
Bolt Bend | 115 | Uncommon | $3.20 |
Bond of Passion | 116 | Uncommon | $0.07 |
Burning Prophet | 117 | Common | $0.10 |
Chainwhip Cyclops | 118 | Common | $0.02 |
Chandra, Fire Artisan | 119 | Rare | $0.30 |
Chandra's Pyrohelix | 120 | Common | $0.11 |
Chandra's Triumph | 121 | Uncommon | $0.09 |
Cyclops Electromancer | 122 | Uncommon | $0.08 |
Demolish | 123 | Common | $0.11 |
Devouring Hellion | 124 | Uncommon | $0.09 |
Dreadhorde Arcanist | 125 | Rare | $0.59 |
Dreadhorde Twins | 126 | Uncommon | $0.10 |
Finale of Promise | 127 | Mythic | $0.77 |
Goblin Assailant | 128 | Common | $0.07 |
Goblin Assault Team | 129 | Common | $0.09 |
Grim Initiate | 130 | Common | $0.07 |
Heartfire | 131 | Common | $0.06 |
Honor the God-Pharaoh | 132 | Common | $0.07 |
Ilharg, the Raze-Boar | 133 | Mythic | $10.46 |
Invading Manticore | 134 | Common | $0.03 |
Jaya, Venerated Firemage | 135 | Uncommon | $0.21 |
Jaya's Greeting | 136 | Common | $0.11 |
Krenko, Tin Street Kingpin | 137 | Rare | $2.01 |
Mizzium Tank | 138 | Rare | $0.16 |
Nahiri's Stoneblades | 139 | Common | $0.07 |
Neheb, Dreadhorde Champion | 140 | Rare | $0.78 |
Raging Kronch | 141 | Common | $0.08 |
Samut's Sprint | 142 | Common | $0.12 |
Sarkhan the Masterless | 143 | Rare | $0.37 |
Sarkhan's Catharsis | 144 | Common | $0.05 |
Spellgorger Weird | 145 | Common | $0.10 |
Tibalt, Rakish Instigator | 146 | Uncommon | $0.27 |
Tibalt's Rager | 147 | Uncommon | $0.08 |
Turret Ogre | 148 | Common | $0.04 |
Arboreal Grazer | 149 | Common | $0.22 |
Arlinn, Voice of the Pack | 150 | Uncommon | $0.17 |
Arlinn's Wolf | 151 | Common | $0.09 |
Awakening of Vitu-Ghazi | 152 | Rare | $0.26 |
Band Together | 153 | Common | $0.05 |
Bloom Hulk | 154 | Common | $0.16 |
Bond of Flourishing | 155 | Uncommon | $0.08 |
Centaur Nurturer | 156 | Common | $0.04 |
Challenger Troll | 157 | Uncommon | $0.10 |
Courage in Crisis | 158 | Common | $0.12 |
Evolution Sage | 159 | Uncommon | $3.09 |
Finale of Devastation | 160 | Mythic | $39.79 |
Forced Landing | 161 | Common | $0.10 |
Giant Growth | 162 | Common | $0.04 |
God-Eternal Rhonas | 163 | Mythic | $3.87 |
Jiang Yanggu, Wildcrafter | 164 | Uncommon | $0.28 |
Kraul Stinger | 165 | Common | $0.06 |
Kronch Wrangler | 166 | Common | $0.09 |
Mowu, Loyal Companion | 167 | Uncommon | $0.13 |
New Horizons | 168 | Common | $0.09 |
Nissa, Who Shakes the World | 169 | Rare | $4.10 |
Nissa's Triumph | 170 | Uncommon | $0.15 |
Paradise Druid | 171 | Uncommon | $0.25 |
Planewide Celebration | 172 | Rare | $1.12 |
Pollenbright Druid | 173 | Common | $0.26 |
Primordial Wurm | 174 | Common | $0.07 |
Return to Nature | 175 | Common | $0.13 |
Snarespinner | 176 | Common | $0.08 |
Steady Aim | 177 | Common | $0.08 |
Storm the Citadel | 178 | Uncommon | $0.05 |
Thundering Ceratok | 179 | Common | $0.04 |
Vivien, Champion of the Wilds | 180 | Rare | $1.59 |
Vivien's Arkbow | 181 | Rare | $0.20 |
Vivien's Grizzly | 182 | Common | $0.10 |
