Wilds of Eldraine: Enchanting Tales
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Creature tokens you control get +1/+1 and have vigilance.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
{1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice this enchantment: Draw a card.
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Whenever an opponent casts a spell, that player draws seven cards.
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
You may cast spells from your hand without paying their mana costs.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Whenever a player casts a spell, that player discards a card.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Whenever you gain life, target opponent loses that much life.
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Nonbasic lands are Mountains.
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Sacrifice a creature: This enchantment deals 1 damage to any target.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, this enchantment deals 1 damage to target player or planeswalker.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Lands you control are every basic land type in addition to their other types.
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
You may cast spells from your hand without paying their mana costs.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Nonbasic lands are Mountains.
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
You may cast spells from your hand without paying their mana costs.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Nonbasic lands are Mountains.
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
| Card | Number | Rarity | Price |
|---|---|---|---|
Blind Obedience | 1 | Rare | $5.64 |
Dawn of Hope | 2 | Rare | $0.45 |
Grasp of Fate | 3 | Uncommon | $0.30 |
Greater Auramancy | 4 | Mythic | $14.80 |
Griffin Aerie | 5 | Uncommon | $0.23 |
Intangible Virtue | 6 | Uncommon | $0.29 |
Karmic Justice | 7 | Rare | $1.53 |
Knightly Valor | 8 | Uncommon | $0.15 |
Land Tax | 9 | Mythic | $26.69 |
Leyline of Sanctity | 10 | Rare | $0.84 |
Phyrexian Unlife | 11 | Rare | $0.45 |
Rest in Peace | 12 | Rare | $1.03 |
Smothering Tithe | 13 | Mythic | $51.03 |
As Foretold | 14 | Rare | $1.52 |
Compulsion | 15 | Uncommon | $0.15 |
Copy Enchantment | 16 | Rare | $1.68 |
Curiosity | 17 | Uncommon | $1.35 |
Forced Fruition | 18 | Rare | $2.65 |
Fraying Sanity | 19 | Rare | $0.47 |
Hatching Plans | 20 | Uncommon | $0.15 |
Intruder Alarm | 21 | Rare | $4.06 |
Kindred Discovery | 22 | Mythic | $16.59 |
Leyline of Anticipation | 23 | Rare | $11.83 |
Omniscience | 24 | Mythic | $6.75 |
Rhystic Study | 25 | Mythic | $68.39 |
Spreading Seas | 26 | Uncommon | $0.20 |
Bitterblossom | 27 | Mythic | $32.66 |
Dark Tutelage | 28 | Uncommon | $0.21 |
Grave Pact | 29 | Mythic | $28.57 |
Leyline of the Void | 30 | Rare | $0.66 |
Necropotence | 31 | Mythic | $31.65 |
Oppression | 32 | Rare | $3.04 |
Oversold Cemetery | 33 | Rare | $3.29 |
Polluted Bonds | 34 | Rare | $5.91 |
Sanguine Bond | 35 | Rare | $5.77 |
Stab Wound | 36 | Uncommon | $0.16 |
Vampiric Rites | 37 | Uncommon | $0.35 |
Waste Not | 38 | Rare | $7.45 |
Aggravated Assault | 39 | Rare | $19.68 |
Blood Moon | 40 | Mythic | $7.61 |
Dragon Mantle | 41 | Uncommon | $0.17 |
Fiery Emancipation | 42 | Rare | $15.10 |
Goblin Bombardment | 43 | Rare | $3.97 |
Impact Tremors | 44 | Uncommon | $2.38 |
Leyline of Lightning | 45 | Rare | $0.28 |
Mana Flare | 46 | Rare | $1.80 |
Raid Bombardment | 47 | Uncommon | $0.23 |
Repercussion | 48 | Mythic | $8.79 |
Shared Animosity | 49 | Rare | $2.28 |
Sneak Attack | 50 | Mythic | $8.06 |
Defense of the Heart | 51 | Mythic | $24.54 |
Doubling Season | 52 | Mythic | $35.42 |
Garruk's Uprising | 53 | Uncommon | $1.22 |
Ground Seal | 54 | Uncommon | $0.22 |
Hardened Scales | 55 | Rare | $2.90 |
Leyline of Abundance | 56 | Rare | $1.28 |
Nature's Will | 57 | Rare | $5.88 |
Parallel Lives | 58 | Mythic | $32.46 |
Primal Vigor | 59 | Rare | $10.46 |
Prismatic Omen | 60 | Rare | $3.13 |
Season of Growth | 61 | Uncommon | $0.37 |
Unnatural Growth | 62 | Rare | $2.68 |
Utopia Sprawl | 63 | Uncommon | $1.30 |
Greater Auramancy | 64 | Mythic | $23.81 |
Karmic Justice | 65 | Rare | $2.03 |
Land Tax | 66 | Mythic | $25.24 |
Smothering Tithe | 67 | Mythic | $170.16 |
As Foretold | 68 | Rare | $4.59 |
Kindred Discovery | 69 | Mythic | $19.20 |
Omniscience | 70 | Mythic | $31.70 |
Rhystic Study | 71 | Mythic | $119.86 |
Bitterblossom | 72 | Mythic | $31.76 |
Grave Pact | 73 | Mythic | $28.01 |
Necropotence | 74 | Mythic | $35.96 |
Polluted Bonds | 75 | Rare | $7.03 |
Aggravated Assault | 76 | Rare | $24.73 |
Blood Moon | 77 | Mythic | $11.20 |
Repercussion | 78 | Mythic | $6.93 |
Sneak Attack | 79 | Mythic | $11.56 |
Defense of the Heart | 80 | Mythic | $28.70 |
Doubling Season | 81 | Mythic | $42.42 |
Nature's Will | 82 | Rare | $5.29 |
Parallel Lives | 83 | Mythic | $36.91 |
Greater Auramancy | 84 | Mythic | $105.51 |
Karmic Justice | 85 | Rare | $28.54 |
Land Tax | 86 | Mythic | $66.32 |
Smothering Tithe | 87 | Mythic | $745.07 |
As Foretold | 88 | Rare | $33.52 |
Kindred Discovery | 89 | Mythic | $88.62 |
Omniscience | 90 | Mythic | $220.84 |
Rhystic Study | 91 | Mythic | $882.22 |
Bitterblossom | 92 | Mythic | $74.48 |
Grave Pact | 93 | Mythic | $108.18 |
Necropotence | 94 | Mythic | $275.44 |
Polluted Bonds | 95 | Rare | $68.57 |
Aggravated Assault | 96 | Rare | $74.11 |
Blood Moon | 97 | Mythic | $112.29 |
Repercussion | 98 | Mythic | $29.15 |
Sneak Attack | 99 | Mythic | $76.73 |
Defense of the Heart | 100 | Mythic | $117.96 |
Doubling Season | 101 | Mythic | $137.32 |
Nature's Will | 102 | Rare | $28.51 |
Parallel Lives | 103 | Mythic | $113.99 |