Wilds of Eldraine Commander
Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever Gylwain or another nontoken creature you control enters, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature.
When this creature dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
Vigilance This creature can't be blocked by Oxen. Whenever this creature enters or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.
Flying, ward {2} When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on this creature. When this creature dies, each opponent loses X life and you gain X life, where X is its power.
Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
You may cast this spell as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
This creature enters with X +1/+1 counters on it. When this creature enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
As long as this creature is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as this creature is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as this creature is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this token: You gain 3 life."
As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this token: You gain 3 life."
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Whenever Gylwain or another nontoken creature you control enters, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature.
This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.
As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
When this creature dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
Vigilance This creature can't be blocked by Oxen. Whenever this creature enters or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.
Flying, ward {2} When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on this creature. When this creature dies, each opponent loses X life and you gain X life, where X is its power.
Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
You may cast this spell as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
This creature enters with X +1/+1 counters on it. When this creature enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
As long as this creature is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as this creature is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as this creature is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Exile target creature. Its controller gains life equal to its power.
You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Flying Aura spells you cast cost {1} less to cast.
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
Destroy all creatures that aren't enchanted. They can't be regenerated.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Choose a creature type. Draw a card for each permanent you control of that type.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Draw two cards, then discard two cards. Untap up to three lands.
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Draw a card for each attacking creature.
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Return target creature to its owner's hand. Draw a card.
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
Return target creature to its owner's hand. Untap up to two lands.
Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying, haste Whenever Rankle deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature of their choice.
Destroy two target nonblack creatures. You lose 5 life.
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Creatures with power less than this creature's power can't block it. This creature gets +1/+1 for each Aura on the battlefield.
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel — {1}{G}, Discard this card: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Whenever you cast an enchantment spell, draw a card.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
{T}: Add X mana of any one color, where X is the number of enchantments you control.
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
Flying When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Lifelink Enchantment spells you cast cost {1} less to cast.
