Weatherlight
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
Flying When this creature dies, shuffle it into its owner's library.
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Vigilance
Return target artifact or enchantment card from your graveyard to your hand.
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
Regenerate target creature. You gain control of that creature if it regenerates this way.
Flying, protection from black
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
This creature can block an additional creature each combat.
You gain 2 life for each card in your hand.
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
{T}: This creature deals 2 damage to target attacking or blocking creature.
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control.
Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
First strike {1}{W}: Tap target creature blocking this creature.
Flying When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.
At the beginning of your upkeep, sacrifice this creature unless you pay {1}{W}. Creatures can't attack.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
{W}, Exile a creature card from your graveyard: You gain 1 life.
{W}{W}, {T}: Destroy target red permanent.
Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When this enchantment leaves the battlefield, shuffle your library.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Return target artifact card from your graveyard to the battlefield.
Flying {0}: This creature gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
Flying This creature can block only creatures with flying.
Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When this creature phases out or leaves the battlefield, mill three cards. {U}: Until your next upkeep, this creature can't phase out.
Each player discards any number of cards, then draws that many cards. Draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature attacks or blocks, sacrifice it at end of combat.
Enchant creature Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
This creature can't attack unless defending player controls an Island. This creature can't be blocked except by blue creatures. When you control no Islands, sacrifice this creature.
When this creature enters, draw a card, then discard a card.
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
Exile all cards from your library. Then shuffle your graveyard into your library.
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
This creature can't be blocked.
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Return enchanted creature to its owner's hand.
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.
Return target instant or sorcery card from your graveyard to your hand.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Flying When another creature enters, return this creature to its owner's hand.
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.
At the beginning of your upkeep, mill seven cards.
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
When this creature dies, each player sacrifices a creature of their choice.
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
Whenever this creature attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, this creature assigns no combat damage this turn.
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Flying You may discard this card any time you could cast an instant. At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
Enchant creature Enchanted creature gets +1/-1. Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Destroy target creature that was dealt damage this turn. It can't be regenerated.
At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player. {B}{B}, Sacrifice this enchantment: It deals 3 damage to each creature and each player.
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker.
When this creature enters, sacrifice it unless you discard a creature card.
{2}, Sacrifice a nontoken permanent: Draw a card.
Flying Pay 1 life: Regenerate this creature.
Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Exile the top creature card of your graveyard: this creature gets +2/+2 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever this creature deals damage to a player, that player discards a card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Return X target creature cards from your graveyard to your hand. You lose X life.
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
As an additional cost to cast this spell, sacrifice a creature. Target opponent discards two cards.
Target opponent sacrifices a creature of their choice for each creature put into your graveyard from the battlefield this turn.
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, this creature deals 1 damage to that player.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on this enchantment. They can't be regenerated.
Exile the top creature card of your graveyard: Regenerate this creature.
Whenever a creature enters, this enchantment deals 2 damage to it.
Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
This creature attacks each combat if able.
When this creature dies, it deals 2 damage to target creature.
Target creature attacks this turn if able. Draw a card.
At the beginning of your upkeep, this creature deals 2 damage to each other creature you control.
Defender When this creature blocks, destroy it at end of combat.
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Whenever this creature becomes blocked, it gets +3/+0 and gains trample until end of turn.
{T}: Switch target creature's power and toughness until end of turn.
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to any target." Sacrifice this Aura: It deals 1 damage to any target.
As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets.
Target creature gets +3/+3 and gains first strike until end of turn.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment. Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
Whenever this creature attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and this creature assigns no combat damage this turn.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
At end of combat, destroy each creature that blocked or was blocked this turn.
When this creature dies, each player sacrifices a land of their choice.
Haste When this creature enters, it deals 4 damage to you.
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
Maraxus's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
{X}{X}{R}, {T}, Sacrifice this creature: Destroy X target lands.
This creature enters with four shell counters on it. At the beginning of your upkeep, remove a shell counter from this creature. As long as this creature has no shell counters on it, it gets +3/+2 and has flying.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature at end of combat.