Wardscale Crocodile | 183 | Common | $0.04 |
Ajani, the Greathearted | 184 | Rare | $0.46 |
Angrath's Rampage | 185 | Uncommon | $0.17 |
Bioessence Hydra | 186 | Rare | $0.23 |
Casualties of War | 187 | Rare | $0.26 |
Cruel Celebrant | 188 | Uncommon | $0.55 |
Deathsprout | 189 | Uncommon | $0.35 |
Despark | 190 | Uncommon | $0.41 |
Domri, Anarch of Bolas | 191 | Rare | $0.92 |
Domri's Ambush | 192 | Uncommon | $0.17 |
Dovin's Veto | 193 | Uncommon | $3.51 |
Dreadhorde Butcher | 194 | Rare | $0.36 |
Elite Guardmage | 195 | Uncommon | $0.25 |
Enter the God-Eternals | 196 | Rare | $0.26 |
Feather, the Redeemed | 197 | Rare | $0.70 |
Gleaming Overseer | 198 | Uncommon | $0.31 |
Heartwarming Redemption | 199 | Uncommon | $0.17 |
Huatli's Raptor | 200 | Uncommon | $0.27 |
Invade the City | 201 | Uncommon | $0.13 |
Leyline Prowler | 202 | Uncommon | $0.36 |
Living Twister | 203 | Rare | $0.22 |
Mayhem Devil | 204 | Uncommon | $0.36 |
Merfolk Skydiver | 205 | Uncommon | $0.21 |
Neoform | 206 | Uncommon | $1.20 |
Nicol Bolas, Dragon-God | 207 | Mythic | $4.02 |
Niv-Mizzet Reborn | 208 | Mythic | $0.71 |
Oath of Kaya | 209 | Rare | $0.26 |
Pledge of Unity | 210 | Uncommon | $0.29 |
Ral, Storm Conduit | 211 | Rare | $1.10 |
Ral's Outburst | 212 | Uncommon | $0.09 |
Roalesk, Apex Hybrid | 213 | Mythic | $0.42 |
Role Reversal | 214 | Rare | $0.35 |
Rubblebelt Rioters | 215 | Uncommon | $0.12 |
Solar Blaze | 216 | Rare | $0.27 |
Sorin, Vengeful Bloodlord | 217 | Rare | $0.76 |
Soul Diviner | 218 | Rare | $0.39 |
Storrev, Devkarin Lich | 219 | Rare | $0.45 |
Tamiyo, Collector of Tales | 220 | Rare | $0.34 |
Teferi, Time Raveler | 221 | Rare | $6.64 |
A-Teferi, Time Raveler | A-221 | Rare | N/A |
Tenth District Legionnaire | 222 | Uncommon | $0.15 |
Time Wipe | 223 | Rare | $0.17 |
Tolsimir, Friend to Wolves | 224 | Rare | $0.35 |
Tyrant's Scorn | 225 | Uncommon | $0.19 |
Widespread Brutality | 226 | Rare | $0.61 |
Angrath, Captain of Chaos | 227 | Uncommon | $0.15 |
Ashiok, Dream Render | 228 | Uncommon | $1.45 |
Dovin, Hand of Control | 229 | Uncommon | $0.26 |
Huatli, the Sun's Heart | 230 | Uncommon | $0.50 |
Kaya, Bane of the Dead | 231 | Uncommon | $0.13 |
Kiora, Behemoth Beckoner | 232 | Uncommon | $0.96 |
Nahiri, Storm of Stone | 233 | Uncommon | $0.19 |
Saheeli, Sublime Artificer | 234 | Uncommon | $0.27 |
Samut, Tyrant Smasher | 235 | Uncommon | $0.19 |
Vraska, Swarm's Eminence | 236 | Uncommon | $0.25 |
Firemind Vessel | 237 | Uncommon | $0.28 |
God-Pharaoh's Statue | 238 | Uncommon | $0.54 |
Guild Globe | 239 | Common | $0.08 |
Iron Bully | 240 | Common | $0.04 |
Mana Geode | 241 | Common | $0.23 |
Prismite | 242 | Common | $0.07 |
Saheeli's Silverwing | 243 | Common | $0.03 |
Blast Zone | 244 | Rare | $0.26 |
Emergence Zone | 245 | Uncommon | $4.96 |
Gateway Plaza | 246 | Common | $0.15 |
Interplanar Beacon | 247 | Uncommon | $0.17 |
Karn's Bastion | 248 | Rare | $2.15 |
Mobilized District | 249 | Rare | $0.17 |