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {U}{B}.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {C}{C}.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {U}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
{T}: Add one mana of any color that a land an opponent controls could produce.
This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
{1}, {T}: Add {G}{W}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
(This token can be used to represent a token that's a copy of a permanent.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flying
Flying
Flying
This creature can't block.
{T}: Add {G}.
Flying
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Tegwyll, Duke of Splendor | 1 | Mythic | $8.88 |
Ellivere of the Wild Court | 2 | Mythic | $0.42 |
Alela, Cunning Conqueror | 3 | Mythic | $18.43 |
Gylwain, Casting Director | 4 | Mythic | $0.34 |
Liberated Livestock | 5 | Rare | $0.28 |
Ox Drover | 6 | Rare | $0.37 |
Songbirds' Blessing | 7 | Rare | $7.73 |
Unfinished Business | 8 | Rare | $0.49 |
Archmage of Echoes | 9 | Rare | $18.26 |
Malleable Impostor | 10 | Rare | $17.02 |
Misleading Signpost | 11 | Rare | $14.95 |
Shadow Puppeteers | 12 | Rare | $4.42 |
Blightwing Bandit | 13 | Rare | $10.07 |
Faerie Bladecrafter | 14 | Rare | $6.50 |
Nettling Nuisance | 15 | Rare | $1.04 |
Tegwyll's Scouring | 16 | Rare | $1.46 |
Giant Inheritance | 17 | Rare | $0.54 |
Knickknack Ouphe | 18 | Rare | $0.21 |
Loamcrafter Faun | 19 | Rare | $0.20 |
Timber Paladin | 20 | Rare | $0.25 |
Court of Ardenvale | 21 | Rare | $2.64 |
Court of Vantress | 22 | Rare | $5.96 |
Court of Locthwain | 23 | Rare | $6.04 |
Court of Embereth | 24 | Rare | $5.71 |
Court of Garenbrig | 25 | Rare | $13.78 |
Korvold, Gleeful Glutton | 26 | Mythic | $0.41 |
Brenard, Ginger Sculptor | 27 | Mythic | $2.51 |
Throne of Eldraine | 28 | Rare | $34.12 |
Court of Ardenvale | 29 | Rare | $3.33 |
Court of Vantress | 30 | Rare | $5.66 |
Court of Locthwain | 31 | Rare | $6.48 |
Court of Embereth | 32 | Rare | $4.84 |
Court of Garenbrig | 33 | Rare | $13.64 |
Alela, Cunning Conqueror | 34 | Mythic | $41.30 |
Brenard, Ginger Sculptor | 35 | Mythic | $3.72 |
Ellivere of the Wild Court | 36 | Mythic | $1.54 |
Gylwain, Casting Director | 37 | Mythic | $0.91 |
Korvold, Gleeful Glutton | 38 | Mythic | $0.98 |
Tegwyll, Duke of Splendor | 39 | Mythic | $15.85 |
Throne of Eldraine | 40 | Rare | $36.89 |
Liberated Livestock | 41 | Rare | $0.31 |
Ox Drover | 42 | Rare | $0.42 |
Songbirds' Blessing | 43 | Rare | $10.15 |
Unfinished Business | 44 | Rare | $1.37 |
Archmage of Echoes | 45 | Rare | $22.25 |
Malleable Impostor | 46 | Rare | $20.73 |
Misleading Signpost | 47 | Rare | $19.01 |
Shadow Puppeteers | 48 | Rare | $5.28 |
Blightwing Bandit | 49 | Rare | $14.67 |
Faerie Bladecrafter | 50 | Rare | $6.71 |
Nettling Nuisance | 51 | Rare | $0.94 |
Tegwyll's Scouring | 52 | Rare | $1.24 |
Giant Inheritance | 53 | Rare | $0.74 |
Knickknack Ouphe | 54 | Rare | $0.23 |
Loamcrafter Faun | 55 | Rare | $0.39 |
Timber Paladin | 56 | Rare | $0.41 |
Ellivere of the Wild Court | 57 | Mythic | $0.17 |
Tegwyll, Duke of Splendor | 58 | Mythic | $0.61 |
Ajani's Chosen | 59 | Rare | $0.46 |
Angelic Destiny | 60 | Mythic | $2.19 |
Archon of Sun's Grace | 61 | Rare | $0.92 |
Austere Command | 62 | Rare | $0.42 |
Celestial Archon | 63 | Rare | $0.12 |
Danitha Capashen, Paragon | 64 | Uncommon | $0.58 |
Daybreak Coronet | 65 | Rare | $3.95 |
Eidolon of Countless Battles | 66 | Rare | $1.30 |
Ethereal Armor | 67 | Common | $1.12 |
Generous Gift | 68 | Uncommon | $1.14 |
Kor Spiritdancer | 69 | Rare | $4.93 |
Mantle of the Ancients | 70 | Rare | $3.81 |
Realm-Cloaked Giant // Cast Off | 71 | Mythic | $0.22 |
Retether | 72 | Rare | $5.90 |
Sage's Reverie | 73 | Uncommon | $4.05 |
Shalai, Voice of Plenty | 74 | Rare | $3.07 |
Spectral Steel | 75 | Uncommon | $0.12 |
Starfield Mystic | 76 | Rare | $0.56 |
Sun Titan | 77 | Mythic | $0.26 |
Swords to Plowshares | 78 | Uncommon | $1.36 |
Timely Ward | 79 | Rare | $2.99 |
Tithe Taker | 80 | Rare | $0.32 |
Transcendent Envoy | 81 | Common | $0.26 |
Umbra Mystic | 82 | Rare | $3.20 |
Winds of Rath | 83 | Rare | $0.44 |
