World Championship Decks 1998
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Destroy all lands.
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Flying When this creature enters, destroy target enchantment.
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.
Whenever another creature enters, you gain 1 life.
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
Counter target spell unless its controller pays {3}.
When this creature enters, return target creature to its owner's hand.
Flying, protection from red
Flying {U}{U}: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
When this creature enters, you gain 4 life.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Counter target spell.
Counter target spell. Draw a card.
Counter target spell unless its controller pays {1}.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
{1}{B}, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
This creature can't attack or block alone.
Shock deals 2 damage to any target.
{T}: Switch target creature's power and toughness until end of turn.
Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets.
As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact.
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
Whenever this creature attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and this creature assigns no combat damage this turn.
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
{X}{X}{R}, {T}, Sacrifice this creature: Destroy X target lands.
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.
When this creature enters, destroy target artifact.
Defender When this creature enters, draw a card.
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
White creatures get -1/-1.
{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
{T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Destroy all Islands.
{T}: Add {C}. {T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.
{2}{R}, {T}: Destroy target nonbasic land.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Whenever this creature is dealt damage, it deals that much damage to you.
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Sacrifice this creature: It deals 1 damage to any target.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
This creature can't block creatures with power 2 or greater.
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Sacrifice this creature: You gain 3 life.
Flying {T}: Add one mana of any color.
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{T}: Add one mana of any type that a land you control could produce.
{T}: Add {C}. {6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Twenty-three-year-old professional Magic® player Brian Hacker of San Diego, California, thought he had a good chance of winning the finals with his white weenie deck. Hacker said his deck was well set up to defeat his opponents with its twenty-something aggressive creatures—including a number of shadow and en-Kor creatures. Unlike traditional white weenie decks, which rely on Armageddon as a major threat card, Hacker's deck uses Cataclysm, which he feels better complements the use of Empyrial Armor.
Though only fifteen years old, Ben Rubin has amassed quite an impressive tournament record. He placed second at Pro Tour™—Los Angeles and finished in the Top 16 at Grand Prix—San Francisco, his hometown. Ben played the archetypal mono-red weenie or Sligh deck at the 1998 Worlds. Although he prefers to play a more balanced deck, Rubin thought the aggressive Sligh would work well at this tournament. His deck consists of roughly one-third land, one-third direct damage, and one-third small aggressive creatures.
Brian Selden, a seventeen-year-old high school student from San Diego, California, says his deck revolves around the interaction between Survival of the Fittest and Recurring Nightmare. The former is used to put creatures into the graveyard and the latter can then bring them into play. With this combo, Selden is able to use his creatures to react to an opponent's threats. The deck also contains over twenty creatures, many of which have an effect when they enter play or perform some other useful function, such as the Spike Weaver. Unlike many similar decks, Selden's dips into blue, primarily for Lobotomy. He said this was the key to many of his victories.
Although twenty-six-year-old professional Magic® player Randy Buehler of Pittsburgh, Pennsylvania, didn't make the Top 8, he did finish with an impressive 6—1 record during the Standard portion of the World Championships. Buehler's Draw, Go deck is built for pure control with over twenty counters. He uses eight card-drawing spells to get to his counters more quickly and only four Stalking Stones and one Rainbow Efreet for offensive power. Buehler said he won some games without ever having to tap a land for mana on his own turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Abeyance | bh1sb | Rare | $2.79 |
