Wizards Play Network 2024
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
Other Goblins get +1/+1 and have mountainwalk.
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until this creature leaves the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control.
Search your library for a card, put that card into your hand, then shuffle.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
You draw two cards and you lose 2 life.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
| Card | Number | Rarity | Price |
|---|---|---|---|
Serra Angel | 1 | Rare | $4.35 |
Lord of Atlantis | 2 | Rare | $9.86 |
Zombie Master | 3 | Rare | $13.58 |
Goblin King | 4 | Rare | $9.51 |
Gaea's Liege | 5 | Rare | N/A |
Chaos Warp | 7 | Rare | $1.27 |
Commander's Sphere | 8 | Rare | $0.74 |
Underworld Connections | 9 | Rare | $0.32 |
Rogue's Passage | 10 | Uncommon | $1.95 |
Transmutation Font | 11 | Mythic | $2.07 |
Oltec Matterweaver | 12 | Mythic | $1.00 |
Diabolic Tutor | 13 | Rare | $3.58 |
Costly Plunder | 14 | Rare | $0.34 |
Ravenous Squirrel | 15 | Rare | $0.47 |
Heirloom Blade | 16 | Rare | $0.31 |
Crippling Fear | 17 | Rare | $0.47 |
Night's Whisper | 18 | Rare | $0.94 |
Darksteel Colossus | 19 | Mythic | $3.14 |