Arcane Denial | 84 | Common | $3.63 |
Brazen Borrower // Petty Theft | 85 | Mythic | $4.55 |
Cloud of Faeries | 86 | Common | $0.50 |
Consider | 87 | Common | $0.64 |
Dig Through Time | 88 | Rare | $0.52 |
Distant Melody | 89 | Common | $1.04 |
Fact or Fiction | 90 | Uncommon | $0.24 |
Faerie Formation | 91 | Rare | $0.46 |
Faerie Seer | 92 | Common | $2.09 |
Frantic Search | 93 | Common | $2.36 |
Glen Elendra Archmage | 94 | Rare | $12.65 |
Hullbreaker Horror | 95 | Rare | $6.83 |
Hypnotic Sprite // Mesmeric Glare | 96 | Uncommon | $0.29 |
Illusionist's Gambit | 97 | Rare | $0.29 |
Keep Watch | 98 | Common | $2.04 |
Midnight Clock | 99 | Rare | $0.47 |
Nightveil Sprite | 100 | Uncommon | $0.10 |
Opt | 101 | Common | $1.62 |
Perplexing Test | 102 | Rare | $0.34 |
Quickling | 103 | Uncommon | $0.39 |
Reality Shift | 104 | Uncommon | $0.55 |
Reconnaissance Mission | 105 | Uncommon | $2.31 |
Reflections of Littjara | 106 | Rare | $1.52 |
Repulse | 107 | Common | $0.17 |
Run Away Together | 108 | Common | $0.12 |
Scion of Oona | 109 | Rare | $17.95 |
Snap | 110 | Common | $7.58 |
Sower of Temptation | 111 | Rare | $2.95 |
Theoretical Duplication | 112 | Rare | $0.60 |
Kindred Dominance | 113 | Rare | $15.78 |
Nightmare Unmaking | 114 | Rare | $0.21 |
Puppeteer Clique | 115 | Rare | $0.72 |
Rankle, Master of Pranks | 116 | Rare | $2.36 |
Reckless Spite | 117 | Uncommon | $0.19 |
Thrilling Encore | 118 | Rare | $0.97 |
Ancestral Mask | 119 | Common | $3.25 |
Aura Gnarlid | 120 | Common | $0.14 |
Bear Umbra | 121 | Rare | $8.58 |
Careful Cultivation | 122 | Common | $0.17 |
Destiny Spinner | 123 | Uncommon | $3.45 |
Eidolon of Blossoms | 124 | Rare | $4.56 |
Enchantress's Presence | 125 | Rare | $1.62 |
Fertile Ground | 126 | Common | $0.34 |
Indomitable Might | 127 | Rare | $2.15 |
Kenrith's Transformation | 128 | Uncommon | $5.76 |
Paradise Druid | 129 | Uncommon | $0.30 |
Rishkar's Expertise | 130 | Rare | $2.51 |
Sanctum Weaver | 131 | Rare | $5.43 |
Setessan Champion | 132 | Rare | $7.13 |
Snake Umbra | 133 | Uncommon | $0.81 |
Sylvan Ranger | 134 | Common | $0.29 |
Utopia Sprawl | 135 | Common | $1.92 |
Verdant Embrace | 136 | Rare | $0.28 |
Warbriar Blessing | 137 | Common | $0.10 |
Glen Elendra Liege | 138 | Rare | $2.52 |
Halo Forager | 139 | Uncommon | $0.28 |
Jukai Naturalist | 140 | Uncommon | $2.19 |
Nymris, Oona's Trickster | 141 | Rare | $0.37 |
Oona, Queen of the Fae | 142 | Rare | $1.18 |
Pollenbright Wings | 143 | Uncommon | $0.17 |
Siona, Captain of the Pyleas | 144 | Uncommon | $0.13 |
Arcane Signet | 145 | Common | $0.77 |
Dimir Signet | 146 | Uncommon | $1.29 |
Fellwar Stone | 147 | Uncommon | $2.79 |
Mind Stone | 148 | Uncommon | $0.26 |
Sol Ring | 149 | Uncommon | $1.52 |
Talisman of Dominance | 150 | Uncommon | $1.97 |
Wayfarer's Bauble | 151 | Common | $0.27 |
Bojuka Bog | 152 | Common | $1.92 |
Canopy Vista | 153 | Rare | $0.35 |
Castle Ardenvale | 154 | Rare | $0.31 |
Choked Estuary | 155 | Rare | $0.35 |
Command Tower | 156 | Common | $0.36 |
Darkwater Catacombs | 157 | Rare | $0.26 |
Dimir Aqueduct | 158 | Uncommon | $0.27 |
Exotic Orchard | 159 | Rare | $0.27 |
Faerie Conclave | 160 | Uncommon | $1.10 |
Fortified Village | 161 | Rare | $0.22 |
Hall of Heliod's Generosity | 162 | Rare | $6.18 |
Krosan Verge | 163 | Uncommon | $0.23 |
Myriad Landscape | 164 | Uncommon | $0.24 |
Path of Ancestry | 165 | Common | $0.24 |
Secluded Glen | 166 | Rare | $2.14 |
Sungrass Prairie | 167 | Rare | $0.18 |
Sunken Hollow | 168 | Rare | $0.40 |
Tainted Isle | 169 | Uncommon | $1.73 |
Temple of Deceit | 170 | Rare | $0.32 |
Temple of Plenty | 171 | Rare | $0.14 |
Temple of the False God | 172 | Uncommon | $0.19 |
Vitu-Ghazi, the City-Tree | 173 | Uncommon | $0.19 |
Monster // Virtuous | 1 | N/A | |
Royal // Virtuous | 2 | N/A | |
Sorcerer // Virtuous | 3 | N/A | |
Copy | 4 | N/A | |
Cat | 5 | N/A | |
Cat | 6 | N/A | |
Human Soldier | 7 | N/A | |
Ox | 8 | N/A | |
Pegasus | 9 | N/A | |
Faerie | 10 | N/A | |
Faerie Rogue | 11 | N/A | |
Pirate | 12 | N/A | |
Elephant | 13 | N/A | |
Human Monk | 14 | N/A | |
Saproling | 15 | N/A | |
Faerie Rogue | 16 | N/A | |
Spirit | 17 | N/A |