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, tap all other creatures.
Cumulative upkeep—Put a -1/-1 counter on this creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature enters, draw a card.
When this creature dies, exile it, then shuffle all creature cards from your graveyard into your library.
You gain life equal to the number of creature cards in your graveyard.
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature gets +3/+3 until end of turn.
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Creatures can't be the targets of spells.
{G}: Target creature loses flying until end of turn. Sacrifice this enchantment: It deals 2 damage to each creature with flying.
When this creature enters, sacrifice it unless you discard a land card.
Each creature you control can't be blocked by more than one creature.
{G}, Sacrifice a Forest: Put a +2/+2 counter on this creature. Activate only if this creature entered this turn.
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
When this creature enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
When this creature dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
{T}, Sacrifice this creature: Untap all Forests.
When this creature enters, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Each player draws a card for each creature card in their graveyard.
When this creature enters, sacrifice it unless you sacrifice a Forest.
When this creature enters, draw a card.
When this creature dies, exile it, then return another target creature card from your graveyard to your hand.
{1}{G}{G}: Destroy all other enchantments.
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Untap all creatures you control.
Prevent all damage that would be dealt to creatures.
{3}, {T}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
{2}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.
Whenever a creature dies, this artifact deals 2 damage to that creature's controller.
{1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever this creature attacks, untap all creatures defending player controls.
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Activated abilities of artifacts can't be activated.
{T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
{T}: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
You can't cast creature spells.
When an opponent casts a creature spell, sacrifice this creature.
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
{T}: Tap target artifact you don't control.
{2}: Draw a card. Any player may activate this ability but only during their draw step.
{5}: Until end of turn, this artifact becomes an 8/8 Golem artifact creature with trample.
This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}.
{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.
| Card | Number | Rarity | Price |
|---|---|---|---|
Abeyance | 1 | Rare | $25.65 |
Alabaster Dragon | 2 | Rare | $0.74 |
Alms | 3 | Common | $0.09 |
Angelic Renewal | 4 | Common | $0.34 |
Ardent Militia | 5 | Common | $0.09 |
Argivian Find | 6 | Uncommon | $0.75 |
Aura of Silence | 7 | Uncommon | $5.23 |