Cataclysm | bh3 | Rare | $2.07 |
Armageddon | bh7asb | Rare | $6.20 |
Aura of Silence | bh7b | Uncommon | $2.48 |
Aura of Silence | bh7bsb | Uncommon | $2.20 |
Nomads en-Kor | bh9 | Common | $0.49 |
Paladin en-Vec | bh12 | Rare | $0.47 |
Empyrial Armor | bh13 | Common | $0.45 |
Cloudchaser Eagle | bs15 | Common | $0.25 |
Disenchant | bh16 | Common | $0.99 |
Disenchant | bh16sb | Common | $1.99 |
Soltari Visionary | bh20 | Common | $0.99 |
Soul Warden | bh21 | Common | $2.43 |
Tithe | bh23a | Rare | $4.14 |
Warrior en-Kor | bh23b | Uncommon | $0.32 |
Memory Lapse | rb32 | Common | $1.20 |
Impulse | rb34 | Common | $0.59 |
Forbid | rb35 | Uncommon | $0.78 |
Mana Leak | rb36 | Common | $3.99 |
Man-o'-War | bs37 | Common | $0.24 |
Sea Sprite | rb38sb | Uncommon | $0.33 |
Rainbow Efreet | rb41 | Rare | $0.59 |
Soltari Monk | bh45 | Uncommon | $0.33 |
Soltari Priest | bh46 | Uncommon | $0.39 |
Staunch Defenders | bs49sb | Uncommon | N/A |
Capsize | rb55sb | Common | $1.99 |
Counterspell | rb57 | Common | $1.75 |
Dismiss | rb58a | Uncommon | $0.19 |
Force Spike | rb58b | Common | $0.72 |
Dissipate | rb61 | Uncommon | N/A |
Spirit Link | bh64sb | Uncommon | $1.49 |
Nekrataal | bs66 | Uncommon | $0.19 |
White Knight | bh68 | Uncommon | $0.44 |
Recurring Nightmare | bs72 | Rare | $10.47 |
Hydroblast | rb72sb | Common | $2.33 |
Thrull Surgeon | bs76 | Common | $0.45 |
Fireblast | br79 | Common | $1.05 |
Mogg Flunkies | br92 | Common | $0.19 |
Shock | br98b | Common | $0.25 |
Dwarven Thaumaturgist | br98sba | Rare | $0.48 |
Tradewind Rider | bs98 | Rare | $1.07 |
Viashino Sandstalker | br100 | Uncommon | $0.78 |
Firestorm | br101sb | Rare | $2.34 |
Firestorm | bs101 | Rare | $1.87 |
Shattering Pulse | br102sb | Common | $0.30 |
Whispers of the Muse | rb103 | Uncommon | $0.28 |
Goblin Vandal | br105 | Common | $0.28 |
Emerald Charm | bs106sb | Common | $0.22 |
City of Brass | bs112a | Rare | $11.89 |
Orcish Settlers | bs112b | Uncommon | $0.59 |
Spike Feeder | bs118 | Uncommon | $0.52 |
Uktabi Orangutan | bs123 | Uncommon | $0.52 |
Wall of Blossoms | bs125 | Uncommon | $1.60 |
Spike Weaver | bs128 | Rare | $0.85 |
Survival of the Fittest | bs129 | Rare | $56.63 |
Dread of Night | bs130sb | Uncommon | $0.46 |
Volrath's Stronghold | bs143 | Rare | $33.43 |
Spirit of the Night | bs146 | Rare | $1.65 |
Phyrexian Furnace | bs155sb | Uncommon | $6.16 |
Gemstone Mine | bs164 | Uncommon | $2.11 |
Boil | bs165sb | Uncommon | $0.20 |
Quicksand | rb166 | Uncommon | $0.35 |
Undiscovered Paradise | bs167 | Rare | $2.48 |
Dwarven Miner | br169sb | Uncommon | $1.25 |
Final Fortune | br174sb | Rare | $12.36 |
Hammer of Bogardan | br181 | Rare | $0.75 |
Jackal Pup | br183 | Uncommon | $0.41 |
Incinerate | br184 | Common | $0.34 |
Mogg Fanatic | br190 | Common | $0.50 |
Ball Lightning | br210 | Rare | $2.91 |
Pyroblast | br213sb | Common | $2.65 |
Pyroblast | bs213sb | Common | $3.13 |
Hall of Gemstone | bs221sb | Rare | $4.25 |
Ironclaw Orcs | br245 | Common | $0.24 |
Wall of Roots | bs253 | Common | $1.26 |
Verdant Force | bs263 | Rare | $0.89 |
Lobotomy | bs267 | Uncommon | $0.45 |
Bottle Gnomes | br278sb | Uncommon | $0.40 |
Birds of Paradise | bs280 | Rare | $4.94 |
Cursed Scroll | bh281sb | Rare | $3.28 |
Cursed Scroll | br281 | Rare | $4.07 |
Grindstone | rb290sb | Rare | $5.74 |
Scroll Rack | bs308 | Rare | $12.27 |
Reflecting Pool | bs322 | Rare | $8.89 |
Stalking Stones | rb327 | Uncommon | $0.37 |
Wasteland | br330 | Uncommon | $8.18 |
Wasteland | rb330sb | Uncommon | $11.75 |
Plains | bh331 | Common | $1.99 |
Plains | bh332 | Common | $0.99 |
Plains | bh333 | Common | $1.35 |
Plains | bh334 | Common | $1.99 |
Island | rb335 | Common | $1.99 |
Island | rb336 | Common | $0.33 |
Island | rb337 | Common | $1.49 |
Island | rb338 | Common | $0.30 |
Swamp | bs340 | Common | $1.81 |
Mountain | br343 | Common | $0.58 |
Mountain | br344 | Common | $0.85 |
Mountain | br345 | Common | $1.25 |
Mountain | br346 | Common | $0.99 |
Forest | bs347 | Common | $1.99 |
Forest | bs348 | Common | $0.39 |
Forest | bs349 | Common | $1.99 |
Forest | bs350 | Common | $0.99 |
Karplusan Forest | bs356 | Rare | $1.75 |
Underground River | bs362 | Rare | $3.15 |
Nevinyrral's Disk | rb391 | Rare | $1.19 |
1998 World Championships Ad | 0 | $0.62 | |
Blank Card | 00 | $1.84 | |
Brian Hacker Bio | bh0a | $0.49 (LP) | |
Brian Hacker Decklist | bh0b | $0.50 (LP) | |
Ben Rubin Bio | br0a | $0.25 | |
Ben Rubin Decklist | br0b | $0.99 | |
Brian Selden Bio | bs0a | $0.75 | |
Brian Selden Decklist | bs0b | $1.19 | |
Randy Buehler Bio | rb0a | $0.25 | |
Randy Buehler Decklist | rb0b | $1.50 |