Benalish Infantry | 8 | Common | $0.10 |
Benalish Knight | 9 | Common | $0.11 |
Benalish Missionary | 10 | Common | $0.09 |
Debt of Loyalty | 11 | Rare | $17.05 |
Duskrider Falcon | 12 | Common | $0.11 |
Empyrial Armor | 13 | Common | $0.23 |
Foriysian Brigade | 14 | Uncommon | $0.14 |
Gerrard's Wisdom | 15 | Uncommon | $0.21 |
Guided Strike | 16 | Common | $0.11 |
Heavy Ballista | 17 | Common | $0.08 |
Inner Sanctum | 18 | Rare | $1.13 |
Kithkin Armor | 19 | Common | $0.17 |
Master of Arms | 20 | Uncommon | $0.31 |
Mistmoon Griffin | 21 | Uncommon | $0.27 |
Peacekeeper | 22 | Rare | $8.99 |
Revered Unicorn | 23 | Uncommon | $0.33 |
Serenity | 24 | Rare | $2.59 |
Serra's Blessing | 25 | Uncommon | $1.19 |
Soul Shepherd | 26 | Common | $0.08 |
Southern Paladin | 27 | Rare | $0.58 |
Tariff | 28 | Rare | $0.46 |
Volunteer Reserves | 29 | Uncommon | $0.20 |
Abduction | 30 | Uncommon | $0.26 |
Abjure | 31 | Common | $3.13 |
Ancestral Knowledge | 32 | Rare | $7.16 |
Apathy | 33 | Common | $0.11 |
Argivian Restoration | 34 | Uncommon | $0.23 |
Avizoa | 35 | Rare | $0.54 |
Cloud Djinn | 36 | Uncommon | $0.19 |
Disrupt | 37 | Common | $0.31 |
Ertai's Familiar | 38 | Rare | $0.60 |
Flux | 39 | Common | $0.29 |
Fog Elemental | 40 | Common | $0.09 |
Mana Chains | 41 | Common | $0.11 |
Manta Ray | 42 | Common | $0.11 |
Merfolk Traders | 43 | Common | $0.15 |
Noble Benefactor | 44 | Uncommon | $0.41 |
Ophidian | 45 | Common | $0.13 |
Paradigm Shift | 46 | Rare | $5.45 |
Pendrell Mists | 47 | Rare | $8.87 |
Phantom Warrior | 48 | Uncommon | $0.22 |
Phantom Wings | 49 | Common | $0.10 |
Psychic Vortex | 50 | Rare | $3.66 |
Relearn | 51 | Uncommon | $0.29 |
Sage Owl | 52 | Common | $0.14 |
Teferi's Veil | 53 | Uncommon | $1.97 |
Timid Drake | 54 | Uncommon | $0.17 |
Tolarian Drake | 55 | Common | $0.14 |
Tolarian Entrancer | 56 | Rare | $1.55 |
Tolarian Serpent | 57 | Rare | $1.13 |
Vodalian Illusionist | 58 | Uncommon | $0.27 |
Abyssal Gatekeeper | 59 | Common | $0.21 |
Agonizing Memories | 60 | Uncommon | $0.19 |
Barrow Ghoul | 61 | Common | $0.17 |
Bone Dancer | 62 | Rare | $2.78 |
Buried Alive | 63 | Uncommon | $2.98 |
Circling Vultures | 64 | Uncommon | $0.23 |
Coils of the Medusa | 65 | Common | $0.13 |
Doomsday | 66 | Rare | $6.61 |
Fatal Blow | 67 | Common | $0.10 |
Festering Evil | 68 | Uncommon | $0.24 |
Fledgling Djinn | 69 | Common | $0.13 |
Gallowbraid | 70 | Rare | $0.55 |
Haunting Misery | 71 | Common | $0.21 |
Hidden Horror | 72 | Uncommon | $0.27 |
Infernal Tribute | 73 | Rare | $2.41 |
Mischievous Poltergeist | 74 | Uncommon | $0.45 |
Morinfen | 75 | Rare | $0.78 |
Necratog | 76 | Uncommon | $0.31 |
Odylic Wraith | 77 | Uncommon | $0.31 |
Razortooth Rats | 78 | Common | $0.19 |
Shadow Rider | 79 | Common | $0.12 |
Shattered Crypt | 80 | Common | $0.11 |
Spinning Darkness | 81 | Common | $0.70 |
Strands of Night | 82 | Uncommon | $0.34 |
Tendrils of Despair | 83 | Common | $0.15 |
Urborg Justice | 84 | Rare | $2.79 |
Urborg Stalker | 85 | Rare | $0.69 |
Wave of Terror | 86 | Rare | $0.74 |
Zombie Scavengers | 87 | Common | $0.10 |
Aether Flash | 88 | Uncommon | $0.61 |
Betrothed of Fire | 89 | Common | $0.16 |
Bloodrock Cyclops | 90 | Common | $0.09 |
Bogardan Firefiend | 91 | Common | $0.09 |
Boiling Blood | 92 | Common | $0.10 |
Cinder Giant | 93 | Uncommon | $0.41 |
Cinder Wall | 94 | Common | $0.08 |
Cone of Flame | 95 | Uncommon | $0.18 |
Desperate Gambit | 96 | Uncommon | $0.50 |
Dwarven Berserker | 97 | Common | $0.15 |
Dwarven Thaumaturgist | 98 | Rare | $1.12 |
Fervor | 99 | Rare | $4.48 |
Fire Whip | 100 | Common | $0.22 |
Firestorm | 101 | Rare | $14.45 |
Fit of Rage | 102 | Common | $0.10 |
Goblin Bomb | 103 | Rare | $13.65 |
Goblin Grenadiers | 104 | Uncommon | $0.24 |
Goblin Vandal | 105 | Common | $0.12 |
Heart of Bogardan | 106 | Rare | $0.85 |
Heat Stroke | 107 | Rare | $3.68 |
Hurloon Shaman | 108 | Uncommon | $0.21 |
Lava Hounds | 109 | Uncommon | $0.24 |
Lava Storm | 110 | Common | $0.14 |
Maraxus of Keld | 111 | Rare | $1.53 |
Orcish Settlers | 112 | Uncommon | $0.50 |
Roc Hatchling | 113 | Uncommon | $0.26 |
Sawtooth Ogre | 114 | Common | $0.08 |
Thunderbolt | 115 | Common | $0.12 |
Thundermare | 116 | Rare | $0.98 |
Aboroth | 117 | Rare | $0.94 |
Arctic Wolves | 118 | Uncommon | $0.20 |
Barishi | 119 | Uncommon | $0.25 |
Blossoming Wreath | 120 | Common | $0.14 |
Briar Shield | 121 | Common | $0.18 |
Call of the Wild | 122 | Rare | $0.49 |
Choking Vines | 123 | Common | $0.12 |
Dense Foliage | 124 | Rare | $1.19 |
Downdraft | 125 | Uncommon | $0.27 |
Fallow Wurm | 126 | Uncommon | $0.26 |
Familiar Ground | 127 | Uncommon | $0.43 |
Fungus Elemental | 128 | Rare | $0.68 |
Gaea's Blessing | 129 | Uncommon | $2.14 |
Harvest Wurm | 130 | Common | $0.18 |
Liege of the Hollows | 131 | Rare | $4.06 |
Llanowar Behemoth | 132 | Uncommon | $0.15 |
Llanowar Druid | 133 | Common | $0.21 |
Llanowar Sentinel | 134 | Common | $0.11 |
Mwonvuli Ooze | 135 | Rare | $0.78 |
Nature's Kiss | 136 | Common | $0.09 |
Nature's Resurgence | 137 | Rare | $0.42 |
Redwood Treefolk | 138 | Common | $0.10 |
Rogue Elephant | 139 | Common | $0.16 |
Striped Bears | 140 | Common | $0.25 |
Sylvan Hierophant | 141 | Uncommon | $0.19 |
Tranquil Grove | 142 | Rare | $1.37 |
Uktabi Efreet | 143 | Common | $0.10 |
Veteran Explorer | 144 | Uncommon | $0.46 |
Vitalize | 145 | Common | $2.04 |
Bubble Matrix | 146 | Rare | $4.97 |
Bösium Strip | 147 | Rare | $3.35 |
Chimeric Sphere | 148 | Uncommon | $0.13 |
Dingus Staff | 149 | Uncommon | $1.26 |
Jabari's Banner | 150 | Uncommon | $0.15 |
Jangling Automaton | 151 | Common | $0.11 |
Mana Web | 152 | Rare | $17.15 |
Mind Stone | 153 | Common | $1.13 |
Null Rod | 154 | Rare | $119.75 |
Phyrexian Furnace | 155 | Uncommon | $11.21 |
Serrated Biskelion | 156 | Uncommon | $0.24 |
Steel Golem | 157 | Uncommon | $1.21 |
Straw Golem | 158 | Uncommon | $0.15 |
Thran Forge | 159 | Uncommon | $0.22 |
Thran Tome | 160 | Rare | $0.57 |
Touchstone | 161 | Uncommon | $0.19 |
Well of Knowledge | 162 | Rare | $6.12 |
Xanthic Statue | 163 | Rare | $0.58 |
Gemstone Mine | 164 | Uncommon | $7.69 |
Lotus Vale | 165 | Rare | $38.21 |
Scorched Ruins | 166 | Rare | $55.37 |
Winding Canyons | 167 | Rare | $26.55 |